view src/gpf/inc/frm_types.h @ 287:3dee79757ae4

UI fw: load handheld audio mode on boot We have now reached the point where use of audio mode config files should be considered mandatory. In ACI usage we can tell users that they need to perform an AT@AUL of some appropriate audio mode, but in UI-enabled fw we really need to have the firmware load audio modes on its own, so that correct audio config gets established when the handset or development board runs on its own, without a connected host computer. Once have FC Venus with both main and headset audio channels and headset plug insertion detection, our fw will need to automatically load the handheld mode or the headset mode depending on the plug insertion state. For now we load only the handheld mode, which has been tuned for FC-HDS4 on FC Luna.
author Mychaela Falconia <falcon@freecalypso.org>
date Sat, 13 Nov 2021 03:20:57 +0000
parents 4e78acac3d88
children
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/* 
+------------------------------------------------------------------------------
|  File:       frm_types.h
+------------------------------------------------------------------------------
|  Copyright 2002 Texas Instruments Berlin, AG 
|                 All rights reserved. 
| 
|                 This file is confidential and a trade secret of Texas 
|                 Instruments Berlin, AG 
|                 The receipt of or possession of this file does not convey 
|                 any rights to reproduce or disclose its contents or to 
|                 manufacture, use, or sell anything it may describe, in 
|                 whole, or in part, without the specific written consent of 
|                 Texas Instruments Berlin, AG. 
+----------------------------------------------------------------------------- 
|  Purpose :  Definitions for the Frame
+----------------------------------------------------------------------------- 
*/ 

#ifndef FRM_TYPES_H
#define FRM_TYPES_H

/*==== INCLUDES =============================================================*/

#include "pei.h"
#include "gdi.h"

/*==== CONSTANTS ============================================================*/

/*==== TYPES ================================================================*/
 
/*
 * Type Definitions for Frame Management 
 */

typedef struct                                         
{
  char  	   Name[RESOURCE_NAMELEN];    /* name of task */
  T_PEI_FUNC const *PeiTable;		/* addresses of pei_functions */
  USHORT	   NumOfTimers;		    /* timers are created in pf_TaskEntry() */
  USHORT	   QueueEntries;		  /* queue is created in pf_TaskEntry() */
  T_HANDLE * FirstTimerEntry;   /* first entry in timer handle array */
  T_HANDLE   MemPoolHandle;		  /* handle for memory pool access */
  T_HANDLE   QueueHandle;		    /* own queue handle */
  T_HANDLE   TaskHandle;		    /* own task handle */
  U32        Flags;	            /* active/passive */
} T_FRM_TASK_TABLE_ENTRY;

typedef struct
{
   ULONG 	   TimerValue;			  /* value of timer */
   ULONG 	   TimerMode;			    /* mode of timer */
} T_FRM_TIMCFG_TABLE_ENTRY;

typedef struct                                         
{
  char          *Name;               /* name of the driver */
  T_HANDLE      ProcessHandle;       /* handle of the process to be notified */
  USHORT        UpperDrv;            /* handle of driver in the upper layer */
  USHORT        LowerDrv;            /* handle of driver in the lower layer */
  USHORT        SignalTo;            /* handle of process to be notified at Callback */
  T_DRV_EXPORT const *DrvInfo;
} T_DRV_TABLE_ENTRY;

typedef struct
{
  unsigned int part_num;
  unsigned int part_size;
  void * mem;
} T_FRM_PARTITION_POOL_CONFIG;

typedef struct
{
  char * name;
  const T_FRM_PARTITION_POOL_CONFIG * grp_config;
} T_FRM_PARTITION_GROUP_CONFIG;

typedef struct                                         
{
  char *Name;
  ULONG  Size;		
  char  *PoolAddress;
} T_MEMORY_POOL_CONFIG;

typedef SHORT T_PEI_CREATE ( T_PEI_INFO const **Info );

typedef struct
{
  T_PEI_CREATE *PeiCreate;
  char         *Name;
  int          Priority;
} T_COMPONENT_ADDRESS;


#ifdef MEMORY_SUPERVISION

typedef struct                                         
{
  ULONG 	Total;		             /* total number of elements */
  ULONG 	Current;		           /* current number of elements */
  ULONG 	Maximum;	             /* maximum number of elements */
  ULONG 	MaxByteMemory;         /* number of allocated bytes at maximum of elements */
  ULONG 	MaxPartMemory;         /* number of allocated partitions at maximum of elements */
} T_COUNTER;

typedef struct                                         
{
  ULONG 	UsedSize;		           /* size of stored primitive */
  ULONG   RequestedSize;         /* requested size during allocation */
  ULONG   time;                  /* time when partition is touched */
  USHORT  Status;   	           /* status of partition */
  T_HANDLE owner;
 	ULONG   PrimOPC;	             /* opc of primitive that uses this partition */
  void    *ptr;
  const char    *Userfile;	     /* file that accesses partition */
  int    Line;		               /* line where partition is accessed */
} T_PARTITION_STATUS; 

typedef struct                                         
{
  ULONG   PrimOPC;	             /* opc of primitive that does not fit in partition */
  const char    *Userfile;	     /* file that access partition */
  int  Line;		                 /* line where partition is accessed */
} T_OVERSIZE_STATUS;

typedef struct                                         
{
  T_PARTITION_STATUS	*PartitionStatus;
  T_OVERSIZE_STATUS  	*PartitionOversize;
  T_COUNTER	          *PartitionCounter;
#ifdef OPTIMIZE_POOL
  T_COUNTER          	*ByteCounter;
  T_COUNTER          	*RangeCounter;
#endif /* OPTIMIZE_POOL */
} T_PARTITION_POOL_STATUS;

#endif

#endif