view src/aci2/bmi/mmiMenu.c @ 701:35e7f9d0379f

targets: add TARGET_HAS_BUZZER to c11x, c139 and dsample This new target config preprocessor symbol was introduced in Tourmaline in connection with the new approach to playing buzzer melodies via PWT, properly omitting the responsible code on targets where BU output controls the vibrator instead. That code is not present in Magnetite and we have no plans to backport it here, but target header files should be kept consistent between the two trees, especially given that we plan to support FC Venus target in Magnetite.
author Mychaela Falconia <falcon@freecalypso.org>
date Sat, 26 Mar 2022 19:51:34 +0000
parents 3c2acfa1a72f
children
line wrap: on
line source

/*******************************************************************************

          CONDAT (UK)

********************************************************************************

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.

********************************************************************************

 $Project name: Basic MMI
 $Project code: BMI (6349)
 $Module:   Menus
 $File:       MmiMenu.c
 $Revision:   1.0

 $Author:   Condat(UK)
 $Date:       25/10/00

********************************************************************************

 Description:

    This provides the implementation of the main menu handling for the basic
  MMI

********************************************************************************
 $History: MmiMenu.c

  25/10/00      Original Condat(UK) BMI version.

 $End

*******************************************************************************/


/*******************************************************************************

                                Include files

*******************************************************************************/

#define ENTITY_MFW

/* includes */
#include <string.h>
#include <stdio.h>
#include <stdlib.h>

#if defined (NEW_FRAME)

#include "typedefs.h"
#include "vsi.h"
#include "pei.h"
#include "custom.h"
#include "gsm.h"

#else

#include "STDDEFS.H"
#include "custom.h"
#include "gsm.h"
#include "vsi.h"

#endif
#include "mfw_sys.h"

#include "prim.h"


#include "mfw_mfw.h"
#include "mfw_win.h"
#include "mfw_kbd.h"
#include "mfw_lng.h"
/* SPR#1428 - SH - New Editor changes */
#ifndef NEW_EDITOR
#include "mfw_edt.h"
#endif
#include "mfw_icn.h"
#include "mfw_mnu.h"
#include "mfw_phb.h"
#include "mfw_sim.h"
#include "mfw_nm.h"
#include "mfw_tim.h"
#include "mfw_sms.h"
#include "mfw_icn.h"
#include "mfw_sat.h"

#include "dspl.h"

#include "ksd.h"
#include "psa.h"


#include "MmiMmi.h"
#include "MmiMain.h"
#include "MmiStart.h"

#include "MmiDummy.h"
#include "MmiDialogs.h"
#include "MmiLists.h"
#include "mmiSmsBroadcast.h"

#include "MmiMenu.h"
#include "MmiSimToolkit.h"


#include "MmiSounds.h"
#include "MmiSettings.h"
#include "MmiServices.h"
#include "MmiPins.h"
#include "Mmiicons.h"
#include "MmiNetwork.h"
#include "MmiUserData.h"
#include "MmiSoftKeys.h"
#include "MmiTimeDate.h"
#include "MmiIdle.h"


#include "cus_aci.h"

#include "prim.h"
#ifndef PCM_2_FFS
#include "pcm.h"
#endif

/*******************************************************************************

                                Private definitions

*******************************************************************************/


/* next define used for code that might be removed
*/
#define KEEP 0




/*******************************************************************************

                               Global Data Elements

*******************************************************************************/

/* Menus display area
*/



/*******************************************************************************

                               Module Global Data Elements

*******************************************************************************/

MfwHnd MenuWin = (MfwHnd) 0;

static MfwHnd win=0;                    /* our window               */
static MfwHnd mnu;                      /* our menu                 */
static MfwHnd kbd;                      /* our keyboard             */
static MfwHnd kbdLong;


static SimMenuFunc SimCallback;
static MfwHnd      SimWindow;

static MmiState nextState;              /* next state when finished */
static BOOL fromHotKey;
static BOOL flagHotKey;

static const int OperatorIndex = 1;


