diff src/cs/services/audio/audio_melody_E2.c @ 519:838eeafb0051

Main and Audio source directories lowercased
author Mychaela Falconia <falcon@freecalypso.org>
date Sun, 22 Jul 2018 07:41:05 +0000
parents src/cs/services/Audio/audio_melody_E2.c@945cf7f506b2
children
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cs/services/audio/audio_melody_E2.c	Sun Jul 22 07:41:05 2018 +0000
@@ -0,0 +1,1299 @@
+/****************************************************************************/
+/*                                                                          */
+/*  File Name:  audio_melody_E2.c                                           */
+/*                                                                          */
+/*  Purpose:  This file contains all the functions used to manage the       */
+/*            melody_E2.                                                    */
+/*                                                                          */
+/*  Version    .1                                                           */
+/*                                                                          */
+/*  Date        Modification                                                */
+/*  ------------------------------------                                    */
+/*  10 dicember 2001 Create                                                 */
+/*                                                                          */
+/*  Author                                                                  */
+/*     Stephanie Gerthoux                                                   */
+/*                                                                          */
+/* (C) Copyright 2001 by Texas Instruments Incorporated, All Rights Reserved*/
+/****************************************************************************/
+
+#include "rv/rv_defined_swe.h"
+
+#ifdef RVM_AUDIO_MAIN_SWE
+  #ifndef _WINDOWS
+    #include "config/swconfig.cfg"
+    #include "config/sys.cfg"
+    #include "config/chipset.cfg"
+  #endif
+
+ /* include the usefull L1 header */
+  #include "l1_confg.h"
+
+ #if (MELODY_E2)
+  #include "rv/rv_general.h"
+  #include "rvm/rvm_gen.h"
+  #include "audio/audio_features_i.h"
+  #include "audio/audio_ffs_i.h"
+  #include "audio/audio_api.h"
+  #include "audio/audio_structs_i.h"
+  #include "audio/audio_var_i.h"
+  #include "audio/audio_messages_i.h"
+  #include "rvf/rvf_target.h"
+  #include "audio/audio_const_i.h"
+  #include "audio/audio_error_hdlr_i.h"
+
+  /* include the usefull L1 header */
+  #define BOOL_FLAG
+  #include "l1_types.h"
+  #include "l1audio_cust.h"
+  #include "l1audio_defty.h"
+  #include "l1audio_msgty.h"
+  #include "l1audio_signa.h"
+
+  #ifndef _WINDOWS
+    #if TESTMODE
+      #include "l1tm_defty.h"
+    #endif
+    #if (L1_GTT == 1)
+      #include "l1gtt_const.h"
+      #include "l1gtt_defty.h"
+    #endif
+
+    #include "l1audio_const.h"
+    #include "l1audio_varex.h"
+    #include "l1_const.h"
+    #include "l1_defty.h"
+    #include "l1_varex.h"
+  #endif
+
+  #include <string.h>
+
+  /* external prototype */
+  extern UWORD16 Cust_audio_melody_E2_load_instrument (UWORD8 customer_instrument_id,
+                                                       volatile UWORD16 *API_address,
+                                                       UWORD16 allowed_size);
+
+  /********************************************************************************/
+  /*                                                                              */
+  /*    Function Name:   audio_melody_E2_send_status                              */
+  /*                                                                              */
+  /*    Purpose:  This function sends the melody_E2 status to the entity.         */
+  /*                                                                              */
+  /*    Input Parameters:                                                         */
+  /*        status,                                                               */
+  /*        return path                                                           */
+  /*                                                                              */
+  /*    Output Parameters:                                                        */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Note:                                                                     */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Revision History:                                                         */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /********************************************************************************/
+  void audio_melody_E2_send_status (T_AUDIO_RET status, T_RV_RETURN return_path)
+  {
+    void *p_send_message;
+    T_RVF_MB_STATUS mb_status;
+
+    /* allocate the message buffer */
+    mb_status = rvf_get_buf (p_audio_gbl_var->mb_external,
+                             sizeof (T_AUDIO_MELODY_E2_STATUS),
+                             (T_RVF_BUFFER **) (&p_send_message));
+
+    /* If insufficient resources, then report a memory error and abort.            */
+    if (mb_status == RVF_RED)
+    {
+      audio_melody_E2_error_trace(AUDIO_ENTITY_NO_MEMORY);
+    }
+
+    /*fill the header of the message */
+    ((T_AUDIO_MELODY_E2_STATUS *)(p_send_message))->os_hdr.msg_id = AUDIO_MELODY_E2_STATUS_MSG;
+
+    /* fill the status parameters */
+    ((T_AUDIO_MELODY_E2_STATUS *)(p_send_message))->status = status;
+
+    if (return_path.callback_func == NULL)
+    {
+      /* send the message to the entity */
+      rvf_send_msg (return_path.addr_id,
+                    p_send_message);
+    }
+    else
+    {
+      /* call the callback function */
+      (*return_path.callback_func)((void *)(p_send_message));
+	  rvf_free_buf((T_RVF_BUFFER *)p_send_message);
+    }
+  }
+
+  /********************************************************************************/
+  /*                                                                              */
+  /*    Function Name:   audio_melody_E2_message_switch                           */
+  /*                                                                              */
+  /*    Purpose:  Manage the message supply between the melody manager 1 and      */
+  /*              manager 0                                                       */
+  /*                                                                              */
+  /*    Input Parameters:                                                         */
+  /*        start or stop message from the melody E2 features                     */
+  /*                                                                              */
+  /*    Output Parameters:                                                        */
+  /*        index of the manager                                                  */
+  /*                                                                              */
+  /*    Note:                                                                     */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Revision History:                                                         */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /********************************************************************************/
+  UINT8 audio_melody_E2_message_switch (T_RV_HDR *p_message)
+  {
