FreeCalypso > hg > fc-magnetite
view src/ui3/bmi/mmiBlkManager.c @ 629:3231dd9b38c1
armio.c: make GPIOs 8 & 13 outputs driving 1 on all "classic" targets
Calypso GPIOs 8 & 13 are pinmuxed with MCUEN1 & MCUEN2, respectively,
and on powerup these pins are MCUEN, i.e., outputs driving 1. TI's code
for C-Sample and earlier turns them into GPIOs configured as outputs also
driving 1 - so far, so good - but TI's code for BOARD 41 (which covers
D-Sample, Leonardo and all real world Calypso devices derived from the
latter) switches them from MCUEN to GPIOs, but then leaves them as inputs.
Given that the hardware powerup state of these two pins is outputs driving 1,
every Calypso board design MUST be compatible with such driving; typically
these GPIO signals will be either unused and unconnected or connected as
outputs driving some peripheral. Turning these pins into GPIO inputs will
result in floating inputs on every reasonably-wired board, thus I am
convinced that this configuration is nothing but a bug on the part of
whoever wrote this code at TI.
This floating input bug had already been fixed earlier for GTA modem and
FCDEV3B targets; the present change makes the fix unconditional for all
"classic" targets. The newly affected targets are D-Sample, Leonardo,
Tango and GTM900.
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Thu, 02 Jan 2020 05:38:26 +0000 |
parents | 6a4d9f47793e |
children |
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/******************************************************************************* CONDAT (UK) ******************************************************************************** This software product is the property of Condat (UK) Ltd and may not be disclosed to any third party without the express permission of the owner. ******************************************************************************** $Project name: Basic MMI $Project code: BMI (6349) $Module: PhoneBook $File: MmiBlkManager.c $Revision: 1.0 $Author: Condat(UK) $Date: 25/10/00 ******************************************************************************** Description: This module, in conjunction with the MmiBlkResources module, provides the access to block resources for the MMI. The block manager is responsible for creating and initialising the structures and tables to allow access to the strings, icons sounds and vibrations required by the MMI. Each of these items is effectively a contiguous block of memory, which is accessed via a block resource. Each of the block resources are provided by this package ******************************************************************************** $History: MmiBlkManager.c 25/10/00 Original Condat(UK) BMI version. $End *******************************************************************************/ /******************************************************************************* Include Files *******************************************************************************/ #define ENTITY_MFW /* includes */ #include <string.h> #include <stdio.h> #include <stdlib.h> #if defined (NEW_FRAME) #include "typedefs.h" #include "vsi.h" #include "pei.h" #include "custom.h" #include "gsm.h" #else #include "STDDEFS.H" #include "custom.h" #include "gsm.h" #include "vsi.h" #endif // #include <malloc.h> #include "MmiBlkManager.h" /******************************************************************************* Local structures and definitions *******************************************************************************/ /* Define a type for the manager control block, this contains an array identifying each of the resource manager handles which are populated as part of the initialisation sequence */ #define BLOCK_MANAGER_KEY 0x00BABE01L #define BLOCK_MANAGER_ENTRY_COUNT 0x00000010L typedef struct _tManagerEntry_ { tBlkId Id; int NumEntries; tBlkHandle EntryBase; } tManagerEntry, *pManagerEntry; typedef struct _tManagerControl_ { long int BlkKey; tBlkHandle BaseAddress; int BlkLength; tBlkHandle RsrcList[BLOCK_MANAGER_ENTRY_COUNT]; pManagerEntry EntryPtr; } tManagerControl, *pManagerControl; /******************************************************************************* Local routines *******************************************************************************/ /******************************************************************************* $Function: ValidManagerResource $Description: Determines if the resource indicated by the handle is valid $Returns: Zero if failure, non-zero if valid resource $Arguments: ManagerRsrc, handle of resource manager *******************************************************************************/ static int ValidManagerResource( tBlkHandle ManagerRsrc ) { pManagerControl ManagerControl = (pManagerControl) ManagerRsrc; if ( ManagerControl == NULL ) return 0; return ( ManagerControl->BlkKey == BLOCK_MANAGER_KEY ); } /******************************************************************************* Public routines *******************************************************************************/ /******************************************************************************* $Function: mmibm_Initialise $Description: Initialise a block manager object $Returns: Handle of block manager object, NULL if failure $Arguments: BlkBase, base address of the block manager data NumEntries, number of entries to be dealt with by the block manager *******************************************************************************/ tBlkHandle mmibm_Initialise( tBlkHandle BlkBase, int NumEntries ) { pManagerControl MyControl; tBlkId Entry; int i; if ( ( MyControl = (pManagerControl) ALLOC_MEMORY( sizeof(tManagerControl) ) ) != NULL ) { /* Fill in the bits we know are pretty constant */ MyControl->BlkKey = BLOCK_MANAGER_KEY; MyControl->BaseAddress = BlkBase; MyControl->BlkLength = NumEntries; MyControl->EntryPtr = (pManagerEntry) BlkBase; /* Initialise the handle array to empty initially */ for ( i = 0; i < BLOCK_MANAGER_ENTRY_COUNT; i++ ) MyControl->RsrcList[i] = NULL; /* Now for each entry in the incoming block list we can create a handler instance */ for ( i = 0; i < NumEntries; i++ ) if ( ( Entry = MyControl->EntryPtr[i].Id ) < BLOCK_MANAGER_ENTRY_COUNT ) MyControl->RsrcList[ Entry ] = mmibr_Initialise( MyControl->EntryPtr[i].EntryBase, MyControl->EntryPtr[i].NumEntries ); } return MyControl; } /******************************************************************************* $Function: mmibm_ShutDown $Description: Shutdown routine to deallocate resources ina controlled manner $Returns: none. $Arguments: *BlkHandle, pointer to resource manager handle *******************************************************************************/ void mmibm_ShutDown( tBlkHandle *BlkHandle ) { /* Convert and verify the incoming handle */ pManagerControl MyControl = (pManagerControl) *BlkHandle; int i; if ( ValidManagerResource( *BlkHandle ) ) { /* Clear down the allocated resource managers */ for ( i = 0; i < BLOCK_MANAGER_ENTRY_COUNT; i++ ) if ( MyControl->RsrcList[i] != NULL ) mmibr_ShutDown( &MyControl->RsrcList[i] ); /* and free the resource manager handle */ free( *BlkHandle ); *BlkHandle = NULL; } } /******************************************************************************* $Function: mmibm_SupplyResourceHandler $Description: Since this module will be managing each of the block handlers for each of the resources, we need to be able to supply the appropriate handle for any given type to the calling routine. $Returns: Handle to requesteb block resource handler, NULL if failure $Arguments: ManagerHandle, handle of the block manager Id, identifier of the resource table for which the resource handler is required *******************************************************************************/ tBlkHandle mmibm_SupplyResourceHandler( tBlkHandle ManagerHandle, tBlkId Id ) { /* Convert and verify the incoming handle */ pManagerControl MyControl = (pManagerControl) ManagerHandle; if ( ! ValidManagerResource( ManagerHandle ) ) return NULL; /* Verify the id is within the range we expect */ if ( ( Id >= 0 ) && ( Id < BLOCK_MANAGER_ENTRY_COUNT ) ) return MyControl->RsrcList[Id]; /* Okay, we have something invalid, so return NULL */ return NULL; } /******************************************************************************* End of File *******************************************************************************/