/*******************************************************************************

                               Local function prototypes

*******************************************************************************/


/*******************************************************************************

 $Function:     leftKeyEventHandler

 $Description:  invokes the menu select handler

 $Returns:    as per mnuSelect

 $Arguments:  event, to be handled
        keynoard, handle

*******************************************************************************/

static int leftKeyEventHandler( MfwEvt event, MfwKbd *keyboard)
{
    return mnuSelect(mnu);
}





/*******************************************************************************

 $Function:     rightKeyEventHandler

 $Description:  invokes the menu escape handler

 $Returns:    as per mnuEscape

 $Arguments:  event, to be handled
        keynoard, handle

*******************************************************************************/

static int rightKeyEventHandler( MfwEvt event, MfwKbd *keyboard)
{
    return mnuEscape(mnu);
}





/*******************************************************************************

 $Function:     menuSimItemCallback

 $Description:  invokes the SimCallback function if it is allocated

 $Returns:    MfwResOk, always

 $Arguments:  m, menu being activated, i, item in menu

*******************************************************************************/

int menuSimItemCallback( MfwMnu* m, MfwMnuItem* i)
{
    if( SimCallback != NULL )
      SimCallback(SimWindow);

    return MfwResOk;
}




/*******************************************************************************

              Public Routines

*******************************************************************************/

/*******************************************************************************

 $Function:     item_flag_none

 $Description:  Attribut function for menu entries. This function shall
                be used for all cases of no specific attributes (default)

 $Returns:    zero always

 $Arguments:  m, ma, mi - not used

*******************************************************************************/

USHORT item_flag_none( struct MfwMnuTag *m, struct MfwMnuAttrTag *ma, struct MfwMnuItemTag *mi )
{
  return 0;
}

//xpradipg - Aug 4:changes for WAP2.0 Menu
#if defined (FF_WAP) && defined (FF_GPF_TCPIP)
USHORT item_flag_WAP_2_0( struct MfwMnuTag *m, struct MfwMnuAttrTag *ma, struct MfwMnuItemTag *mi )
{
	return (HTTP_Selected()?0:1);
}
#endif
/*******************************************************************************

 $Function:     item_flag_hide

 $Description:  Attribut function for menu entries. This function shall
              be used for all cases of hiding menu entries.

 $Returns:    MNU_ITEM_HIDE always

 $Arguments:  m, ma, mi - not used

*******************************************************************************/

USHORT item_flag_hide( T_MFW_MNU *m, T_MFW_MNU_ATTR *ma, T_MFW_MNU_ITEM *mi )
{
  return MNU_ITEM_HIDE;
}







/*******************************************************************************

 $Function:     menuIsFocussed

 $Description:  Returns 1 if the menu window has the focus, else returns 0.

 $Returns:    Returns 1 if the menu window has the focus, else returns 0.

 $Arguments:  None

*******************************************************************************/

int menuIsFocussed( void )
{
    return winIsFocussed( win );
}









/*******************************************************************************

 $Function:     menuEnableSimMenu

 $Description:  Unhides the SIM toolkit menu item, using <label> as the label.
        If <label> is 0, the default label is used. If the SIM toolkit
        menu item is invoked by the user, <simCallback> gets called
        with argument <window>, unless <simCallback> is 0.

 $Returns:    None

 $Arguments:  label, simCallBack, simWindow as indicated above

*******************************************************************************/

void menuEnableSimMenu( char *label, SimMenuFunc simCallback, MfwHnd simWindow )
{

  TRACE_FUNCTION("menuEnableSimMenu");

    SimCallback = simCallback;

  /* parameter to callback
  */
    SimWindow   = simWindow;
}






/*******************************************************************************

 $Function:     menuDisableSimMenu

 $Description:  Hides the SIM toolkit menu item

 $Returns:    None

 $Arguments:  None

*******************************************************************************/

void menuDisableSimMenu(void)
{
  TRACE_FUNCTION("menuDisableSimMenu");
}

/*******************************************************************************

              End Of File

*******************************************************************************/