view src/ui3/bmi/AUISymbol.h @ 660:293c7db5f10f

bmi3: fixed the mysterious "mute on first call" bug When UI-enabled fw boots on a previously blank (no /mmi/* files) FFS for the first time, the output_volume member of the persistent UI settings structure was left uninitialized, corresponding to the earpiece volume being set to mute, which is an invalid setting. Because of other quirks in the far-from-finished UI code, this volume setting takes effect only when the first call is answered, producing the odd behaviour seen at the user level. The current fix is to set the blank-FFS default for output_volume to volume level 4, which is the same -6 dB Iota volume as the ACI default.
author Mychaela Falconia <falcon@freecalypso.org>
date Thu, 14 May 2020 02:50:41 +0000
parents e8ddbb0837ed
children
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#ifndef _AUI_SYMBOL_H
#define _AUI_SYMBOL_H
/*******************************************************************************

					CONDAT (UK)

********************************************************************************

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.
                                                                              
********************************************************************************

 $Project name:	Basic MMI                                                      
 $Project code:	BMI                                                   
 $Module:		MMI
 $File:		    AUISymbol.h
 $Revision:		1.0                                                       
                                                                              
 $Author:		Condat(UK)                                                         
 $Date:		                                                    
                                                                               
********************************************************************************
                                                                              
 Description: Header information for AUI symbol screen.
                        
********************************************************************************
 $History: AUISymbol.h

	
	   
 $End

*******************************************************************************/

T_MFW_HND AUI_symbol_Start (T_MFW_HND  parent, USHORT return_event);
void AUI_symbol_Destroy (T_MFW_HND window);
#endif