diff src/cs/services/audio/audio_mode_load.c @ 519:838eeafb0051

Main and Audio source directories lowercased
author Mychaela Falconia <falcon@freecalypso.org>
date Sun, 22 Jul 2018 07:41:05 +0000 (2018-07-22)
parents src/cs/services/Audio/audio_mode_load.c@945cf7f506b2
children 800bf29abf31
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cs/services/audio/audio_mode_load.c	Sun Jul 22 07:41:05 2018 +0000
@@ -0,0 +1,490 @@
+/****************************************************************************/
+/*                                                                          */
+/*  File Name:  audio_mode_load.c                                           */
+/*                                                                          */
+/*  Purpose:  This file contains all the functions used for audio mode      */
+/*            load services.                                                */
+/*                                                                          */
+/*  Version   0.1                                                           */
+/*                                                                          */
+/*  Date        Modification                                                */
+/*  ------------------------------------------------------------------------*/
+/*  14 Jan 2002  Create                                                     */
+/*                                                                          */
+/*  Author      Francois Mazard                                             */
+/*                                                                          */
+/* (C) Copyright 2001 by Texas Instruments Incorporated, All Rights Reserved*/
+/****************************************************************************/
+
+#include "rv/rv_defined_swe.h"
+
+#ifdef RVM_AUDIO_MAIN_SWE
+  #ifndef _WINDOWS
+    #include "config/swconfig.cfg"
+    #include "config/sys.cfg"
+    #include "config/chipset.cfg"
+  #endif
+
+  #include "l1_confg.h"
+  #include "rv/rv_general.h"
+  #include "rvm/rvm_gen.h"
+  #include "audio/audio_ffs_i.h"
+  #include "audio/audio_api.h"
+  #include "audio/audio_structs_i.h"
+  #include "audio/audio_error_hdlr_i.h"
+  #include "audio/audio_var_i.h"
+  #include "audio/audio_messages_i.h"
+  #include "audio/audio_macro_i.h"
+  #include "rvf/rvf_target.h"
+  #include "audio/audio_const_i.h"
+
+  /* include the usefull L1 header */
+  #ifdef _WINDOWS
+    #define BOOL_FLAG
+    //#define CHAR_FLAG
+  #endif
+  #include "l1_types.h"
+  #include "l1audio_const.h"
+  #include "l1audio_cust.h"
+  #include "l1audio_defty.h"
+  #include "l1audio_msgty.h"
+  #include "l1audio_signa.h"
+  #if TESTMODE
+   #include "l1tm_defty.h"
+  #endif
+  #if (L1_GTT == 1)
+    #include "l1gtt_const.h"
+    #include "l1gtt_defty.h"
+  #endif
+  #include "l1_const.h"
+  #include "l1_defty.h"
+  #include "l1_msgty.h"
+  #include "l1_signa.h"
+  #ifdef _WINDOWS
+    #define L1_ASYNC_C
+  #endif
+  #include "l1_varex.h"
+
+  #include "ffs/ffs_api.h"
+
+  #ifdef _WINDOWS
+    #include "audio/tests/audio_test.h"
+  #endif
+
+#include <string.h>
+
+  /* external functions */
+  /* write */
+  extern T_AUDIO_RET audio_mode_voice_path_write               (T_AUDIO_VOICE_PATH_SETTING *data,
+                                                                UINT8 *message_to_confirm);
+  extern T_AUDIO_RET audio_mode_microphone_mode_write          (INT8  *data);
+  extern T_AUDIO_RET audio_mode_microphone_gain_write          (INT8  *data);
+  extern T_AUDIO_RET audio_mode_microphone_extra_gain_write    (INT8  *data);
+  extern T_AUDIO_RET audio_mode_microphone_output_bias_write   (INT8  *data);
+  extern T_AUDIO_RET audio_mode_speaker_mode_write             (INT8  *data);
+  extern T_AUDIO_RET audio_mode_speaker_gain_write             (INT8  *data);
+  extern T_AUDIO_RET audio_mode_speaker_filter_write           (INT8  *data);
+  extern T_AUDIO_RET audio_mode_speaker_buzzer_write           (INT8  *data);
+  extern T_AUDIO_RET audio_mode_sidetone_gain_write            (INT8  *data);
+  extern T_AUDIO_RET audio_mode_aec_write                      (T_AUDIO_AEC_CFG *data);
+  extern T_AUDIO_RET audio_mode_speaker_volume_write           (T_AUDIO_SPEAKER_LEVEL *data);
+  extern T_AUDIO_RET audio_mode_speaker_microphone_fir_write   (T_AUDIO_FIR_COEF *data_speaker,
+                                                                T_AUDIO_FIR_COEF *data_microphone);
+
+
+  /* Define a macro to simplify the code */
+  #define CHECK_STATUS(function, param)     if ( (function(&(param))) == AUDIO_ERROR ) \
+                                            { \