+    switch (p_message->msg_id)
+    {
+      case AUDIO_MELODY_E2_START_REQ:
+      {
+        /* Check if the melody E2 number 0 isn't started */
+        if (p_audio_gbl_var->melody_E2_0.state == AUDIO_MELODY_E2_IDLE)
+        {
+          /* Save the mode of the melody */
+          p_audio_gbl_var->melody_E2_mode =
+            ((T_AUDIO_MELODY_E2_START *)p_message)->melody_E2_parameter.melody_E2_mode;
+          return(AUDIO_MELODY_E2_0);
+        }
+        /* Check if the melody E2 number 1 isn't started and if the current mode is game mode */
+        if ( (p_audio_gbl_var->melody_E2_1.state == AUDIO_MELODY_E2_IDLE) &&
+             (p_audio_gbl_var->melody_E2_mode == AUDIO_MELODY_GAME_MODE) )
+        {
+          return(AUDIO_MELODY_E2_1);
+        }
+
+        /* This start command is an error  */
+        /* error due to a wrong melody mode */
+        if ( (p_audio_gbl_var->melody_E2_1.state == AUDIO_MELODY_E2_IDLE) &&
+             (p_audio_gbl_var->melody_E2_mode == AUDIO_MELODY_NORMAL_MODE) )
+        {
+          /* Close the FFS file previously open by the audio start API*/
+          #ifndef _WINDOWS
+            if ( ffs_close(((T_AUDIO_MELODY_E2_START *)(p_message))->audio_E2_ffs_fd) != EFFS_OK )
+            {
+              audio_melody_E2_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+            }
+          #endif
+          audio_melody_E2_send_status (AUDIO_MODE_ERROR, ((T_AUDIO_MELODY_E2_START *)(p_message))->return_path);
+          audio_melody_E2_error_trace(AUDIO_ERROR_MODE);
+          p_audio_gbl_var->message_processed = TRUE;
+          return(AUDIO_MELODY_E2_NONE);
+        }
+
+        /* error due to a wrong start */
+        /* Close the FFS file previously open by the audio start API*/
+        #ifndef _WINDOWS
+          if ( ffs_close(((T_AUDIO_MELODY_E2_START *)(p_message))->audio_E2_ffs_fd) != EFFS_OK )
+          {
+            audio_melody_E2_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+          }
+        #endif
+        audio_melody_E2_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E2_START *)(p_message))->return_path);
+        audio_melody_E2_error_trace(AUDIO_ERROR_START_EVENT);
+        p_audio_gbl_var->message_processed = TRUE;
+        return(AUDIO_MELODY_E2_NONE);
+      }
+
+      case AUDIO_MELODY_E2_STOP_REQ:
+      {
+        /* Check if the melody E2 number 0 is running and if the stop command and */
+        /* the manager 0 talk about the same melody name */
+        if ( (p_audio_gbl_var->melody_E2_0.state != AUDIO_MELODY_E2_IDLE) &&
+             (strcmp(p_audio_gbl_var->melody_E2_0.melody_name,
+                  ((T_AUDIO_MELODY_E2_STOP*)p_message)->melody_E2_name) == 0) )
+        {
+          return(AUDIO_MELODY_E2_0);
+        }
+        /* Check if the melody E2 number 1 is running and if the stop command and */
+        /* the manager 1 talk about the same melody name */
+        if ( (p_audio_gbl_var->melody_E2_1.state != AUDIO_MELODY_E2_IDLE) &&
+             (strcmp(p_audio_gbl_var->melody_E2_1.melody_name,
+                  ((T_AUDIO_MELODY_E2_STOP*)p_message)->melody_E2_name) == 0) )
+        {
+          return(AUDIO_MELODY_E2_1);
+        }
+
+        /* the stop command isn't apply to a melody E2, it's an error */
+        /* event error - send an error message*/
+        audio_melody_E2_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path);
+        audio_melody_E2_error_trace(AUDIO_ERROR_STOP_EVENT);
+        p_audio_gbl_var->message_processed = TRUE;
+        return(AUDIO_MELODY_E2_NONE);
+      }
+
+      case AUDIO_FFS_INIT_DONE:
+      {
+        /* The FFS message is from the melody E2 manager 0 */
+        if ( ((T_AUDIO_FFS_INIT *)p_message)->session_id == AUDIO_FFS_SESSION_MELODY_E2_0 )
+        {
+          return(AUDIO_MELODY_E2_0);
+        }
+        /* The FFS message is from the melody E2 manager 1 */
+        if ( ((T_AUDIO_FFS_INIT *)p_message)->session_id == AUDIO_FFS_SESSION_MELODY_E2_1 )
+        {
+          return(AUDIO_MELODY_E2_1);
+        }
+        return(AUDIO_MELODY_E2_NONE);
+      }
+
+      case AUDIO_FFS_STOP_CON:
+      {
+        /* The FFS message is from the melody E2 manager 0 */
+        if ( ((T_AUDIO_FFS_STOP_REQ *)p_message)->session_id == AUDIO_FFS_SESSION_MELODY_E2_0 )
+        {
+          return(AUDIO_MELODY_E2_0);
+        }
+        /* The FFS message is from the melody E2 manager 1 */
+        if ( ((T_AUDIO_FFS_STOP_REQ *)p_message)->session_id == AUDIO_FFS_SESSION_MELODY_E2_1 )
+        {
+          return(AUDIO_MELODY_E2_1);
+        }
+        return(AUDIO_MELODY_E2_NONE);
+      }
+
+      case MMI_MELODY0_E2_START_CON:
+      case MMI_MELODY0_E2_STOP_CON:
+      {
+        return(AUDIO_MELODY_E2_0);
+      }
+
+      case MMI_MELODY1_E2_START_CON:
+      case MMI_MELODY1_E2_STOP_CON:
+      {
+        return(AUDIO_MELODY_E2_1);
+      }
+
+      default:
+      {
+        return(AUDIO_MELODY_E2_NONE);
+        break;
+      }
+
+    } /* switch */
+  }
+
+  /********************************************************************************/
+  /*                                                                              */
+  /*    Function Name:   audio_melody_e2_convert_parameter                        */
+  /*                                                                              */
+  /*    Purpose:  Convert the melody parameters from the entity to the l1         */
+  /*              parameters                                                      */
+  /*                                                                              */
+  /*    Input Parameters:                                                         */
+  /*        session_id of the melody                                              */
+  /*        id of the melody                                                      */
+  /*                                                                              */
+  /*    Output Parameters:                                                        */
+  /*        layer 1  melody message                                               */
+  /*                                                                              */
+  /*    Note:                                                                     */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Revision History:                                                         */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /********************************************************************************/
+  void audio_melody_e2_convert_parameter(UINT8 channel_id, T_MMI_MELODY_E2_REQ *l1_parameter, UINT8 melody_id)
+  {
+    if (melody_id == 0)
+    {
+      /* loopback mode */
+      l1_parameter->loopback =
+        p_audio_gbl_var->melody_E2_0.loopback;
+    }
+    else
+    {
+      /* loopback mode */
+      l1_parameter->loopback =
+        p_audio_gbl_var->melody_E2_1.loopback;
+    }
+    l1_parameter->session_id = channel_id;
+  }
+
+  /********************************************************************************/
+  /*                                                                              */
+  /*    Function Name:   audio_melody_E2_manager_0                                */
+  /*                                                                              */
+  /*    Purpose:  This function is called to manage a melody E2 format number 0.  */
