line source
+ − /****************************************************************************/
+ − /* */
+ − /* File Name: audio_melody_E1.c */
+ − /* */
+ − /* Purpose: This file contains all the functions used to manage the */
+ − /* melody_E1. */
+ − /* */
+ − /* Version 0.1 */
+ − /* */
+ − /* Date Modification */
+ − /* ------------------------------------ */
+ − /* 18 May 2001 Create */
+ − /* */
+ − /* Author */
+ − /* Francois Mazard - Stephanie Gerthoux */
+ − /* */
+ − /* (C) Copyright 2001 by Texas Instruments Incorporated, All Rights Reserved*/
+ − /****************************************************************************/
+ −
+ − #include "rv/rv_defined_swe.h"
+ − #ifdef RVM_AUDIO_MAIN_SWE
+ − #ifndef _WINDOWS
+ − #include "config/swconfig.cfg"
+ − #include "config/sys.cfg"
+ − #include "config/chipset.cfg"
+ − #endif
+ −
+ − /* include the usefull L1 header */
+ − #include "l1_confg.h"
+ −
+ − #if (MELODY_E1)
+ − #include "rv/rv_general.h"
+ − #include "rvm/rvm_gen.h"
+ − #include "audio/audio_features_i.h"
+ − #include "audio/audio_ffs_i.h"
+ − #include "audio/audio_api.h"
+ − #include "audio/audio_structs_i.h"
+ − #include "audio/audio_var_i.h"
+ − #include "audio/audio_messages_i.h"
+ − #include "rvf/rvf_target.h"
+ − #include "audio/audio_const_i.h"
+ − #include "audio/audio_error_hdlr_i.h"
+ −
+ − /* include the usefull L1 header */
+ − #define BOOL_FLAG
+ − #define CHAR_FLAG
+ − #include "l1_types.h"
+ − #include "l1audio_cust.h"
+ − #include "l1audio_msgty.h"
+ − #include "l1audio_signa.h"
+ −
+ − #include <string.h>
+ −
+ − /********************************************************************************/
+ − /* */
+ − /* Function Name: audio_melody_E1_send_status */
+ − /* */
+ − /* Purpose: This function sends the melody_E1 status to the entity. */
+ − /* */
+ − /* Input Parameters: */
+ − /* status, */
+ − /* return path */
+ − /* */
+ − /* Output Parameters: */
+ − /* None. */
+ − /* */
+ − /* Note: */
+ − /* None. */
+ − /* */
+ − /* Revision History: */
+ − /* None. */
+ − /* */
+ − /********************************************************************************/
+ − void audio_melody_E1_send_status (T_AUDIO_RET status, T_RV_RETURN return_path)
+ − {
+ − void *p_send_message = NULL;
+ − T_RVF_MB_STATUS mb_status = RVF_RED;
+ −
+ − while (mb_status == RVF_RED)
+ − {
+ − /* allocate the message buffer */
+ − mb_status = rvf_get_buf (p_audio_gbl_var->mb_external,
+ − sizeof (T_AUDIO_MELODY_E1_STATUS),
+ − (T_RVF_BUFFER **) (&p_send_message));
+ −
+ − /* If insufficient resources, then report a memory error and abort. */
+ − /* and wait until more ressource is given */
+ − if (mb_status == RVF_RED)
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
+ − rvf_delay(RVF_MS_TO_TICKS(1000));
+ − }
+ − }
+ − /*fill the header of the message */
+ − ((T_AUDIO_MELODY_E1_STATUS *)(p_send_message))->os_hdr.msg_id = AUDIO_MELODY_E1_STATUS_MSG;
+ −
+ − /* fill the status parameters */
+ − ((T_AUDIO_MELODY_E1_STATUS *)(p_send_message))->status = status;
+ −
+ − if (return_path.callback_func == NULL)
+ − {
+ − /* send the message to the entity */
+ − rvf_send_msg (return_path.addr_id,
+ − p_send_message);
+ − }
+ − else
+ − {
+ − /* call the callback function */
+ − (*return_path.callback_func)((void *)(p_send_message));
+ − rvf_free_buf((T_RVF_BUFFER *)p_send_message);
+ −
+ − }
+ − }
+ −
+ − /********************************************************************************/
+ − /* */
+ − /* Function Name: audio_melody_E1_message_switch */
+ − /* */
+ − /* Purpose: Manage the message supply between the melody manage 1 and */
+ − /* manager 0 */
+ − /* */
+ − /* Input Parameters: */
+ − /* start or stop message from the melody E1 features */
+ − /* */
+ − /* Output Parameters: */
+ − /* index of the manager */
+ − /* */
+ − /* Note: */
+ − /* None. */
+ − /* */
+ − /* Revision History: */
+ − /* None. */
+ − /* */
+ − /********************************************************************************/
+ − UINT8 audio_melody_E1_message_switch (T_RV_HDR *p_message)
+ − {
+ − switch (p_message->msg_id)
+ − {
+ − case AUDIO_MELODY_E1_START_REQ:
+ − {
+ − /* Check if the melody E1 number 0 isn't started */
+ − if (p_audio_gbl_var->melody_E1_0.state == AUDIO_MELODY_E1_IDLE)
+ − {
+ − /* Save the mode of the melody */
+ − p_audio_gbl_var->melody_E1_mode =
+ − ((T_AUDIO_MELODY_E1_START *)p_message)->melody_E1_parameter.melody_mode;
+ − return(AUDIO_MELODY_E1_0);
+ − }
+ − /* Check if the melody E1 number 1 isn't started and if the current mode is game mode */
+ − if ( (p_audio_gbl_var->melody_E1_1.state == AUDIO_MELODY_E1_IDLE) &&
+ − (p_audio_gbl_var->melody_E1_mode == AUDIO_MELODY_GAME_MODE) )
