FreeCalypso > hg > fc-magnetite
view src/aci2/bmi/AUITextEntry.c @ 581:a0a45c5eb3ef
gsmcomp.c: bumping trace partition size to 220 like in gprscomp.c
This change is safe in terms of RAM usage because all of these partition
pools have already been moved from XRAM to IRAM earlier, and our IRAM
usage in VO configs is currently quite low - the one near the limit
is XRAM on C11x.
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Tue, 29 Jan 2019 03:52:49 +0000 |
parents | 93999a60b835 |
children |
line wrap: on
line source
/******************************************************************************* CONDAT (UK) ******************************************************************************** This software product is the property of Condat (UK) Ltd and may not be disclosed to any third party without the express permission of the owner. ******************************************************************************** $Project name: Basic MMI $Project code: BMI (6349) $Module: MMI $File: AUITextEntry.c $Revision: 1.0 $Author: Condat(UK) $Date: 22/02/01 ******************************************************************************** Description: Multi-tap and other text entry methods for AUI Editor. ******************************************************************************** $History: AUITextEntry.c 31/01/02 Original Condat(UK) BMI version. $End *******************************************************************************/ #define ENTITY_MFW /* includes */ #include <string.h> #include <stdio.h> #include <stdlib.h> #if defined (NEW_FRAME) #include "typedefs.h" #include "vsi.h" #include "pei.h" #include "custom.h" #include "gsm.h" #else #include "STDDEFS.H" #include "custom.h" #include "gsm.h" #include "vsi.h" #endif #include "mfw_mfw.h" #include "mfw_win.h" #include "mfw_kbd.h" #include "mfw_tim.h" #include "mfw_phb.h" #include "mfw_sms.h" #include "mfw_ss.h" #include "mfw_icn.h" #include "mfw_mnu.h" #include "mfw_lng.h" #include "mfw_sat.h" #include "mfw_kbd.h" #include "mfw_nm.h" #include "mfw_cm.h" #include "mfw_edt.h" #include "dspl.h" #include "ksd.h" #include "psa.h" #include "MmiDummy.h" #include "MmiMmi.h" #include "MmiDialogs.h" #include "MmiMain.h" #include "cus_aci.h" #include "prim.h" #ifndef PCM_2_FFS #include "pcm.h" #endif #include "ATBCommon.h" #include "ATBDisplay.h" #include "ATBEditor.h" #include "AUITextEntry.h" /******************************************************************************* STATIC DATA ********************************************************************************/ /*SPR 2175, increased KEY_PAD_MAX and changed tables to allow entry of some accented characters*/ #define KEY_PAD_MAX 6 /* API - 01/09/03 - SPR2371 - Move the new character to the end of the multitap sequence */ /* Alpha mode characters for multi-tap - lower case */ static UBYTE editAlpha [12][KEY_PAD_MAX] = { {'.', ',', '+', '-', '=', '0'}, /*Key 0*/ {' ' ,'?', '!', ';', ':', '1'}, /*Key 1*/ /* a grave a umlaut*/ {'a', 'b', 'c', '2', '\x85', '\x84'}, /*Key 2*/ /* e-grave e-acute*/ {'d', 'e', 'f', '3', '\x8a', '\x83'}, /*Key 3*/ /* i-grave*/ {'g', 'h', 'i', '4', '\x8d', '@'}, /*Key 4*/ /**/ {'j', 'k', 'l', '5', '&', '*'}, /*Key 5*/ /* o-grave o-umlaut*/ {'m', 'n', 'o', '6', '\x95', '\x94'}, /*Key 6*/ /* SS*/ {'p', 'q', 'r', 's', '7', '\xe1'}, /*Key 7*/ /* u-grave u-umlaut*/ {'t', 'u', 'v', '8', '\x97', '\x82'}, /*Key 8*/ /**/ {'w', 'x', 'y', 'z', '9', '#'}, /*Key 9*/ {'*', '*', '*', '*', '*', '*'}, /*Key star, not actually used for multitap*/ {'#', '#', '#', '#', '#', '#'} /*Key hash, not actually used for