+  /*                                                                              */
+  /*    Input Parameters:                                                         */
+  /*        Message to the audio entity                                           */
+  /*                                                                              */
+  /*    Output Parameters:                                                        */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Note:                                                                     */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Revision History:                                                         */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /********************************************************************************/
+  void audio_melody_E2_manager_0 (T_RV_HDR *p_message)
+  {
+    /* Declare local variables */
+    void *p_send_message;
+    T_RVF_MB_STATUS mb_status;
+
+    /**************** audio_melody_e2_manager function begins *********************/
+
+    switch(p_audio_gbl_var->melody_E2_0.state)
+    {
+      case AUDIO_MELODY_E2_IDLE:
+      {
+        switch(p_message->msg_id)
+        {
+          case AUDIO_MELODY_E2_START_REQ:
+          {
+            /* save the task id of the entity */
+            p_audio_gbl_var->melody_E2_0.task_id = p_message->src_addr_id;
+
+            /* save the return path */
+            p_audio_gbl_var->melody_E2_0.return_path.callback_func =
+              ((T_AUDIO_MELODY_E2_START*)(p_message))->return_path.callback_func;
+            p_audio_gbl_var->melody_E2_0.return_path.addr_id   =
+              ((T_AUDIO_MELODY_E2_START*)(p_message))->return_path.addr_id;
+
+            /* Before to start any melody, check if the instrument file is download*/
+            if (p_audio_gbl_var->melody_E2_load_file_instruments.file_downloaded == FALSE)
+            {
+               /* The instrument file is not downloaded*/
+               audio_melody_E2_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E2_START *)(p_message))->return_path);
+               audio_melody_E2_error_trace(AUDIO_ERROR_NOT_DOWNLOAD);
+               break;
+            }
+
+            strcpy( p_audio_gbl_var->melody_E2_0.melody_name,
+                ((T_AUDIO_MELODY_E2_START*)(p_message))->melody_E2_parameter.melody_E2_name);
+
+            p_audio_gbl_var->melody_E2_0.loopback =
+              ((T_AUDIO_MELODY_E2_START*)(p_message))->melody_E2_parameter.E2_loopback;
+
+            /* Send the Start message to the FFS */
+            /* allocate the message buffer */
+            mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+                                     sizeof (T_AUDIO_FFS_FLASH_2_RAM_START),
+                                     (T_RVF_BUFFER **) (&p_send_message));
+
+            /* If insufficient resources, then report a memory error and abort.               */
+            if (mb_status == RVF_RED)
+            {
+              audio_melody_E2_error_trace(AUDIO_ENTITY_NO_MEMORY);
+            }
+
+            /* fill the header of the message */
+            ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_FLASH_2_RAM_START_REQ;
+
+            /* fill the parameters */
+            ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->audio_ffs_fd =
+              ((T_AUDIO_MELODY_E2_START*)(p_message))->audio_E2_ffs_fd;
+            ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->initial_size = AUDIO_MELODY_E2_SIZE;
+            ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->loop =
+              ((T_AUDIO_MELODY_E2_START*)(p_message))->melody_E2_parameter.E2_loopback;
+
+            ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E2_0;
+
+            /* send the message to the entity */
+            rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+                          p_send_message);
+
+            /* change to the state AUDIO_MELODY_E2_WAIT_INIT_FFS */
+            p_audio_gbl_var->melody_E2_0.state = AUDIO_MELODY_E2_WAIT_INIT_FFS;
+            break;
+          } /* case AUDIO_MELODY_E2_START_REQ */
+        } /* switch(p_message->msg_id) */
+        break;
+      } /* case AUDIO_MELODY_E2_IDLE */
+
+      case AUDIO_MELODY_E2_WAIT_INIT_FFS:
+      {
+        switch(p_message->msg_id)
+        {
+           case AUDIO_FFS_INIT_DONE:
+           {
+              /* send the start melody message to the L1 */
+              /* allocate the buffer for the message to the L1 */
+              p_send_message = audio_allocate_l1_message(sizeof(T_MMI_MELODY_E2_REQ));
+
+              if ( p_send_message != NULL)
+              {
+                /* Convert the entity parameters to the audio L1 parameters */
+                audio_melody_e2_convert_parameter(((T_AUDIO_FFS_INIT *)(p_message))->channel_id,
+                                                  ((T_MMI_MELODY_E2_REQ *)(p_send_message)),
+                                                  AUDIO_MELODY_E2_0);
+
+                /* send the start command to the audio L1 */
+                audio_send_l1_message(MMI_MELODY0_E2_START_REQ, p_send_message);
+              }
+
+              /* change to the state AUDIO_MELODY_E2_WAIT_START_CONFIRMATION */
+              p_audio_gbl_var->melody_E2_0.state = AUDIO_MELODY_E2_WAIT_START_CON;
+              break;
+           } /* case AUDIO_FFS_INIT_DONE */
+
+           case AUDIO_MELODY_E2_STOP_REQ:
+           {
+              /*.Before stopping this task, control that            */
+              /* stop task id caller =Melody task id                */
+                 if ( p_audio_gbl_var->melody_E2_0.task_id == p_message->src_addr_id)
+                 {
+                    /* change to the state AUDIO_MELODY_E2_WAIT_INIT_DONE */
+                    p_audio_gbl_var->melody_E2_0.state = AUDIO_MELODY_E2_WAIT_INIT_DONE;
+                 }
+                 else
+                 {
+                   /* A stop request from an other task is sent during a start connection */
+                   /* event error - send an error message  */
+                   audio_melody_E2_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path);
+                   audio_melody_E2_error_trace(AUDIO_ERROR_STOP_EVENT);
+                 }
+              break;
+           } /* case AUDIO_MELODY_E2_STOP_REQ */
+        } /* switch(p_message->msg_id) */
+        break;
+      } /* case AUDIO_MELODY_E2_WAIT_INIT_FFS */
+
+      case AUDIO_MELODY_E2_WAIT_INIT_DONE:
+      {
+        switch(p_message->msg_id)
+        {
+           case AUDIO_FFS_INIT_DONE:
+           {
+              /* Send FFS stop command */
+              /* allocate the message buffer */
+              mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+                                       sizeof (T_AUDIO_FFS_STOP_REQ),
+                                       (T_RVF_BUFFER **) (&p_send_message));
+
+              /* If insufficient resources, then report a memory error and abort.               */
+              if (mb_status == RVF_RED)
+              {
+                audio_melody_E2_error_trace(AUDIO_ENTITY_NO_MEMORY);
+              }
+
+              /* fill the header of the message */
+              ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;
+
+              /* fill the parameter */
+              ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E2_0;
