view src/ui3/bmi/Icons/IcnHomezone.c @ 510:682955c407b4

doc/C1xx-Howto: parenthesis fix and update for shorter keepalive timer
author Mychaela Falconia <falcon@freecalypso.org>
date Mon, 25 Jun 2018 07:22:17 +0000
parents e8ddbb0837ed
children
line wrap: on
line source

#include "IcnDefs.h"

#ifdef WIDEICONS
const unsigned char I_homeZoneColour[] = {	
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x25,
0x00,0xF6,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0xF6,0xF6,0xF6,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0xF6,0xF6,0xF6,0xF6,0xF6,0x00,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xF6,
0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0x00,0x25,0x25,0x25,0x25,0x25,0x00,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,0xF6,
0xF6,0xF6,0xF6,0x00,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x25,0x25,0x25,0x25,0x25,0x25,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xE0,0x00,
0xFF,0x00,0xFF,0x00,0xFF,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xE0,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xE0,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0x25,0x25,0x25,
0x25,0x25,0x25,0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,0xE0,0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0xE0,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,
0x00,0xE0,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,
0x00 };
#else
const unsigned char I_homeZoneColour[] = {	
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xF2,0x00,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xF2,0xF2,0xF2,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xF2,0xF2,0xF2,0xF2,0xF2,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xF2,
0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0x00,0x25,0x25,0x25,0x25,
0x25,0x00,0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0xF2,0x00,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0x00,0x00,0xFF,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xE0,0xE0,0xE0,0x00,0xFF,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0x00,0xFF,0x00,
0xFF,0x00,0xE0,0x00,0xE0,0x00,0xFF,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xE0,0xE0,0xE0,0x00,0xFF,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xE0,0xE0,0xE0,0x00,0xFF,0x00,0x25,0x25,0x25,0x25,0x25,
0x25,0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,0xE0,0xE0,0xE0,0x00,0xFF,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0xE0,0xE0,0xE0,0x00,0xFF,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0xE0,0xE0,0xE0,0x00,0xFF,
0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0xE0,0xE0,0xE0,0x00,0xFF,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x00 };
#endif