view src/ui/bmi/mmiGame.h @ 51:04aaa5622fa7

disable deep sleep when Iota LEDB is on TI's Iota chip docs say that CLK13M must be running in order for LEDB to work, and practical experience on Mot C139 which uses Iota LEDB for its keypad backlight concurs: if Calypso enters deep sleep while the keypad backlight is turned on, the light flickers visibly as the chipset goes into and out of deep sleep. TI's original L1 sleep manager code had logic to disable deep sleep when LT_Status() returns nonzero, but that function only works for B-Sample and C-Sample LT, always returns 0 on BOARD 41 - no check of Iota LEDB status anywhere. Change this code for our current hardware: disable deep sleep when Iota LEDB has been turned on through LLS.
author Mychaela Falconia <falcon@freecalypso.org>
date Mon, 19 Oct 2020 05:11:29 +0000
parents 67bfe9f274f6
children c0052fe355d3
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#ifndef _MMI_GAME_H_
#define _MMI_GAME_H_

/*******************************************************************************

					CONDAT (UK)

********************************************************************************                                                                              

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.                                 
                                                                              
********************************************************************************

 $Project name:	Basic MMI                                                      
 $Project code:	BMI (6349)                                                           
 $Module:		Calculator
 $File:		    Mmigame.h
 $Revision:		1.0                                                       
                                                                              
 $Author:		Condat(UK)                                                         
 $Date:		    03/07/01                                                      
                                                                               
********************************************************************************
                                                                              
 Description:

   	 This provides the main game functionality
                        
********************************************************************************

*******************************************************************************
                                                                              
                                Include files
                                                                              
*******************************************************************************/


extern T_MFW_HND four_in_a_row_create(MfwHnd parent);
//extern void melody_generator_destroy (void);
extern void four_in_a_row (T_MFW_HND win, USHORT event, SHORT value, void * parameter);
extern int four_in_a_row_kbd_cb (MfwEvt e, MfwKbd *k);
extern int four_in_a_row_win_cb (MfwEvt e, MfwWin *w);
extern T_MFW_HND four_in_a_row_start (T_MFW_HND win_parent,char *character);

/*******************************************************************************
                                                                              
                                Interface types
                                                                              
*******************************************************************************/
typedef enum
{
    SHOWGAMEINFO_INIT
} GameInfo_events;

/*******************************************************************************
                                                                              
                                Public methods
                                                                              
*******************************************************************************/

/* pretty standard initialise, execute and exit methods
*/
int four_in_a_row_aktivate(MfwMnu* m, MfwMnuItem* i);

/*******************************************************************************
                                                                              
                                End of File
                                                                              
*******************************************************************************/

#endif