+
+              /* send the message to the entity */
+              rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+                            p_send_message);
+
+              /* change to the state AUDIO_MELODY_E2_WAIT_STOP_FFS */
+              p_audio_gbl_var->melody_E2_0.state = AUDIO_MELODY_E2_WAIT_STOP_FFS;
+            break;
+           } /* case AUDIO_FFS_INIT_DONE */
+
+           case AUDIO_MELODY_E2_STOP_REQ:
+           {
+              /* stop event error - send an error message  */
+              audio_melody_E2_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path);
+              audio_melody_E2_error_trace(AUDIO_ERROR_STOP_EVENT);
+              break;
+            } /* case AUDIO_MELODY_E2_STOP_REQ */
+        } /* switch(p_message->msg_id) */
+        break;
+      } /* case AUDIO_MELODY_E2_WAIT_INIT_DONE*/
+
+      case AUDIO_MELODY_E2_WAIT_START_CON:
+      {
+        switch(p_message->msg_id)
+        {
+           case MMI_MELODY0_E2_START_CON:
+           {
+              /* change to the state AUDIO_MELODY_E2_WAIT_STOP_COMMAND */
+              p_audio_gbl_var->melody_E2_0.state = AUDIO_MELODY_E2_WAIT_STOP_COMMAND;
+              audio_melody_E2_send_status (AUDIO_OK, p_audio_gbl_var->melody_E2_0.return_path);
+              break;
+           } /* case MMI_MELODY0_E2_START_CON */
+
+           case AUDIO_MELODY_E2_STOP_REQ:
+           {
+              /*.Before stopping this task, control that            */
+              /* stop task id caller =Melody task id                */
+              if ( p_audio_gbl_var->melody_E2_0.task_id == p_message->src_addr_id)
+              {
+                  /* change to the state AUDIO_MELODY_E2_WAIT_STOP_CONFIRMATION */
+                  p_audio_gbl_var->melody_E2_0.state = AUDIO_MELODY_E2_WAIT_START_CON_TO_STOP;
+              }
+              else
+              {
+                /* A stop request from an other task is sent during a start connection */
+                /* event error - send an error message  */
+                 audio_melody_E2_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path);
+                 audio_melody_E2_error_trace(AUDIO_ERROR_STOP_EVENT);
+              }
+              break;
+           } /* case AUDIO_MELODY_E2_STOP_REQ */
+        } /* switch(p_message->msg_id) */
+      break;
+      } /* case AUDIO_MELODY_E2_PLAY_WAIT_START_CON */
+
+      case AUDIO_MELODY_E2_WAIT_START_CON_TO_STOP:
+      {
+        switch(p_message->msg_id)
+        {
+           case MMI_MELODY0_E2_START_CON:
+            {
+              /* send the stop command to the audio L1 */
+              /* allocate the buffer for the message to the L1 */
+              p_send_message = audio_allocate_l1_message(0);
+              if ( p_send_message != NULL)
+              {
+                /* send the stop command to the audio L1 */
+                audio_send_l1_message(MMI_MELODY0_E2_STOP_REQ, p_send_message);
+              }
+
+              /* change to the state AUDIO_MELODY_E2_WAIT_STOP_CON */
+              p_audio_gbl_var->melody_E2_0.state = AUDIO_MELODY_E2_WAIT_STOP_CON;
+              break;
+            }
+
+           case AUDIO_MELODY_E2_STOP_REQ:
+            {
+               /* stop event error - send an error message  */
+               audio_melody_E2_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path);
+               audio_melody_E2_error_trace(AUDIO_ERROR_STOP_EVENT);
+               break;
+            } /* case AUDIO_MELODY_E2_STOP_REQ */
+        } /* switch(p_message->msg_id) */
+        break;
+      } /* case AUDIO_MELODY_E2_WAIT_START_CON_TO_STOP */
+
+      case AUDIO_MELODY_E2_WAIT_STOP_COMMAND:
+        {
+          switch(p_message->msg_id)
+          {
+             case MMI_MELODY0_E2_STOP_CON:
+              {
+                /* Send FFS stop command */
+                /* allocate the message buffer */
+                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+                                         sizeof (T_AUDIO_FFS_STOP_REQ),
+                                         (T_RVF_BUFFER **) (&p_send_message));
+
+                /* If insufficient resources, then report a memory error and abort.               */
+                if (mb_status == RVF_RED)
+                {
+                  audio_melody_E2_error_trace(AUDIO_ENTITY_NO_MEMORY);
+                }
+
+                /* fill the header of the message */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;
+
+                /* fill the parameter */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E2_0;
+
+                /* send the message to the entity */
+                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+                              p_send_message);
+
+                /* change to the state AUDIO_MELODY_E2_WAIT_STOP_FFS */
+                p_audio_gbl_var->melody_E2_0.state = AUDIO_MELODY_E2_WAIT_STOP_FFS;
+               break;
+              } /* case MMI_MELODY1_E2_STOP_CON */
+
+             case AUDIO_MELODY_E2_STOP_REQ:
+              {
+                /*.Before stopping this task, control that            */
+                /* stop task id caller = Melody task id               */
+                if ( p_audio_gbl_var->melody_E2_0.task_id == p_message->src_addr_id)
+                {
+   
+                  /* save the return path */
+                  p_audio_gbl_var->melody_E2_0.return_path.callback_func =
+                     ((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path.callback_func;
+                  p_audio_gbl_var->melody_E2_0.return_path.addr_id   =
+                     ((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path.addr_id;
+
+                  /* send the stop command to the audio L1 */
+                  /* allocate the buffer for the message to the L1 */
+                  p_send_message = audio_allocate_l1_message(0);
+                  if (p_send_message != NULL)
+                  {
+                    /* send the start command to the audio L1 */
+                    audio_send_l1_message(MMI_MELODY0_E2_STOP_REQ, p_send_message);
+                  }
+
+                  /* change to the state AUDIO_MELODY_E2_WAIT_STOP_CONFIRMATION */
+                  p_audio_gbl_var->melody_E2_0.state = AUDIO_MELODY_E2_WAIT_STOP_CON;
+                }
+                else
+                {
+                 /* A stop request from an other task is sent during a start connection */
+                 /* event error - send an error message  */
+                 audio_melody_E2_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path);
+                 audio_melody_E2_error_trace(AUDIO_ERROR_STOP_EVENT);
+                }
+                break;
+              } /* case AUDIO_MELODY_E2_STOP_REQ */
+          } /* switch(p_message->msg_id) */
+        break;
+        } /* case AUDIO_MELODY_E2_WAIT_STOP_COMMAND */
+
+        case AUDIO_MELODY_E2_WAIT_STOP_CON:
+        {
+          switch(p_message->msg_id)
+          {
+             case MMI_MELODY0_E2_STOP_CON:
+              {
+                /* Send FFS stop command */
+                /* allocate the message buffer */
+                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+                                         sizeof (T_AUDIO_FFS_STOP_REQ),
+                                         (T_RVF_BUFFER **) (&p_send_message));
+
