view src/ui/bmi/AUISymbol.c @ 51:04aaa5622fa7

disable deep sleep when Iota LEDB is on TI's Iota chip docs say that CLK13M must be running in order for LEDB to work, and practical experience on Mot C139 which uses Iota LEDB for its keypad backlight concurs: if Calypso enters deep sleep while the keypad backlight is turned on, the light flickers visibly as the chipset goes into and out of deep sleep. TI's original L1 sleep manager code had logic to disable deep sleep when LT_Status() returns nonzero, but that function only works for B-Sample and C-Sample LT, always returns 0 on BOARD 41 - no check of Iota LEDB status anywhere. Change this code for our current hardware: disable deep sleep when Iota LEDB has been turned on through LLS.
author Mychaela Falconia <falcon@freecalypso.org>
date Mon, 19 Oct 2020 05:11:29 +0000
parents 67bfe9f274f6
children c0052fe355d3
line wrap: on
line source

/*******************************************************************************

					CONDAT (UK)

********************************************************************************                                                                              

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.                                 
                                                                              
********************************************************************************

 $Project name:	Basic MMI                                                      
 $Project code:	BMI                                                            
 $Module:		MMI
 $File:		    AUISymbol.c
 $Revision:		1.0                                                       
                                                                              
 $Author:		Condat(UK)                                                         
 $Date:		                                                         
                                                                               
********************************************************************************
                                                                              
 Description: Symbol screen for AUI editor

  

********************************************************************************

 $History: AUISymbol.c

	Mar 23, 2005  REF: CRR 28490  xnkulkar
	Description:  Golite- 5-way navigation behaves wrongly while selecting special characters 
			   in the text editor screen.The background screen goes blank when the special 
			   characters screen comes up.
	Solution:   Commented 'dspl_ClearAll()' to make the behaviour consistent with normal variant. 

	   
 $End
  // Issue Number : SPR#12817 on 26/03/04 by Deepa M.D.

*******************************************************************************/

/* includes */
#include <string.h>
#include <stdio.h>
#include <stdlib.h>

#if defined (NEW_FRAME)

#include "typedefs.h"
#include "vsi.h"
#include "pei.h"
#include "custom.h"
#include "gsm.h"

#else

#include "STDDEFS.H"
#include "custom.h"
#include "gsm.h"
#include "vsi.h"

#endif

#include "mfw_mfw.h"
#include "mfw_win.h"
#include "mfw_kbd.h"
#include "mfw_tim.h"
#include "mfw_phb.h"
#include "mfw_sms.h"
#include "mfw_ss.h"
#include "mfw_icn.h"
#include "mfw_mnu.h"
#include "mfw_lng.h"
#include "mfw_sat.h"
#include "mfw_kbd.h"
#include "mfw_nm.h"
#include "mfw_cm.h"

#include "dspl.h"

#include "ksd.h"
#include "psa.h"

#include "MmiDummy.h"
#include "MmiMmi.h"

#include "MmiDialogs.h"
#include "MmiLists.h"
#include "MmiMenu.h"
#include "MmiSoftKeys.h"
#include "MmiIdle.h"

#include "cus_aci.h"
#include "prim.h"
#ifndef PCM_2_FFS
#include "pcm.h"
#endif


#include "mmiColours.h"

#include "ATBCommon.h"
#include "ATBDisplay.h"
#include "ATBEditor.h"
#include "AUIEditor.h"


//data structure for punctuation symbols selection screen
typedef struct
{
    T_MMI_CONTROL		mmi_control;
    T_MFW_HND			parent;
    T_MFW_HND			win;
    T_ED_DATA			*editor;
    T_MFW_HND			kbd;

    T_AUI_EDITOR_DATA	editor_data;
    USHORT				cursor_position;
    USHORT	 			output_symbol;
    USHORT				return_event;
}
T_AUI_SYMBOL_INFO;

