view src/cs/services/audio/audio_melody_E1.c @ 686:59f07d67eb45

luna target split into luna1 and luna2 luna1 is FC Luna based on iWOW DSK v4.0 or v5.0 motherboard luna2 is FC Luna based on FC Caramel2 MB
author Mychaela Falconia <falcon@freecalypso.org>
date Mon, 12 Oct 2020 18:51:24 +0000
parents 838eeafb0051
children
line wrap: on
line source

/****************************************************************************/
/*                                                                          */
/*  File Name:  audio_melody_E1.c                                           */
/*                                                                          */
/*  Purpose:  This file contains all the functions used to manage the       */
/*            melody_E1.                                                    */
/*                                                                          */
/*  Version   0.1                                                           */
/*                                                                          */
/*  Date        Modification                                                */
/*  ------------------------------------                                    */
/*  18 May 2001 Create                                                      */
/*                                                                          */
/*  Author                                                                  */
/*     Francois Mazard - Stephanie Gerthoux                                 */
/*                                                                          */
/* (C) Copyright 2001 by Texas Instruments Incorporated, All Rights Reserved*/
/****************************************************************************/

#include "rv/rv_defined_swe.h"
#ifdef RVM_AUDIO_MAIN_SWE
  #ifndef _WINDOWS
    #include "config/swconfig.cfg"
    #include "config/sys.cfg"
    #include "config/chipset.cfg"
  #endif

  /* include the usefull L1 header */
  #include "l1_confg.h"

  #if (MELODY_E1)
  #include "rv/rv_general.h"
  #include "rvm/rvm_gen.h"
  #include "audio/audio_features_i.h"
  #include "audio/audio_ffs_i.h"
  #include "audio/audio_api.h"
  #include "audio/audio_structs_i.h"
  #include "audio/audio_var_i.h"
  #include "audio/audio_messages_i.h"
  #include "rvf/rvf_target.h"
  #include "audio/audio_const_i.h"
  #include "audio/audio_error_hdlr_i.h"

  /* include the usefull L1 header */
  #define BOOL_FLAG
  #define CHAR_FLAG
  #include "l1_types.h"
  #include "l1audio_cust.h"
  #include "l1audio_msgty.h"
  #include "l1audio_signa.h"

  #include <string.h>

  /********************************************************************************/
  /*                                                                              */
  /*    Function Name:   audio_melody_E1_send_status                              */
  /*                                                                              */
  /*    Purpose:  This function sends the melody_E1 status to the entity.         */
  /*                                                                              */
  /*    Input Parameters:                                                         */
  /*        status,                                                               */
  /*        return path                                                           */
  /*                                                                              */
  /*    Output Parameters:                                                        */
  /*        None.                                                                 */
  /*                                                                              */
  /*    Note:                                                                     */
  /*        None.                                                                 */
  /*                                                                              */
  /*    Revision History:                                                         */
  /*        None.                                                                 */
  /*                                                                              */
  /********************************************************************************/
  void audio_melody_E1_send_status (T_AUDIO_RET status, T_RV_RETURN return_path)
  {
    void *p_send_message = NULL;
    T_RVF_MB_STATUS mb_status = RVF_RED;

    while (mb_status == RVF_RED)
    {
      /* allocate the message buffer */
      mb_status = rvf_get_buf (p_audio_gbl_var->mb_external,
                               sizeof (T_AUDIO_MELODY_E1_STATUS),
                               (T_RVF_BUFFER **) (&p_send_message));

      /* If insufficient resources, then report a memory error and abort.               */
      /* and wait until more ressource is given */
      if (mb_status == RVF_RED)
      {
        audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
        rvf_delay(RVF_MS_TO_TICKS(1000));
      }
    }
    /*fill the header of the message */
    ((T_AUDIO_MELODY_E1_STATUS *)(p_send_message))->os_hdr.msg_id = AUDIO_MELODY_E1_STATUS_MSG;

    /* fill the status parameters */
    ((T_AUDIO_MELODY_E1_STATUS *)(p_send_message))->status = status;

    if (return_path.callback_func == NULL)
    {
      /* send the message to the entity */
      rvf_send_msg (return_path.addr_id,
                    p_send_message);
    }
    else
    {
      /* call the callback function */
      (*return_path.callback_func)((void *)(p_send_message));
      rvf_free_buf((T_RVF_BUFFER *)p_send_message);

