view src/ui3/bmi/mmiUserData.c @ 547:c3f2f79dc5b8

l1_rf12.c compiled-in default RF band tables: a round of cleanup * Uncalibrated default g_magic values changed from old Clara RF numbers (yes, Clara, not even Leonardo) to the approximately correct value for our current hw; * Uncalibrated default Rx and Tx channel calibration tables providing neutral correction values: fixed bogus ARFCNs from blind copy-n-paste between different bands; * Restored #if (ORDER2_TX_TEMP_CAL==1) in the Tx temperature compensation tables; * Fully rewrote the big comment before these rf_XXX structures to reflect the current situation. This change is part of the larger transition in FreeCalypso from reverse to forward engineering, from reconstruction of lost original bits to ongoing forward development and maintenance.
author Mychaela Falconia <falcon@freecalypso.org>
date Sat, 17 Nov 2018 19:57:34 +0000
parents 6a4d9f47793e
children
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/*******************************************************************************

					CONDAT (UK)

********************************************************************************                                                                              

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.                                 
                                                                              
********************************************************************************

 $Project name:	Basic MMI                                                      
 $Project code:	BMI (6349)                                                           
 $Module:		MMI
 $File:		    MmiUserData.c
 $Revision:		1.0                                                       
                                                                              
 $Author:		Condat(UK)                                                         
 $Date:		    22/02/01                                                      
                                                                               
********************************************************************************
                                                                              
 Description:

  

********************************************************************************

 $History: MmiUserData.c

	25/10/00			Original Condat(UK) BMI version.	
	   
 $End

*******************************************************************************/

#define ENTITY_MFW

/* includes */
#include <string.h>
#include <stdio.h>
#include <stdlib.h>

#if defined (NEW_FRAME)

#include "typedefs.h"
#include "vsi.h"
#include "pei.h"
#include "custom.h"
#include "gsm.h"

#else

#include "STDDEFS.H"
#include "custom.h"
#include "gsm.h"
#include "vsi.h"

#endif
#include "mfw_sys.h"
#include "mfw_mfw.h"
#include "mfw_win.h"

#include "MmiMmi.h"
#include "MmiUserData.h"


typedef struct uDe
{
    UserKey     key;
    void       *data;
    struct uDe *next;
} UserDataElement, *UserDataLink;


static UserDataLink userDataFind( UserDataLink first, UserKey key)
{
    while( first != NULL && first->key != key )
    {
        first = first->next;
    }

    return first;
}


static UserDataLink userDataPrevious( UserDataLink first,
                                      UserDataLink beforeThis)
{
    if( first == beforeThis )  // <beforeThis> is the first element in the list.
    {
        return NULL;
    }

    while( first->next != beforeThis )
    {
        first = first->next;
    }

    return first;
}


/*
 * Sets the user data for <window> with <key> to <data>,
 * and returns the previous contents of the user data.
 * If <data> itself is returned no user data with <key>
 * existed and a new user data element with <key> has been created
 * and set to <data>.
 * If NULL is returned, either <window> was invalid or a new user data
 * element could not be created.
 */
void *userDataHndSet( MfwHnd window, UserKey key, void *data)
{
	if( window == NULL ) { return NULL; }
	
	return userDataWinSet( (MfwWin *)((MfwHdr *)window)->data, key, data);
}


void *userDataWinSet( MfwWin *window, UserKey key, void *data)
{
    UserDataLink thisOne;

    if( window == NULL ) { return NULL; }

    thisOne = userDataFind( (UserDataLink)window->user, key);

    if( thisOne == NULL ) // element with <key> does not exist: create.
    {
        thisOne = (UserDataLink)ALLOC_MEMORY(sizeof(UserDataElement));

        if( thisOne == NULL )
        {
            return NULL;
        }

        thisOne->key  = key;
        thisOne->data = data;
        thisOne->next = (UserDataLink)window->user;

        window->user  = (void *)thisOne;

        return data;
    }
    else
    {
        void *oldData = thisOne->data;

        thisOne->data = data;

        return oldData;
    }
}


/*
 * Returns the user data for <window> with <key>.
 * If NULL is returned, either <window> was invalid or no user data
 * with <key> existed.
 */
void *userDataHndGet( MfwHnd window, UserKey key)
{
	if( window == NULL ) { return NULL; }
	
	return userDataWinGet( (MfwWin *)((MfwHdr *)window)->data, key);
}


void *userDataWinGet( MfwWin *window, UserKey key)
{
    UserDataLink thisOne;
	
	if( window == NULL ) { return NULL; }

    thisOne = userDataFind( (UserDataLink)window->user, key);
	
	if( thisOne == NULL ) { return NULL; }
	
	return thisOne->data;
}


/*
 * Deletes the user data for <window> with <key>, and returns the
 * contents of the user data.
 * If NULL is returned, either <window> was invalid or no user data
 * with <key> existed.
 */
void *userDataHndDelete( MfwHnd window, UserKey key)
{
	if( window == NULL ) { return NULL; }
	
	return userDataWinDelete( (MfwWin *)((MfwHdr *)window)->data, key);
}


void *userDataWinDelete( MfwWin *window, UserKey key)
{
    UserDataLink doomed;

    if( window == NULL ) { return NULL; }

    doomed = userDataFind( (UserDataLink)window->user, key);

    if( doomed == NULL ) // element with <key> does not exist.
    {
        return NULL;
    }
    else
    {
        void *       oldData = doomed->data;
        UserDataLink previous;

        previous = userDataPrevious( (UserDataLink)window->user, doomed);

        if( previous == NULL ) // <doomed> is the first element in the list.
        {
			window->user = (void *)doomed->next;
        }
        else
        {
            previous->next = doomed->next;
        }

        FREE_MEMORY( (void *)doomed, sizeof(UserDataElement));

        return oldData;
    }
}