+ − {
+ − return(AUDIO_MELODY_E1_1);
+ − }
+ −
+ − /* This start command is an error */
+ − /* error due to a wrong melody mode */
+ − if ( (p_audio_gbl_var->melody_E1_1.state == AUDIO_MELODY_E1_IDLE) &&
+ − (p_audio_gbl_var->melody_E1_mode == AUDIO_MELODY_NORMAL_MODE) )
+ − {
+ − /* Close the FFS file previously open by the audio start API*/
+ − #ifndef _WINDOWS
+ − if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+ − }
+ − #endif
+ − audio_melody_E1_send_status (AUDIO_MODE_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_MODE);
+ − p_audio_gbl_var->message_processed = TRUE;
+ − return(AUDIO_MELODY_E1_NONE);
+ − }
+ −
+ − /* error due to a wrong start */
+ − /* Close the FFS file previously open by the audio start API*/
+ − #ifndef _WINDOWS
+ − if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+ − }
+ − #endif
+ − audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+ − p_audio_gbl_var->message_processed = TRUE;
+ − return(AUDIO_MELODY_E1_NONE);
+ − }
+ −
+ − case AUDIO_MELODY_E1_STOP_REQ:
+ − {
+ − /* Check if the melody E1 number 0 is running and if the stop command and */
+ − /* the manager 0 talk about the same melody name */
+ − if ( (p_audio_gbl_var->melody_E1_0.state != AUDIO_MELODY_E1_IDLE) &&
+ − (strcmp(p_audio_gbl_var->melody_E1_0.melody_name,
+ − ((T_AUDIO_MELODY_E1_STOP*)p_message)->melody_name) == 0) )
+ − {
+ − return(AUDIO_MELODY_E1_0);
+ − }
+ − /* Check if the melody E1 number 1 is running and if the stop command and */
+ − /* the manager 1 talk about the same melody name */
+ − if ( (p_audio_gbl_var->melody_E1_1.state != AUDIO_MELODY_E1_IDLE) &&
+ − (strcmp(p_audio_gbl_var->melody_E1_1.melody_name,
+ − ((T_AUDIO_MELODY_E1_STOP*)p_message)->melody_name) == 0) )
+ − {
+ − return(AUDIO_MELODY_E1_1);
+ − }
+ −
+ − /* the stop command isn't apply to a melody E1, it's an error */
+ − /* event error - send an error message*/
+ − audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+ − p_audio_gbl_var->message_processed = TRUE;
+ − return(AUDIO_MELODY_E1_NONE);
+ − }
+ −
+ − case AUDIO_FFS_INIT_DONE:
+ − {
+ − /* The FFS message is from the melody E1 manager 0 */
+ − if ( ((T_AUDIO_FFS_INIT *)p_message)->session_id == AUDIO_FFS_SESSION_MELODY_E1_0 )
+ − {
+ − return(AUDIO_MELODY_E1_0);
+ − }
+ − /* The FFS message is from the melody E1 manager 1 */
+ − if ( ((T_AUDIO_FFS_INIT *)p_message)->session_id == AUDIO_FFS_SESSION_MELODY_E1_1 )
+ − {
+ − return(AUDIO_MELODY_E1_1);
+ − }
+ − return(AUDIO_MELODY_E1_NONE);
+ − }
+ −
+ − case AUDIO_FFS_STOP_CON:
+ − {
+ − /* The FFS message is from the melody E1 manager 0 */
+ − if ( ((T_AUDIO_FFS_STOP_REQ *)p_message)->session_id == AUDIO_FFS_SESSION_MELODY_E1_0 )
+ − {
+ − return(AUDIO_MELODY_E1_0);
+ − }
+ − /* The FFS message is from the melody E1 manager 1 */
+ − if ( ((T_AUDIO_FFS_STOP_REQ *)p_message)->session_id == AUDIO_FFS_SESSION_MELODY_E1_1 )
+ − {
+ − return(AUDIO_MELODY_E1_1);
+ − }
+ − return(AUDIO_MELODY_E1_NONE);
+ − }
+ −
+ − case MMI_MELODY0_START_CON:
+ − case MMI_MELODY0_STOP_CON:
+ − {
+ − return(AUDIO_MELODY_E1_0);
+ − }
+ −
+ − case MMI_MELODY1_START_CON:
+ − case MMI_MELODY1_STOP_CON:
+ − {
+ − return(AUDIO_MELODY_E1_1);
+ − }
+ −
+ − default:
+ − {
+ − return(AUDIO_MELODY_E1_NONE);
+ − break;
+ − }
+ −
+ − } /* switch */
+ − }
+ − /********************************************************************************/
+ − /* */
+ − /* Function Name: audio_melody_convert_parameter */
+ − /* */
+ − /* Purpose: Convert the melody parameters from the entity to the l1 */
+ − /* parameters */
+ − /* */
+ − /* Input Parameters: */
+ − /* session_id of the melody */
+ − /* id of the melody */
+ − /* */
+ − /* Output Parameters: */
+ − /* layer 1 melody message */
+ − /* */
+ − /* Note: */
+ − /* None. */
+ − /* */
+ − /* Revision History: */
+ − /* None. */
+ − /* */
+ − /********************************************************************************/
+ − void audio_melody_e1_convert_parameter(UINT8 channel_id, T_MMI_MELODY_REQ *l1_parameter, UINT8 melody_id)
+ − {
+ − if (melody_id == 0)
+ − {
+ − if (p_audio_gbl_var->melody_E1_mode == AUDIO_MELODY_GAME_MODE)
+ − {
+ − /* oscillators 0, 1, 2, 3 are used for the melody 0 in game mode */
+ − l1_parameter->oscillator_used_bitmap = 0x0F;
+ − }
+ − else
+ − {
+ − /* oscillators 0, 1, 2, 3, 4, 5, 6, 7 are used for the melody 0 in normal mode */
+ − l1_parameter->oscillator_used_bitmap = 0xFF;
+ − }
+ −
+ − /* loopback mode */
+ − l1_parameter->loopback =
+ − p_audio_gbl_var->melody_E1_0.loopback;
+ − }
+ − else
+ − {
+ − /* oscillators 4, 5, 6, 7 are used for the melody 0 */
+ − l1_parameter->oscillator_used_bitmap = 0xF0;
+ −