multitap*/ }; /* Alpha mode characters for multi-tap - upper case */ static UBYTE editAlphaU [12][KEY_PAD_MAX] = { {'.', ',', '+', '-', '=', '0'}, /*Key 0*/ {' ', '?', '!', ';', ':', '1'}, /*Key 1*/ /* A-umlaut cedilla*/ {'A', 'B', 'C', '2', '\x8e', '\x81'}, /*Key 2*/ /* E-acute*/ {'D', 'E', 'F', '3', '\x90', ' '}, /*Key 3*/ {'G', 'H', 'I', '4', '@', ' '}, /*Key 4*/ {'J', 'K', 'L', '5', '&', '*'}, /*Key 5*/ /* O-umlaut */ {'M', 'N', 'O', '6', '\x99', ' '}, /*Key 6*/ /* SS*/ {'P', 'Q', 'R', 'S', '7', '\xe1'}, /*Key 7*/ /* U-umlaut*/ {'T', 'U', 'V', '8', '\x9A', ' '}, /*Key 8*/ {'W', 'X', 'Y', 'Z', '9', '#'}, /*Key 9*/ {'*', '*', '*' ,'*', '*', '*'}, /*Key star, not actually used for multitap*/ {'#', '#', '#', '#', '#', '#'} /*Key hash, not actually used for multitap*/ }; /* API - 01/09/03 - SPR2371 - END*/ static void *MMIdata; /* Temporary storage for MMI pointer */ /******************************************************************************* LOCAL FUNCTION PROTOTYPES ********************************************************************************/ static int AUI_entry_Timer (MfwEvt event, MfwTim *timer); static USHORT AUI_entry_Keypress(T_AUI_ENTRY_DATA *entry_data, MfwEvt event, MfwKbd *key); /******************************************************************************* $Function: AUI_entry_Create $Description: Initialises the text entry data. Allocates memory. Creates the timer. $Returns: Pointer to the data. $Arguments: win - The window in which the editor is displayed editor - The editor update - The event to be sent to the window in order to update it *******************************************************************************/ T_AUI_ENTRY_DATA *AUI_entry_Create(T_MFW_HND win, T_ED_DATA *editor, U32 update) { T_AUI_ENTRY_DATA *entry_data = (T_AUI_ENTRY_DATA *)mfwAlloc(sizeof(T_AUI_ENTRY_DATA)); entry_data->win = win; entry_data->update = update; entry_data->editor = editor; /* SPR#1597 - SH - Always create this timer */ entry_data->editTim = tim_create(win, 1000, (MfwCb) AUI_entry_Timer); entry_data->Level = KEY_PAD_MAX-1; entry_data->Key = KCD_MAX; return entry_data; } /******************************************************************************* $Function: AUI_entry_Destroy $Description: Frees memory associated with text entry. $Returns: none. $Arguments: entry_data - The text entry data *******************************************************************************/ void AUI_entry_Destroy(T_AUI_ENTRY_DATA *entry_data) { if (entry_data->editTim) { timDelete(entry_data->editTim); } mfwFree((void *)entry_data, sizeof(T_AUI_ENTRY_DATA)); return; } /******************************************************************************* $Function: AUI_entry_EditChar $Description: Sends a character to the text editor. $Returns: None. $Arguments: data - The editor data alphachar - Character to be inserted, or NULL if key tables are to be used multitap - TRUE if multitap is in progress *******************************************************************************/ USHORT AUI_entry_EditChar (T_AUI_ENTRY_DATA *entry_data, USHORT alphachar, BOOL multitap) { T_ED_DATA *editor = entry_data->editor; TRACE_FUNCTION("AUITextEntry: AUI_entry_EditChar()"); /* If character is not provided, get it from the key table */ if (alphachar==NULL) { alphachar = AUI_entry_GetKeyChar(entry_data, ATB_edit_GetCasePref(editor)); if (!(ATB_edit_Mode(entry_data->editor, ED_MODE_ALPHA) && entry_data->Key!