FreeCalypso > hg > fc-magnetite
view src/aci2/bmi/mmiBlkManager.c @ 677:91d9f8506420
GPIO046 dummy outputs on FCDEV3B, GTA0x and Tango
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Sat, 20 Jun 2020 04:32:45 +0000 |
parents | 3c2acfa1a72f |
children |
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/******************************************************************************* CONDAT (UK) ******************************************************************************** This software product is the property of Condat (UK) Ltd and may not be disclosed to any third party without the express permission of the owner. ******************************************************************************** $Project name: Basic MMI $Project code: BMI (6349) $Module: PhoneBook $File: MmiBlkManager.c $Revision: 1.0 $Author: Condat(UK) $Date: 25/10/00 ******************************************************************************** Description: This module, in conjunction with the MmiBlkResources module, provides the access to block resources for the MMI. The block manager is responsible for creating and initialising the structures and tables to allow access to the strings, icons sounds and vibrations required by the MMI. Each of these items is effectively a contiguous block of memory, which is accessed via a block resource. Each of the block resources are provided by this package ******************************************************************************** $History: MmiBlkManager.c 25/10/00 Original Condat(UK) BMI version. $End *******************************************************************************/ /******************************************************************************* Include Files *******************************************************************************/ #define ENTITY_MFW /* includes */ #include <string.h> #include <stdio.h> #include <stdlib.h> #if defined (NEW_FRAME) #include "typedefs.h" #include "vsi.h" #include "pei.h" #include "custom.h" #include "gsm.h" #else #include "STDDEFS.H" #include "custom.h" #include "gsm.h" #include "vsi.h" #endif // #include <malloc.h> #include "MmiBlkManager.h" /******************************************************************************* Local structures and definitions *******************************************************************************/ /* Define a type for the manager control block, this contains an array identifying each of the resource manager handles which are populated as part of the initialisation sequence */ #define BLOCK_MANAGER_KEY 0x00BABE01L #define BLOCK_MANAGER_ENTRY_COUNT 0x00000010L typedef struct _tManagerEntry_ { tBlkId Id; int NumEntries; tBlkHandle EntryBase; } tManagerEntry, *pManagerEntry; typedef struct _tManagerControl_ { long int BlkKey; tBlkHandle BaseAddress; int BlkLength; tBlkHandle RsrcList[BLOCK_MANAGER_ENTRY_COUNT]; pManagerEntry EntryPtr; } tManagerControl, *pManagerControl; /******************************************************************************* Local routines *******************************************************************************/ /******************************************************************************* $Function: ValidManagerResource $Description: Determines if the resource indicated by the handle is valid $Returns: Zero if failure, non-zero if valid resource $Arguments: ManagerRsrc, handle of resource manager *******************************************************************************/ static int ValidManagerResource( tBlkHandle ManagerRsrc ) { pManagerControl ManagerControl = (pManagerControl) ManagerRsrc; if ( ManagerControl == NULL ) return 0; return ( ManagerControl->BlkKey == BLOCK_MANAGER_KEY ); } /******************************************************************************* Public routines *******************************************************************************/ /******************************************************************************* $Function: mmibm_Initialise $Description: Initialise a block manager object $Returns: Handle of block manager object, NULL if failure $Arguments: BlkBase, base address of the block manager data NumEntries, number of entries to be dealt with by the block manager *******************************************************************************/ tBlkHandle mmibm_Initialise( tBlkHandle BlkBase, int NumEntries ) { pManagerControl MyControl; tBlkId Entry; int i; if ( ( MyControl = (pManagerControl) ALLOC_MEMORY( sizeof(tManagerControl) ) ) != NULL ) { /* Fill in the bits we know are pretty constant */ MyControl->BlkKey = BLOCK_MANAGER_KEY; MyControl->BaseAddress = BlkBase; MyControl->BlkLength = NumEntries; MyControl->EntryPtr = (pManagerEntry) BlkBase; /* Initialise the handle array to empty initially */ for ( i = 0; i < BLOCK_MANAGER_ENTRY_COUNT; i++ ) MyControl->RsrcList[i] = NULL; /* Now for each entry in the incoming block list we can create a handler instance */ for ( i = 0; i < NumEntries; i++ ) if ( ( Entry = MyControl->EntryPtr[i].Id ) < BLOCK_MANAGER_ENTRY_COUNT ) MyControl->RsrcList[ Entry ] = mmibr_Initialise( MyControl->EntryPtr[i].EntryBase, MyControl->EntryPtr[i].NumEntries ); } return MyControl; } /******************************************************************************* $Function: mmibm_ShutDown $Description: Shutdown routine to deallocate resources ina controlled manner $Returns: none. $Arguments: *BlkHandle, pointer to resource manager handle *******************************************************************************/ void mmibm_ShutDown( tBlkHandle *BlkHandle ) { /* Convert and verify the incoming handle */ pManagerControl MyControl = (pManagerControl) *BlkHandle; int i; if ( ValidManagerResource( *BlkHandle ) ) { /* Clear down the allocated resource managers */ for ( i = 0; i < BLOCK_MANAGER_ENTRY_COUNT; i++ ) if ( MyControl->RsrcList[i] != NULL ) mmibr_ShutDown( &MyControl->RsrcList[i] ); /* and free the resource manager handle */ free( *BlkHandle ); *BlkHandle = NULL; } } /******************************************************************************* $Function: mmibm_SupplyResourceHandler $Description: Since this module will be managing each of the block handlers for each of the resources, we need to be able to supply the appropriate handle for any given type to the calling routine. $Returns: Handle to requesteb block resource handler, NULL if failure $Arguments: ManagerHandle, handle of the block manager Id, identifier of the resource table for which the resource handler is required *******************************************************************************/ tBlkHandle mmibm_SupplyResourceHandler( tBlkHandle ManagerHandle, tBlkId Id ) { /* Convert and verify the incoming handle */ pManagerControl MyControl = (pManagerControl) ManagerHandle; if ( ! ValidManagerResource( ManagerHandle ) ) return NULL; /* Verify the id is within the range we expect */ if ( ( Id >= 0 ) && ( Id < BLOCK_MANAGER_ENTRY_COUNT ) ) return MyControl->RsrcList[Id]; /* Okay, we have something invalid, so return NULL */ return NULL; } /******************************************************************************* End of File *******************************************************************************/