+ − /* loopback mode */
+ − l1_parameter->loopback =
+ − p_audio_gbl_var->melody_E1_0.loopback;
+ −
+ − }
+ − l1_parameter->session_id = channel_id;
+ − }
+ −
+ − /********************************************************************************/
+ − /* */
+ − /* Function Name: audio_melody_e1_manager_0 */
+ − /* */
+ − /* Purpose: This function is called to manage a melody E1 format number 0. */
+ − /* */
+ − /* Input Parameters: */
+ − /* Message to the audo entity */
+ − /* */
+ − /* Output Parameters: */
+ − /* None. */
+ − /* */
+ − /* Note: */
+ − /* None. */
+ − /* */
+ − /* Revision History: */
+ − /* None. */
+ − /* */
+ − /********************************************************************************/
+ − void audio_melody_E1_manager_0 (T_RV_HDR *p_message)
+ − {
+ − /* Declare local variables. */
+ − void *p_send_message;
+ − UINT8 i;
+ − T_RVF_MB_STATUS mb_status;
+ −
+ − /**************** audio_melody_e1_manager function begins *********************/
+ −
+ − switch(p_audio_gbl_var->melody_E1_0.state)
+ − {
+ − case AUDIO_MELODY_E1_IDLE:
+ − {
+ − switch(p_message->msg_id)
+ − {
+ − case AUDIO_MELODY_E1_START_REQ:
+ − {
+ − /* save the task id of the entity */
+ − p_audio_gbl_var->melody_E1_0.task_id = p_message->src_addr_id;
+ −
+ − /* save the return path */
+ − p_audio_gbl_var->melody_E1_0.return_path.callback_func =
+ − ((T_AUDIO_MELODY_E1_START*)(p_message))->return_path.callback_func;
+ − p_audio_gbl_var->melody_E1_0.return_path.addr_id =
+ − ((T_AUDIO_MELODY_E1_START*)(p_message))->return_path.addr_id;
+ −
+ − for (i=0; i<AUDIO_PATH_NAME_MAX_SIZE; i++)
+ − {
+ − p_audio_gbl_var->melody_E1_0.melody_name[i] =
+ − ((T_AUDIO_MELODY_E1_START*)(p_message))->melody_E1_parameter.melody_name[i];
+ − }
+ −
+ − p_audio_gbl_var->melody_E1_0.loopback =
+ − ((T_AUDIO_MELODY_E1_START*)(p_message))->melody_E1_parameter.loopback;
+ −
+ − /* Send the Start message to the FFS */
+ − /* allocate the message buffer */
+ − mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+ − sizeof (T_AUDIO_FFS_FLASH_2_RAM_START),
+ − (T_RVF_BUFFER **) (&p_send_message));
+ −
+ − /* If insufficient resources, then report a memory error and abort. */
+ − if (mb_status == RVF_RED)
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
+ − }
+ −
+ − /* fill the header of the message */
+ − ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_FLASH_2_RAM_START_REQ;
+ −
+ − /* fill the parameters */
+ − ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->audio_ffs_fd =
+ − ((T_AUDIO_MELODY_E1_START*)(p_message))->audio_ffs_fd;
+ − ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->initial_size = AUDIO_MELODY_E1_SIZE;
+ − ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->loop =
+ − ((T_AUDIO_MELODY_E1_START*)(p_message))->melody_E1_parameter.loopback;
+ −
+ − ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_0;
+ −
+ − /* send the message to the entity */
+ − rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+ − p_send_message);
+ −
+ − /* change to the state AUDIO_MELODY_E1_WAIT_INIT_FFS */
+ − p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_INIT_FFS;
+ − break;
+ − }
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_IDLE */
+ −
+ − case AUDIO_MELODY_E1_WAIT_INIT_FFS:
+ − {
+ − switch(p_message->msg_id)
+ − {
+ − case AUDIO_FFS_INIT_DONE:
+ − {
+ − /* send the start melody message to the L1 */
+ − /* allocate the buffer for the message to the L1 */
+ − p_send_message = audio_allocate_l1_message(sizeof(T_MMI_MELODY_REQ));
+ −
+ − if ( p_send_message != NULL)
+ − {
+ − /* Convert the entity parameters to the audio L1 parameters */
+ − audio_melody_e1_convert_parameter(((T_AUDIO_FFS_INIT *)(p_message))->channel_id,
+ − ((T_MMI_MELODY_REQ *)(p_send_message)),
+ − AUDIO_MELODY_E1_0);
+ −
+ − /* send the start command to the audio L1 */
+ − audio_send_l1_message(MMI_MELODY0_START_REQ, p_send_message);
+ − }
+ −
+ − /* change to the state AUDIO_MELODY_E1_WAIT_START_CONFIRMATION */
+ − p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_START_CON;
+ − break;
+ − }
+ − case AUDIO_MELODY_E1_STOP_REQ:
+ − {
+ − /*.Before stopping this task, control that */
+ − /* stop task id caller =Melody task id */
+ − if ( p_audio_gbl_var->melody_E1_0.task_id == p_message->src_addr_id)
+ − {
+ − /* change to the state AUDIO_MELODY_E1_WAIT_INIT_DONE */
+ − p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_INIT_DONE;
+ − }
+ − else
+ − {
+ − /* A stop request from an other task is sent during a start connection */
+ − /* event error - send an error message */
+ − audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_STOP_REQ */
+ −
+ − case AUDIO_MELODY_E1_START_REQ:
+ − {