//events in main editor screen
typedef enum
{
	EDITOR_INIT,
	EDITOR_DEINIT,
	EDITOR_UPDATE
} T_SYMBOL_EVENTS;

/*********************************************************************
**********************************************************************

DYNAMIC EDITOR WINDOW. DECLARATION

*********************************************************************
**********************************************************************/


/* Local function protoypes */

static T_MFW_HND AUI_symbol_Create (T_MFW_HND  parent);
static int AUI_symbol_WinCb (T_MFW_EVENT event, T_MFW_WIN * win);
static int AUI_symbol_KbdCb (T_MFW_EVENT event, T_MFW_KBD *keyboard);
static void AUI_symbol_ExecCb (T_MFW_HND win, USHORT event, USHORT value, void * symbol);


/*******************************************************************************

 $Function:    	AUI_symbol_Destroy

 $Description:	Destroy thesymbol screen
 
 $Returns:		None.

 $Arguments:	window handle
 
*******************************************************************************/

void AUI_symbol_Destroy (T_MFW_HND window)
{
    T_MFW_WIN			*win	= ((T_MFW_HDR *)window)->data;
    T_AUI_SYMBOL_INFO	*data	= (T_AUI_SYMBOL_INFO *)win->user;

    TRACE_FUNCTION ("AUI_symbol_Destroy()");

    /* Send character to editor window */
    
	SEND_EVENT (data->parent, data->return_event, (SHORT)data->output_symbol, NULL); 
    
    if (data)
	{   /*SPR 2520, need to destroy ATB editor*/ 
		ATB_edit_Destroy( data->editor);
		
		/* Delete WIN Handler */
		win_delete (data->win);

        /* Free Memory */
		FREE_MEMORY ((void *)data, sizeof (T_AUI_SYMBOL_INFO));
	}
    else
    {
		TRACE_EVENT ("AUI_symbol_Destroy() called twice");
		return ;
	}
}


/*******************************************************************************

 $Function:    	AUI_symbol_Start

 $Description:	Starts the symbol screen
 
 $Returns:		handle

 $Arguments:	parent window, editor data
 
*******************************************************************************/
T_MFW_HND AUI_symbol_Start (T_MFW_HND parent, USHORT return_event)
{
    T_MFW_HND win;
  

    TRACE_FUNCTION ("AUI_symbol_Start()");

    win = AUI_symbol_Create (parent);
	
    if (win NEQ NULL)
	{
	    SEND_EVENT (win, EDITOR_INIT, return_event, 0);
	}
    return win;
}


/*******************************************************************************

 $Function:    	LatinEditorcreate

 $Description:	Creation of a symbol screen
 
 $Returns:		handle of new window

 $Arguments:	parent window
 
*******************************************************************************/

static T_MFW_HND AUI_symbol_Create (T_MFW_HND  parent)
{
    T_AUI_SYMBOL_INFO *  data = (T_AUI_SYMBOL_INFO *)ALLOC_MEMORY (sizeof (T_AUI_SYMBOL_INFO));
    T_MFW_WIN     *  win;

    TRACE_FUNCTION ("AUI_symbol_Create()");

    /* Create window handler */

    data->win = winCreate (parent, 0, E_WIN_VISIBLE, (T_MFW_CB)AUI_symbol_WinCb);

    if (data->win EQ NULL)
    {
        return NULL;
    }
 
     /* Connect the dialog data to the MFW-window */

	data->mmi_control.dialog  = (T_DIALOG_FUNC)AUI_symbol_ExecCb;
	data->mmi_control.data	= data;
	data->parent			= parent;
	win						= ((T_MFW_HDR *)data->win)->data;
	win->user				= (void *)data;
    		
	return data->win;
}


/*******************************************************************************

 $Function:    	AUI_symbol_ExecCb

 $Description:	handles events for symbol window
 
 $Returns:		None.