    }
  }

  /********************************************************************************/
  /*                                                                              */
  /*    Function Name:   audio_melody_E1_message_switch                           */
  /*                                                                              */
  /*    Purpose:  Manage the message supply between the melody manage 1 and       */
  /*              manager 0                                                       */
  /*                                                                              */
  /*    Input Parameters:                                                         */
  /*        start or stop message from the melody E1 features                     */
  /*                                                                              */
  /*    Output Parameters:                                                        */
  /*        index of the manager                                                  */
  /*                                                                              */
  /*    Note:                                                                     */
  /*        None.                                                                 */
  /*                                                                              */
  /*    Revision History:                                                         */
  /*        None.                                                                 */
  /*                                                                              */
  /********************************************************************************/
  UINT8 audio_melody_E1_message_switch (T_RV_HDR *p_message)
  {
    switch (p_message->msg_id)
    {
      case AUDIO_MELODY_E1_START_REQ:
      {
        /* Check if the melody E1 number 0 isn't started */
        if (p_audio_gbl_var->melody_E1_0.state == AUDIO_MELODY_E1_IDLE)
        {
          /* Save the mode of the melody */
          p_audio_gbl_var->melody_E1_mode =
            ((T_AUDIO_MELODY_E1_START *)p_message)->melody_E1_parameter.melody_mode;
          return(AUDIO_MELODY_E1_0);
        }
        /* Check if the melody E1 number 1 isn't started and if the current mode is game mode */
        if ( (p_audio_gbl_var->melody_E1_1.state == AUDIO_MELODY_E1_IDLE) &&
             (p_audio_gbl_var->melody_E1_mode == AUDIO_MELODY_GAME_MODE) )
        {
          return(AUDIO_MELODY_E1_1);
        }

        /* This start command is an error  */
        /* error due to a wrong melody mode */
        if ( (p_audio_gbl_var->melody_E1_1.state == AUDIO_MELODY_E1_IDLE) &&
             (p_audio_gbl_var->melody_E1_mode == AUDIO_MELODY_NORMAL_MODE) )
        {
          /* Close the FFS file previously open by the audio start API*/
          #ifndef _WINDOWS
            if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
            {
              audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
            }
          #endif
          audio_melody_E1_send_status (AUDIO_MODE_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
          audio_melody_E1_error_trace(AUDIO_ERROR_MODE);
          p_audio_gbl_var->message_processed = TRUE;
          return(AUDIO_MELODY_E1_NONE);
        }

        /* error due to a wrong start */
        /* Close the FFS file previously open by the audio start API*/
        #ifndef _WINDOWS
          if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
          {
            audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
          }
        #endif
        audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
        audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
        p_audio_gbl_var->message_processed = TRUE;
        return(AUDIO_MELODY_E1_NONE);
      }

      case AUDIO_MELODY_E1_STOP_REQ:
      {
        /* Check if the melody E1 number 0 is running and if the stop command and */
        /* the manager 0 talk about the same melody name */
        if ( (p_audio_gbl_var->melody_E1_0.state != AUDIO_MELODY_E1_IDLE) &&
             (strcmp(p_audio_gbl_var->melody_E1_0.melody_name,
                  ((T_AUDIO_MELODY_E1_STOP*)p_message)->melody_name) == 0) )
        {
          return(AUDIO_MELODY_E1_0);
        }
        /* Check if the melody E1 number 1 is running and if the stop command and */
        /* the manager 1 talk about the same melody name */
        if ( (p_audio_gbl_var->melody_E1_1.state != AUDIO_MELODY_E1_IDLE) &&
             (strcmp(p_audio_gbl_var->melody_E1_1.melody_name,
                  ((T_AUDIO_MELODY_E1_STOP*)p_message)->melody_name) == 0) )
        {
          return(AUDIO_MELODY_E1_1);
        }

        /* the stop command isn't apply to a melody E1, it's an error */
        /* event error - send an error message*/
        audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
        audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
        p_audio_gbl_var->message_processed = TRUE;
        return(AUDIO_MELODY_E1_NONE);
      }

      case AUDIO_FFS_INIT_DONE:
      {
        /* The FFS message is from the melody E1 manager 0 */
        if ( ((T_AUDIO_FFS_INIT *)p_message)->session_id == AUDIO_FFS_SESSION_MELODY_E1_0 )
        {
          return(AUDIO_MELODY_E1_0);
        }
        /* The FFS message is from the melody E1 manager 1 */
        if ( ((T_AUDIO_FFS_INIT *)p_message)->session_id == AUDIO_FFS_SESSION_MELODY_E1_1 )
        {
          return(AUDIO_MELODY_E1_1);
        }
        return(AUDIO_MELODY_E1_NONE);
      }

      case AUDIO_FFS_STOP_CON:
      {
        /* The FFS message is from the melody E1 manager 0 */
        if ( ((T_AUDIO_FFS_STOP_REQ *)p_message)->session_id == AUDIO_FFS_SESSION_MELODY_E1_0 )
        {
          return(AUDIO_MELODY_E1_0);
        }
        /* The FFS message is from the melody E1 manager 1 */
        if ( ((T_AUDIO_FFS_STOP_REQ *)p_message)->session_id == AUDIO_FFS_SESSION_MELODY_E1_1 )
        {
          return(AUDIO_MELODY_E1_1);
        }
       return(AUDIO_MELODY_E1_NONE);
      }

      case MMI_MELODY0_START_CON:
      case MMI_MELODY0_STOP_CON:
      {
        return(AUDIO_MELODY_E1_0);
      }