+ − /* event error - send an error message*/
+ − /* Close the FFS file previously open by the audio start API*/
+ − #ifndef _WINDOWS
+ − if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+ − }
+ − #endif
+ − audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+ − break;
+ − }
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_WAIT_INIT_FFS */
+ −
+ − case AUDIO_MELODY_E1_WAIT_INIT_DONE:
+ − {
+ − switch(p_message->msg_id)
+ − {
+ − case AUDIO_FFS_INIT_DONE:
+ − {
+ − /* Send FFS stop command */
+ − /* allocate the message buffer */
+ − mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+ − sizeof (T_AUDIO_FFS_STOP_REQ),
+ − (T_RVF_BUFFER **) (&p_send_message));
+ −
+ − /* If insufficient resources, then report a memory error and abort. */
+ − if (mb_status == RVF_RED)
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
+ − }
+ −
+ − /* fill the header of the message */
+ − ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;
+ −
+ − /* fill the parameter */
+ − ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_0;
+ −
+ − /* send the message to the entity */
+ − rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+ − p_send_message);
+ −
+ − /* change to the state AUDIO_MELODY_E1_WAIT_STOP_FFS */
+ − p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_STOP_FFS;
+ − break;
+ − }
+ − case AUDIO_MELODY_E1_STOP_REQ:
+ − {
+ − /* stop event error - send an error message */
+ − audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+ − break;
+ − } /* case AUDIO_MELODY_E1_STOP_REQ */
+ −
+ − case AUDIO_MELODY_E1_START_REQ:
+ − {
+ − /* event error - send an error message*/
+ − /* Close the FFS file previously open by the audio start API*/
+ − #ifndef _WINDOWS
+ − if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+ − }
+ − #endif
+ − audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+ − break;
+ − }
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_WAIT_INIT_DONE*/
+ −
+ − case AUDIO_MELODY_E1_WAIT_START_CON:
+ − {
+ − switch(p_message->msg_id)
+ − {
+ − case MMI_MELODY0_START_CON:
+ − {
+ − /* change to the state AUDIO_MELODY_E1_WAIT_STOP_COMMAND */
+ − p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_STOP_COMMAND;
+ − break;
+ − }
+ −
+ − case AUDIO_MELODY_E1_STOP_REQ:
+ − {
+ − /*.Before stopping this task, control that */
+ − /* stop task id caller =Melody task id */
+ − if ( p_audio_gbl_var->melody_E1_0.task_id == p_message->src_addr_id)
+ − {
+ − /* change to the state AUDIO_MELODY_E1_WAIT_STOP_CONFIRMATION */
+ − p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_START_CON_TO_STOP;
+ − }
+ − else
+ − {
+ − /* A stop request from an other task is sent during a start connection */
+ − /* event error - send an error message */
+ − audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_STOP_REQ */
+ −
+ − case AUDIO_MELODY_E1_START_REQ:
+ − {
+ − /* event error - send an error message*/
+ − /* Close the FFS file previously open by the audio start API*/
+ − #ifndef _WINDOWS
+ − if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+ − }
+ − #endif
+ − audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+ − break;
+ − }
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_PLAY_WAIT_START_CON */
+ −
+ − case AUDIO_MELODY_E1_WAIT_START_CON_TO_STOP:
+ − {
+ − switch(p_message->msg_id)
+ − {
+ − case MMI_MELODY0_START_CON:
+ − {
+ − /* send the stop command to the audio L1 */
+ − /* allocate the buffer for the message to the L1 */
+ − p_send_message = audio_allocate_l1_message(0);
+ − if ( p_send_message != NULL)
+ − {
+ − /* send the start command to the audio L1 */
+ − audio_send_l1_message(MMI_MELODY0_STOP_REQ, p_send_message);
+ − }
+ −
+ − /* change to the state AUDIO_MELODY_E1_WAIT_STOP_CON */
+ − p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_STOP_CON;
+ − break;
+ − }
+ −
+ − case AUDIO_MELODY_E1_STOP_REQ:
+ − {
+ − /* stop event error - send an error message */
+ − audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+ − break;
+ − } /* case AUDIO_MELODY_E1_STOP_REQ */
+ −
+ − case AUDIO_MELODY_E1_START_REQ:
+ − {
+ − /* event error - send an error message*/
+ − /* Close the FFS file previously open by the audio start API*/
+ − #ifndef _WINDOWS
+ − if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+ − }
+ − #endif
+ − audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+ − break;
+ − }
+ − }
+ − break;
+ − }
+ −
+ − case AUDIO_MELODY_E1_WAIT_STOP_COMMAND:
+ − {
+ − switch(p_message->msg_id)
+ − {
+ − case MMI_MELODY0_STOP_CON:
+ − {
+ − /* Send FFS stop command */
+ − /* allocate the message buffer */
+ − mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+ − sizeof (T_AUDIO_FFS_STOP_REQ),
