view src/ui3/bmi/mmiGame.h @ 660:293c7db5f10f

bmi3: fixed the mysterious "mute on first call" bug When UI-enabled fw boots on a previously blank (no /mmi/* files) FFS for the first time, the output_volume member of the persistent UI settings structure was left uninitialized, corresponding to the earpiece volume being set to mute, which is an invalid setting. Because of other quirks in the far-from-finished UI code, this volume setting takes effect only when the first call is answered, producing the odd behaviour seen at the user level. The current fix is to set the blank-FFS default for output_volume to volume level 4, which is the same -6 dB Iota volume as the ACI default.
author Mychaela Falconia <falcon@freecalypso.org>
date Thu, 14 May 2020 02:50:41 +0000
parents 6a4d9f47793e
children
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#ifndef _MMI_GAME_H_
#define _MMI_GAME_H_

/*******************************************************************************

					CONDAT (UK)

********************************************************************************                                                                              

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.                                 
                                                                              
********************************************************************************

 $Project name:	Basic MMI                                                      
 $Project code:	BMI (6349)                                                           
 $Module:		Calculator
 $File:		    Mmigame.h
 $Revision:		1.0                                                       
                                                                              
 $Author:		Condat(UK)                                                         
 $Date:		    03/07/01                                                      
                                                                               
********************************************************************************
                                                                              
 Description:

   	 This provides the main game functionality
                        
********************************************************************************

*******************************************************************************
                                                                              
                                Include files
                                                                              
*******************************************************************************/


extern T_MFW_HND four_in_a_row_create(MfwHnd parent);
//extern void melody_generator_destroy (void);
extern void four_in_a_row (T_MFW_HND win, USHORT event, SHORT value, void * parameter);
extern int four_in_a_row_kbd_cb (MfwEvt e, MfwKbd *k);
extern int four_in_a_row_win_cb (MfwEvt e, MfwWin *w);
extern T_MFW_HND four_in_a_row_start (T_MFW_HND win_parent,char *character);

/*******************************************************************************
                                                                              
                                Interface types
                                                                              
*******************************************************************************/
typedef enum
{
    SHOWGAMEINFO_INIT
} GameInfo_events;

/*******************************************************************************
                                                                              
                                Public methods
                                                                              
*******************************************************************************/

/* pretty standard initialise, execute and exit methods
*/
int four_in_a_row_aktivate(MfwMnu* m, MfwMnuItem* i);

/*******************************************************************************
                                                                              
                                End of File
                                                                              
*******************************************************************************/

#endif