 $Arguments:	window, event, value, editor data
 
*******************************************************************************/

static void AUI_symbol_ExecCb (T_MFW_HND win, USHORT event, USHORT value, void *parameter)
{
    T_MFW_WIN			* win_data		= ((T_MFW_HDR *)win)->data;
    T_AUI_SYMBOL_INFO	* data			= (T_AUI_SYMBOL_INFO *)win_data->user;

 //   T_MFW_HND			parent_win		= data->parent;   // RAVI
 //   USHORT				Identifier		= data->editor_data.Identifier;   // RAVI
 //   T_AUI_EDIT_CB		Callback		= data->editor_data.Callback;  // RAVI

	/* List of symbols */
	/*SPR 1955, replaced £ sign with our ASCII code for it*/
	/*SPR2175, added previously un-enterable symbols into symbol table*/
	static char symStr[] = ". , ? ! : ; - + # * ( ) \' \" _ @ & $ \x9C % / < > = \x8F \x86 \xA5 \xA4 \x2 \x7 \x4 \x9D \xe8 \xE2 \xEF \xEA \xE3 \x5 \xe4 \xe9 \xF0 \x92 \x91 \x01 \xAD \xA8 \x06";
  
    TRACE_FUNCTION ("AUI_symbol_ExecCb()");

    switch (event)
	{
        case EDITOR_INIT:
			/* Get the return event that has been passed */

			data->return_event = value;
			
            /* Create the keyboard handler */
            data->kbd	= kbdCreate (data->win, KEY_ALL,(T_MFW_CB)AUI_symbol_KbdCb);

            /* Initialise editor variables */
            
        	AUI_edit_SetDefault(&data->editor_data);
        	AUI_edit_SetDisplay(&data->editor_data, ZONE_MIDDLE_EDITOR, COLOUR_EDITOR_XX, EDITOR_FONT);
			AUI_edit_SetBuffer(&data->editor_data, ATB_DCS_ASCII, (UBYTE *)symStr, strlen(symStr)+1);
			AUI_edit_SetMode(&data->editor_data, ED_MODE_ALPHA, ED_CURSOR_BLOCK);
			data->editor  = ATB_edit_Create(&data->editor_data.editor_attr,0);
            ATB_edit_Init(data->editor);  
                             
		   	ATB_edit_Char(data->editor, ctrlTop, TRUE);
            win_show(data->win);
			break;
      
        case EDITOR_DEINIT:
			AUI_symbol_Destroy (data->win);   
            break;

        default:
            break;
    }
}


/*******************************************************************************

 $Function:    	AUI_symbol_WinCb

 $Description:	Editor window event handler.
 
 $Returns:		status int

 $Arguments:	event, window
 
*******************************************************************************/
static int AUI_symbol_WinCb (T_MFW_EVENT event, T_MFW_WIN * win)
{
    T_AUI_SYMBOL_INFO * data = (T_AUI_SYMBOL_INFO *)win->user;

	TRACE_FUNCTION ("AUI_symbol__win_cb()");

    if (!data)
	{
		return MFW_EVENT_CONSUMED;
	}
   
    switch (event)
	{
        case E_WIN_VISIBLE: /* window is visible  */
            if (win->flags & E_WIN_VISIBLE)
            {
// Mar 23, 2005  REF: CRR 28490  xnkulkar
// Description:  Golite- 5-way navigation behaves wrongly while selecting special characters 
//			   in the text editor screen.The background screen goes blank when the special 
//			   characters screen comes up.
// Solution:   Commented 'dspl_ClearAll()' to make the behaviour consistent with normal variant. 
//#ifndef COLOURDISPLAY
                /* Clear Screen */
//                dspl_ClearAll();
//#endif

                /* Print the information */
				ATB_edit_Show(data->editor); 
			