+ − (T_RVF_BUFFER **) (&p_send_message));
+ −
+ − /* If insufficient resources, then report a memory error and abort. */
+ − if (mb_status == RVF_RED)
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
+ − }
+ −
+ − /* fill the header of the message */
+ − ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;
+ −
+ − /* fill the parameter */
+ − ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_0;
+ −
+ − /* send the message to the entity */
+ − rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+ − p_send_message);
+ −
+ − /* change to the state AUDIO_MELODY_E1_WAIT_STOP_FFS */
+ − p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_STOP_FFS;
+ − break;
+ − }
+ −
+ − case AUDIO_MELODY_E1_STOP_REQ:
+ − {
+ − /*.Before stopping this task, control that */
+ − /* stop task id caller =Melody task id */
+ − if ( p_audio_gbl_var->melody_E1_0.task_id == p_message->src_addr_id)
+ − {
+ − /* send the stop command to the audio L1 */
+ − /* allocate the buffer for the message to the L1 */
+ − p_send_message = audio_allocate_l1_message(0);
+ − if (p_send_message != NULL)
+ − {
+ − /* send the start command to the audio L1 */
+ − audio_send_l1_message(MMI_MELODY0_STOP_REQ, p_send_message);
+ − }
+ −
+ − /* change to the state AUDIO_MELODY_E1_WAIT_STOP_CONFIRMATION */
+ − p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_STOP_CON;
+ − }
+ − else
+ − {
+ − /* A stop request from an other task is sent during a start connection */
+ − /* event error - send an error message */
+ − audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_STOP_REQ */
+ −
+ − case AUDIO_MELODY_E1_START_REQ:
+ − {
+ − /* event error - send an error message*/
+ − /* Close the FFS file previously open by the audio start API*/
+ − #ifndef _WINDOWS
+ − if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+ − }
+ − #endif
+ − audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+ − break;
+ − }
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_WAIT_STOP_COMMAND */
+ −
+ − case AUDIO_MELODY_E1_WAIT_STOP_CON:
+ − {
+ − switch(p_message->msg_id)
+ − {
+ − case MMI_MELODY0_STOP_CON:
+ − {
+ − /* Send FFS stop command */
+ − /* allocate the message buffer */
+ − mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+ − sizeof (T_AUDIO_FFS_STOP_REQ),
+ − (T_RVF_BUFFER **) (&p_send_message));
+ −
+ − /* If insufficient resources, then report a memory error and abort. */
+ − if (mb_status == RVF_RED)
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
+ − }
+ −
+ − /* fill the header of the message */
+ − ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;
+ −
+ − /* fill the parameter */
+ − ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_0;
+ −
+ − /* send the message to the entity */
+ − rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+ − p_send_message);
+ −
+ − /* change to the state AUDIO_MELODY_0_WAIT_STOP_FFS */
+ − p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_STOP_FFS;
+ − break;
+ − }
+ −
+ − case AUDIO_MELODY_E1_STOP_REQ:
+ − {
+ − /* stop event error - send an error message */
+ − audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+ − break;
+ − } /* case AUDIO_MELODY_E1_STOP_REQ */
+ −
+ − case AUDIO_MELODY_E1_START_REQ:
+ − {
+ − /* event error - send an error message*/
+ − /* Close the FFS file previously open by the audio start API*/
+ − #ifndef _WINDOWS
+ − if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+ − }
+ − #endif
+ − audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+ − break;
+ − }
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_WAIT_STOP_CON */
+ −
+ − case AUDIO_MELODY_E1_WAIT_STOP_FFS:
+ − {
+ − switch(p_message->msg_id)
+ − {
+ − case AUDIO_FFS_STOP_CON:
+ − {
+ − audio_melody_E1_send_status (AUDIO_OK, p_audio_gbl_var->melody_E1_0.return_path);
+ −
+ − /* change to the state AUDIO_MELODY_0_IDLE */
+ − p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_IDLE;
+ −
+ − break;
+ − }
+ −
+ − case AUDIO_MELODY_E1_STOP_REQ:
+ − {
+ − /* stop event error - send an error message */
+ − audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+ − break;
+ − } /* case AUDIO_MELODY_E1_STOP_REQ */
+ −
+ − case AUDIO_MELODY_E1_START_REQ:
+ − {
+ − /* event error - send an error message*/
+ − /* Close the FFS file previously open by the audio start API*/
+ − #ifndef _WINDOWS
+ − if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+ − }
+ − #endif
+ − audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+ − break;
+ − }
+ −
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_WAIT_STOP_CON */
+ − } /* switch(p_audio_gbl_var->melody_E1_0.state) */
+ − } /*********************** End of audio_melody_E1_manager_0 function **********************/
+ −