=KCD_MAX)) alphachar = UNICODE_SPACE; } ATB_edit_MultiTap(editor, alphachar, multitap); return alphachar; } /******************************************************************************* $Function: AUI_entry_EditDigit $Description: Sends a numeric digit/symbol to the editor $Returns: None. $Arguments: data - The editor data code - The key code of the digit to be inserted *******************************************************************************/ USHORT AUI_entry_EditDigit (T_AUI_ENTRY_DATA *entry_data, UBYTE code) { T_ED_DATA *editor = entry_data->editor; USHORT alphachar; TRACE_FUNCTION("AUITextEntry: AUI_entry_EditDigit()"); alphachar = ATB_char_Unicode(editControls[code]); ATB_edit_MultiTap(editor, alphachar, FALSE); return alphachar; } /******************************************************************************* $Function: AUI_entry_Timer $Description: executes the timer event from the edit component $Returns: none. $Arguments: *******************************************************************************/ static int AUI_entry_Timer (MfwEvt event, MfwTim *timer) { T_AUI_ENTRY_DATA *entry_data = (T_AUI_ENTRY_DATA *)MMIdata; TRACE_FUNCTION("AUIEditor: AUI_entry_Timer()"); /* SPR#2174 - SH - Only display character if we're still in multi-tap */ if (entry_data->editor->multitap) { if (ATB_edit_Mode(entry_data->editor, ED_MODE_ALPHA)) { AUI_entry_EditChar(entry_data, NULL, FALSE); entry_data->Level = KEY_PAD_MAX-1; entry_data->Key = KCD_MAX; } SEND_EVENT(entry_data->win, entry_data->update,0,0); } return 1; } /******************************************************************************* $Function: AUI_entry_StopMultitap $Description: Stops a multitap operation going on, cancelling the timer SPR#2174 - SH - Added $Returns: none. $Arguments: entry_data - The entry data *******************************************************************************/ void AUI_entry_StopMultitap(T_AUI_ENTRY_DATA *entry_data) { TRACE_FUNCTION("AUIEditor: AUI_entry_StopMultitap()"); timStop(entry_data->editTim); entry_data->editor->multitap = FALSE; entry_data->Level = KEY_PAD_MAX-1; entry_data->Key = KCD_MAX; return; } /******************************************************************************* $Function: AUI_entry_EventKey $Description: Process a keypress event. $Returns: The character that is entered, or NULL. $Arguments: *******************************************************************************/ USHORT AUI_entry_EventKey (T_AUI_ENTRY_DATA *entry_data, MfwEvt event, MfwKbd *key) { T_ED_DATA *editor = entry_data->editor; USHORT alphachar; // The character entered TRACE_FUNCTION("AUIEditor: AUI_entry_EventKey"); alphachar = AUI_entry_Keypress(entry_data, event, key); ATB_edit_Refresh(editor); return alphachar; } /******************************************************************************* $Function: AUI_entry_Keypress $Description: Process a keypress event $Returns: The character that is entered, or NULL. $Arguments: *******************************************************************************/ static USHORT AUI_entry_Keypress(T_AUI_ENTRY_DATA *entry_data, MfwEvt event, MfwKbd *key) { T_ED_DATA *editor = entry_data->editor; USHORT alphachar; /* Current multi-tap character */ T_ED_CASE_PREF casePref; TRACE_FUNCTION("AUIEditor: AUI_entry_KeypressFormat()"); alphachar = NULL; if (key->code!=KCD_HUP && editor->cursor.pos<(editor->attr->size-1)) /* SPR#1995 - SH */ { /* Multi-tap: The user presses a different key, meaning the previous character must be entered */ if (entry_data->Key != KCD_MAX && entry_data->Key != key->code) { timStop(entry_data->editTim); AUI_entry_EditChar(entry_data, alphachar, FALSE); // Show character, not multi-tap entry_data->Level = KEY_PAD_MAX-1; entry_data->Key = KCD_MAX; } casePref = ATB_edit_GetCasePref(editor); /* Work out the format character that will govern the format of this keypress */ if (editor->cursor.pos < (editor->attr->size-1) && casePref!