      case MMI_MELODY1_START_CON:
      case MMI_MELODY1_STOP_CON:
      {
        return(AUDIO_MELODY_E1_1);
      }

      default:
      {
        return(AUDIO_MELODY_E1_NONE);
        break;
      }

    } /* switch */
  }
  /********************************************************************************/
  /*                                                                              */
  /*    Function Name:   audio_melody_convert_parameter                           */
  /*                                                                              */
  /*    Purpose:  Convert the melody parameters from the entity to the l1         */
  /*              parameters                                                      */
  /*                                                                              */
  /*    Input Parameters:                                                         */
  /*        session_id of the melody                                              */
  /*        id of the melody                                                      */
  /*                                                                              */
  /*    Output Parameters:                                                        */
  /*        layer 1  melody message                                               */
  /*                                                                              */
  /*    Note:                                                                     */
  /*        None.                                                                 */
  /*                                                                              */
  /*    Revision History:                                                         */
  /*        None.                                                                 */
  /*                                                                              */
  /********************************************************************************/
  void audio_melody_e1_convert_parameter(UINT8 channel_id, T_MMI_MELODY_REQ *l1_parameter, UINT8 melody_id)
  {
    if (melody_id == 0)
    {
      if (p_audio_gbl_var->melody_E1_mode == AUDIO_MELODY_GAME_MODE)
      {
        /* oscillators 0, 1, 2, 3 are used for the melody 0 in game mode */
        l1_parameter->oscillator_used_bitmap = 0x0F;
      }
      else
      {
        /* oscillators 0, 1, 2, 3, 4, 5, 6, 7 are used for the melody 0 in normal mode */
        l1_parameter->oscillator_used_bitmap = 0xFF;
      }

      /* loopback mode */
      l1_parameter->loopback =
        p_audio_gbl_var->melody_E1_0.loopback;
    }
    else
    {
      /* oscillators 4, 5, 6, 7 are used for the melody 0 */
      l1_parameter->oscillator_used_bitmap = 0xF0;

      /* loopback mode */
      l1_parameter->loopback =
        p_audio_gbl_var->melody_E1_0.loopback;

    }
    l1_parameter->session_id = channel_id;
  }

  /********************************************************************************/
  /*                                                                              */
  /*    Function Name:   audio_melody_e1_manager_0                                */
  /*                                                                              */
  /*    Purpose:  This function is called to manage a melody E1 format number 0.  */
  /*                                                                              */
  /*    Input Parameters:                                                         */
  /*        Message to the audo entity                                            */
  /*                                                                              */
  /*    Output Parameters:                                                        */
  /*        None.                                                                 */
  /*                                                                              */
  /*    Note:                                                                     */
  /*        None.                                                                 */
  /*                                                                              */
  /*    Revision History:                                                         */
  /*        None.                                                                 */
  /*                                                                              */
  /********************************************************************************/
  void audio_melody_E1_manager_0 (T_RV_HDR *p_message)
  {
    /* Declare local variables.                                                   */
    void *p_send_message;
    UINT8 i;
    T_RVF_MB_STATUS mb_status;

    /**************** audio_melody_e1_manager function begins *********************/

    switch(p_audio_gbl_var->melody_E1_0.state)
    {
      case AUDIO_MELODY_E1_IDLE:
        {
          switch(p_message->msg_id)
          {
             case AUDIO_MELODY_E1_START_REQ:
              {
                /* save the task id of the entity */
                p_audio_gbl_var->melody_E1_0.task_id = p_message->src_addr_id;

                /* save the return path */
                p_audio_gbl_var->melody_E1_0.return_path.callback_func =
                  ((T_AUDIO_MELODY_E1_START*)(p_message))->return_path.callback_func;
                p_audio_gbl_var->melody_E1_0.return_path.addr_id   =
                  ((T_AUDIO_MELODY_E1_START*)(p_message))->return_path.addr_id;

                for (i=0; i<AUDIO_PATH_NAME_MAX_SIZE; i++)
                {
                  p_audio_gbl_var->melody_E1_0.melody_name[i] =
                    ((T_AUDIO_MELODY_E1_START*)(p_message))->melody_E1_parameter.melody_name[i];
                }

                p_audio_gbl_var->melody_E1_0.loopback =
                  ((T_AUDIO_MELODY_E1_START*)(p_message))->melody_E1_parameter.loopback;

                /* Send the Start message to the FFS */
                /* allocate the message buffer */
                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
                                         sizeof (T_AUDIO_FFS_FLASH_2_RAM_START),
                                         (T_RVF_BUFFER **) (&p_send_message));

                /* If insufficient resources, then report a memory error and abort.               */
                if (mb_status == RVF_RED)
                {
                  audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
                }

                /* fill the header of the message */
                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_FLASH_2_RAM_START_REQ;

                /* fill the parameters */
                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->audio_ffs_fd =
                  ((T_AUDIO_MELODY_E1_START*)(p_message))->audio_ffs_fd;
                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->initial_size = AUDIO_MELODY_E1_SIZE;
                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->loop =
                  ((T_AUDIO_MELODY_E1_START*)(p_message))->melody_E1_parameter.loopback;