+ − /********************************************************************************/
+ − /* */
+ − /* Function Name: audio_melody_e1_manager_1 */
+ − /* */
+ − /* Purpose: This function is called to manage a melody E1 format number 1. */
+ − /* */
+ − /* Input Parameters: */
+ − /* Message to the audo entity */
+ − /* */
+ − /* Output Parameters: */
+ − /* None. */
+ − /* */
+ − /* Note: */
+ − /* None. */
+ − /* */
+ − /* Revision History: */
+ − /* None. */
+ − /* */
+ − /********************************************************************************/
+ − void audio_melody_E1_manager_1 (T_RV_HDR *p_message)
+ − {
+ − /* Declare local variables. */
+ − void *p_send_message;
+ − UINT8 i;
+ − T_RVF_MB_STATUS mb_status;
+ −
+ − /**************** audio_melody_e1_manager function begins *********************/
+ −
+ − switch(p_audio_gbl_var->melody_E1_1.state)
+ − {
+ − case AUDIO_MELODY_E1_IDLE:
+ − {
+ − switch(p_message->msg_id)
+ − {
+ − case AUDIO_MELODY_E1_START_REQ:
+ − {
+ − /* save the task id of the entity */
+ − p_audio_gbl_var->melody_E1_1.task_id = p_message->src_addr_id;
+ −
+ − /* save the return path */
+ − p_audio_gbl_var->melody_E1_1.return_path.callback_func =
+ − ((T_AUDIO_MELODY_E1_START*)(p_message))->return_path.callback_func;
+ − p_audio_gbl_var->melody_E1_1.return_path.addr_id =
+ − ((T_AUDIO_MELODY_E1_START*)(p_message))->return_path.addr_id;
+ −
+ − for (i=0; i<AUDIO_PATH_NAME_MAX_SIZE; i++)
+ − {
+ − p_audio_gbl_var->melody_E1_1.melody_name[i] =
+ − ((T_AUDIO_MELODY_E1_START*)(p_message))->melody_E1_parameter.melody_name[i];
+ − }
+ −
+ − p_audio_gbl_var->melody_E1_1.loopback =
+ − ((T_AUDIO_MELODY_E1_START*)(p_message))->melody_E1_parameter.loopback;
+ −
+ − /* Send the Start message to the FFS */
+ − /* allocate the message buffer */
+ − mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+ − sizeof (T_AUDIO_FFS_FLASH_2_RAM_START),
+ − (T_RVF_BUFFER **) (&p_send_message));
+ −
+ − /* If insufficient resources, then report a memory error and abort. */
+ − if (mb_status == RVF_RED)
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
+ − }
+ −
+ − /* fill the header of the message */
+ − ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_FLASH_2_RAM_START_REQ;
+ −
+ − /* fill the parameters */
+ − ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->audio_ffs_fd =
+ − ((T_AUDIO_MELODY_E1_START*)(p_message))->audio_ffs_fd;
+ − ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->initial_size = AUDIO_MELODY_E1_SIZE;
+ − ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->loop =
+ − ((T_AUDIO_MELODY_E1_START*)(p_message))->melody_E1_parameter.loopback;
+ −
+ − ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_1;
+ −
+ − /* send the message to the entity */
+ − rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+ − p_send_message);
+ −
+ − /* change to the state AUDIO_MELODY_E1_WAIT_INIT_FFS */
+ − p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_INIT_FFS;
+ − break;
+ − }
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_IDLE */
+ −
+ − case AUDIO_MELODY_E1_WAIT_INIT_FFS:
+ − {
+ − switch(p_message->msg_id)
+ − {
+ − case AUDIO_FFS_INIT_DONE:
+ − {
+ − /* send the start melody message to the L1 */
+ − /* allocate the buffer for the message to the L1 */
+ − p_send_message = audio_allocate_l1_message(sizeof(T_MMI_MELODY_REQ));
+ −
+ − if ( p_send_message != NULL)
+ − {
+ − /* Convert the entity parameters to the audio L1 parameters */
+ − audio_melody_e1_convert_parameter(((T_AUDIO_FFS_INIT *)(p_message))->channel_id,
+ − ((T_MMI_MELODY_REQ *)(p_send_message)),
+ − AUDIO_MELODY_E1_1);
+ −
+ − /* send the start command to the audio L1 */
+ − audio_send_l1_message(MMI_MELODY1_START_REQ, p_send_message);
+ − }
+ −
+ − /* change to the state AUDIO_MELODY_E1_WAIT_START_CONFIRMATION */
+ − p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_START_CON;
+ − break;
+ − }
+ −
+ − case AUDIO_MELODY_E1_STOP_REQ:
+ − {
+ − /*.Before stopping this task, control that */
+ − /* stop task id caller =Melody task id */
+ − if ( p_audio_gbl_var->melody_E1_1.task_id == p_message->src_addr_id)
+ − {
+ − /* change to the state AUDIO_MELODY_E1_WAIT_INIT_DONE */
+ − p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_INIT_DONE;
+ − }
+ − else
+ − {
+ − /* A stop request from an other task is sent during a start connection */
+ − /* event error - send an error message */
+ − audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_STOP_REQ */
+ −
+ − case AUDIO_MELODY_E1_START_REQ:
+ − {
+ − /* event error - send an error message*/
+ − /* Close the FFS file previously open by the audio start API*/
+ − #ifndef _WINDOWS
