FreeCalypso > hg > fc-tourmaline
view src/cs/services/audio/audio_mode_save.c @ 287:3dee79757ae4
UI fw: load handheld audio mode on boot
We have now reached the point where use of audio mode config files
should be considered mandatory. In ACI usage we can tell users that
they need to perform an AT@AUL of some appropriate audio mode, but
in UI-enabled fw we really need to have the firmware load audio modes
on its own, so that correct audio config gets established when the
handset or development board runs on its own, without a connected host
computer.
Once have FC Venus with both main and headset audio channels and
headset plug insertion detection, our fw will need to automatically
load the handheld mode or the headset mode depending on the plug
insertion state. For now we load only the handheld mode, which has
been tuned for FC-HDS4 on FC Luna.
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Sat, 13 Nov 2021 03:20:57 +0000 |
parents | 4e78acac3d88 |
children |
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/****************************************************************************/ /* */ /* File Name: audio_mode_save.c */ /* */ /* Purpose: This file contains all the functions used for audio mode */ /* save services. */ /* */ /* Version 0.1 */ /* */ /* Date Modification */ /* ------------------------------------------------------------------------*/ /* 14 Jan 2002 Create */ /* */ /* Author Francois Mazard */ /* */ /* (C) Copyright 2001 by Texas Instruments Incorporated, All Rights Reserved*/ /****************************************************************************/ #include "rv/rv_defined_swe.h" #ifdef RVM_AUDIO_MAIN_SWE #ifndef _WINDOWS #include "config/swconfig.cfg" #include "config/sys.cfg" #include "config/chipset.cfg" #endif #include "l1_confg.h" #include "rv/rv_general.h" #include "rvm/rvm_gen.h" #include "audio/audio_ffs_i.h" #include "audio/audio_api.h" #include "audio/audio_structs_i.h" #include "audio/audio_error_hdlr_i.h" #include "audio/audio_var_i.h" #include "audio/audio_messages_i.h" #include "audio/audio_macro_i.h" #include "rvf/rvf_target.h" #include "audio/audio_const_i.h" /* include the usefull L1 header */ #ifdef _WINDOWS #define BOOL_FLAG //#define CHAR_FLAG #endif #include "l1_types.h" #include "l1audio_const.h" #include "l1audio_cust.h" #include "l1audio_defty.h" #include "l1audio_msgty.h" #include "l1audio_signa.h" #if TESTMODE #include "l1tm_defty.h" #endif #if (L1_GTT == 1) #include "l1gtt_const.h" #include "l1gtt_defty.h" #endif #include "l1_const.h" #include "l1_defty.h" #include "l1_msgty.h" #include "l1_signa.h" #ifdef _WINDOWS #define L1_ASYNC_C #endif #include "l1_varex.h" #ifdef _WINDOWS #include "audio/tests/audio_test.h" #endif /* external functions */ /* read */ extern T_AUDIO_RET audio_mode_voice_path_read (T_AUDIO_VOICE_PATH_SETTING *data); extern T_AUDIO_RET audio_mode_microphone_mode_read (INT8 *data); extern T_AUDIO_RET audio_mode_microphone_gain_read (INT8 *data); extern T_AUDIO_RET audio_mode_microphone_extra_gain_read (INT8 *data); extern T_AUDIO_RET audio_mode_microphone_output_bias_read (INT8 *data); extern T_AUDIO_RET audio_mode_microphone_fir_read (T_AUDIO_FIR_COEF *data); extern T_AUDIO_RET audio_mode_speaker_mode_read (INT8 *data); extern T_AUDIO_RET audio_mode_speaker_gain_read (INT8 *data); extern T_AUDIO_RET audio_mode_speaker_filter_read (INT8 *data); extern T_AUDIO_RET audio_mode_speaker_fir_read (T_AUDIO_FIR_COEF *data); extern T_AUDIO_RET audio_mode_speaker_buzzer_read (INT8 *data); extern T_AUDIO_RET audio_mode_sidetone_gain_read (INT8 *data); extern T_AUDIO_RET audio_mode_aec_read (T_AUDIO_AEC_CFG *data); extern T_AUDIO_RET audio_mode_speaker_volume_read (T_AUDIO_SPEAKER_LEVEL *data); /* Define a macro to simplify the code */ #define CHECK_STATUS(function, param) if ( (function(&(param))) == AUDIO_ERROR ) \ { \ return(AUDIO_ERROR); \ } \ /********************************************************************************/ /* */ /* Function Name: audio_mode_save_send_status */ /* */ /* Purpose: This function sends the audio mdoe save status to the entity. */ /* */ /* Input Parameters: */ /* status, */ /* return path */ /* */ /* Output Parameters: */ /* None. */ /* */ /* Note: */ /* None. */ /* */ /* Revision History: */ /* None. */ /* */ /********************************************************************************/ void audio_mode_save_send_status (T_AUDIO_RET status, T_RV_RETURN return_path) { void *p_send_message = NULL; T_RVF_MB_STATUS mb_status = RVF_RED; while (mb_status == RVF_RED) { /* allocate the message buffer */ mb_status = rvf_get_buf (p_audio_gbl_var->mb_external, sizeof(T_AUDIO_SAVE_DONE), (T_RVF_BUFFER **) (&p_send_message)); /* If insufficient resources, then report a memory error and abort. */ /* and wait until more ressource is given */ if (mb_status == RVF_RED) { audio_mode_error_trace(AUDIO_ENTITY_NO_MEMORY); rvf_delay(RVF_MS_TO_TICKS(1000)); } } /*fill the header of the message */ ((T_AUDIO_SAVE_DONE *)(p_send_message))->os_hdr.msg_id = AUDIO_MODE_SAVE_DONE; /* fill the status parameters */ ((T_AUDIO_SAVE_DONE *)(p_send_message))->status = status; if (return_path.callback_func == NULL) { /* send the message to the entity */ rvf_send_msg (return_path.addr_id, p_send_message); } else { /* call the callback function */ (*return_path.callback_func)((void *)(p_send_message)); rvf_free_buf((T_RVF_BUFFER *)p_send_message); } } /********************************************************************************/ /* */ /* Function Name: audio_mode_get */ /* */ /* Purpose: This function fill the audio mode structure. */ /* */ /* Input Parameters: */ /* Audio mode structure. */ /* */ /* Output Parameters: */ /* Status. */ /* */ /* Note: */ /* None. */ /* */ /* Revision History: */ /* None. */ /* */ /********************************************************************************/ T_AUDIO_RET audio_mode_get(T_AUDIO_MODE *p_audio_mode) { /* Audio voice path */ CHECK_STATUS(audio_mode_voice_path_read, p_audio_mode->audio_path_setting) /* Audio microphone mode */ CHECK_STATUS(audio_mode_microphone_mode_read, p_audio_mode->audio_microphone_setting.mode) /* Audio microphone setting */ switch (p_audio_mode->audio_microphone_setting.mode) { case AUDIO_MICROPHONE_HANDHELD: { CHECK_STATUS(audio_mode_microphone_gain_read, p_audio_mode->audio_microphone_setting.setting.handheld.gain) CHECK_STATUS(audio_mode_microphone_fir_read, p_audio_mode->audio_microphone_setting.setting.handheld.fir) CHECK_STATUS(audio_mode_microphone_output_bias_read, p_audio_mode->audio_microphone_setting.setting.handheld.output_bias) break; } case AUDIO_MICROPHONE_HANDFREE: { CHECK_STATUS(audio_mode_microphone_extra_gain_read, p_audio_mode->audio_microphone_setting.setting.handfree.extra_gain) CHECK_STATUS(audio_mode_microphone_fir_read, p_audio_mode->audio_microphone_setting.setting.handfree.fir) CHECK_STATUS(audio_mode_microphone_gain_read, p_audio_mode->audio_microphone_setting.setting.handfree.gain) CHECK_STATUS(audio_mode_microphone_output_bias_read, p_audio_mode->audio_microphone_setting.setting.handfree.output_bias) break; } case AUDIO_MICROPHONE_HEADSET: { CHECK_STATUS(audio_mode_microphone_gain_read, p_audio_mode->audio_microphone_setting.setting.headset.gain) CHECK_STATUS(audio_mode_microphone_fir_read, p_audio_mode->audio_microphone_setting.setting.headset.fir) CHECK_STATUS(audio_mode_microphone_output_bias_read, p_audio_mode->audio_microphone_setting.setting.headset.output_bias) } } /* Audio speaker mode */ CHECK_STATUS(audio_mode_speaker_mode_read, p_audio_mode->audio_speaker_setting.mode) /* Audio speaker setting */ switch(p_audio_mode->audio_speaker_setting.mode) { case AUDIO_SPEAKER_HANDHELD: { CHECK_STATUS(audio_mode_speaker_filter_read, p_audio_mode->audio_speaker_setting.setting.handheld.audio_filter) CHECK_STATUS(audio_mode_speaker_fir_read, p_audio_mode->audio_speaker_setting.setting.handheld.fir) CHECK_STATUS(audio_mode_speaker_gain_read, p_audio_mode->audio_speaker_setting.setting.handheld.gain) break; } case AUDIO_SPEAKER_HANDFREE: { CHECK_STATUS(audio_mode_speaker_filter_read, p_audio_mode->audio_speaker_setting.setting.handfree.audio_filter) CHECK_STATUS(audio_mode_speaker_fir_read, p_audio_mode->audio_speaker_setting.setting.handfree.fir) CHECK_STATUS(audio_mode_speaker_gain_read, p_audio_mode->audio_speaker_setting.setting.handfree.gain) break; } case AUDIO_SPEAKER_HEADSET: { CHECK_STATUS(audio_mode_speaker_filter_read, p_audio_mode->audio_speaker_setting.setting.headset.audio_filter) CHECK_STATUS(audio_mode_speaker_fir_read, p_audio_mode->audio_speaker_setting.setting.headset.fir) CHECK_STATUS(audio_mode_speaker_gain_read, p_audio_mode->audio_speaker_setting.setting.headset.gain) break; } case AUDIO_SPEAKER_BUZZER: { CHECK_STATUS(audio_mode_speaker_buzzer_read, p_audio_mode->audio_speaker_setting.setting.buzzer.activate) break; } case AUDIO_SPEAKER_HANDHELD_HANDFREE: { CHECK_STATUS(audio_mode_speaker_filter_read, p_audio_mode->audio_speaker_setting.setting.handheld_handfree.audio_filter) CHECK_STATUS(audio_mode_speaker_fir_read, p_audio_mode->audio_speaker_setting.setting.handheld_handfree.fir) CHECK_STATUS(audio_mode_speaker_gain_read, p_audio_mode->audio_speaker_setting.setting.handheld_handfree.gain) break; } } /* Audio spkear microphone loop setting */ CHECK_STATUS(audio_mode_aec_read, p_audio_mode->audio_microphone_speaker_loop_setting.aec) CHECK_STATUS(audio_mode_sidetone_gain_read, p_audio_mode->audio_microphone_speaker_loop_setting.sidetone_gain) return(AUDIO_OK); } /********************************************************************************/ /* */ /* Function Name: audio_volume_get */ /* */ /* Purpose: This function fill the audio volume structure. */ /* */ /* Input Parameters: */ /* Audio volume structure. */ /* */ /* Output Parameters: */ /* Status. */ /* */ /* Note: */ /* None. */ /* */ /* Revision History: */ /* None. */ /* */ /********************************************************************************/ T_AUDIO_RET audio_volume_get(T_AUDIO_SPEAKER_LEVEL *p_audio_volume) { CHECK_STATUS(audio_mode_speaker_volume_read, *p_audio_volume) return(AUDIO_OK); } /********************************************************************************/ /* */ /* Function Name: audio_mode_save_manager */ /* */ /* Purpose: This function manage the audio mode save services. */ /* */ /* Input Parameters: */ /* Audio message. */ /* */ /* Output Parameters: */ /* None. */ /* */ /* Note: */ /* None. */ /* */ /* Revision History: */ /* None. */ /* */ /********************************************************************************/ void audio_mode_save_manager (T_RV_HDR *p_message) { T_AUDIO_MODE *p_audio_mode; T_AUDIO_SPEAKER_LEVEL audio_volume; T_RVF_MB_STATUS mb_status; #ifdef _WINDOWS INT8 *p_read, *p_write; UINT8 i; #endif /* allocate the buffer for the current Audio mode */ mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal, sizeof (T_AUDIO_MODE), (T_RVF_BUFFER **) (&p_audio_mode)); /* If insufficient resources, then report a memory error and abort. */ if (mb_status == RVF_RED) { AUDIO_SEND_TRACE("AUDIO MODE SAVE: not enough memory to allocate the audio mode buffer", RV_TRACE_LEVEL_ERROR); audio_mode_save_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_SAVE_REQ *)p_message)->return_path); return; } /* Fill the audio mode structure */ if ( (audio_mode_get(p_audio_mode)) == AUDIO_ERROR) { AUDIO_SEND_TRACE("AUDIO MODE SAVE: error in the the audio mode get function", RV_TRACE_LEVEL_ERROR); /* free the audio mode buffer */ rvf_free_buf((T_RVF_BUFFER *)p_audio_mode); #ifndef _WINDOWS /* Close the files */ ffs_close(((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_ffs_fd); ffs_close(((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_volume_ffs_fd); #endif /* send the status message */ audio_mode_save_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_SAVE_REQ *)p_message)->return_path); return; } #ifndef _WINDOWS /* Save the audio mode structure to the FFS */ if ( (ffs_write (((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_ffs_fd, p_audio_mode, sizeof(T_AUDIO_MODE))) < EFFS_OK ) { AUDIO_SEND_TRACE("AUDIO MODE SAVE: impossible to save the current audio mode", RV_TRACE_LEVEL_ERROR); /* free the audio mode buffer */ rvf_free_buf((T_RVF_BUFFER *)p_audio_mode); /* Close the files */ ffs_close(((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_ffs_fd); ffs_close(((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_volume_ffs_fd); /* send the status message */ audio_mode_save_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_SAVE_REQ *)p_message)->return_path); return; } /* Close the file */ ffs_close(((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_ffs_fd); #else #if ((AUDIO_REGR == SW_COMPILED) || (AUDIO_MISC == SW_COMPILED)) p_read = (INT8 *)(p_audio_mode); p_write = (INT8 *)(&(p_audio_test->audio_mode_2)); for (i=0; i<sizeof(T_AUDIO_MODE); i++) { *p_write++ = *p_read++; } #endif #endif /* free the audio mode buffer */ rvf_free_buf((T_RVF_BUFFER *)p_audio_mode); /* Fill the audio volume structure */ if ( (audio_volume_get(&audio_volume)) == AUDIO_ERROR) { AUDIO_SEND_TRACE("AUDIO MODE SAVE: error in the the audio speaker volume get function", RV_TRACE_LEVEL_ERROR); #ifndef _WINDOWS /* Close the file */ ffs_close(((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_volume_ffs_fd); #endif /* send the status message */ audio_mode_save_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_SAVE_REQ *)p_message)->return_path); return; } #ifndef _WINDOWS /* Save the audio speaker volume structure to the FFS */ if ( (ffs_write (((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_volume_ffs_fd, &audio_volume, sizeof(T_AUDIO_SPEAKER_LEVEL))) < EFFS_OK ) { AUDIO_SEND_TRACE("AUDIO MODE SAVE: impossible to save the current speaker volume", RV_TRACE_LEVEL_ERROR); /* Close the files */ ffs_close(((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_volume_ffs_fd); /* send the status message */ audio_mode_save_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_SAVE_REQ *)p_message)->return_path); return; } /* Close the file */ ffs_close(((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_volume_ffs_fd); #else #if ((AUDIO_REGR == SW_COMPILED) || (AUDIO_MISC == SW_COMPILED)) p_audio_test->speaker_volume_2.audio_speaker_level = audio_volume.audio_speaker_level; #endif #endif /* send the status message */ audio_mode_save_send_status (AUDIO_OK, ((T_AUDIO_MODE_SAVE_REQ *)p_message)->return_path); } #endif /* RVM_AUDIO_MAIN_SWE */