FreeCalypso > hg > fc-tourmaline
view src/gpf/ccd/csn1_s1.c @ 287:3dee79757ae4
UI fw: load handheld audio mode on boot
We have now reached the point where use of audio mode config files
should be considered mandatory. In ACI usage we can tell users that
they need to perform an AT@AUL of some appropriate audio mode, but
in UI-enabled fw we really need to have the firmware load audio modes
on its own, so that correct audio config gets established when the
handset or development board runs on its own, without a connected host
computer.
Once have FC Venus with both main and headset audio channels and
headset plug insertion detection, our fw will need to automatically
load the handheld mode or the headset mode depending on the plug
insertion state. For now we load only the handheld mode, which has
been tuned for FC-HDS4 on FC Luna.
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Sat, 13 Nov 2021 03:20:57 +0000 |
parents | 4e78acac3d88 |
children |
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/* +----------------------------------------------------------------------------- | Project : | Modul : csn1_s1.c +----------------------------------------------------------------------------- | Copyright 2002 Texas Instruments Berlin, AG | All rights reserved. | | This file is confidential and a trade secret of Texas | Instruments Berlin, AG | The receipt of or possession of this file does not convey | any rights to reproduce or disclose its contents or to | manufacture, use, or sell anything it may describe, in | whole, or in part, without the specific written consent of | Texas Instruments Berlin, AG. +----------------------------------------------------------------------------- | Purpose : Definition of encoding and decoding functions for CSN1_S1 elements +----------------------------------------------------------------------------- */ /* * standard definitions like GLOBAL, UCHAR, ERROR etc. */ #include "typedefs.h" #include "header.h" /* * Prototypes of ccd (USE_DRIVER EQ undef) for prototypes only * look at ccdapi.h */ #undef USE_DRIVER #include "ccdapi.h" /* * Types and functions for bit access and manipulation */ #include "ccd_globs.h" #include "bitfun.h" /* * Prototypes of ccd internal functions */ #include "ccd.h" /* * Declaration of coder/decoder tables */ #include "ccdtable.h" #include "ccddata.h" extern SHORT cdc_csn1_sx_decode (int flag, const ULONG e_ref, T_CCD_Globs *globs); extern SHORT cdc_csn1_sx_encode (int flag, const ULONG e_ref, T_CCD_Globs *globs); #ifndef RUN_FLASH /* +--------------------------------------------------------------------+ | PROJECT : CCD (6144) MODULE : CDC_GSM | | STATE : code ROUTINE : cdc_csn1_s1_decode | +--------------------------------------------------------------------+ PURPOSE : Decoding of the GSM Type CSN1 S1 element. This element consists of a 1 bit valid flag and a value part. Only if the valid bit is equal 1 the value part follows. */ SHORT cdc_csn1_s1_decode (const ULONG c_ref, const ULONG e_ref, T_CCD_Globs *globs) { #ifdef DEBUG_CCD #ifndef CCD_SYMBOLS TRACE_CCD (globs, "cdc_csn1_s1_decode()"); #else TRACE_CCD (globs, "cdc_csn1_s1_decode() %s", ccddata_get_alias((USHORT) e_ref, 1)); #endif #endif return cdc_csn1_sx_decode (1, e_ref, globs); } #endif /* !RUN_FLASH */ #ifndef RUN_FLASH /* +--------------------------------------------------------------------+ | PROJECT : CCD (6144) MODULE : CDC_GSM | | STATE : code ROUTINE : cdc_csn1_s1_encode | +--------------------------------------------------------------------+ PURPOSE : Encoding of the GSM Type CSN1 S1 element. This element consists of a 1 bit valid flag and a value part. If the element is valid (the v_xxx components is TRUE in the decoded message) a 1 bit will be coded followed by the coding of the value part. Otherwise a 0 bit will be coded. */ SHORT cdc_csn1_s1_encode (const ULONG c_ref, const ULONG e_ref, T_CCD_Globs *globs) { #ifdef DEBUG_CCD #ifndef CCD_SYMBOLS TRACE_CCD (globs, "cdc_csn1_s1_encode()"); #else TRACE_CCD (globs, "cdc_csn1_s1_encode() %s", ccddata_get_alias((USHORT) e_ref, 1)); #endif #endif return cdc_csn1_sx_encode (1, e_ref, globs); } #endif /* !RUN_FLASH */