+                /* If insufficient resources, then report a memory error and abort.               */
+                if (mb_status == RVF_RED)
+                {
+                  audio_melody_E2_error_trace(AUDIO_ENTITY_NO_MEMORY);
+                }
+
+                /* fill the header of the message */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;
+
+                /* fill the parameter */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E2_0;
+
+                /* send the message to the entity */
+                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+                              p_send_message);
+
+                /* change to the state AUDIO_MELODY_E2_WAIT_STOP_FFS */
+                 p_audio_gbl_var->melody_E2_0.state = AUDIO_MELODY_E2_WAIT_STOP_FFS;
+               break;
+              }
+
+             case AUDIO_MELODY_E2_STOP_REQ:
+              {
+                /* stop event error - send an error message  */
+                audio_melody_E2_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path);
+                audio_melody_E2_error_trace(AUDIO_ERROR_STOP_EVENT);
+                break;
+              } /* case AUDIO_MELODY_E2_STOP_REQ */
+          } /* switch(p_message->msg_id) */
+        break;
+        } /* case AUDIO_MELODY_E2_WAIT_STOP_CON */
+
+        case AUDIO_MELODY_E2_WAIT_STOP_FFS:
+        {
+          switch(p_message->msg_id)
+          {
+             case AUDIO_FFS_STOP_CON:
+              {
+                /* change to the state AUDIO_MELODY_E2_IDLE */
+                p_audio_gbl_var->melody_E2_0.state = AUDIO_MELODY_E2_IDLE;
+
+                audio_melody_E2_send_status (AUDIO_OK, p_audio_gbl_var->melody_E2_0.return_path);
+
+                break;
+              }
+
+              case AUDIO_MELODY_E2_STOP_REQ:
+              {
+                /* stop event error - send an error message  */
+                audio_melody_E2_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path);
+                audio_melody_E2_error_trace(AUDIO_ERROR_STOP_EVENT);
+                break;
+              } /* case AUDIO_MELODY_E2_STOP_REQ */
+          } /* switch(p_message->msg_id) */
+        break;
+        } /* case AUDIO_MELODY_E2_WAIT_STOP_CON */
+
+    } /* switch(p_audio_gbl_var->melody_E2_0.state) */
+
+  } /*********************** End of audio_melody_E2_manager_0 function ************/
+
+  /********************************************************************************/
+  /*                                                                              */
+  /*    Function Name:   audio_melody_E2_manager_1                                */
+  /*                                                                              */
+  /*    Purpose:  This function is called to manage a melody E2 format number 1.  */
+  /*                                                                              */
+  /*    Input Parameters:                                                         */
+  /*        Message to the audio entity                                           */
+  /*                                                                              */
+  /*    Output Parameters:                                                        */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Note:                                                                     */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Revision History:                                                         */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /********************************************************************************/
+  void audio_melody_E2_manager_1 (T_RV_HDR *p_message)
+  {
+    /* Declare local variables */
+    void *p_send_message;
+    T_RVF_MB_STATUS mb_status;
+
+    /**************** audio_melody_e2_manager function begins *********************/
+
+    switch(p_audio_gbl_var->melody_E2_1.state)
+    {
+      case AUDIO_MELODY_E2_IDLE:
+      {
+        switch(p_message->msg_id)
+        {
+          case AUDIO_MELODY_E2_START_REQ:
+          {
+            /* save the task id of the entity */
+            p_audio_gbl_var->melody_E2_1.task_id = p_message->src_addr_id;
+
+            /* save the return path */
+            p_audio_gbl_var->melody_E2_1.return_path.callback_func =
+              ((T_AUDIO_MELODY_E2_START*)(p_message))->return_path.callback_func;
+            p_audio_gbl_var->melody_E2_1.return_path.addr_id   =
+              ((T_AUDIO_MELODY_E2_START*)(p_message))->return_path.addr_id;
+
+            /* Before to start any melody, check if the instrument file is download*/
+            if (p_audio_gbl_var->melody_E2_load_file_instruments.file_downloaded == FALSE)
+            {
+               /* The instrument file is not downloaded*/
+               audio_melody_E2_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E2_START *)(p_message))->return_path);
+               audio_melody_E2_error_trace(AUDIO_ERROR_NOT_DOWNLOAD);
+               break;
+            }
+
+            strcpy( p_audio_gbl_var->melody_E2_1.melody_name,
+                ((T_AUDIO_MELODY_E2_START*)(p_message))->melody_E2_parameter.melody_E2_name);
+
+            p_audio_gbl_var->melody_E2_1.loopback =
+              ((T_AUDIO_MELODY_E2_START*)(p_message))->melody_E2_parameter.E2_loopback;
+
+            /* Send the Start message to the FFS */
+            /* allocate the message buffer */
+            mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+                                     sizeof (T_AUDIO_FFS_FLASH_2_RAM_START),
+                                     (T_RVF_BUFFER **) (&p_send_message));
+
+            /* If insufficient resources, then report a memory error and abort.               */
+            if (mb_status == RVF_RED)
+            {
+              audio_melody_E2_error_trace(AUDIO_ENTITY_NO_MEMORY);
+            }
+
+            /* fill the header of the message */
+            ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_FLASH_2_RAM_START_REQ;
+
+            /* fill the parameters */
+            ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->audio_ffs_fd =
+              ((T_AUDIO_MELODY_E2_START*)(p_message))->audio_E2_ffs_fd;
+            ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->initial_size = AUDIO_MELODY_E2_SIZE;
+            ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->loop =
+              ((T_AUDIO_MELODY_E2_START*)(p_message))->melody_E2_parameter.E2_loopback;
+
+            ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E2_1;
+
+            /* send the message to the entity */
+            rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+                          p_send_message);
+
+            /* change to the state AUDIO_MELODY_E2_WAIT_INIT_FFS */
+            p_audio_gbl_var->melody_E2_1.state = AUDIO_MELODY_E2_WAIT_INIT_FFS;
+            break;
+          } /* case AUDIO_MELODY_E2_START_REQ */
+        } /* switch(p_message->msg_id) */
+        break;
+      } /* case AUDIO_MELODY_E2_IDLE */
+
+      case AUDIO_MELODY_E2_WAIT_INIT_FFS:
+      {
+        switch(p_message->msg_id)
+        {
+           case AUDIO_FFS_INIT_DONE:
+           {
+              /* send the start melody message to the L1 */
+              /* allocate the buffer for the message to the L1 */
+              p_send_message = audio_allocate_l1_message(sizeof(T_MMI_MELODY_E2_REQ));
