view src/aci2/bmi/mmiGame.h @ 700:800bf29abf31

audio mode load change from Tourmaline Our FreeCalypso universe now has two kinds of audio mode config files: the old 164 byte kind and the new 176 byte kind. We are not enabling L1_NEW_AEC in Magnetite, only in Tourmaline, thus 164 byte audio mode files are still native to Magnetite. But we still desire graceful handling of the situation when a running Magnetite fw may load a 176 byte audio mode file (presumably with new AEC config), thus we incorporate the same audio mode loading change which we implemented in Tourmaline: if the loaded audio mode file is of the wrong kind, the AEC config is cleared to default disabled state.
author Mychaela Falconia <falcon@freecalypso.org>
date Fri, 30 Jul 2021 03:55:52 +0000
parents 3c2acfa1a72f
children
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#ifndef _MMI_GAME_H_
#define _MMI_GAME_H_

/*******************************************************************************

					CONDAT (UK)

********************************************************************************                                                                              

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.                                 
                                                                              
********************************************************************************

 $Project name:	Basic MMI                                                      
 $Project code:	BMI (6349)                                                           
 $Module:		Calculator
 $File:		    Mmigame.h
 $Revision:		1.0                                                       
                                                                              
 $Author:		Condat(UK)                                                         
 $Date:		    03/07/01                                                      
                                                                               
********************************************************************************
                                                                              
 Description:

   	 This provides the main game functionality
                        
********************************************************************************

*******************************************************************************
                                                                              
                                Include files
                                                                              
*******************************************************************************/


extern T_MFW_HND four_in_a_row_create(MfwHnd parent);
//extern void melody_generator_destroy (void);
extern void four_in_a_row (T_MFW_HND win, USHORT event, SHORT value, void * parameter);
extern int four_in_a_row_kbd_cb (MfwEvt e, MfwKbd *k);
extern int four_in_a_row_win_cb (MfwEvt e, MfwWin *w);
extern T_MFW_HND four_in_a_row_start (T_MFW_HND win_parent,char *character);

/*******************************************************************************
                                                                              
                                Interface types
                                                                              
*******************************************************************************/
typedef enum
{
    SHOWGAMEINFO_INIT
} GameInfo_events;

/*******************************************************************************
                                                                              
                                Public methods
                                                                              
*******************************************************************************/

/* pretty standard initialise, execute and exit methods
*/
int four_in_a_row_aktivate(MfwMnu* m, MfwMnuItem* i);

/*******************************************************************************
                                                                              
                                End of File
                                                                              
*******************************************************************************/

#endif