=ED_CASEPREF_NONE) /* SPR#1995 - SH */ // Make sure we can still show a character { if (key->code <= KCD_HASH) /* SPR#1788 - SH - Now accept 0-9, * and # */ { entry_data->Key = key->code; // Store the key pressed /* Numeric */ if (casePref==ED_CASEPREF_NUM) // A numeric digit is expected { alphachar = AUI_entry_GetKeyChar(entry_data, casePref); entry_data->Level = KEY_PAD_MAX-1; // Reset multi-tap settings entry_data->Key = KCD_MAX; AUI_entry_EditChar(entry_data, alphachar, FALSE); // Show character, not multi-tap# } /* Multi-tap alphanumeric */ else // Valid format codes { alphachar = NULL; entry_data->Level++; // Increment through list of symbols if (entry_data->Level > (KEY_PAD_MAX-1)) // List wraps round entry_data->Level = 0; alphachar = AUI_entry_GetKeyChar(entry_data, casePref); if (alphachar!=NULL) // If we've found a character, and string isn't max size { AUI_entry_EditChar(entry_data, alphachar, TRUE); // Add character, multi-tap /* Need to store this handle, so timer can get access to * entry_data on callback */ MMIdata = (void *)entry_data; timStart(entry_data->editTim); } else entry_data->Key = KEY_MAX; } } } } return alphachar; } /******************************************************************************* $Function: AUI_entry_GetKeyChar $Description: Return the character to be entered, based on the keypress $Returns: the unicode character to be entered into the text $Arguments: case - the preference for the case of the output *******************************************************************************/ USHORT AUI_entry_GetKeyChar(T_AUI_ENTRY_DATA *entry_data, T_ED_CASE_PREF casePref) { T_ED_DATA *editor = entry_data->editor; USHORT alphachar; USHORT safetycounter; /* Stops searching forever to find compatible character */ BOOL valid; /* flag to indicate whether character is accepted */ USHORT upper; USHORT lower; UBYTE caseSel = ATB_edit_GetCase(editor); /* The case selected by the user */ TRACE_FUNCTION("AUI_entry_GetKeyChar"); if (casePref==ED_CASEPREF_NUM || (casePref==ED_CASEPREF_ALPHANUM && caseSel==ED_CASE_NUM)) { alphachar = editControls[entry_data->Key]; if (entry_data->Key<=KCD_HASH) alphachar = alphachar << 8; // Gives us the ascii in the upper byte of the unicode } else { valid = FALSE; alphachar = NULL; safetycounter = 0; while (!valid && safetycounter<KEY_PAD_MAX) { upper = (USHORT)editAlphaU[entry_data->Key][entry_data->Level]; lower = (USHORT)editAlpha[entry_data->Key][entry_data->Level]; switch(casePref) { case ED_CASEPREF_ALPHANUM: if (caseSel==ED_CASE_UPPER || caseSel==ED_CASE_CAPS) alphachar = upper; else alphachar = lower; valid = TRUE; break; case ED_CASEPREF_ALPHANUM_UC: alphachar = upper; valid = TRUE; break; case ED_CASEPREF_ALPHANUM_LC: alphachar = lower; valid = TRUE; break; case ED_CASEPREF_ALPHA_UC: alphachar = upper; valid = !ATB_char_IsNumeric(alphachar); break; case ED_CASEPREF_ALPHA_LC: alphachar = lower; valid = !ATB_char_IsNumeric(alphachar); break; } if (!valid) { // find the next one that is, alphachar = NULL; safetycounter++; // (but don't search forever) entry_data->Level++; if (entry_data->Level > (KEY_PAD_MAX-1)) entry_data->Level = 0; } } alphachar = ATB_char_Unicode(alphachar); /* SPR#2342 - SH - Convert from unicode properly */ } TRACE_EVENT_P1(">>> alphachar = %d", alphachar); return alphachar; }