FreeCalypso > hg > fc-magnetite
view src/aci2/bmi/mmiBlkManager.h @ 701:35e7f9d0379f
targets: add TARGET_HAS_BUZZER to c11x, c139 and dsample
This new target config preprocessor symbol was introduced in Tourmaline
in connection with the new approach to playing buzzer melodies via PWT,
properly omitting the responsible code on targets where BU output
controls the vibrator instead. That code is not present in Magnetite
and we have no plans to backport it here, but target header files
should be kept consistent between the two trees, especially given
that we plan to support FC Venus target in Magnetite.
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Sat, 26 Mar 2022 19:51:34 +0000 |
parents | 3c2acfa1a72f |
children |
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#ifndef _MMI_BLKMANAGER_H_ #define _MMI_BLKMANAGER_H_ /******************************************************************************* CONDAT (UK) ******************************************************************************** This software product is the property of Condat (UK) Ltd and may not be disclosed to any third party without the express permission of the owner. ******************************************************************************** $Project name: Basic MMI $Project code: BMI (6349) $Module: PhoneBook $File: MmiBlkManager.h $Revision: 1.0 $Author: Condat(UK) $Date: 25/10/00 ******************************************************************************** Description: The block manager is responsible for creating and initialising the structures and tables to allow access to the strings, icons sounds and vibrations required by the MMI. Each of these items is effectively a contiguous block of memory, which is accessed via a block resource. Each of the block resources are provided by this package ******************************************************************************** $History: MmiBlkManager.h 25/10/00 Original Condat(UK) BMI version. $End *******************************************************************************/ #include "MmiBlkResources.h" /* Define the block resources we are dealing with, for now just identify the sounds icons and vibrations, and fill the rest with languages. We don't actually care what these are for now, they're just placeholders */ #define ALLOC_MEMORY mfwAlloc #define FREE_MEMORY mfwFree #define MMI_LANG_0 0 #define MMI_LANG_1 1 #define MMI_LANG_2 2 #define MMI_LANG_3 3 #define MMI_LANG_4 4 #define MMI_LANG_5 5 #define MMI_LANG_6 6 #define MMI_LANG_7 7 #define MMI_LANG_8 8 #define MMI_LANG_9 9 #define MMI_LANG_10 10 #define MMI_LANG_11 11 #define MMI_LANG_12 12 #define MMI_SOUNDS 13 #define MMI_ICONS 14 #define MMI_MOVES 15 /* Define initialise and shutdown methods */ tBlkHandle mmibm_Initialise( tBlkHandle BlkBase, int NumEntries ); void mmibm_ShutDown( tBlkHandle *BlkHandle ); /* Since this module will be managing each of the block handlers for each of the resources, we need to be able to supply the appropriate handle for any given type to the calling routine. */ tBlkHandle mmibm_SupplyResourceHandler( tBlkHandle ManagerHandle, tBlkId Id ); /******************************************************************************* End of File *******************************************************************************/ #endif