FreeCalypso > hg > fc-tourmaline
view src/gpf/ccd/bitfun.h @ 287:3dee79757ae4
UI fw: load handheld audio mode on boot
We have now reached the point where use of audio mode config files
should be considered mandatory. In ACI usage we can tell users that
they need to perform an AT@AUL of some appropriate audio mode, but
in UI-enabled fw we really need to have the firmware load audio modes
on its own, so that correct audio config gets established when the
handset or development board runs on its own, without a connected host
computer.
Once have FC Venus with both main and headset audio channels and
headset plug insertion detection, our fw will need to automatically
load the handheld mode or the headset mode depending on the plug
insertion state. For now we load only the handheld mode, which has
been tuned for FC-HDS4 on FC Luna.
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Sat, 13 Nov 2021 03:20:57 +0000 |
parents | 4e78acac3d88 |
children |
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/* +----------------------------------------------------------------------------- | Project : | Modul : bitfun.h +----------------------------------------------------------------------------- | Copyright 2002 Texas Instruments Berlin, AG | All rights reserved. | | This file is confidential and a trade secret of Texas | Instruments Berlin, AG | The receipt of or possession of this file does not convey | any rights to reproduce or disclose its contents or to | manufacture, use, or sell anything it may describe, in | whole, or in part, without the specific written consent of | Texas Instruments Berlin, AG. +----------------------------------------------------------------------------- | Purpose : Condat Coder Decoder | Prototypes of the elementary bit manipulation functions +----------------------------------------------------------------------------- */ #ifndef __BITFUN #define __BITFUN #ifndef __BITFUN_C__ EXTERN void bf_writePadBits (T_CCD_Globs *globs); EXTERN void bf_writeVal (ULONG value, ULONG bSize, T_CCD_Globs *globs); EXTERN ULONG bf_getBits (ULONG len, T_CCD_Globs *globs); EXTERN void bf_writeBitStr_PER (USHORT len, T_CCD_Globs *globs); EXTERN void bf_readBitStr_PER (USHORT len, T_CCD_Globs *globs); EXTERN void bf_writeBits (ULONG len, T_CCD_Globs *globs); EXTERN void bf_readBits (ULONG len, T_CCD_Globs *globs); EXTERN void bf_writeBitChunk (ULONG len, T_CCD_Globs *globs); EXTERN void bf_readBitChunk (ULONG len, T_CCD_Globs *globs); EXTERN BOOL bf_readBit (T_CCD_Globs *globs); EXTERN void bf_writeBit (BOOL Bit, T_CCD_Globs *globs); EXTERN UBYTE bf_decodeByteNumber (const ULONG len, T_CCD_Globs *globs); EXTERN ULONG bf_decodeShortNumber (const ULONG len, T_CCD_Globs *globs); EXTERN ULONG bf_decodeLongNumber (UBYTE len, T_CCD_Globs *globs); EXTERN void bf_codeShortNumber (UBYTE len, USHORT val, T_CCD_Globs *globs); EXTERN void bf_codeByteNumber (UBYTE len, UBYTE val, T_CCD_Globs *globs); EXTERN void bf_codeLongNumber (UBYTE len, ULONG val, T_CCD_Globs *globs); EXTERN void bf_recodeShortNumber (USHORT pos, UBYTE len, USHORT val, T_CCD_Globs *globs); EXTERN void bf_recodeByteNumber (USHORT pos, UBYTE len, UBYTE val, T_CCD_Globs *globs); EXTERN void bf_recodeBit (USHORT pos, UBYTE Bit, T_CCD_Globs *globs); EXTERN void bf_rShift8Bit (USHORT srcBitPos, USHORT bitLen, T_CCD_Globs *globs); #endif /* __BITFUN_C__ */ /* a Macro for incrementing the position in the bitbuffer */ /* _bitpos, _bytepos and _byteoffs are recalculated */ #define bf_incBitpos(A, globs) globs->bitpos = (USHORT)(globs->bitpos+(A));\ globs->bytepos = (USHORT)(globs->bitpos >> 3);\ globs->byteoffs = (UBYTE)(globs->bitpos & 7) #define bf_setBitpos(A, globs) globs->bitpos = (USHORT)(A);\ globs->bytepos = (USHORT)(globs->bitpos >> 3);\ globs->byteoffs = (UBYTE)(globs->bitpos & 7) /* * end of bitstream if we can not read almost 4 bits */ #define bf_endOfBitstream(globs) (globs->bitpos >= globs->maxBitpos) #endif