                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_0;

                /* send the message to the entity */
                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
                                p_send_message);

                /* change to the state AUDIO_MELODY_E1_WAIT_INIT_FFS */
                p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_INIT_FFS;
                break;
               }
          }
        break;
        } /* case AUDIO_MELODY_E1_IDLE */

      case AUDIO_MELODY_E1_WAIT_INIT_FFS:
        {
          switch(p_message->msg_id)
          {
             case AUDIO_FFS_INIT_DONE:
              {
                /* send the start melody message to the L1 */
                /* allocate the buffer for the message to the L1 */
                p_send_message = audio_allocate_l1_message(sizeof(T_MMI_MELODY_REQ));

                if ( p_send_message != NULL)
                {
                  /* Convert the entity parameters to the audio L1 parameters */
                  audio_melody_e1_convert_parameter(((T_AUDIO_FFS_INIT *)(p_message))->channel_id,
                                                    ((T_MMI_MELODY_REQ *)(p_send_message)),
                                                    AUDIO_MELODY_E1_0);

                  /* send the start command to the audio L1 */
                  audio_send_l1_message(MMI_MELODY0_START_REQ, p_send_message);
                }

                /* change to the state AUDIO_MELODY_E1_WAIT_START_CONFIRMATION */
                p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_START_CON;
                break;
             }
             case AUDIO_MELODY_E1_STOP_REQ:
              {
                /*.Before stopping this task, control that            */
                /* stop task id caller =Melody task id                */
                   if ( p_audio_gbl_var->melody_E1_0.task_id == p_message->src_addr_id)
                   {
                      /* change to the state AUDIO_MELODY_E1_WAIT_INIT_DONE */
                      p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_INIT_DONE;
                   }
                   else
                   {
                     /* A stop request from an other task is sent during a start connection */
                     /* event error - send an error message  */
                     audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
                     audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
                   }
                break;
              } /* case AUDIO_MELODY_E1_STOP_REQ */

             case AUDIO_MELODY_E1_START_REQ:
              {
                  /* event error - send an error message*/
                  /* Close the FFS file previously open by the audio start API*/
                  #ifndef _WINDOWS
                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
                    {
                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
                    }
                  #endif
                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
                break;
              }
          }
        break;
        } /* case AUDIO_MELODY_E1_WAIT_INIT_FFS */

      case AUDIO_MELODY_E1_WAIT_INIT_DONE:
        {
          switch(p_message->msg_id)
          {
             case AUDIO_FFS_INIT_DONE:
              {
                /* Send FFS stop command */
                /* allocate the message buffer */
                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
                                         sizeof (T_AUDIO_FFS_STOP_REQ),
                                         (T_RVF_BUFFER **) (&p_send_message));

                /* If insufficient resources, then report a memory error and abort.               */
                if (mb_status == RVF_RED)
                {
                  audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
                }

                /* fill the header of the message */
                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;

                /* fill the parameter */
                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_0;

                /* send the message to the entity */
                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
                                p_send_message);

                /* change to the state AUDIO_MELODY_E1_WAIT_STOP_FFS */
                p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_STOP_FFS;
              break;
              }
             case AUDIO_MELODY_E1_STOP_REQ:
              {
                /* stop event error - send an error message  */
                audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
                audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
                break;
              } /* case AUDIO_MELODY_E1_STOP_REQ */

              case AUDIO_MELODY_E1_START_REQ:
              {
                  /* event error - send an error message*/
                  /* Close the FFS file previously open by the audio start API*/
                  #ifndef _WINDOWS
                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
                    {
                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
                    }
                  #endif
                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
                break;
              }
           }
        break;
        } /* case AUDIO_MELODY_E1_WAIT_INIT_DONE*/

      case AUDIO_MELODY_E1_WAIT_START_CON:
        {
          switch(p_message->msg_id)
          {
             case MMI_MELODY0_START_CON:
              {
                /* change to the state AUDIO_MELODY_E1_WAIT_STOP_COMMAND */
                p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_STOP_COMMAND;
                break;
              }

             case AUDIO_MELODY_E1_STOP_REQ:
              {
                /*.Before stopping this task, control that            */
                /* stop task id caller =Melody task id                */
                   if ( p_audio_gbl_var->melody_E1_0.task_id == p_message->src_addr_id)
                   {
                      /* change to the state AUDIO_MELODY_E1_WAIT_STOP_CONFIRMATION */
                      p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_START_CON_TO_STOP;
                   }
                   else
                   {
                     /* A stop request from an other task is sent during a start connection */
                     /* event error - send an error message  */
                     audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
                     audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
                   }
                break;
              } /* case AUDIO_MELODY_E1_STOP_REQ */

             case AUDIO_MELODY_E1_START_REQ:
              {
                  /* event error - send an error message*/
                  /* Close the FFS file previously open by the audio start API*/
                  #ifndef _WINDOWS
                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
                    {
                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
                    }
                  #endif
                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
                break;
              }
          }
        break;
        } /* case AUDIO_MELODY_E1_PLAY_WAIT_START_CON */

       case AUDIO_MELODY_E1_WAIT_START_CON_TO_STOP:
        {
          switch(p_message->msg_id)
          {
             case MMI_MELODY0_START_CON:
              {
                /* send the stop command to the audio L1 */
                /* allocate the buffer for the message to the L1 */
                p_send_message = audio_allocate_l1_message(0);
                if ( p_send_message != NULL)
                {
                  /* send the start command to the audio L1 */
                  audio_send_l1_message(MMI_MELODY0_STOP_REQ, p_send_message);
                }

