FreeCalypso > hg > fc-magnetite
view src/cs/services/Audio/audio_mode_load.c @ 174:90eb61ecd093
src/g23m-fad: initial import from TCS3.2/LoCosto
author | Mychaela Falconia <falcon@freecalypso.org> |
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date | Wed, 12 Oct 2016 05:40:46 +0000 |
parents | 945cf7f506b2 |
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/****************************************************************************/ /* */ /* File Name: audio_mode_load.c */ /* */ /* Purpose: This file contains all the functions used for audio mode */ /* load services. */ /* */ /* Version 0.1 */ /* */ /* Date Modification */ /* ------------------------------------------------------------------------*/ /* 14 Jan 2002 Create */ /* */ /* Author Francois Mazard */ /* */ /* (C) Copyright 2001 by Texas Instruments Incorporated, All Rights Reserved*/ /****************************************************************************/ #include "rv/rv_defined_swe.h" #ifdef RVM_AUDIO_MAIN_SWE #ifndef _WINDOWS #include "config/swconfig.cfg" #include "config/sys.cfg" #include "config/chipset.cfg" #endif #include "l1_confg.h" #include "rv/rv_general.h" #include "rvm/rvm_gen.h" #include "audio/audio_ffs_i.h" #include "audio/audio_api.h" #include "audio/audio_structs_i.h" #include "audio/audio_error_hdlr_i.h" #include "audio/audio_var_i.h" #include "audio/audio_messages_i.h" #include "audio/audio_macro_i.h" #include "rvf/rvf_target.h" #include "audio/audio_const_i.h" /* include the usefull L1 header */ #ifdef _WINDOWS #define BOOL_FLAG //#define CHAR_FLAG #endif #include "l1_types.h" #include "l1audio_const.h" #include "l1audio_cust.h" #include "l1audio_defty.h" #include "l1audio_msgty.h" #include "l1audio_signa.h" #if TESTMODE #include "l1tm_defty.h" #endif #if (L1_GTT == 1) #include "l1gtt_const.h" #include "l1gtt_defty.h" #endif #include "l1_const.h" #include "l1_defty.h" #include "l1_msgty.h" #include "l1_signa.h" #ifdef _WINDOWS #define L1_ASYNC_C #endif #include "l1_varex.h" #include "ffs/ffs_api.h" #ifdef _WINDOWS #include "audio/tests/audio_test.h" #endif #include <string.h> /* external functions */ /* write */ extern T_AUDIO_RET audio_mode_voice_path_write (T_AUDIO_VOICE_PATH_SETTING *data, UINT8 *message_to_confirm); extern T_AUDIO_RET audio_mode_microphone_mode_write (INT8 *data); extern T_AUDIO_RET audio_mode_microphone_gain_write (INT8 *data); extern T_AUDIO_RET audio_mode_microphone_extra_gain_write (INT8 *data); extern T_AUDIO_RET audio_mode_microphone_output_bias_write (INT8 *data); extern T_AUDIO_RET audio_mode_speaker_mode_write (INT8 *data); extern T_AUDIO_RET audio_mode_speaker_gain_write (INT8 *data); extern T_AUDIO_RET audio_mode_speaker_filter_write (INT8 *data); extern T_AUDIO_RET audio_mode_speaker_buzzer_write (INT8 *data); extern T_AUDIO_RET audio_mode_sidetone_gain_write (INT8 *data); extern T_AUDIO_RET audio_mode_aec_write (T_AUDIO_AEC_CFG *data); extern T_AUDIO_RET audio_mode_speaker_volume_write (T_AUDIO_SPEAKER_LEVEL *data); extern T_AUDIO_RET audio_mode_speaker_microphone_fir_write (T_AUDIO_FIR_COEF *data_speaker, T_AUDIO_FIR_COEF *data_microphone); /* Define a macro to simplify the code */ #define CHECK_STATUS(function, param) if ( (function(&(param))) == AUDIO_ERROR ) \ { \ return(AUDIO_ERROR); \ } \ /********************************************************************************/ /* */ /* Function Name: audio_mode_load_send_status */ /* */ /* Purpose: This function sends the audio mdoe load status to the entity. */ /* */ /* Input Parameters: */ /* status, */ /* return path */ /* */ /* Output Parameters: */ /* None. */ /* */ /* Note: */ /* None. */ /* */ /* Revision History: */ /* None. */ /* */ /********************************************************************************/ void audio_mode_load_send_status (T_AUDIO_RET status, T_RV_RETURN return_path) { void *p_send_message = NULL; T_RVF_MB_STATUS mb_status = RVF_RED; while (mb_status == RVF_RED) { /* allocate the message buffer */ mb_status = rvf_get_buf (p_audio_gbl_var->mb_external, sizeof (T_AUDIO_LOAD_DONE), (T_RVF_BUFFER **) (&p_send_message)); /* If insufficient resources, then report a memory error and abort. */ /* and wait until more ressource is given */ if (mb_status == RVF_RED) { audio_mode_error_trace(AUDIO_ENTITY_NO_MEMORY); rvf_delay(RVF_MS_TO_TICKS(1000)); } } /*fill the header of the message */ ((T_AUDIO_LOAD_DONE *)(p_send_message))->os_hdr.msg_id = AUDIO_MODE_LOAD_DONE; /* fill the status parameters */ ((T_AUDIO_LOAD_DONE *)(p_send_message))->status = status; if (return_path.callback_func == NULL) { /* send the message to the entity */ rvf_send_msg (return_path.addr_id, p_send_message); } else { /* call the callback function */ (*return_path.callback_func)((void *)(p_send_message)); rvf_free_buf((T_RVF_BUFFER *)p_send_message); } } /********************************************************************************/ /* */ /* Function Name: audio_mode_set */ /* */ /* Purpose: This function set the audio mode structure to the mobile. */ /* */ /* Input Parameters: */ /* Audio mode structure. */ /* */ /* Output Parameters: */ /* Status. */ /* */ /* Note: */ /* None. */ /* */ /* Revision History: */ /* None. */ /* */ /********************************************************************************/ T_AUDIO_RET audio_mode_set(T_AUDIO_MODE *p_audio_mode, UINT8 *message_to_confirm) { T_AUDIO_FIR_COEF *data_speaker = NULL, *data_microphone = NULL; *message_to_confirm = 0; /* Audio voice path */ if (audio_mode_voice_path_write (&p_audio_mode->audio_path_setting, message_to_confirm) == AUDIO_ERROR) { return(AUDIO_ERROR); } /* CR33671 : wrong sequence of message for disabling AQI in TTY calls */ /* Audio speaker microphone loop setting */ CHECK_STATUS(audio_mode_aec_write, p_audio_mode->audio_microphone_speaker_loop_setting.aec) /* confirm the AEC message */ *message_to_confirm += 1; /* Audio microphone mode */ CHECK_STATUS(audio_mode_microphone_mode_write, p_audio_mode->audio_microphone_setting.mode) /* Audio micropohne setting */ switch (p_audio_mode->audio_microphone_setting.mode) { case AUDIO_MICROPHONE_HANDHELD: { CHECK_STATUS(audio_mode_microphone_gain_write, p_audio_mode->audio_microphone_setting.setting.handheld.gain) data_microphone = &(p_audio_mode->audio_microphone_setting.setting.handheld.fir); CHECK_STATUS(audio_mode_microphone_output_bias_write, p_audio_mode->audio_microphone_setting.setting.handheld.output_bias) break; } case AUDIO_MICROPHONE_HANDFREE: { CHECK_STATUS(audio_mode_microphone_extra_gain_write, p_audio_mode->audio_microphone_setting.setting.handfree.extra_gain) data_microphone = &(p_audio_mode->audio_microphone_setting.setting.handfree.fir); CHECK_STATUS(audio_mode_microphone_gain_write, p_audio_mode->audio_microphone_setting.setting.handfree.gain) CHECK_STATUS(audio_mode_microphone_output_bias_write, p_audio_mode->audio_microphone_setting.setting.handfree.output_bias) break; } case AUDIO_MICROPHONE_HEADSET: { CHECK_STATUS(audio_mode_microphone_gain_write, p_audio_mode->audio_microphone_setting.setting.headset.gain) data_microphone = &(p_audio_mode->audio_microphone_setting.setting.headset.fir); CHECK_STATUS(audio_mode_microphone_output_bias_write, p_audio_mode->audio_microphone_setting.setting.headset.output_bias) } } /* Audio speaker mode */ CHECK_STATUS(audio_mode_speaker_mode_write, p_audio_mode->audio_speaker_setting.mode) /* Audio speaker setting */ switch(p_audio_mode->audio_speaker_setting.mode) { case AUDIO_SPEAKER_HANDHELD: { CHECK_STATUS(audio_mode_speaker_filter_write, p_audio_mode->audio_speaker_setting.setting.handheld.audio_filter) data_speaker = &(p_audio_mode->audio_speaker_setting.setting.handheld.fir); CHECK_STATUS(audio_mode_speaker_gain_write, p_audio_mode->audio_speaker_setting.setting.handheld.gain) break; } case AUDIO_SPEAKER_HANDFREE: { CHECK_STATUS(audio_mode_speaker_filter_write, p_audio_mode->audio_speaker_setting.setting.handfree.audio_filter) data_speaker = &(p_audio_mode->audio_speaker_setting.setting.handfree.fir); CHECK_STATUS(audio_mode_speaker_gain_write, p_audio_mode->audio_speaker_setting.setting.handfree.gain) break; } case AUDIO_SPEAKER_HEADSET: { CHECK_STATUS(audio_mode_speaker_filter_write, p_audio_mode->audio_speaker_setting.setting.headset.audio_filter) data_speaker = &(p_audio_mode->audio_speaker_setting.setting.headset.fir); CHECK_STATUS(audio_mode_speaker_gain_write, p_audio_mode->audio_speaker_setting.setting.headset.gain) break; } case AUDIO_SPEAKER_BUZZER: { CHECK_STATUS(audio_mode_speaker_buzzer_write, p_audio_mode->audio_speaker_setting.setting.buzzer.activate) break; } case AUDIO_SPEAKER_HANDHELD_HANDFREE: { CHECK_STATUS(audio_mode_speaker_filter_write, p_audio_mode->audio_speaker_setting.setting.handheld_handfree.audio_filter) data_speaker = &(p_audio_mode->audio_speaker_setting.setting.handheld_handfree.fir); CHECK_STATUS(audio_mode_speaker_gain_write, p_audio_mode->audio_speaker_setting.setting.handheld_handfree.gain) break; } } /* Set the speaker and microphone FIR */ if ( (audio_mode_speaker_microphone_fir_write(data_speaker, data_microphone)) == AUDIO_ERROR ) { return(AUDIO_ERROR); } /* confirm the FIR message */ *message_to_confirm += 1; CHECK_STATUS(audio_mode_sidetone_gain_write, p_audio_mode->audio_microphone_speaker_loop_setting.sidetone_gain) return(AUDIO_OK); } /********************************************************************************/ /* */ /* Function Name: audio_volume_set */ /* */ /* Purpose: This function sets the audio volume. */ /* */ /* Input Parameters: */ /* Audio volume structure. */ /* */ /* Output Parameters: */ /* Status. */ /* */ /* Note: */ /* None. */ /* */ /* Revision History: */ /* None. */ /* */ /********************************************************************************/ T_AUDIO_RET audio_volume_set(T_AUDIO_SPEAKER_LEVEL *p_audio_volume) { CHECK_STATUS(audio_mode_speaker_volume_write, *p_audio_volume) return(AUDIO_OK); } /********************************************************************************/ /* */ /* Function Name: audio_mode_load_manager */ /* */ /* Purpose: This function manages the audio mode load services. */ /* */ /* Input Parameters: */ /* Audio message. */ /* */ /* Output Parameters: */ /* None. */ /* */ /* Note: */ /* None. */ /* */ /* Revision History: */ /* None. */ /* */ /********************************************************************************/ void audio_mode_load_manager (T_RV_HDR *p_message) { T_AUDIO_SPEAKER_LEVEL audio_volume; T_RVF_MB_STATUS mb_status; UINT8 message_to_confirm; #ifdef _WINDOWS INT8 *p_read, *p_write; UINT8 i; #endif switch (p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state) { case AUDIO_MODE_LOAD_IDLE: { /* allocate the buffer for the current Audio mode */ mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal, sizeof (T_AUDIO_MODE), (T_RVF_BUFFER **) (&(p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode))); /* If insufficient resources, then report a memory error and abort. */ if (mb_status == RVF_RED) { AUDIO_SEND_TRACE("AUDIO MODE LOAD: not enough memory to allocate the audio mode buffer", RV_TRACE_LEVEL_ERROR); audio_mode_load_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path); return; } #ifdef _WINDOWS #if ((AUDIO_REGR == SW_COMPILED) || (AUDIO_MISC == SW_COMPILED)) p_read = (INT8 *)(&(p_audio_test->audio_mode_1)); p_write = (INT8 *)(p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode); for (i=0; i<sizeof(T_AUDIO_MODE); i++) { *p_write++ = *p_read++; } #endif #else /* Load the audio mode structure from the FFS */ if ( ffs_read (((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_ffs_fd, (void *)(p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode), sizeof(T_AUDIO_MODE)) < EFFS_OK ) { AUDIO_SEND_TRACE("AUDIO