			// change by Sasken ( Deepa M D) on March 26th 2004
			// Issue Number : MMI-SPR-12817
			// Subject: Wrong softkey in the symbol table.
			// Bug : While selecting the symbols in the editor 
			// for the sms write screen, the softkey dispalyed 
			// was "Options" instead of "Select"
			// Solution: Commenting the compilation flags COLOURDISPLAY.	
//#ifndef COLOURDISPLAY
                /* Print the softkeys */
				displaySoftKeys(TxtSoftSelect, TxtSoftBack);
//#endif
            }
            break;
        default:
            return MFW_EVENT_REJECTED;
	}
	return MFW_EVENT_CONSUMED;
}


/*******************************************************************************

 $Function:    	AUI_symbol__kbd_cb

 $Description:	Symbol screen keyboard event handler
 
 $Returns:		None.

 $Arguments:	event, keyborad data
 
*******************************************************************************/

static int AUI_symbol_KbdCb (T_MFW_EVENT event, T_MFW_KBD *keyboard)
{
    T_MFW_HND       win        = mfw_parent (mfw_header());
    T_MFW_WIN     * win_data   = ((T_MFW_HDR *)win)->data;
    T_AUI_SYMBOL_INFO * data       = (T_AUI_SYMBOL_INFO *)win_data->user;

    TRACE_FUNCTION ("AUI_symbol__kbd_cb()");

    switch (keyboard->code)
    {
    /* Use left and right keys in colour display, not up and down */
    
#ifdef COLOURDISPLAY
		case KCD_MNURIGHT: 
            ATB_edit_Char(data->editor,ctrlRight, FALSE);
            ATB_edit_Char(data->editor,ctrlRight, TRUE);
            ATB_edit_Show(data->editor);
            break;

        case KCD_MNULEFT:
        	ATB_edit_Char(data->editor,ctrlLeft, FALSE);
          	ATB_edit_Char(data->editor,ctrlLeft, TRUE);
        	ATB_edit_Show(data->editor);
            break;

		case KCD_MNUUP: 
            ATB_edit_Char(data->editor,ctrlUp, TRUE);
            ATB_edit_Show(data->editor);
            break;

        case KCD_MNUDOWN:           
          	ATB_edit_Char(data->editor,ctrlDown, TRUE);
        	ATB_edit_Show(data->editor);
            break;
#else
        case KCD_MNUUP: 
            ATB_edit_Char(data->editor,ctrlRight, FALSE);
            ATB_edit_Char(data->editor,ctrlRight, TRUE);
            ATB_edit_Show(data->editor);
            break;

        case KCD_MNUDOWN:           
          	ATB_edit_Char(data->editor,ctrlLeft, FALSE);
          	ATB_edit_Char(data->editor,ctrlLeft, TRUE);
        	ATB_edit_Show(data->editor);
            break;
#endif

#ifdef COLOURDISPLAY
		case KCD_MNUSELECT:
#endif
        case KCD_LEFT:
			data->output_symbol = ATB_string_GetChar(&data->editor_data.editor_attr.text, data->editor->cursor.pos);
			AUI_symbol_Destroy(data->win);
			return MFW_EVENT_CONSUMED;
//            break;  // RAVI

		case KCD_HUP:
        case KCD_RIGHT:
            data->output_symbol = NULL;
			AUI_symbol_Destroy(data->win);
			return MFW_EVENT_CONSUMED;
//            break;  // RAVI
    }

	/* If we've landed on a space or an end-of-string, move cursor left */
	
	if ( ( ATB_edit_GetCursorChar(data->editor, 0)==UNICODE_SPACE
		|| ATB_edit_GetCursorChar(data->editor, 0)==UNICODE_EOLN )
		&& data->editor->cursor.pos>0 )
	{
			ATB_edit_Char(data->editor, ctrlLeft, TRUE);
//  Apr 27, 2004        REF: CRR MMI-SPR-12353  Rashmi C N(Sasken) 
//		When we encounter a white space the coordinates were updated but not the screen, hence an ATB_edit_Show is needed at this point  
		 ATB_edit_Show(data->editor);		
	}			
    return MFW_EVENT_CONSUMED;
}