                /* change to the state AUDIO_MELODY_E1_WAIT_STOP_CON */
                p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_STOP_CON;
               break;
              }

             case AUDIO_MELODY_E1_STOP_REQ:
              {
                 /* stop event error - send an error message  */
                 audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
                 audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
                 break;
              } /* case AUDIO_MELODY_E1_STOP_REQ */

             case AUDIO_MELODY_E1_START_REQ:
              {
                  /* event error - send an error message*/
                  /* Close the FFS file previously open by the audio start API*/
                  #ifndef _WINDOWS
                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
                    {
                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
                    }
                  #endif
                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
                break;
              }
          }
        break;
        }

       case AUDIO_MELODY_E1_WAIT_STOP_COMMAND:
        {
          switch(p_message->msg_id)
          {
             case MMI_MELODY0_STOP_CON:
              {
                /* Send FFS stop command */
                /* allocate the message buffer */
                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
                                         sizeof (T_AUDIO_FFS_STOP_REQ),
                                         (T_RVF_BUFFER **) (&p_send_message));

                /* If insufficient resources, then report a memory error and abort.               */
                if (mb_status == RVF_RED)
                {
                  audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
                }

                /* fill the header of the message */
                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;

                /* fill the parameter */
                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_0;

                /* send the message to the entity */
                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
                                p_send_message);

                /* change to the state AUDIO_MELODY_E1_WAIT_STOP_FFS */
                p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_STOP_FFS;
               break;
              }

             case AUDIO_MELODY_E1_STOP_REQ:
              {
                /*.Before stopping this task, control that            */
                /* stop task id caller =Melody task id                */
                if ( p_audio_gbl_var->melody_E1_0.task_id == p_message->src_addr_id)
                {
                  /* send the stop command to the audio L1 */
                  /* allocate the buffer for the message to the L1 */
                  p_send_message = audio_allocate_l1_message(0);
                  if (p_send_message != NULL)
                  {
                    /* send the start command to the audio L1 */
                    audio_send_l1_message(MMI_MELODY0_STOP_REQ, p_send_message);
                  }

                  /* change to the state AUDIO_MELODY_E1_WAIT_STOP_CONFIRMATION */
                  p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_STOP_CON;
                }
                else
                {
                 /* A stop request from an other task is sent during a start connection */
                 /* event error - send an error message  */
                 audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
                 audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
                }
                break;
              } /* case AUDIO_MELODY_E1_STOP_REQ */

             case AUDIO_MELODY_E1_START_REQ:
              {
                  /* event error - send an error message*/
                  /* Close the FFS file previously open by the audio start API*/
                  #ifndef _WINDOWS
                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
                    {
                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
                    }
                  #endif
                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
                break;
              }
          }
        break;
        } /* case AUDIO_MELODY_E1_WAIT_STOP_COMMAND */

        case AUDIO_MELODY_E1_WAIT_STOP_CON:
        {
          switch(p_message->msg_id)
          {
             case MMI_MELODY0_STOP_CON:
              {
                /* Send FFS stop command */
                /* allocate the message buffer */
                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
                                         sizeof (T_AUDIO_FFS_STOP_REQ),
                                         (T_RVF_BUFFER **) (&p_send_message));

                /* If insufficient resources, then report a memory error and abort.               */
                if (mb_status == RVF_RED)
                {
                  audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
                }

                /* fill the header of the message */
                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;

                /* fill the parameter */
                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_0;

                /* send the message to the entity */
                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
                              p_send_message);

                /* change to the state AUDIO_MELODY_0_WAIT_STOP_FFS */
                 p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_STOP_FFS;
               break;
              }

             case AUDIO_MELODY_E1_STOP_REQ:
              {
                /* stop event error - send an error message  */
                audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
                audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
               break;
              } /* case AUDIO_MELODY_E1_STOP_REQ */

             case AUDIO_MELODY_E1_START_REQ:
              {
                  /* event error - send an error message*/
                  /* Close the FFS file previously open by the audio start API*/
                  #ifndef _WINDOWS
                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
                    {
                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
                    }
                  #endif
                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
                break;
              }
          }
        break;
        } /* case AUDIO_MELODY_E1_WAIT_STOP_CON */

        case AUDIO_MELODY_E1_WAIT_STOP_FFS:
        {
          switch(p_message->msg_id)
          {
             case AUDIO_FFS_STOP_CON:
              {
                audio_melody_E1_send_status (AUDIO_OK, p_audio_gbl_var->melody_E1_0.return_path);

