view src/ui3/bmi/mmiGame.h @ 549:69e52afc01d5

configs/* except classic: rebuild tif_na7_db_{fl,ir} from source The purpose of this change is to allow a TRACEMASK_IN_FFS=1 setting given on the configure line to have effect; all configs except classic are included because this feature setting is orthogonal to the choice of G23M PS version and other config choices. (The classic config is an exception because its very purpose is to preserve a reference config with all of the original blobs.) Note that even though we are switching these TIF libraries from blobs to recompilation from source in all configs, our source for these libs compiles into a perfect match to the original blobs in the current default TRACEMASK_IN_FFS=0 configuration, hence there is no effective change beyond the unfortunate small increase in compilation times.
author Mychaela Falconia <falcon@freecalypso.org>
date Sun, 18 Nov 2018 08:33:30 +0000
parents 6a4d9f47793e
children
line wrap: on
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#ifndef _MMI_GAME_H_
#define _MMI_GAME_H_

/*******************************************************************************

					CONDAT (UK)

********************************************************************************                                                                              

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.                                 
                                                                              
********************************************************************************

 $Project name:	Basic MMI                                                      
 $Project code:	BMI (6349)                                                           
 $Module:		Calculator
 $File:		    Mmigame.h
 $Revision:		1.0                                                       
                                                                              
 $Author:		Condat(UK)                                                         
 $Date:		    03/07/01                                                      
                                                                               
********************************************************************************
                                                                              
 Description:

   	 This provides the main game functionality
                        
********************************************************************************

*******************************************************************************
                                                                              
                                Include files
                                                                              
*******************************************************************************/


extern T_MFW_HND four_in_a_row_create(MfwHnd parent);
//extern void melody_generator_destroy (void);
extern void four_in_a_row (T_MFW_HND win, USHORT event, SHORT value, void * parameter);
extern int four_in_a_row_kbd_cb (MfwEvt e, MfwKbd *k);
extern int four_in_a_row_win_cb (MfwEvt e, MfwWin *w);
extern T_MFW_HND four_in_a_row_start (T_MFW_HND win_parent,char *character);

/*******************************************************************************
                                                                              
                                Interface types
                                                                              
*******************************************************************************/
typedef enum
{
    SHOWGAMEINFO_INIT
} GameInfo_events;

/*******************************************************************************
                                                                              
                                Public methods
                                                                              
*******************************************************************************/

/* pretty standard initialise, execute and exit methods
*/
int four_in_a_row_aktivate(MfwMnu* m, MfwMnuItem* i);

/*******************************************************************************
                                                                              
                                End of File
                                                                              
*******************************************************************************/

#endif