view src/gpf/inc/pei.h @ 287:3dee79757ae4

UI fw: load handheld audio mode on boot We have now reached the point where use of audio mode config files should be considered mandatory. In ACI usage we can tell users that they need to perform an AT@AUL of some appropriate audio mode, but in UI-enabled fw we really need to have the firmware load audio modes on its own, so that correct audio config gets established when the handset or development board runs on its own, without a connected host computer. Once have FC Venus with both main and headset audio channels and headset plug insertion detection, our fw will need to automatically load the handheld mode or the headset mode depending on the plug insertion state. For now we load only the handheld mode, which has been tuned for FC-HDS4 on FC Luna.
author Mychaela Falconia <falcon@freecalypso.org>
date Sat, 13 Nov 2021 03:20:57 +0000
parents 4e78acac3d88
children
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/* 
+------------------------------------------------------------------------------
|  File:       pei.h
+------------------------------------------------------------------------------
|  Copyright 2002 Texas Instruments Berlin, AG 
|                 All rights reserved. 
| 
|                 This file is confidential and a trade secret of Texas 
|                 Instruments Berlin, AG 
|                 The receipt of or possession of this file does not convey 
|                 any rights to reproduce or disclose its contents or to 
|                 manufacture, use, or sell anything it may describe, in 
|                 whole, or in part, without the specific written consent of 
|                 Texas Instruments Berlin, AG. 
+----------------------------------------------------------------------------- 
|  Purpose :  Protocol Entity Interface exported definitions.
+----------------------------------------------------------------------------- 
*/ 


#ifndef __PEI_H__
#define __PEI_H__

/*==== INCLUDES ============================================================*/

#include <stddef.h>

/*==== CONSTANTS ===========================================================*/

#define PEI_OK         0
#define PEI_ERROR   (-1)

/*==== TYPES ===============================================================*/

typedef int    T_PEI_RETURN;
typedef char * T_PEI_CONFIG;
typedef void   T_PEI_MONITOR;

/*
 * types and macros for pei-jumptable processing
 */

#define PALLOC_TRANSITION  /* to reinsert the sdu pointer in pei_primitive */
#define NO_COPY_ROUTING    /* has to be set for frame version > 2.5.0 */

  /*
   * for definitions of jumptables
   */
typedef void   (*T_VOID_FUNC)();
typedef short  (*T_SHORT_FUNC)();

typedef struct { T_VOID_FUNC func; size_t size; size_t soff; ULONG opc; } T_FUNC;
#define MAK_FUNC_S(FUNC,OPC) { (T_VOID_FUNC)FUNC, sizeof(T_##OPC), offsetof(T_##OPC,sdu), OPC }
#define MAK_FUNC_0(FUNC,OPC) { (T_VOID_FUNC)FUNC, sizeof(T_##OPC), 0                    , OPC }
#define MAK_FUNC_N(FUNC,OPC) { (T_VOID_FUNC)FUNC, 0              , 0                    , 0   }

#define TAB_SIZE(T) (sizeof T / sizeof *T)

typedef struct
{
  SHORT (*pei_init)(T_HANDLE);
  SHORT (*pei_exit)(void);
  SHORT (*pei_primitive)(void*);
  SHORT (*pei_timeout)(USHORT);
  SHORT (*pei_signal)(ULONG,void*);
  SHORT (*pei_run)(T_HANDLE,T_HANDLE);
  SHORT (*pei_config)(char*);
  SHORT (*pei_monitor)(void**);
} T_PEI_FUNC;


typedef struct                                         
{
  char const *Name;
  T_PEI_FUNC PeiTable;
  ULONG      StackSize;
  USHORT     QueueEntries;
  USHORT     Priority;
  USHORT   	 NumOfTimers;
  U32        Flags;
} T_PEI_INFO;


#endif /* __PEI_H__ */