+ − if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+ − }
+ − #endif
+ − audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+ − break;
+ − }
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_WAIT_INIT_FFS */
+ −
+ − case AUDIO_MELODY_E1_WAIT_INIT_DONE:
+ − {
+ − switch(p_message->msg_id)
+ − {
+ − case AUDIO_FFS_INIT_DONE:
+ − {
+ − /* Send FFS stop command */
+ − /* allocate the message buffer */
+ − mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+ − sizeof (T_AUDIO_FFS_STOP_REQ),
+ − (T_RVF_BUFFER **) (&p_send_message));
+ −
+ − /* If insufficient resources, then report a memory error and abort. */
+ − if (mb_status == RVF_RED)
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
+ − }
+ −
+ − /* fill the header of the message */
+ − ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;
+ −
+ − /* fill the parameter */
+ − ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_1;
+ −
+ − /* send the message to the entity */
+ − rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+ − p_send_message);
+ −
+ − /* change to the state AUDIO_MELODY_E1_WAIT_STOP_FFS */
+ − p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_STOP_FFS;
+ − break;
+ − }
+ −
+ − case AUDIO_MELODY_E1_STOP_REQ:
+ − {
+ − /* stop event error - send an error message */
+ − audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+ − break;
+ − } /* case AUDIO_MELODY_E1_STOP_REQ */
+ −
+ − case AUDIO_MELODY_E1_START_REQ:
+ − {
+ − /* event error - send an error message*/
+ − /* Close the FFS file previously open by the audio start API*/
+ − #ifndef _WINDOWS
+ − if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+ − }
+ − #endif
+ − audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+ − break;
+ − }
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_WAIT_INIT_DONE*/
+ −
+ − case AUDIO_MELODY_E1_WAIT_START_CON:
+ − {
+ − switch(p_message->msg_id)
+ − {
+ − case MMI_MELODY1_START_CON:
+ − {
+ − /* change to the state AUDIO_MELODY_E1_WAIT_STOP_COMMAND */
+ − p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_STOP_COMMAND;
+ − break;
+ − }
+ −
+ − case AUDIO_MELODY_E1_STOP_REQ:
+ − {
+ − /*.Before stopping this task, control that */
+ − /* stop task id caller =Melody task id */
+ − if ( p_audio_gbl_var->melody_E1_1.task_id == p_message->src_addr_id)
+ − {
+ − /* change to the state AUDIO_MELODY_E1_WAIT_STOP_CONFIRMATION */
+ − p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_START_CON_TO_STOP;
+ − }
+ − else
+ − {
+ − /* A stop request from an other task is sent during a start connection */
+ − /* event error - send an error message */
+ − audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_STOP_REQ */
+ −
+ − case AUDIO_MELODY_E1_START_REQ:
+ − {
+ − /* event error - send an error message*/
+ − /* Close the FFS file previously open by the audio start API*/
+ − #ifndef _WINDOWS
+ − if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+ − }
+ − #endif
+ − audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+ − break;
+ − }
+ − }
+ − break;
+ − } /* case AUDIO_WAIT_START_CON */
+ −
+ − case AUDIO_MELODY_E1_WAIT_START_CON_TO_STOP:
+ − {
+ − switch(p_message->msg_id)
+ − {
+ − case MMI_MELODY1_START_CON:
+ − {
+ − /* send the stop command to the audio L1 */
+ − /* allocate the buffer for the message to the L1 */
+ − p_send_message = audio_allocate_l1_message(0);
+ − if ( p_send_message != NULL)
+ − {
+ − /* send the start command to the audio L1 */
+ − audio_send_l1_message(MMI_MELODY1_STOP_REQ, p_send_message);
+ − }
+ −
+ − /* change to the state AUDIO_MELODY_E1_WAIT_STOP_CON */
+ − p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_STOP_CON;
+ − break;
+ − }
+ −
+ − case AUDIO_MELODY_E1_STOP_REQ:
+ − {
+ − /* stop event error - send an error message */
+ − audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+ − break;
+ − } /* case AUDIO_MELODY_E1_STOP_REQ */
+ −
+ − case AUDIO_MELODY_E1_START_REQ:
+ − {
+ − /* start event error - send an error message*/
+ − /* Close the FFS file previously open by the audio start API*/
+ − #ifndef _WINDOWS
+ − if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+ − }
+ − #endif
+ − audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+ − break;
+ − }
+ − }
+ − break;
+ − }
+ −
+ − case AUDIO_MELODY_E1_WAIT_STOP_COMMAND:
+ − {
+ − switch(p_message->msg_id)
+ − {
+ − case MMI_MELODY1_STOP_CON:
+ − {
+ − /* Send FFS stop command */
+ − /* allocate the message buffer */
+ − mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+ − sizeof (T_AUDIO_FFS_STOP_REQ),
+ − (T_RVF_BUFFER **) (&p_send_message));
+ −
+ − /* If insufficient resources, then report a memory error and abort. */
+ − if (mb_status == RVF_RED)
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