MODE LOAD: impossible to load the current audio mode", RV_TRACE_LEVEL_ERROR); /* Close the files */ ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_ffs_fd); ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_ffs_fd); /* free the audio mode buffer */ rvf_free_buf((T_RVF_BUFFER *)(p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode)); /* send the status message */ audio_mode_load_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path); return; } #endif /* Set the audio mode structure */ if ( (audio_mode_set((p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode), &message_to_confirm)) == AUDIO_ERROR) { AUDIO_SEND_TRACE("AUDIO MODE LOAD: error in the the audio mode set function", RV_TRACE_LEVEL_ERROR); /* free the audio mode buffer */ rvf_free_buf((T_RVF_BUFFER *)(p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode)); #ifndef _WINDOWS /* Close the files */ ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_ffs_fd); ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_ffs_fd); #endif /* send the status message */ audio_mode_load_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path); return; } /* Calculate the number of confirmation message to receive */ p_audio_gbl_var->audio_mode_var.audio_mode_load_var.number_of_message = message_to_confirm; #ifndef _WINDOWS /* Close the file */ ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_ffs_fd); #endif #ifndef _WINDOWS /* Load the audio speaker volume structure from the FFS */ if ( (ffs_read (((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_ffs_fd, (void *)(&audio_volume), sizeof(T_AUDIO_SPEAKER_LEVEL))) < EFFS_OK ) { AUDIO_SEND_TRACE("AUDIO MODE LOAD: impossible to load the current speaker volume", RV_TRACE_LEVEL_ERROR); /* Close the file */ ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_ffs_fd); /* send the status message */ audio_mode_load_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path); return; } #else #if ((AUDIO_REGR == SW_COMPILED) || (AUDIO_MISC == SW_COMPILED)) audio_volume.audio_speaker_level = p_audio_test->speaker_volume_1.audio_speaker_level; #endif #endif /* Fill the audio volume structure */ if ( (audio_volume_set(&audio_volume)) == AUDIO_ERROR) { AUDIO_SEND_TRACE("AUDIO MODE LOAD: error in the the audio speaker volume set function", RV_TRACE_LEVEL_ERROR); #ifndef _WINDOWS /* Close the file */ ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_ffs_fd); #endif /* send the status message */ audio_mode_load_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path); return; } #ifndef _WINDOWS /* Close the file */ ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_ffs_fd); #endif /* Save the return path */ p_audio_gbl_var->audio_mode_var.audio_mode_load_var.return_path.callback_func = ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path.callback_func; p_audio_gbl_var->audio_mode_var.audio_mode_load_var.return_path.addr_id = ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path.addr_id; /* Save the name of the volume path name */ strcpy(p_audio_gbl_var->audio_mode_var.audio_volume_var.audio_volume_path_name, ((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_path_name); /* change the state */ p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state = AUDIO_MODE_LOAD_WAIT_MESSAGE_CONF; break; } case AUDIO_MODE_LOAD_WAIT_MESSAGE_CONF: { p_audio_gbl_var->audio_mode_var.audio_mode_load_var.number_of_message--; if (p_audio_gbl_var->audio_mode_var.audio_mode_load_var.number_of_message == 0) { /* free the audio mode buffer */ rvf_free_buf((T_RVF_BUFFER *)(p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode)); /* send the status message */ audio_mode_load_send_status (AUDIO_OK, p_audio_gbl_var->audio_mode_var.audio_mode_load_var.return_path); /* change the state */ p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state = AUDIO_MODE_LOAD_IDLE; } break; } } } #endif /* RVM_AUDIO_MAIN_SWE */