view src/aci2/bmi/mmiGame.h @ 632:d968a3216ba0

new tangomdm build target TCS211/Magnetite built for target leonardo runs just fine on the Tango-based Caramel board, but a more proper tangomdm build target is preferable in order to better market these Tango modems to prospective commercial customers. The only differences are in GPIO and MCSI config: * MCSI is enabled in the tangomdm build config. * GPIO 1 is loudspeaker amplifier control on Leonardo, but on Tango platforms it can be used for anything. On Caramel boards this GPIO should be configured as an output driving high. * GPIO 2 needs to be configured as Calypso input on Leonardo, but on Tango platforms it can be used for anything. On Caramel boards this GPIO should be configured as an output, either high or low is OK.
author Mychaela Falconia <falcon@freecalypso.org>
date Sat, 04 Jan 2020 19:27:41 +0000
parents 3c2acfa1a72f
children
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#ifndef _MMI_GAME_H_
#define _MMI_GAME_H_

/*******************************************************************************

					CONDAT (UK)

********************************************************************************                                                                              

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.                                 
                                                                              
********************************************************************************

 $Project name:	Basic MMI                                                      
 $Project code:	BMI (6349)                                                           
 $Module:		Calculator
 $File:		    Mmigame.h
 $Revision:		1.0                                                       
                                                                              
 $Author:		Condat(UK)                                                         
 $Date:		    03/07/01                                                      
                                                                               
********************************************************************************
                                                                              
 Description:

   	 This provides the main game functionality
                        
********************************************************************************

*******************************************************************************
                                                                              
                                Include files
                                                                              
*******************************************************************************/


extern T_MFW_HND four_in_a_row_create(MfwHnd parent);
//extern void melody_generator_destroy (void);
extern void four_in_a_row (T_MFW_HND win, USHORT event, SHORT value, void * parameter);
extern int four_in_a_row_kbd_cb (MfwEvt e, MfwKbd *k);
extern int four_in_a_row_win_cb (MfwEvt e, MfwWin *w);
extern T_MFW_HND four_in_a_row_start (T_MFW_HND win_parent,char *character);

/*******************************************************************************
                                                                              
                                Interface types
                                                                              
*******************************************************************************/
typedef enum
{
    SHOWGAMEINFO_INIT
} GameInfo_events;

/*******************************************************************************
                                                                              
                                Public methods
                                                                              
*******************************************************************************/

/* pretty standard initialise, execute and exit methods
*/
int four_in_a_row_aktivate(MfwMnu* m, MfwMnuItem* i);

/*******************************************************************************
                                                                              
                                End of File
                                                                              
*******************************************************************************/

#endif