+ − }
+ −
+ − /* fill the header of the message */
+ − ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;
+ −
+ − /* fill the parameter */
+ − ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_1;
+ −
+ − /* send the message to the entity */
+ − rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+ − p_send_message);
+ −
+ − /* change to the state AUDIO_MELODY_E1_WAIT_STOP_FFS */
+ − p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_STOP_FFS;
+ − break;
+ − }
+ −
+ − case AUDIO_MELODY_E1_STOP_REQ:
+ − {
+ − /*.Before stopping this task, control that */
+ − /* stop task id caller =Melody task id */
+ − if ( p_audio_gbl_var->melody_E1_1.task_id == p_message->src_addr_id)
+ − {
+ − /* send the stop command to the audio L1 */
+ − /* allocate the buffer for the message to the L1 */
+ − p_send_message = audio_allocate_l1_message(0);
+ − if (p_send_message != NULL)
+ − {
+ − /* send the start command to the audio L1 */
+ − audio_send_l1_message(MMI_MELODY1_STOP_REQ, p_send_message);
+ − }
+ −
+ − /* change to the state AUDIO_MELODY_E1_WAIT_STOP_CONFIRMATION */
+ − p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_STOP_CON;
+ − }
+ − else
+ − {
+ − /* A stop request from an other task is sent during a start connection */
+ − /* event error - send an error message */
+ − audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_STOP_REQ */
+ −
+ − case AUDIO_MELODY_E1_START_REQ:
+ − {
+ − /* event error - send an error message*/
+ − /* Close the FFS file previously open by the audio start API*/
+ − #ifndef _WINDOWS
+ − if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+ − }
+ − #endif
+ − audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+ − break;
+ − }
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_WAIT_STOP_COMMAND */
+ −
+ − case AUDIO_MELODY_E1_WAIT_STOP_CON:
+ − {
+ − switch(p_message->msg_id)
+ − {
+ − case MMI_MELODY1_STOP_CON:
+ − {
+ − /* Send FFS stop command */
+ − /* allocate the message buffer */
+ − mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+ − sizeof (T_AUDIO_FFS_STOP_REQ),
+ − (T_RVF_BUFFER **) (&p_send_message));
+ −
+ − /* If insufficient resources, then report a memory error and abort. */
+ − if (mb_status == RVF_RED)
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
+ − }
+ −
+ − /* fill the header of the message */
+ − ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;
+ −
+ − /* fill the parameter */
+ − ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_1;
+ −
+ − /* send the message to the entity */
+ − rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+ − p_send_message);
+ −
+ − /* change to the state AUDIO_MELODY_1_WAIT_STOP_FFS */
+ − p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_STOP_FFS;
+ − break;
+ − }
+ − case AUDIO_MELODY_E1_STOP_REQ:
+ − {
+ − /* event error - send an error message */
+ − audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+ − break;
+ − } /* case AUDIO_MELODY_E1_STOP_REQ */
+ −
+ − case AUDIO_MELODY_E1_START_REQ:
+ − {
+ − /* event error - send an error message*/
+ − /* Close the FFS file previously open by the audio start API*/
+ − #ifndef _WINDOWS
+ − if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+ − }
+ − #endif
+ − audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+ − break;
+ − }
+ −
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_WAIT_STOP_CON */
+ −
+ − case AUDIO_MELODY_E1_WAIT_STOP_FFS:
+ − {
+ − switch(p_message->msg_id)
+ − {
+ − case AUDIO_FFS_STOP_CON:
+ − {
+ − audio_melody_E1_send_status (AUDIO_OK, p_audio_gbl_var->melody_E1_1.return_path);
+ −
+ − /* change to the state AUDIO_MELODY_1_IDLE */
+ − p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_IDLE;
+ −
+ − break;
+ − }
+ − case AUDIO_MELODY_E1_STOP_REQ:
+ − {
+ − /* event error - send an error message */
+ − audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+ − break;
+ − } /* case AUDIO_MELODY_E1_STOP_REQ */
+ −
+ − case AUDIO_MELODY_E1_START_REQ:
+ − {
+ − /* event error - send an error message*/
+ − /* Close the FFS file previously open by the audio start API*/
+ − #ifndef _WINDOWS
+ − if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+ − {
+ − audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+ − }
+ − #endif
+ − audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+ − audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+ − break;
+ − }
+ − }
+ − break;
+ − } /* case AUDIO_MELODY_E1_WAIT_STOP_CON */
+ − } /* switch(p_audio_gbl_var->melody_E1_1.state) */
+ − } /*********************** End of audio_melody_E1_manager_1 function **********************/
+ −
+ − #endif /* MELODY_E1 */
+ − #endif /* RVM_AUDIO_MAIN_SWE */