                /* change to the state AUDIO_MELODY_0_IDLE */
                p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_IDLE;

                break;
              }

              case AUDIO_MELODY_E1_STOP_REQ:
              {
                /* stop event error - send an error message  */
                audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
                audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
               break;
              } /* case AUDIO_MELODY_E1_STOP_REQ */

             case AUDIO_MELODY_E1_START_REQ:
              {
                  /* event error - send an error message*/
                  /* Close the FFS file previously open by the audio start API*/
                  #ifndef _WINDOWS
                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
                    {
                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
                    }
                  #endif
                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
                break;
              }

          }
        break;
        } /* case AUDIO_MELODY_E1_WAIT_STOP_CON */
    } /* switch(p_audio_gbl_var->melody_E1_0.state) */
  } /*********************** End of audio_melody_E1_manager_0 function **********************/

  /********************************************************************************/
  /*                                                                              */
  /*    Function Name:   audio_melody_e1_manager_1                                */
  /*                                                                              */
  /*    Purpose:  This function is called to manage a melody E1 format number 1.  */
  /*                                                                              */
  /*    Input Parameters:                                                         */
  /*        Message to the audo entity                                            */
  /*                                                                              */
  /*    Output Parameters:                                                        */
  /*        None.                                                                 */
  /*                                                                              */
  /*    Note:                                                                     */
  /*        None.                                                                 */
  /*                                                                              */
  /*    Revision History:                                                         */
  /*        None.                                                                 */
  /*                                                                              */
  /********************************************************************************/
  void audio_melody_E1_manager_1 (T_RV_HDR *p_message)
  {
    /* Declare local variables.                                                   */
    void *p_send_message;
    UINT8 i;
    T_RVF_MB_STATUS mb_status;

    /**************** audio_melody_e1_manager function begins *********************/

    switch(p_audio_gbl_var->melody_E1_1.state)
    {
      case AUDIO_MELODY_E1_IDLE:
        {
          switch(p_message->msg_id)
          {
             case AUDIO_MELODY_E1_START_REQ:
              {
                /* save the task id of the entity */
                p_audio_gbl_var->melody_E1_1.task_id = p_message->src_addr_id;

                /* save the return path */
                p_audio_gbl_var->melody_E1_1.return_path.callback_func =
                  ((T_AUDIO_MELODY_E1_START*)(p_message))->return_path.callback_func;
                p_audio_gbl_var->melody_E1_1.return_path.addr_id   =
                  ((T_AUDIO_MELODY_E1_START*)(p_message))->return_path.addr_id;

                for (i=0; i<AUDIO_PATH_NAME_MAX_SIZE; i++)
                {
                  p_audio_gbl_var->melody_E1_1.melody_name[i] =
                    ((T_AUDIO_MELODY_E1_START*)(p_message))->melody_E1_parameter.melody_name[i];
                }

                p_audio_gbl_var->melody_E1_1.loopback =
                  ((T_AUDIO_MELODY_E1_START*)(p_message))->melody_E1_parameter.loopback;

                /* Send the Start message to the FFS */
                /* allocate the message buffer */
                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
                                         sizeof (T_AUDIO_FFS_FLASH_2_RAM_START),
                                         (T_RVF_BUFFER **) (&p_send_message));

                /* If insufficient resources, then report a memory error and abort.               */
                if (mb_status == RVF_RED)
                {
                  audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
                }

                /* fill the header of the message */
                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_FLASH_2_RAM_START_REQ;

                /* fill the parameters */
                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->audio_ffs_fd =
                  ((T_AUDIO_MELODY_E1_START*)(p_message))->audio_ffs_fd;
                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->initial_size = AUDIO_MELODY_E1_SIZE;
                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->loop =
                  ((T_AUDIO_MELODY_E1_START*)(p_message))->melody_E1_parameter.loopback;

                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_1;

                /* send the message to the entity */
                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
                                p_send_message);

                /* change to the state AUDIO_MELODY_E1_WAIT_INIT_FFS */
                p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_INIT_FFS;
                break;
               }
          }
        break;
        } /* case AUDIO_MELODY_E1_IDLE */

      case AUDIO_MELODY_E1_WAIT_INIT_FFS:
        {
          switch(p_message->msg_id)
          {
             case AUDIO_FFS_INIT_DONE:
              {
                /* send the start melody message to the L1 */
                /* allocate the buffer for the message to the L1 */
                p_send_message = audio_allocate_l1_message(sizeof(T_MMI_MELODY_REQ));

                if ( p_send_message != NULL)
                {
                  /* Convert the entity parameters to the audio L1 parameters */
                  audio_melody_e1_convert_parameter(((T_AUDIO_FFS_INIT *)(p_message))->channel_id,
                                                    ((T_MMI_MELODY_REQ *)(p_send_message)),
                                                    AUDIO_MELODY_E1_1);