+                                              return(AUDIO_ERROR); \
+                                            } \
+
+  /********************************************************************************/
+  /*                                                                              */
+  /*    Function Name:   audio_mode_load_send_status                              */
+  /*                                                                              */
+  /*    Purpose:  This function sends the audio mdoe load status to the entity.   */
+  /*                                                                              */
+  /*    Input Parameters:                                                         */
+  /*        status,                                                               */
+  /*        return path                                                           */
+  /*                                                                              */
+  /*    Output Parameters:                                                        */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Note:                                                                     */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Revision History:                                                         */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /********************************************************************************/
+  void audio_mode_load_send_status (T_AUDIO_RET status, T_RV_RETURN return_path)
+  {
+    void *p_send_message = NULL;
+    T_RVF_MB_STATUS mb_status = RVF_RED;
+
+    while (mb_status == RVF_RED)
+    {
+      /* allocate the message buffer */
+      mb_status = rvf_get_buf (p_audio_gbl_var->mb_external,
+                               sizeof (T_AUDIO_LOAD_DONE),
+                               (T_RVF_BUFFER **) (&p_send_message));
+
+      /* If insufficient resources, then report a memory error and abort.               */
+      /* and wait until more ressource is given */
+      if (mb_status == RVF_RED)
+      {
+        audio_mode_error_trace(AUDIO_ENTITY_NO_MEMORY);
+        rvf_delay(RVF_MS_TO_TICKS(1000));
+      }
+    }
+    /*fill the header of the message */
+    ((T_AUDIO_LOAD_DONE *)(p_send_message))->os_hdr.msg_id =
+      AUDIO_MODE_LOAD_DONE;
+
+    /* fill the status parameters */
+    ((T_AUDIO_LOAD_DONE *)(p_send_message))->status = status;
+
+    if (return_path.callback_func == NULL)
+    {
+      /* send the message to the entity */
+      rvf_send_msg (return_path.addr_id,
+                    p_send_message);
+    }
+    else
+    {
+      /* call the callback function */
+      (*return_path.callback_func)((void *)(p_send_message));
+	  rvf_free_buf((T_RVF_BUFFER *)p_send_message);
+    }
+  }
+  /********************************************************************************/
+  /*                                                                              */
+  /*    Function Name:   audio_mode_set                                           */
+  /*                                                                              */
+  /*    Purpose:  This function set the audio mode structure to the mobile.       */
+  /*                                                                              */
+  /*    Input Parameters:                                                         */
+  /*        Audio mode structure.                                                 */
+  /*                                                                              */
+  /*    Output Parameters:                                                        */
+  /*        Status.                                                               */
+  /*                                                                              */
+  /*    Note:                                                                     */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Revision History:                                                         */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /********************************************************************************/
+  T_AUDIO_RET audio_mode_set(T_AUDIO_MODE *p_audio_mode, UINT8 *message_to_confirm)
+  {
+    T_AUDIO_FIR_COEF *data_speaker = NULL, *data_microphone = NULL;
+
+    *message_to_confirm = 0;
+
+
+    /* Audio voice path */
+    if (audio_mode_voice_path_write (&p_audio_mode->audio_path_setting, message_to_confirm) == AUDIO_ERROR)
+    {
+      return(AUDIO_ERROR);
+    }
+
+    /* CR33671 : wrong sequence of message for disabling AQI in TTY calls */
