FreeCalypso > hg > fc-magnetite
view src/cs/drivers/drv_app/r2d/r2d_lcd_geometry.c @ 549:69e52afc01d5
configs/* except classic: rebuild tif_na7_db_{fl,ir} from source
The purpose of this change is to allow a TRACEMASK_IN_FFS=1 setting given
on the configure line to have effect; all configs except classic are
included because this feature setting is orthogonal to the choice of
G23M PS version and other config choices. (The classic config is an
exception because its very purpose is to preserve a reference config
with all of the original blobs.)
Note that even though we are switching these TIF libraries from blobs
to recompilation from source in all configs, our source for these libs
compiles into a perfect match to the original blobs in the current default
TRACEMASK_IN_FFS=0 configuration, hence there is no effective change
beyond the unfortunate small increase in compilation times.
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Sun, 18 Nov 2018 08:33:30 +0000 |
parents | 945cf7f506b2 |
children |
line wrap: on
line source
/** @file: r2d_lcd_geometry.c @author Christophe Favergeon @version 0.5 Purpose: Low level drawing subroutines interacting directly with framebuffers and with LCDs APIs */ /* Date Modification ------------------------------------ 06/02/2001 Create 10/18/2001 Version 0.5 for first integration with Riviera database (C) Copyright 2001 by Texas Instruments Incorporated, All Rights Reserved */ #include "rv/general.h" #include "rvf/rvf_api.h" #include "rvm/rvm_use_id_list.h" #include "r2d/r2d_config.h" #include "r2d/r2d.h" #include "r2d/r2d_i.h" #include "r2d/r2d_independance_layer.h" #if (R2D_DEBUG == R2D_ON) #include <stdio.h> #endif #if (R2D_EMBEDDED_LCD == R2D_PC_COLOR_LCD) #include "Windows.h" #endif #define IND_r2d_color_to_lcd r2d_color_to_lcd #define IND_r2d_get_drawing_mode r2d_get_drawing_mode #define IND_rvf_send_trace rvf_send_trace #define IND_r2d_lcd_to_color r2d_lcd_to_color #define IND_r2d_lcd_foreground_pixel r2d_lcd_foreground_pixel #define IND_r2d_color_framebuffer_foreground_pixel r2d_color_framebuffer_foreground_pixel #if (R2D_ASM == R2D_ON) extern void r2d_blit_la(UINT32 *a); extern void r2d_blit_lb(UINT32 *a); extern void r2d_patch_blit(T_R2D_GC_PTR dst_gc,T_R2D_DRAWING_MODE mode, R2D_BOOLEAN use_foreground_color,INT32 srcdst); extern UINT32 r2d_lcd_start_copy; extern UINT32 r2d_lcd_start_or; extern UINT32 r2d_lcd_start_and; extern UINT32 r2d_lcd_start_xor; extern UINT32 r2d_lcd_start_notcopy; extern UINT32 r2d_lcd_start_notor; extern UINT32 r2d_lcd_start_notand; extern UINT32 r2d_lcd_start_notxor; extern UINT32 r2d_lcd_start_alpha; extern UINT32 r2d_lcd_start_foreground_pixel; extern UINT32 r2d_color_start_copy; extern UINT32 r2d_color_start_or; extern UINT32 r2d_color_start_and; extern UINT32 r2d_color_start_xor; extern UINT32 r2d_color_start_notcopy; extern UINT32 r2d_color_start_notor; extern UINT32 r2d_color_start_notand; extern UINT32 r2d_color_start_notxor; extern UINT32 r2d_color_start_alpha; extern UINT32 r2d_color_start_foreground_pixel; extern UINT32 r2d_start_get_color; // Drawing mode extern UINT32 r2d_sb_down1; extern UINT32 r2d_sb_down2; extern UINT32 r2d_sa_up1; extern UINT32 r2d_sa_up2; // Foreground detection extern UINT32 