view src/aci2/bmi/mmiUserData.c @ 701:35e7f9d0379f

targets: add TARGET_HAS_BUZZER to c11x, c139 and dsample This new target config preprocessor symbol was introduced in Tourmaline in connection with the new approach to playing buzzer melodies via PWT, properly omitting the responsible code on targets where BU output controls the vibrator instead. That code is not present in Magnetite and we have no plans to backport it here, but target header files should be kept consistent between the two trees, especially given that we plan to support FC Venus target in Magnetite.
author Mychaela Falconia <falcon@freecalypso.org>
date Sat, 26 Mar 2022 19:51:34 +0000
parents 3c2acfa1a72f
children
line wrap: on
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/*******************************************************************************

					CONDAT (UK)

********************************************************************************                                                                              

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.                                 
                                                                              
********************************************************************************

 $Project name:	Basic MMI                                                      
 $Project code:	BMI (6349)                                                           
 $Module:		MMI
 $File:		    MmiUserData.c
 $Revision:		1.0                                                       
                                                                              
 $Author:		Condat(UK)                                                         
 $Date:		    22/02/01                                                      
                                                                               
********************************************************************************
                                                                              
 Description:

  

********************************************************************************

 $History: MmiUserData.c

	25/10/00			Original Condat(UK) BMI version.	
	   
 $End

*******************************************************************************/

#define ENTITY_MFW

/* includes */
#include <string.h>
#include <stdio.h>
#include <stdlib.h>

#if defined (NEW_FRAME)

#include "typedefs.h"
#include "vsi.h"
#include "pei.h"
#include "custom.h"
#include "gsm.h"

#else

#include "STDDEFS.H"
#include "custom.h"
#include "gsm.h"
#include "vsi.h"

#endif
#include "mfw_sys.h"
#include "mfw_mfw.h"
#include "mfw_win.h"

#include "MmiMmi.h"
#include "MmiUserData.h"


typedef struct uDe
{
    UserKey     key;
    void       *data;
    struct uDe *next;
} UserDataElement, *UserDataLink;


static UserDataLink userDataFind( UserDataLink first, UserKey key)
{
    while( first != NULL && first->key != key )
    {
        first = first->next;
    }

    return first;
}


static UserDataLink userDataPrevious( UserDataLink first,
                                      UserDataLink beforeThis)
{
    if( first == beforeThis )  // <beforeThis> is the first element in the list.
    {
        return NULL;
    }

    while( first->next != beforeThis )
    {
        first = first->next;
    }

    return first;
}


/*
 * Sets the user data for <window> with <key> to <data>,
 * and returns the previous contents of the user data.
 * If <data> itself is returned no user data with <key>
 * existed and a new user data element with <key> has been created
 * and set to <data>.
 * If NULL is returned, either <window> was invalid or a new user data
 * element could not be created.
 */
void *userDataHndSet( MfwHnd window, UserKey key, void *data)
{
	if( window == NULL ) { return NULL; }
	
	return userDataWinSet( (MfwWin *)((MfwHdr *)window)->data, key, data);
}


void *userDataWinSet( MfwWin *window, UserKey key, void *data)
{
    UserDataLink thisOne;

    if( window == NULL ) { return NULL; }

    thisOne = userDataFind( (UserDataLink)window->user, key);

    if( thisOne == NULL ) // element with <key> does not exist: create.
    {
        thisOne = (UserDataLink)ALLOC_MEMORY(sizeof(UserDataElement));

        if( thisOne == NULL )
        {
            return NULL;
        }

        thisOne->key  = key;
        thisOne->data = data;
        thisOne->next = (UserDataLink)window->user;

        window->user  = (void *)thisOne;

        return data;
    }
    else
    {
        void *oldData = thisOne->data;

        thisOne->data = data;

        return oldData;
    }
}


/*
 * Returns the user data for <window> with <key>.
 * If NULL is returned, either <window> was invalid or no user data
 * with <key> existed.
 */
void *userDataHndGet( MfwHnd window, UserKey key)
{
	if( window == NULL ) { return NULL; }
	
	return userDataWinGet( (MfwWin *)((MfwHdr *)window)->data, key);
}


void *userDataWinGet( MfwWin *window, UserKey key)
{
    UserDataLink thisOne;
	
	if( window == NULL ) { return NULL; }

    thisOne = userDataFind( (UserDataLink)window->user, key);
	
	if( thisOne == NULL ) { return NULL; }
	
	return thisOne->data;
}


/*
 * Deletes the user data for <window> with <key>, and returns the
 * contents of the user data.
 * If NULL is returned, either <window> was invalid or no user data
 * with <key> existed.
 */
void *userDataHndDelete( MfwHnd window, UserKey key)
{
	if( window == NULL ) { return NULL; }
	
	return userDataWinDelete( (MfwWin *)((MfwHdr *)window)->data, key);
}


void *userDataWinDelete( MfwWin *window, UserKey key)
{
    UserDataLink doomed;

    if( window == NULL ) { return NULL; }

    doomed = userDataFind( (UserDataLink)window->user, key);

    if( doomed == NULL ) // element with <key> does not exist.
    {
        return NULL;
    }
    else
    {
        void *       oldData = doomed->data;
        UserDataLink previous;

        previous = userDataPrevious( (UserDataLink)window->user, doomed);

        if( previous == NULL ) // <doomed> is the first element in the list.
        {
			window->user = (void *)doomed->next;
        }
        else
        {
            previous->next = doomed->next;
        }

        FREE_MEMORY( (void *)doomed, sizeof(UserDataElement));

        return oldData;
    }
}