+    /* Audio speaker microphone loop setting */
+    CHECK_STATUS(audio_mode_aec_write, p_audio_mode->audio_microphone_speaker_loop_setting.aec)
+    /* confirm the AEC message */
+    *message_to_confirm += 1;
+
+
+    /* Audio microphone mode */
+    CHECK_STATUS(audio_mode_microphone_mode_write, p_audio_mode->audio_microphone_setting.mode)
+
+    /* Audio micropohne setting */
+    switch (p_audio_mode->audio_microphone_setting.mode)
+    {
+      case AUDIO_MICROPHONE_HANDHELD:
+      {
+        CHECK_STATUS(audio_mode_microphone_gain_write, p_audio_mode->audio_microphone_setting.setting.handheld.gain)
+        data_microphone = &(p_audio_mode->audio_microphone_setting.setting.handheld.fir);
+        CHECK_STATUS(audio_mode_microphone_output_bias_write, p_audio_mode->audio_microphone_setting.setting.handheld.output_bias)
+        break;
+      }
+      case AUDIO_MICROPHONE_HANDFREE:
+      {
+        CHECK_STATUS(audio_mode_microphone_extra_gain_write, p_audio_mode->audio_microphone_setting.setting.handfree.extra_gain)
+        data_microphone = &(p_audio_mode->audio_microphone_setting.setting.handfree.fir);
+        CHECK_STATUS(audio_mode_microphone_gain_write, p_audio_mode->audio_microphone_setting.setting.handfree.gain)
+        CHECK_STATUS(audio_mode_microphone_output_bias_write, p_audio_mode->audio_microphone_setting.setting.handfree.output_bias)
+        break;
+      }
+      case AUDIO_MICROPHONE_HEADSET:
+      {
+        CHECK_STATUS(audio_mode_microphone_gain_write, p_audio_mode->audio_microphone_setting.setting.headset.gain)
+        data_microphone = &(p_audio_mode->audio_microphone_setting.setting.headset.fir);
+        CHECK_STATUS(audio_mode_microphone_output_bias_write, p_audio_mode->audio_microphone_setting.setting.headset.output_bias)
+      }
+    }
+
+    /* Audio speaker mode */
+    CHECK_STATUS(audio_mode_speaker_mode_write, p_audio_mode->audio_speaker_setting.mode)
+
+    /* Audio speaker setting */
+    switch(p_audio_mode->audio_speaker_setting.mode)
+    {
+      case AUDIO_SPEAKER_HANDHELD:
+      {
+        CHECK_STATUS(audio_mode_speaker_filter_write, p_audio_mode->audio_speaker_setting.setting.handheld.audio_filter)
+        data_speaker = &(p_audio_mode->audio_speaker_setting.setting.handheld.fir);
+        CHECK_STATUS(audio_mode_speaker_gain_write, p_audio_mode->audio_speaker_setting.setting.handheld.gain)
+        break;
+      }
+      case AUDIO_SPEAKER_HANDFREE:
+      {
+        CHECK_STATUS(audio_mode_speaker_filter_write, p_audio_mode->audio_speaker_setting.setting.handfree.audio_filter)
+        data_speaker = &(p_audio_mode->audio_speaker_setting.setting.handfree.fir);
+        CHECK_STATUS(audio_mode_speaker_gain_write, p_audio_mode->audio_speaker_setting.setting.handfree.gain)
+        break;
+      }
+      case AUDIO_SPEAKER_HEADSET:
+      {
+        CHECK_STATUS(audio_mode_speaker_filter_write, p_audio_mode->audio_speaker_setting.setting.headset.audio_filter)
+        data_speaker = &(p_audio_mode->audio_speaker_setting.setting.headset.fir);
+        CHECK_STATUS(audio_mode_speaker_gain_write, p_audio_mode->audio_speaker_setting.setting.headset.gain)
+        break;
+      }
+      case AUDIO_SPEAKER_BUZZER:
+      {
+        CHECK_STATUS(audio_mode_speaker_buzzer_write, p_audio_mode->audio_speaker_setting.setting.buzzer.activate)
+        break;
+      }
+      case AUDIO_SPEAKER_HANDHELD_HANDFREE:
+      {
+        CHECK_STATUS(audio_mode_speaker_filter_write, p_audio_mode->audio_speaker_setting.setting.handheld_handfree.audio_filter)
+        data_speaker = &(p_audio_mode->audio_speaker_setting.setting.handheld_handfree.fir);
+        CHECK_STATUS(audio_mode_speaker_gain_write, p_audio_mode->audio_speaker_setting.setting.handheld_handfree.gain)
+        break;
+      }
+    }
+
+    /* Set the speaker and microphone FIR */
+    if ( (audio_mode_speaker_microphone_fir_write(data_speaker, data_microphone))
+          == AUDIO_ERROR )
+    {
+      return(AUDIO_ERROR);
+    }
+    /* confirm the FIR message */
+    *message_to_confirm += 1;
+
+    CHECK_STATUS(audio_mode_sidetone_gain_write, p_audio_mode->audio_microphone_speaker_loop_setting.sidetone_gain)
+
+
+    return(AUDIO_OK);
+  }
+
+  /********************************************************************************/
+  /*                                                                              */
+  /*    Function Name:   audio_volume_set                                         */
+  /*                                                                              */
