view src/gpf/osl/os_sem_ir.c @ 287:3dee79757ae4

UI fw: load handheld audio mode on boot We have now reached the point where use of audio mode config files should be considered mandatory. In ACI usage we can tell users that they need to perform an AT@AUL of some appropriate audio mode, but in UI-enabled fw we really need to have the firmware load audio modes on its own, so that correct audio config gets established when the handset or development board runs on its own, without a connected host computer. Once have FC Venus with both main and headset audio channels and headset plug insertion detection, our fw will need to automatically load the handheld mode or the headset mode depending on the plug insertion state. For now we load only the handheld mode, which has been tuned for FC-HDS4 on FC Luna.
author Mychaela Falconia <falcon@freecalypso.org>
date Sat, 13 Nov 2021 03:20:57 +0000
parents 4e78acac3d88
children
line wrap: on
line source

/*
 * This C module is a reconstruction based on the disassembly of
 * os_sem.obj in frame_na7_db_ir.lib from the Leonardo package.
 */

/* set of included headers from COFF symtab: */
#include <stdio.h>
#include <string.h>
#include "nucleus.h"
#include "typedefs.h"
#include "os.h"
#include "gdi.h"
#include "os_types.h"
#include "os_glob.h"

extern T_OS_SEM_TABLE_ENTRY SemTable[];
extern unsigned os_time_to_tick_multiplier;

int
ReleaseSemaphoreCB(NU_SEMAPHORE *SemCB)
{
	if (NU_Release_Semaphore(SemCB) == NU_SUCCESS)
		return(OS_OK);
	else
		return(OS_ERROR);
}

GLOBAL LONG
os_ReleaseSemaphore(OS_HANDLE TaskHandle, OS_HANDLE SemHandle)
{
	if (NU_Release_Semaphore(&SemTable[SemHandle].SemCB) == NU_SUCCESS)
		return(OS_OK);
	else
		return(OS_ERROR);
}

int
ObtainSemaphoreCB(NU_SEMAPHORE *SemCB, ULONG Timeout, USHORT wait_check)
{
	UNSIGNED nu_timeout;
	STATUS sts;
	int ret;

	ret = OS_OK;
	if (Timeout != OS_SUSPEND)
		nu_timeout = TIME_TO_SYSTEM_TICKS(Timeout);
	else if (wait_check == 1)
		nu_timeout = 1;
	else
		nu_timeout = NU_SUSPEND;
	for (;;) {
		sts = NU_Obtain_Semaphore(SemCB, nu_timeout);
		switch (sts) {
		case NU_SUCCESS:
			return(ret);
		case NU_INVALID_SEMAPHORE:
			return(OS_ERROR);
		case NU_INVALID_SUSPEND:
			nu_timeout = 0;
			continue;
		case NU_TIMEOUT:
		case NU_UNAVAILABLE:
			if (nu_timeout == 1 && wait_check == 1) {
				nu_timeout = NU_SUSPEND;
				ret = OS_WAITED;
				continue;
			}
			return(OS_TIMEOUT);
		default:
			/*
			 * Disassembly reveals that the original code
			 * has an endless loop here, the equivalent
			 * of continue.  My guess is that they simply
			 * forgot the default case, and so control
			 * falls onto the closing brace of the switch
			 * and then onto the closing brace of the for
			 * loop.  But I prefer better error handling,
			 * hence the present addition. - Space Falcon
			 */
			return(OS_ERROR);
		}
	}
}

GLOBAL LONG
os_ObtainSemaphore(OS_HANDLE TaskHandle, OS_HANDLE SemHandle, ULONG Timeout)
{
	if (SemHandle > MaxSemaphores)
		return(OS_ERROR);
	return ObtainSemaphoreCB(&SemTable[SemHandle].SemCB, Timeout, 0);
}