FreeCalypso > hg > fc-tourmaline
view src/gpf/inc/frm_types.h @ 287:3dee79757ae4
UI fw: load handheld audio mode on boot
We have now reached the point where use of audio mode config files
should be considered mandatory. In ACI usage we can tell users that
they need to perform an AT@AUL of some appropriate audio mode, but
in UI-enabled fw we really need to have the firmware load audio modes
on its own, so that correct audio config gets established when the
handset or development board runs on its own, without a connected host
computer.
Once have FC Venus with both main and headset audio channels and
headset plug insertion detection, our fw will need to automatically
load the handheld mode or the headset mode depending on the plug
insertion state. For now we load only the handheld mode, which has
been tuned for FC-HDS4 on FC Luna.
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Sat, 13 Nov 2021 03:20:57 +0000 |
parents | 4e78acac3d88 |
children |
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/* +------------------------------------------------------------------------------ | File: frm_types.h +------------------------------------------------------------------------------ | Copyright 2002 Texas Instruments Berlin, AG | All rights reserved. | | This file is confidential and a trade secret of Texas | Instruments Berlin, AG | The receipt of or possession of this file does not convey | any rights to reproduce or disclose its contents or to | manufacture, use, or sell anything it may describe, in | whole, or in part, without the specific written consent of | Texas Instruments Berlin, AG. +----------------------------------------------------------------------------- | Purpose : Definitions for the Frame +----------------------------------------------------------------------------- */ #ifndef FRM_TYPES_H #define FRM_TYPES_H /*==== INCLUDES =============================================================*/ #include "pei.h" #include "gdi.h" /*==== CONSTANTS ============================================================*/ /*==== TYPES ================================================================*/ /* * Type Definitions for Frame Management */ typedef struct { char Name[RESOURCE_NAMELEN]; /* name of task */ T_PEI_FUNC const *PeiTable; /* addresses of pei_functions */ USHORT NumOfTimers; /* timers are created in pf_TaskEntry() */ USHORT QueueEntries; /* queue is created in pf_TaskEntry() */ T_HANDLE * FirstTimerEntry; /* first entry in timer handle array */ T_HANDLE MemPoolHandle; /* handle for memory pool access */ T_HANDLE QueueHandle; /* own queue handle */ T_HANDLE TaskHandle; /* own task handle */ U32 Flags; /* active/passive */ } T_FRM_TASK_TABLE_ENTRY; typedef struct { ULONG TimerValue; /* value of timer */ ULONG TimerMode; /* mode of timer */ } T_FRM_TIMCFG_TABLE_ENTRY; typedef struct { char *Name; /* name of the driver */ T_HANDLE ProcessHandle; /* handle of the process to be notified */ USHORT UpperDrv; /* handle of driver in the upper layer */ USHORT LowerDrv; /* handle of driver in the lower layer */ USHORT SignalTo; /* handle of process to be notified at Callback */ T_DRV_EXPORT const *DrvInfo; } T_DRV_TABLE_ENTRY; typedef struct { unsigned int part_num; unsigned int part_size; void * mem; } T_FRM_PARTITION_POOL_CONFIG; typedef struct { char * name; const T_FRM_PARTITION_POOL_CONFIG * grp_config; } T_FRM_PARTITION_GROUP_CONFIG; typedef struct { char *Name; ULONG Size; char *PoolAddress; } T_MEMORY_POOL_CONFIG; typedef SHORT T_PEI_CREATE ( T_PEI_INFO const **Info ); typedef struct { T_PEI_CREATE *PeiCreate; char *Name; int Priority; } T_COMPONENT_ADDRESS; #ifdef MEMORY_SUPERVISION typedef struct { ULONG Total; /* total number of elements */ ULONG Current; /* current number of elements */ ULONG Maximum; /* maximum number of elements */ ULONG MaxByteMemory; /* number of allocated bytes at maximum of elements */ ULONG MaxPartMemory; /* number of allocated partitions at maximum of elements */ } T_COUNTER; typedef struct { ULONG UsedSize; /* size of stored primitive */ ULONG RequestedSize; /* requested size during allocation */ ULONG time; /* time when partition is touched */ USHORT Status; /* status of partition */ T_HANDLE owner; ULONG PrimOPC; /* opc of primitive that uses this partition */ void *ptr; const char *Userfile; /* file that accesses partition */ int Line; /* line where partition is accessed */ } T_PARTITION_STATUS; typedef struct { ULONG PrimOPC; /* opc of primitive that does not fit in partition */ const char *Userfile; /* file that access partition */ int Line; /* line where partition is accessed */ } T_OVERSIZE_STATUS; typedef struct { T_PARTITION_STATUS *PartitionStatus; T_OVERSIZE_STATUS *PartitionOversize; T_COUNTER *PartitionCounter; #ifdef OPTIMIZE_POOL T_COUNTER *ByteCounter; T_COUNTER *RangeCounter; #endif /* OPTIMIZE_POOL */ } T_PARTITION_POOL_STATUS; #endif #endif