FreeCalypso > hg > fc-magnetite
view src/aci2/bmi/mmiGame.h @ 673:62a5285e014a
Lorekeeping: allow tpudrv-leonardo.lib on Leonardo/Tango
Back in 2015 the Mother's idea was to produce a FreeCalypso development
board that would be a clone of TI Leonardo, including the original
quadband RFFE; one major additional stipulation was that this board
needed to be able to run original unmodified TCS211-20070608 firmware
with all blobs intact, with only minimal binary patches to main.lib
and tpudrv.lib. The necessary patched libs were produced at that time
in the tcs211-patches repository.
That plan was changed and we produced FCDEV3B instead, with Openmoko's
triband RFFE instead of Leonardo quadband, but when FC Magnetite started
in 2016, a TPUDRV_blob= provision was still made, allowing the possibility
of patching OM's tpudrv.lib for a restored Leonardo RFFE.
Now in 2020 we have FC Tango which is essentially a verbatim clone of
Leonardo core, including the original quadband RFFE. We have also
deblobbed our firmware so much that we have absolutely no real need
for a blob version of tpudrv.lib - but I thought it would be neat to put
the ancient TPUDRV_blob= mechanism (classic config) to its originally
intended use, just for the heck of it.
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Fri, 29 May 2020 03:55:36 +0000 |
parents | 3c2acfa1a72f |
children |
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#ifndef _MMI_GAME_H_ #define _MMI_GAME_H_ /******************************************************************************* CONDAT (UK) ******************************************************************************** This software product is the property of Condat (UK) Ltd and may not be disclosed to any third party without the express permission of the owner. ******************************************************************************** $Project name: Basic MMI $Project code: BMI (6349) $Module: Calculator $File: Mmigame.h $Revision: 1.0 $Author: Condat(UK) $Date: 03/07/01 ******************************************************************************** Description: This provides the main game functionality ******************************************************************************** ******************************************************************************* Include files *******************************************************************************/ extern T_MFW_HND four_in_a_row_create(MfwHnd parent); //extern void melody_generator_destroy (void); extern void four_in_a_row (T_MFW_HND win, USHORT event, SHORT value, void * parameter); extern int four_in_a_row_kbd_cb (MfwEvt e, MfwKbd *k); extern int four_in_a_row_win_cb (MfwEvt e, MfwWin *w); extern T_MFW_HND four_in_a_row_start (T_MFW_HND win_parent,char *character); /******************************************************************************* Interface types *******************************************************************************/ typedef enum { SHOWGAMEINFO_INIT } GameInfo_events; /******************************************************************************* Public methods *******************************************************************************/ /* pretty standard initialise, execute and exit methods */ int four_in_a_row_aktivate(MfwMnu* m, MfwMnuItem* i); /******************************************************************************* End of File *******************************************************************************/ #endif