FreeCalypso > hg > fc-magnetite
view src/ui3/bmi/Icons/IcnBattery.c @ 554:28ed4002131a
configs/* except classic and hybrid-gpf: all parts of TCS211 GPF
for which we found exact corresponding sources are now rebuilt
from those sources; only OSL and OSX remain as blobs,
plus CCD for non-hybrid configs
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Mon, 19 Nov 2018 00:12:20 +0000 |
parents | e8ddbb0837ed |
children |
line wrap: on
line source
#include "IcnDefs.h" #ifdef WIDEICONS const unsigned char I_batColour[] = { 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x00,0xFF, 0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0x00,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0x00,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9, 0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0x00,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0x00,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00, 0x00,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0x00,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2, 0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25, 0x00 }; #else //icn1 const unsigned char I_batColour100[] = { 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25, 0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00, 0xE0,0xE0,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00, 0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x00 }; //icn2 const unsigned char I_batColour49[] = { 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x25, 0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00, 0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00, 0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x00 }; /* //const unsigned char 19x22battery3_bmp[] = { const unsigned char I_batColour24[] = { 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25, 0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00, 0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00, 0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x00 };*/ //const unsigned char 19x22battery4_bmp[] = { const unsigned char I_batColour24[] = { 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25, 0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00, 0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00, 0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x00 }; //const unsigned char 19x22battery5_bmp[] = { const unsigned char I_batColour14[] = { 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25, 0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00, 0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00, 0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x00 }; //const unsigned char 19x22battery6_bmp[] = { const unsigned char I_batColour4[] = { 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25, 0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00, 0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00, 0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25, 0x00 }; int icnBattery_dataformat( int iconId, char* *bmp, int *sx, int *sy, int *format, char **palette) { *sx = 19; *sy = 22; *format = ICON_TYPE_256Colour; switch (iconId) { case ICON_IDLE_Battery4: *bmp = (char*)I_batColour4; break; case ICON_IDLE_Battery14: *bmp = (char*)I_batColour14; break; case ICON_IDLE_Battery24: *bmp = (char*)I_batColour24; break; case ICON_IDLE_Battery49: *bmp = (char*)I_batColour49; break; case ICON_IDLE_Battery100: *bmp = (char*)I_batColour100; break; default: *bmp = (char*)I_batColour100; break; } return (0); } #endif /* 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x00,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03, 0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00, 0x00}; */