+  /*    Purpose:  This function sets the audio volume.                            */
+  /*                                                                              */
+  /*    Input Parameters:                                                         */
+  /*        Audio volume structure.                                               */
+  /*                                                                              */
+  /*    Output Parameters:                                                        */
+  /*        Status.                                                               */
+  /*                                                                              */
+  /*    Note:                                                                     */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Revision History:                                                         */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /********************************************************************************/
+  T_AUDIO_RET audio_volume_set(T_AUDIO_SPEAKER_LEVEL *p_audio_volume)
+  {
+    CHECK_STATUS(audio_mode_speaker_volume_write, *p_audio_volume)
+
+    return(AUDIO_OK);
+  }
+
+  /********************************************************************************/
+  /*                                                                              */
+  /*    Function Name:   audio_mode_load_manager                                  */
+  /*                                                                              */
+  /*    Purpose:  This function manages the audio mode load services.             */
+  /*                                                                              */
+  /*    Input Parameters:                                                         */
+  /*        Audio message.                                                        */
+  /*                                                                              */
+  /*    Output Parameters:                                                        */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Note:                                                                     */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Revision History:                                                         */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /********************************************************************************/
+  void audio_mode_load_manager (T_RV_HDR *p_message)
+  {
+    T_AUDIO_SPEAKER_LEVEL audio_volume;
+    T_RVF_MB_STATUS       mb_status;
+    UINT8                 message_to_confirm;
+    #ifdef _WINDOWS
+      INT8  *p_read, *p_write;
+      UINT8 i;
+    #endif
+
+    switch (p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state)
+    {
+      case AUDIO_MODE_LOAD_IDLE:
+      {
+        /* allocate the buffer for the current Audio mode */
+        mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+                                 sizeof (T_AUDIO_MODE),
+                                 (T_RVF_BUFFER **) (&(p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode)));
+        /* If insufficient resources, then report a memory error and abort.               */
+        if (mb_status == RVF_RED)
+        {
+          AUDIO_SEND_TRACE("AUDIO MODE LOAD: not enough memory to allocate the audio mode buffer", RV_TRACE_LEVEL_ERROR);
+          audio_mode_load_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path);
+         return;
+        }
+
+        #ifdef _WINDOWS
+          #if ((AUDIO_REGR == SW_COMPILED) || (AUDIO_MISC == SW_COMPILED))
+            p_read = (INT8 *)(&(p_audio_test->audio_mode_1));
+            p_write = (INT8 *)(p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode);
+
+            for (i=0; i<sizeof(T_AUDIO_MODE); i++)
+            {
+              *p_write++ = *p_read++;
+            }
+          #endif
+        #else
+          /* Load the audio mode structure from the FFS */
+
+          if ( ffs_read (((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_ffs_fd,
+                         (void *)(p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode),
+                         sizeof(T_AUDIO_MODE)) < EFFS_OK )
+          {
+            AUDIO_SEND_TRACE("AUDIO MODE LOAD: impossible to load the current audio mode", RV_TRACE_LEVEL_ERROR);
+
+            /* Close the files */
+            ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_ffs_fd);
+            ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_ffs_fd);
+
+            /* free the audio mode buffer */