+
+              if ( p_send_message != NULL)
+              {
+                /* Convert the entity parameters to the audio L1 parameters */
+                audio_melody_e2_convert_parameter(((T_AUDIO_FFS_INIT *)(p_message))->channel_id,
+                                                  ((T_MMI_MELODY_E2_REQ *)(p_send_message)),
+                                                  AUDIO_MELODY_E2_1);
+
+                /* send the start command to the audio L1 */
+                audio_send_l1_message(MMI_MELODY1_E2_START_REQ, p_send_message);
+              }
+
+              /* change to the state AUDIO_MELODY_E2_WAIT_START_CONFIRMATION */
+              p_audio_gbl_var->melody_E2_1.state = AUDIO_MELODY_E2_WAIT_START_CON;
+              break;
+           } /* case AUDIO_FFS_INIT_DONE */
+
+           case AUDIO_MELODY_E2_STOP_REQ:
+           {
+              /*.Before stopping this task, control that            */
+              /* stop task id caller =Melody task id                */
+                 if ( p_audio_gbl_var->melody_E2_1.task_id == p_message->src_addr_id)
+                 {
+                    /* change to the state AUDIO_MELODY_E2_WAIT_INIT_DONE */
+                    p_audio_gbl_var->melody_E2_1.state = AUDIO_MELODY_E2_WAIT_INIT_DONE;
+                 }
+                 else
+                 {
+                   /* A stop request from an other task is sent during a start connection */
+                   /* event error - send an error message  */
+                   audio_melody_E2_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path);
+                   audio_melody_E2_error_trace(AUDIO_ERROR_STOP_EVENT);
+                 }
+              break;
+           } /* case AUDIO_MELODY_E2_STOP_REQ */
+        } /* switch(p_message->msg_id) */
+        break;
+      } /* case AUDIO_MELODY_E2_WAIT_INIT_FFS */
+
+      case AUDIO_MELODY_E2_WAIT_INIT_DONE:
+      {
+        switch(p_message->msg_id)
+        {
+           case AUDIO_FFS_INIT_DONE:
+           {
+              /* Send FFS stop command */
+              /* allocate the message buffer */
+              mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+                                       sizeof (T_AUDIO_FFS_STOP_REQ),
+                                       (T_RVF_BUFFER **) (&p_send_message));
+
+              /* If insufficient resources, then report a memory error and abort.               */
+              if (mb_status == RVF_RED)
+              {
+                audio_melody_E2_error_trace(AUDIO_ENTITY_NO_MEMORY);
+              }
+
+              /* fill the header of the message */
+              ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;
+
+              /* fill the parameter */
+              ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E2_1;
+
+              /* send the message to the entity */
+              rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+                            p_send_message);
+
+              /* change to the state AUDIO_MELODY_E2_WAIT_STOP_FFS */
+              p_audio_gbl_var->melody_E2_1.state = AUDIO_MELODY_E2_WAIT_STOP_FFS;
+            break;
+           } /* case AUDIO_FFS_INIT_DONE */
+
+           case AUDIO_MELODY_E2_STOP_REQ:
+           {
+              /* stop event error - send an error message  */
+              audio_melody_E2_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path);
+              audio_melody_E2_error_trace(AUDIO_ERROR_STOP_EVENT);
+              break;
+            } /* case AUDIO_MELODY_E2_STOP_REQ */
+        } /* switch(p_message->msg_id) */
+        break;
+      } /* case AUDIO_MELODY_E2_WAIT_INIT_DONE*/
+
+      case AUDIO_MELODY_E2_WAIT_START_CON:
+      {
+        switch(p_message->msg_id)
+        {
+           case MMI_MELODY1_E2_START_CON:
+           {
+              /* change to the state AUDIO_MELODY_E2_WAIT_STOP_COMMAND */
+              p_audio_gbl_var->melody_E2_1.state = AUDIO_MELODY_E2_WAIT_STOP_COMMAND;
+              audio_melody_E2_send_status (AUDIO_OK, p_audio_gbl_var->melody_E2_1.return_path);
+              break;
+           } /* case MMI_MELODY1_E2_START_CON */
+
+           case AUDIO_MELODY_E2_STOP_REQ:
+           {
+              /*.Before stopping this task, control that            */
+              /* stop task id caller =Melody task id                */
+              if ( p_audio_gbl_var->melody_E2_1.task_id == p_message->src_addr_id)
+              {
+                  /* change to the state AUDIO_MELODY_E2_WAIT_STOP_CONFIRMATION */
+                  p_audio_gbl_var->melody_E2_1.state = AUDIO_MELODY_E2_WAIT_START_CON_TO_STOP;
+              }
+              else
+              {
+                /* A stop request from an other task is sent during a start connection */
+                /* event error - send an error message  */
+                 audio_melody_E2_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path);
+                 audio_melody_E2_error_trace(AUDIO_ERROR_STOP_EVENT);
+              }
+              break;
+           } /* case AUDIO_MELODY_E2_STOP_REQ */
+        } /* switch(p_message->msg_id) */
+      break;
+      } /* case AUDIO_MELODY_E2_PLAY_WAIT_START_CON */
+
+      case AUDIO_MELODY_E2_WAIT_START_CON_TO_STOP:
+      {
+        switch(p_message->msg_id)
+        {
+           case MMI_MELODY1_E2_START_CON:
+            {
+              /* send the stop command to the audio L1 */
+              /* allocate the buffer for the message to the L1 */
+              p_send_message = audio_allocate_l1_message(0);
+              if ( p_send_message != NULL)
+              {
+                /* send the stop command to the audio L1 */
+                audio_send_l1_message(MMI_MELODY1_E2_STOP_REQ, p_send_message);
+              }
+
+              /* change to the state AUDIO_MELODY_E2_WAIT_STOP_CON */
+              p_audio_gbl_var->melody_E2_1.state = AUDIO_MELODY_E2_WAIT_STOP_CON;
+              break;
+            }
+
+           case AUDIO_MELODY_E2_STOP_REQ:
+            {
+               /* stop event error - send an error message  */
+               audio_melody_E2_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path);
+               audio_melody_E2_error_trace(AUDIO_ERROR_STOP_EVENT);
+               break;
+            } /* case AUDIO_MELODY_E2_STOP_REQ */
+        } /* switch(p_message->msg_id) */
+        break;
+      } /* case AUDIO_MELODY_E2_WAIT_START_CON_TO_STOP */
+
+      case AUDIO_MELODY_E2_WAIT_STOP_COMMAND:
+        {
+          switch(p_message->msg_id)
+          {
+             case MMI_MELODY1_E2_STOP_CON:
+              {
+                /* Send FFS stop command */
+                /* allocate the message buffer */
+                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+                                         sizeof (T_AUDIO_FFS_STOP_REQ),
+                                         (T_RVF_BUFFER **) (&p_send_message));
+
+                /* If insufficient resources, then report a memory error and abort.               */
+                if (mb_status == RVF_RED)
+                {
+                  audio_melody_E2_error_trace(AUDIO_ENTITY_NO_MEMORY);
+                }
+
+                /* fill the header of the message */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;
+
+                /* fill the parameter */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E2_1;
+