                  /* send the start command to the audio L1 */
                  audio_send_l1_message(MMI_MELODY1_START_REQ, p_send_message);
                }

                /* change to the state AUDIO_MELODY_E1_WAIT_START_CONFIRMATION */
                p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_START_CON;
                break;
             }

             case AUDIO_MELODY_E1_STOP_REQ:
              {
                /*.Before stopping this task, control that            */
                /* stop task id caller =Melody task id                */
                   if ( p_audio_gbl_var->melody_E1_1.task_id == p_message->src_addr_id)
                   {
                      /* change to the state AUDIO_MELODY_E1_WAIT_INIT_DONE */
                      p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_INIT_DONE;
                   }
                   else
                   {
                     /* A stop request from an other task is sent during a start connection */
                     /* event error - send an error message  */
                     audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
                     audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
                   }
                break;
              } /* case AUDIO_MELODY_E1_STOP_REQ */

             case AUDIO_MELODY_E1_START_REQ:
              {
                  /* event error - send an error message*/
                  /* Close the FFS file previously open by the audio start API*/
                  #ifndef _WINDOWS
                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
                    {
                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
                    }
                  #endif
                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
                break;
              }
          }
        break;
        } /* case AUDIO_MELODY_E1_WAIT_INIT_FFS */

      case AUDIO_MELODY_E1_WAIT_INIT_DONE:
        {
          switch(p_message->msg_id)
          {
             case AUDIO_FFS_INIT_DONE:
              {
                /* Send FFS stop command */
                /* allocate the message buffer */
                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
                                         sizeof (T_AUDIO_FFS_STOP_REQ),
                                         (T_RVF_BUFFER **) (&p_send_message));

                /* If insufficient resources, then report a memory error and abort.               */
                if (mb_status == RVF_RED)
                {
                  audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
                }

                /* fill the header of the message */
                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;

                /* fill the parameter */
                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_1;

                /* send the message to the entity */
                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
                                p_send_message);

                /* change to the state AUDIO_MELODY_E1_WAIT_STOP_FFS */
                p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_STOP_FFS;
              break;
              }

              case AUDIO_MELODY_E1_STOP_REQ:
              {
                /* stop event error - send an error message  */
                audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
                audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
                break;
              } /* case AUDIO_MELODY_E1_STOP_REQ */

             case AUDIO_MELODY_E1_START_REQ:
              {
              /* event error - send an error message*/
              /* Close the FFS file previously open by the audio start API*/
              #ifndef _WINDOWS
                if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
                {
                  audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
                }
              #endif
              audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
              audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
              break;
              }
          }
        break;
        } /* case AUDIO_MELODY_E1_WAIT_INIT_DONE*/

      case AUDIO_MELODY_E1_WAIT_START_CON:
        {
          switch(p_message->msg_id)
          {
             case MMI_MELODY1_START_CON:
              {
                /* change to the state AUDIO_MELODY_E1_WAIT_STOP_COMMAND */
                p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_STOP_COMMAND;
                break;
              }

             case AUDIO_MELODY_E1_STOP_REQ:
              {
                /*.Before stopping this task, control that            */
                /* stop task id caller =Melody task id                */
                   if ( p_audio_gbl_var->melody_E1_1.task_id == p_message->src_addr_id)
                   {
                      /* change to the state AUDIO_MELODY_E1_WAIT_STOP_CONFIRMATION */
                      p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_START_CON_TO_STOP;
                   }
                   else
                   {
                     /* A stop request from an other task is sent during a start connection */
                     /* event error - send an error message  */
                     audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
                     audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
                   }
                break;
              } /* case AUDIO_MELODY_E1_STOP_REQ */

             case AUDIO_MELODY_E1_START_REQ:
              {
                  /* event error - send an error message*/
                  /* Close the FFS file previously open by the audio start API*/
                  #ifndef _WINDOWS
                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
                    {
                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
                    }
                  #endif
                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
                break;
              }
        }
        break;
        } /* case AUDIO_WAIT_START_CON */

       case AUDIO_MELODY_E1_WAIT_START_CON_TO_STOP:
        {
          switch(p_message->msg_id)
          {
             case MMI_MELODY1_START_CON:
              {
                /* send the stop command to the audio L1 */
                /* allocate the buffer for the message to the L1 */
                p_send_message = audio_allocate_l1_message(0);
                if ( p_send_message != NULL)
                {
                  /* send the start command to the audio L1 */
                  audio_send_l1_message(MMI_MELODY1_STOP_REQ, p_send_message);
                }