+            rvf_free_buf((T_RVF_BUFFER *)(p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode));
+
+            /* send the status message */
+            audio_mode_load_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path);
+            return;
+          }
+        #endif
+
+        /* Set the audio mode structure */
+        if ( (audio_mode_set((p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode),
+              &message_to_confirm)) == AUDIO_ERROR)
+        {
+          AUDIO_SEND_TRACE("AUDIO MODE LOAD: error in the the audio mode set function", RV_TRACE_LEVEL_ERROR);
+          /* free the audio mode buffer */
+          rvf_free_buf((T_RVF_BUFFER *)(p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode));
+
+          #ifndef _WINDOWS
+            /* Close the files */
+            ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_ffs_fd);
+            ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_ffs_fd);
+          #endif
+
+          /* send the status message */
+          audio_mode_load_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path);
+          return;
+        }
+
+        /* Calculate the number of confirmation message to receive */
+        p_audio_gbl_var->audio_mode_var.audio_mode_load_var.number_of_message = message_to_confirm;
+
+        #ifndef _WINDOWS
+          /* Close the file */
+          ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_ffs_fd);
+        #endif
+
+        #ifndef _WINDOWS
+          /* Load the audio speaker volume structure from the FFS */
+          if ( (ffs_read (((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_ffs_fd,
+                          (void *)(&audio_volume),
+                          sizeof(T_AUDIO_SPEAKER_LEVEL))) < EFFS_OK )
+          {
+            AUDIO_SEND_TRACE("AUDIO MODE LOAD: impossible to load the current speaker volume", RV_TRACE_LEVEL_ERROR);
+
+            /* Close the file */
+            ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_ffs_fd);
+
+            /* send the status message */
+            audio_mode_load_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path);
+            return;
+          }
+        #else
+          #if ((AUDIO_REGR == SW_COMPILED) || (AUDIO_MISC == SW_COMPILED))
+            audio_volume.audio_speaker_level = p_audio_test->speaker_volume_1.audio_speaker_level;
+          #endif
+        #endif
+
+        /* Fill the audio volume structure */
+        if ( (audio_volume_set(&audio_volume)) == AUDIO_ERROR)
+        {
+          AUDIO_SEND_TRACE("AUDIO MODE LOAD: error in the the audio speaker volume set function", RV_TRACE_LEVEL_ERROR);
+          #ifndef _WINDOWS
+            /* Close the file */
+            ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_ffs_fd);
+          #endif
+
+          /* send the status message */
+          audio_mode_load_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path);
+          return;
+        }
+        #ifndef _WINDOWS
+          /* Close the file */
+          ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_ffs_fd);
+        #endif
+
+        /* Save the return path */
+        p_audio_gbl_var->audio_mode_var.audio_mode_load_var.return_path.callback_func =
+          ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path.callback_func;
+        p_audio_gbl_var->audio_mode_var.audio_mode_load_var.return_path.addr_id =
+          ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path.addr_id;
+
+        /* Save the name of the volume path name */
+        strcpy(p_audio_gbl_var->audio_mode_var.audio_volume_var.audio_volume_path_name,
+              ((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_path_name);
+
+        /* change the state */
+        p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state =
+          AUDIO_MODE_LOAD_WAIT_MESSAGE_CONF;
+        break;
+      }
+      case AUDIO_MODE_LOAD_WAIT_MESSAGE_CONF:
+      {
+        p_audio_gbl_var->audio_mode_var.audio_mode_load_var.number_of_message--;
+
+        if (p_audio_gbl_var->audio_mode_var.audio_mode_load_var.number_of_message == 0)
+        {
+          /* free the audio mode buffer */
+          rvf_free_buf((T_RVF_BUFFER *)(p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode));
+
+          /* send the status message */
+          audio_mode_load_send_status (AUDIO_OK,
+            p_audio_gbl_var->audio_mode_var.audio_mode_load_var.return_path);
+
+          /* change the state */
+          p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state =
+            AUDIO_MODE_LOAD_IDLE;
+        }
+        break;
+      }
+    }
+  }
+#endif /* RVM_AUDIO_MAIN_SWE */