+                /* send the message to the entity */
+                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+                              p_send_message);
+
+                /* change to the state AUDIO_MELODY_E2_WAIT_STOP_FFS */
+                p_audio_gbl_var->melody_E2_1.state = AUDIO_MELODY_E2_WAIT_STOP_FFS;
+               break;
+              } /* case MMI_MELODY1_E2_STOP_CON */
+
+             case AUDIO_MELODY_E2_STOP_REQ:
+              {
+                /*.Before stopping this task, control that            */
+                /* stop task id caller = Melody task id               */
+                if ( p_audio_gbl_var->melody_E2_1.task_id == p_message->src_addr_id)
+                {
+                  /* save the return path */
+                  p_audio_gbl_var->melody_E2_1.return_path.callback_func =
+                    ((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path.callback_func;
+                  p_audio_gbl_var->melody_E2_1.return_path.addr_id   =
+                    ((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path.addr_id;
+
+                  /* send the stop command to the audio L1 */
+                  /* allocate the buffer for the message to the L1 */
+                  p_send_message = audio_allocate_l1_message(0);
+                  if (p_send_message != NULL)
+                  {
+                    /* send the start command to the audio L1 */
+                    audio_send_l1_message(MMI_MELODY1_E2_STOP_REQ, p_send_message);
+                  }
+
+                  /* change to the state AUDIO_MELODY_E2_WAIT_STOP_CONFIRMATION */
+                  p_audio_gbl_var->melody_E2_1.state = AUDIO_MELODY_E2_WAIT_STOP_CON;
+                }
+                else
+                {
+                 /* A stop request from an other task is sent during a start connection */
+                 /* event error - send an error message  */
+                 audio_melody_E2_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path);
+                 audio_melody_E2_error_trace(AUDIO_ERROR_STOP_EVENT);
+                }
+                break;
+              } /* case AUDIO_MELODY_E2_STOP_REQ */
+          } /* switch(p_message->msg_id) */
+        break;
+        } /* case AUDIO_MELODY_E2_WAIT_STOP_COMMAND */
+
+        case AUDIO_MELODY_E2_WAIT_STOP_CON:
+        {
+          switch(p_message->msg_id)
+          {
+             case MMI_MELODY1_E2_STOP_CON:
+              {
+                /* Send FFS stop command */
+                /* allocate the message buffer */
+                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+                                         sizeof (T_AUDIO_FFS_STOP_REQ),
+                                         (T_RVF_BUFFER **) (&p_send_message));
+
+                /* If insufficient resources, then report a memory error and abort.               */
+                if (mb_status == RVF_RED)
+                {
+                  audio_melody_E2_error_trace(AUDIO_ENTITY_NO_MEMORY);
+                }
+
+                /* fill the header of the message */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;
+
+                /* fill the parameter */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E2_1;
+
+                /* send the message to the entity */
+                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+                              p_send_message);
+
+                /* change to the state AUDIO_MELODY_E2_WAIT_STOP_FFS */
+                 p_audio_gbl_var->melody_E2_1.state = AUDIO_MELODY_E2_WAIT_STOP_FFS;
+               break;
+              }
+
+             case AUDIO_MELODY_E2_STOP_REQ:
+              {
+                /* stop event error - send an error message  */
+                audio_melody_E2_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path);
+                audio_melody_E2_error_trace(AUDIO_ERROR_STOP_EVENT);
+                break;
+              } /* case AUDIO_MELODY_E2_STOP_REQ */
+          } /* switch(p_message->msg_id) */
+        break;
+        } /* case AUDIO_MELODY_E2_WAIT_STOP_CON */
+
+        case AUDIO_MELODY_E2_WAIT_STOP_FFS:
+        {
+          switch(p_message->msg_id)
+          {
+             case AUDIO_FFS_STOP_CON:
+              {
+                /* change to the state AUDIO_MELODY_E2_IDLE */
+                p_audio_gbl_var->melody_E2_1.state = AUDIO_MELODY_E2_IDLE;
+
+                audio_melody_E2_send_status (AUDIO_OK, p_audio_gbl_var->melody_E2_1.return_path);
+
+                break;
+              }
+
+              case AUDIO_MELODY_E2_STOP_REQ:
+              {
+                /* stop event error - send an error message  */
+                audio_melody_E2_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E2_STOP *)(p_message))->return_path);
+                audio_melody_E2_error_trace(AUDIO_ERROR_STOP_EVENT);
+                break;
+              } /* case AUDIO_MELODY_E2_STOP_REQ */
+          } /* switch(p_message->msg_id) */
+        break;
+        } /* case AUDIO_MELODY_E2_WAIT_STOP_CON */
+
+    } /* switch(p_audio_gbl_var->melody_E2_1.state) */
+
+  } /*********************** End of audio_melody_E2_manager_1 function ************/
+
+    #ifndef _WINDOWS
+      /*---------------------------------------------------------*/
+      /* audio_background_melody_e2_download_instrument_manager()*/
+      /*---------------------------------------------------------*/
+      /*                                                         */
+      /* Description:                                            */
+      /* ------------                                            */
+      /* This function is used to load/unload the instrument of  */
+      /* the melodies E2.                                        */
+      /*                                                         */
+      /* Starting messages:                                      */
+      /*                L1_BACK_MELODY_E2_LOAD_INSTRUMENT_REQ    */
+      /*                L1_BACK_MELODY_E2_UNLOAD_INSTRUMENT_REQ  */
+      /*                                                         */
+      /* Result messages (input):  none                          */
+      /*                                                         */
+      /* Result messages (output):                               */
+      /*                L1_BACK_MELODY_E2_LOAD_INSTRUMENT_CON    */
+      /*                L1_BACK_MELODY_E2_UNLOAD_INSTRUMENT_CON  */
+      /*                                                         */
+      /* Reset messages (input):   none                          */
+      /*                                                         */
+      /* Stop message (input):     none.                         */
+      /*                                                         */
+      /* Stop message (output):                                  */
+      /*                L1_BACK_MELODY_E2_LOAD_INSTRUMENT_CON    */
+      /*                L1_BACK_MELODY_E2_UNLOAD_INSTRUMENT_CON  */
+      /*                                                         */
+      /* Rem: to stop immediatly the instrument download flags   */
+      /* ---- is created:                                        */
+      /* l1a_l1s_com.melody0_e2_task.parameters.emergency_stop   */
+      /* l1a_l1s_com.melody1_e2_task.parameters.emergency_stop   */
+      /*                                                         */
