FreeCalypso > hg > fc-tourmaline
view src/cs/layer1/gtt_include/l1gtt_baudot_functions.h @ 287:3dee79757ae4
UI fw: load handheld audio mode on boot
We have now reached the point where use of audio mode config files
should be considered mandatory. In ACI usage we can tell users that
they need to perform an AT@AUL of some appropriate audio mode, but
in UI-enabled fw we really need to have the firmware load audio modes
on its own, so that correct audio config gets established when the
handset or development board runs on its own, without a connected host
computer.
Once have FC Venus with both main and headset audio channels and
headset plug insertion detection, our fw will need to automatically
load the handheld mode or the headset mode depending on the plug
insertion state. For now we load only the handheld mode, which has
been tuned for FC-HDS4 on FC Luna.
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Sat, 13 Nov 2021 03:20:57 +0000 |
parents | 4e78acac3d88 |
children |
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/*****************************************************************************/ /* */ /* ========================================================================= */ /* */ /* Copyright (c) 2002 */ /* Matsushita Communication Industrial, MMCD USA */ /* */ /* ========================================================================= */ /* */ /* File Name: */ /* l1gtt_baudot_functions.h */ /* */ /* Purpose: */ /* This is the header file for "l1gtt_baudot_functions.c". */ /* */ /* */ /* Warnings: */ /* */ /* */ /*****************************************************************************/ /*** Maintenance *********************************************************/ /* */ /* */ /* 02/11/2002 initial version created Laura Ning */ /* */ /*************************************************************************/ #ifndef _BAUDOT_DECODE_H_ #define BAUDOT_DECODE_H #include "ctm_typedefs.h" /* ******************************************************************************* * DEFINITIONS ******************************************************************************* */ /* definitions (might be of global interest) */ #define BAUDOT_NUM_INFO_BITS 5 /* number of info bits per TTY character */ #define BAUDOT_SHIFT_FIGURES 27 /* code of shift to figures symbol */ #define BAUDOT_SHIFT_LETTERS 31 /* code of shift to letters symbol */ #define BAUDOT_LOGICAL_1 1 #define BAUDOT_LOGICAL_0 -1 #define BAUDOT_NON_TTY 0 #define BAUDOT_START_BIT -1 #define BAUDOT_STOP_BIT 1 #define BAUDOT_STOP_OUTPUT 2 /* STOP bit as the output of baudot_encode() to DSP */ /* definations (be only of local interest) */ #define START_OF_STOP_BIT 26 #define DETECT_WINDOW_WIDTH 4 /* A sliding window is used to detect start,stop and data bits */ #define BAUDOT_SAMPLE_DURATION 3 /* The duration to meet to determine a valid baudot bit */ /* A temporary assumption of the input buffer size, to be */ /* replaced later when TI has the actual buffer size defined */ #define MAX_WORDS_OF_BUFFER1 40 /* Number of the 5ms-bits it can contain */ #define TIME_INTERVAL_OF_BUFFER1 200 /* in the unit of ms */ #define MAX_WORDS_ONE_TTYCODE 36 /* Number of 5ms-bits a TTY character has */ #define NUM_STOP_BITS_TX 2 /* number of stop bits per character */ /* ******************************************************************/ /* Type definitions for variables that contain all states of the */ /* Baudot decoder */ /* ******************************************************************/ typedef struct { WORD16 remainedSampleVec[MAX_WORDS_ONE_TTYCODE]; /* hold the samples for last unfinished detection */ UWORD16 remainedSampleLen; /* length of the remaining samples for last unfinished detection */ WORD16 ttyCode; UWORD16 cntBitsActualChar; UWORD16 samplesRemained; /* number of samples left from last detection */ BOOL startBitDetected; BOOL inFigureMode; } baudot_decode_state_t; /* ******************************************************************/ /* Type definitions for variables that contain all states of the */ /* Baudot encoder */ /* ******************************************************************/ typedef struct { WORD16 cntCharsSinceLastShift; BOOL inFigureMode; BOOL tailBitsGenerated; // fifo_state_t fifo_state; } baudot_encode_state_t; /****************************************************************************/ /* convertChar2ttyCode() */ /* ********************* */ /* Conversion from character into tty code */ /* */ /* input variables: */ /* - inChar charcater that shall be converted */ /* */ /* return value: baudot code of the input character */ /* or -1 in case that inChar is not valid (e.g. inChar=='\0')*/ /* */ /* Matthias Doerbecker, Ericsson Eurolab Deutschland (EED/N/RV), 2000/02/17 */ /****************************************************************************/ WORD16 convertChar2ttyCode(char inChar); /****************************************************************************/ /* convertTTYcode2char() */ /* ********************* */ /* Conversion from tty code into character */ /* */ /* input variables: */ /* - ttyCode Baudot code (must be within the range 0...63) */ /* or -1 if there is nothing to convert */ /* */ /* return value: character (or '\0' if ttyCode is not valid) */ /* */ /* Matthias Doerbecker, Ericsson Eurolab Deutschland (EED/N/RV), 2000/02/17 */ /****************************************************************************/ char convertTTYcode2char(WORD16 ttyCode); /* prototype declarations */ void init_baudot_decode(baudot_decode_state_t* state); void init_baudot_encode(baudot_encode_state_t* state); void reset_baudot_decode(baudot_decode_state_t* state); void baudot_decode(WORD16* sampleVec, WORD16 numSamples, fifo_state_t* ptrOutFifoState, baudot_decode_state_t* state); void baudot_encode(WORD16 inputTTYcode, fifo_state_t* ptrOutFifoState, baudot_encode_state_t* state); #endif