r2d_sdb_down1; extern UINT32 r2d_sdb_down2; extern UINT32 r2d_sda_up1; extern UINT32 r2d_sda_up2; // Color conversion extern UINT32 r2d_scb_down1; extern UINT32 r2d_scb_down2; extern UINT32 r2d_sca_up1; extern UINT32 r2d_sca_up2; extern UINT32 r2d_start_branch_inst; extern UINT32 r2d_stop_branch_inst; extern UINT32 r2d_blit_foreground; extern UINT32 r2d_blit_background; extern UINT32 r2d_skip_color_proc_a; extern UINT32 r2d_end_ynb_color_dst_a; extern UINT32 r2d_skip_color_proc_b; extern UINT32 r2d_end_ynb_color_dst_b; // Patch list for write_shift_pixel_down extern UINT32 r2d_sft_dst_n_b_down1,r2d_sft_dst_n_b_down2; extern UINT32 r2d_sft_srcb__b_down1,r2d_sft_srcb__b_down2; extern UINT32 r2d_sft_dstc__b_down1,r2d_sft_dstc__b_down2; extern UINT32 r2d_sft_src_c_b_down1,r2d_sft_src_c_b_down2; extern UINT32 r2d_sft_b_c_b_down1,r2d_sft_b_c_b_down2; extern UINT32 r2d_sft_dstb_c_b_down1,r2d_sft_dstb_c_b_down2; extern UINT32 r2d_sft_d_c_b_down1,r2d_sft_d_c_b_down2; extern UINT32 r2d_sft_dstc_c_b_down1,r2d_sft_dstc_c_b_down2; // Patch list for write_shift_pixel_up extern UINT32 r2d_sft_dst_n_a_up1,r2d_sft_dst_n_a_up2; extern UINT32 r2d_sft_srcb__a_up1,r2d_sft_srcb__a_up2; extern UINT32 r2d_sft_dstc__a_up1,r2d_sft_dstc__a_up2; extern UINT32 r2d_sft_src_c_a_up1,r2d_sft_src_c_a_up2; extern UINT32 r2d_sft_b_c_a_up1,r2d_sft_b_c_a_up2; // Patch list fro shift_pixel_down extern UINT32 r2d_sft_dst_n_downa,r2d_sft_dst_n_downb,r2d_sft_dst_n_downc; extern UINT32 r2d_sft_srcb_n_downa,r2d_sft_srcb_n_downb,r2d_sft_srcb_n_downc; extern UINT32 r2d_sft_src_c_downa,r2d_sft_src_c_downb,r2d_sft_src_c_downc; // Patch list fro shift_pixel_up extern UINT32 r2d_sft_dst_n_upa,r2d_sft_dst_n_upb,r2d_sft_dst_n_upc; extern UINT32 r2d_sft_srcb_n_upa,r2d_sft_srcb_n_upb,r2d_sft_srcb_n_upc; extern UINT32 r2d_sft_src_c_upa,r2d_sft_src_c_upb,r2d_sft_src_c_upc; extern UINT32 r2d_sconvcolb_down1,r2d_econvcolb_down1; extern UINT32 r2d_sconvcolb_down2,r2d_econvcolb_down2; extern UINT32 r2d_sconvcola_up1,r2d_econvcola_up1; extern UINT32 r2d_sconvcola_up2,r2d_econvcola_up2; extern UINT32 r2d_start_lcd_to_color,r2d_start_color_to_lcd; extern UINT32 r2d_always_write_down,r2d_always_write_up,r2d_never_write; extern UINT32 r2d_swb_down1,r2d_swb_down2,r2d_swa_up1,r2d_swa_up2; extern UINT32 r2d_skip_color_dst_a,r2d_skip_color_dst_b; extern UINT32 r2d_always_skip; extern UINT32 r2d_enda,r2d_endb; extern UINT32 r2d_lcd_start_nothing; extern UINT32 r2d_skip_load_src_a_up1,r2d_skip_load_src_a_up2; extern UINT32 r2d_skip_load_src_b_down1,r2d_skip_load_src_b_down2; extern UINT32 r2d_skip_shift_down_downa,r2d_skip_shift_down_downb,r2d_skip_shift_down_downc; extern UINT32 r2d_skip_shift_up_upa,r2d_skip_shift_up_upb,r2d_skip_shift_up_upc; extern UINT32 r2d_no_null_src_counter_a,r2d_no_null_src_counter_b; extern UINT32 r2d_end_a_up2,r2d_end_b_down2,r2d_end_downa,r2d_end_downb,r2d_end_downc; extern UINT32 r2d_end_upa,r2d_end_upb,r2d_end_upc; extern UINT32 r2d_always_read_b_down1,r2d_always_read_b_down2; extern UINT32 r2d_always_read_a_up1,r2d_always_read_a_up2; extern UINT32 r2d_always_read_down,r2d_always_read_up; extern UINT32* r2d_g_asm_lcd_operators[]; extern UINT32* r2d_g_asm_color_operators[]; #endif #include "LCDs/R2D_vertical_lcd_i.c"