+      /*---------------------------------------------------------*/
+      void audio_background_melody_e2_download_instrument_manager(T_RV_HDR *p_message)
+      {
+        void             *p_confirm_message;
+        UINT8            instrument_number, max_number_of_instrument, instrument_id, id;
+        UINT16           size;
+        UINT32           address;
+        void             *p_send_message;
+
+        if (p_message->msg_id == L1_BACK_MELODY_E2_LOAD_INSTRUMENT_REQ)
+        {
+          // Load the instrument
+
+          // Init the first address
+          address = ( ((UINT32)(l1s_dsp_com.dsp_ndb_ptr->a_melody_e2_instrument_wave))
+            - SC_AUDIO_MCU_API_BEGIN_ADDRESS );
+          l1s_dsp_com.dsp_ndb_ptr->a_melody_e2_instrument_ptr[0] =
+              (API)( (address>>1) + SC_AUDIO_DSP_API_BEGIN_ADDRESS );
+
+          // Download the instrument
+          max_number_of_instrument = ((T_L1_BACK_MELODY_E2_LOAD_INSTRUMENT_REQ *)(p_message))->number_of_instrument;
+          for(instrument_number=0; instrument_number < max_number_of_instrument ; instrument_number++)
+          {
+            // No instrument was previously download
+            if (audioback_melody_e2.number_of_user[instrument_number] == 0)
+            {
+              // load the insturment ID
+              instrument_id =
+                ((T_L1_BACK_MELODY_E2_LOAD_INSTRUMENT_REQ *)(p_message))->waves_table_id[instrument_number];
+
+              // Find if this instrument was already downloaded
+              id = 0;
+              while ( (id < SC_AUDIO_MELODY_E2_MAX_NUMBER_OF_INSTRUMENT) &&
+                      ((instrument_id != audioback_melody_e2.instrument_id[id]) ||
+                       (audioback_melody_e2.number_of_user[id] == 0)) )
+              {
+                id++;
+              }
+
+              if (id < SC_AUDIO_MELODY_E2_MAX_NUMBER_OF_INSTRUMENT)
+              {
+                // This insturment was already downloaded
+                // copy the address of this instrument
+                l1s_dsp_com.dsp_ndb_ptr->a_melody_e2_instrument_ptr[instrument_number] =
+                  l1s_dsp_com.dsp_ndb_ptr->a_melody_e2_instrument_ptr[id];
+
+                // The size of this instrument is 0
+                audioback_melody_e2.instrument_size[instrument_number] = 0;
+              }
+              else
+              {
+                // Load the customer instrument
+                size = Cust_audio_melody_E2_load_instrument (
+                        ((T_L1_BACK_MELODY_E2_LOAD_INSTRUMENT_REQ *)(p_message))->waves_table_id[instrument_number],
+                        audioback_melody_e2.API_address,
+                        audioback_melody_e2.allowed_size);
+
+                // Added to stop the L1 in case of download error
+                if (size == 0)
+                {
+                  // Send a message to stop the L1
+                  /* send the stop command to the audio L1 */
+                  /* allocate the buffer for the message to the L1 */
+                  p_send_message = audio_allocate_l1_message(0);
+                  if ( p_send_message != NULL)
+                  {
+                    /* send the stop command to the audio L1 */
+                    if ( ((T_L1_BACK_MELODY_E2_LOAD_INSTRUMENT_REQ *)(p_message))->melody_id == 0)
+                    {
+                      audio_send_l1_message(MMI_MELODY0_E2_STOP_REQ, p_send_message);
+                    }
+                    else
+                    {
+                      audio_send_l1_message(MMI_MELODY1_E2_STOP_REQ, p_send_message);
+                    }
+                  }
+                }
+
+                // Save the size of this instrument
+                audioback_melody_e2.instrument_size[instrument_number]= size;
+              }
+
+              // Update the Cust_audio_melody_E2_load_instrument argument
+              audioback_melody_e2.API_address   += audioback_melody_e2.instrument_size[instrument_number];
+              audioback_melody_e2.allowed_size  -= audioback_melody_e2.instrument_size[instrument_number];
+
+              // Put the DSP address to the NDB API for the next instrument
+              if (instrument_number < SC_AUDIO_MELODY_E2_MAX_NUMBER_OF_INSTRUMENT-1)
+              {
+                address = ( ((UWORD32)(audioback_melody_e2.API_address))
+                  - SC_AUDIO_MCU_API_BEGIN_ADDRESS );
+
+                l1s_dsp_com.dsp_ndb_ptr->a_melody_e2_instrument_ptr[instrument_number + 1] =
+                    (API)( (address>>1) + SC_AUDIO_DSP_API_BEGIN_ADDRESS );
+              }
+
+              // Save the instrument ID
+              audioback_melody_e2.instrument_id[instrument_number] = instrument_id;
+            }
+
+            // Increase the number of user of this instrument number
+            audioback_melody_e2.number_of_user[instrument_number]++;
+          }
+
+          // Send the load confirmation message
+          p_confirm_message = audio_allocate_l1_message(sizeof(T_L1_BACK_MELODY_E2_LOAD_INSTRUMENT_CON));
+          if (p_confirm_message != NULL)
+          {
+            // Fill the parameter
+            ((T_L1_BACK_MELODY_E2_LOAD_INSTRUMENT_CON *)(p_confirm_message))->melody_id =
+              ((T_L1_BACK_MELODY_E2_LOAD_INSTRUMENT_REQ *)(p_message))->melody_id;
+
+            /* send the start command to the audio L1 */
+            audio_send_l1_message(L1_BACK_MELODY_E2_LOAD_INSTRUMENT_CON,
+                                  p_confirm_message);
+          }
+        }
+        else
+        if (p_message->msg_id  == L1_BACK_MELODY_E2_UNLOAD_INSTRUMENT_REQ)
+        {
+          // Unload the instrument
+          max_number_of_instrument = ((T_L1_BACK_MELODY_E2_UNLOAD_INSTRUMENT_REQ *)(p_message))->number_of_instrument;
+          for(instrument_number=max_number_of_instrument; instrument_number > 0; instrument_number--)
+          {
+            // Decrease the number of user of this instrument number
+            audioback_melody_e2.number_of_user[instrument_number-1]--;
+
+            // Check if the instrument must be removed
+            if (audioback_melody_e2.number_of_user[instrument_number-1] == 0)
+            {
+              // Increase the size and decrease the pointer to the API with the size
+              // of the removed instrument
+              // Update the Cust_audio_melody_E2_load_instrument argument
+              audioback_melody_e2.API_address   -= audioback_melody_e2.instrument_size[instrument_number-1];
+              audioback_melody_e2.allowed_size  += audioback_melody_e2.instrument_size[instrument_number-1];
+            }
+          }
+
+          // Send the unload confirmation message
+          p_confirm_message = audio_allocate_l1_message(sizeof(T_L1_BACK_MELODY_E2_UNLOAD_INSTRUMENT_CON));
+          if (p_confirm_message != NULL)
+          {
+            // Fill the parameter
+            ((T_L1_BACK_MELODY_E2_UNLOAD_INSTRUMENT_CON *)(p_confirm_message))->melody_id =
+              ((T_L1_BACK_MELODY_E2_UNLOAD_INSTRUMENT_REQ *)(p_message))->melody_id;
+
+            /* send the start command to the audio L1 */
+            audio_send_l1_message(L1_BACK_MELODY_E2_UNLOAD_INSTRUMENT_CON,
+                                  p_confirm_message);
+          }
+        }
+      }
+    #endif /* _WINDOWS */
+  #endif /* MELODY_E2 */
+#endif /* RVM_AUDIO_MAIN_SWE */