                /* change to the state AUDIO_MELODY_E1_WAIT_STOP_CON */
                p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_STOP_CON;
               break;
              }

             case AUDIO_MELODY_E1_STOP_REQ:
              {
                /* stop event error - send an error message  */
                audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
                audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
               break;
              } /* case AUDIO_MELODY_E1_STOP_REQ */

             case AUDIO_MELODY_E1_START_REQ:
              {
                /* start event error - send an error message*/
                /* Close the FFS file previously open by the audio start API*/
                #ifndef _WINDOWS
                  if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
                  {
                    audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
                  }
                #endif
                audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
                audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
               break;
              }
          }
        break;
        }

       case AUDIO_MELODY_E1_WAIT_STOP_COMMAND:
        {
          switch(p_message->msg_id)
          {
             case MMI_MELODY1_STOP_CON:
              {
                /* Send FFS stop command */
                /* allocate the message buffer */
                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
                                         sizeof (T_AUDIO_FFS_STOP_REQ),
                                         (T_RVF_BUFFER **) (&p_send_message));

                /* If insufficient resources, then report a memory error and abort.               */
                if (mb_status == RVF_RED)
                {
                  audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
                }

                /* fill the header of the message */
                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;

                /* fill the parameter */
                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_1;

                /* send the message to the entity */
                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
                                p_send_message);

                /* change to the state AUDIO_MELODY_E1_WAIT_STOP_FFS */
                p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_STOP_FFS;
               break;
              }

             case AUDIO_MELODY_E1_STOP_REQ:
              {
                /*.Before stopping this task, control that            */
                /* stop task id caller =Melody task id                */
                  if ( p_audio_gbl_var->melody_E1_1.task_id == p_message->src_addr_id)
                  {
                    /* send the stop command to the audio L1 */
                    /* allocate the buffer for the message to the L1 */
                    p_send_message = audio_allocate_l1_message(0);
                    if (p_send_message != NULL)
                    {
                      /* send the start command to the audio L1 */
                      audio_send_l1_message(MMI_MELODY1_STOP_REQ, p_send_message);
                    }

                    /* change to the state AUDIO_MELODY_E1_WAIT_STOP_CONFIRMATION */
                    p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_STOP_CON;
                  }
                  else
                  {
                    /* A stop request from an other task is sent during a start connection */
                    /* event error - send an error message  */
                    audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
                    audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
                  }
                break;
              } /* case AUDIO_MELODY_E1_STOP_REQ */

             case AUDIO_MELODY_E1_START_REQ:
              {
                  /* event error - send an error message*/
                  /* Close the FFS file previously open by the audio start API*/
                  #ifndef _WINDOWS
                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
                    {
                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
                    }
                  #endif
                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
                break;
              }
          }
        break;
        } /* case AUDIO_MELODY_E1_WAIT_STOP_COMMAND */

        case AUDIO_MELODY_E1_WAIT_STOP_CON:
        {
          switch(p_message->msg_id)
          {
             case MMI_MELODY1_STOP_CON:
              {
                /* Send FFS stop command */
                /* allocate the message buffer */
                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
                                         sizeof (T_AUDIO_FFS_STOP_REQ),
                                         (T_RVF_BUFFER **) (&p_send_message));

                /* If insufficient resources, then report a memory error and abort.               */
                if (mb_status == RVF_RED)
                {
                  audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
                }

                /* fill the header of the message */
                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;

                /* fill the parameter */
                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_1;

                /* send the message to the entity */
                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
                              p_send_message);

                /* change to the state AUDIO_MELODY_1_WAIT_STOP_FFS */
                 p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_STOP_FFS;
               break;
              }
             case AUDIO_MELODY_E1_STOP_REQ:
              {
                /* event error - send an error message  */
                audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
                audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
               break;
              } /* case AUDIO_MELODY_E1_STOP_REQ */

             case AUDIO_MELODY_E1_START_REQ:
              {
                  /* event error - send an error message*/
                  /* Close the FFS file previously open by the audio start API*/
                  #ifndef _WINDOWS
                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
                    {
                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
                    }
                  #endif
                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
                break;
              }

          }
        break;
        } /* case AUDIO_MELODY_E1_WAIT_STOP_CON */

        case AUDIO_MELODY_E1_WAIT_STOP_FFS:
        {
          switch(p_message->msg_id)
          {
             case AUDIO_FFS_STOP_CON:
              {
                audio_melody_E1_send_status (AUDIO_OK, p_audio_gbl_var->melody_E1_1.return_path);

                /* change to the state AUDIO_MELODY_1_IDLE */
                p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_IDLE;

                break;
              }
             case AUDIO_MELODY_E1_STOP_REQ:
              {
                 /* event error - send an error message  */
                 audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
                 audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
                break;
              } /* case AUDIO_MELODY_E1_STOP_REQ */

             case AUDIO_MELODY_E1_START_REQ:
              {
                  /* event error - send an error message*/
                  /* Close the FFS file previously open by the audio start API*/
                  #ifndef _WINDOWS
                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
                    {
                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
                    }
                  #endif
                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
                break;
              }
          }
        break;
        } /* case AUDIO_MELODY_E1_WAIT_STOP_CON */
    } /* switch(p_audio_gbl_var->melody_E1_1.state) */
  } /*********************** End of audio_melody_E1_manager_1 function **********************/

  #endif /* MELODY_E1 */
#endif /* RVM_AUDIO_MAIN_SWE */