view src/ui/bmi/AUIEditor_i.h @ 287:3dee79757ae4

UI fw: load handheld audio mode on boot We have now reached the point where use of audio mode config files should be considered mandatory. In ACI usage we can tell users that they need to perform an AT@AUL of some appropriate audio mode, but in UI-enabled fw we really need to have the firmware load audio modes on its own, so that correct audio config gets established when the handset or development board runs on its own, without a connected host computer. Once have FC Venus with both main and headset audio channels and headset plug insertion detection, our fw will need to automatically load the handheld mode or the headset mode depending on the plug insertion state. For now we load only the handheld mode, which has been tuned for FC-HDS4 on FC Luna.
author Mychaela Falconia <falcon@freecalypso.org>
date Sat, 13 Nov 2021 03:20:57 +0000
parents 64ad3a654677
children
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/*******************************************************************************

          CONDAT (UK)

********************************************************************************

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.

********************************************************************************

 $Project name: Basic MMI
 $Project code: BMI (6349)
 $Module:       MMI
 $File:         AUIEditor_i.h
 $Revision:     1.0

 $Author:       Condat(UK)
 $Date:         13/11/02

********************************************************************************

 Description:

    This is the internal header file for AUIEditor.c - that is, this header file should
    only be included by MmiEmsEditor.c.  The wider-purpose header file is
    AUIEditor.h.

********************************************************************************
 $History: AUIEditor_i.h

  13/11/02      Original Condat(UK) BMI version.

 $End

*******************************************************************************/




/*******************************************************************************

                    Type definitions

*******************************************************************************/

#ifndef MMI_AUI_EDITOR_I_H
#define MMI_AUI_EDITOR_I_H

/*
 * Internal structure
 */

typedef struct
{
    T_MMI_CONTROL       mmi_control;
    T_MFW_HND           parent;             /* The parent window */
    T_MFW_HND           win;                /* The edit window */
    T_MFW_HND           kbd;                /* The keyboard handler */
    T_MFW_HND           kbd_long;           /* The longpress keyboard handler */
    T_MFW_HND           timer;              /* The timer for timeouts */
    T_MFW_HND           title_timer;        /* Timer used for scrolling title */
    USHORT              title_pos;          /* Start position to display title text */
    USHORT              title_next_pos;     /* The next position to display the title text */

    T_ED_DATA           *editor;            /* The ATB editor */
    T_AUI_EDITOR_DATA   editor_data;        /* The MMI Editor data */
    T_AUI_ENTRY_DATA    *entry_data;        /* Key entry data */

    T_ATB_TEXT          title;              /* Title of editor */
    BOOL                hasTitle;           /* TRUE if title is provided */

    BOOL                doNextLongPress;    /* Flag used to notice/not notice long keypress */

    T_ATB_TEXT          predText;           /* Predicted word buffer    */
    T_ED_CHAR           predTextChar;       /* Current character    */

    char                *displayBuffer;     /* SPR#2672 - SH - Pointer to display buffer */
}
T_AUI_EDITOR_INFO;

/*******************************************************************************

 Internally used functions

*******************************************************************************/

static T_MFW_HND AUI_edit_Create(T_MFW_HND parent, T_AUI_EDITOR_DATA *editor_data);
static void AUI_edit_Init(T_MFW_HND window);
static void AUI_edit_ExecCb(T_MFW_HND win, USHORT event, USHORT value, void *parameter);
static int AUI_edit_WinCb(T_MFW_EVENT event, T_MFW_WIN *win);
static int AUI_edit_KbdCb(T_MFW_EVENT event, T_MFW_KBD *keyboard);
static int AUI_edit_KbdLongCb(T_MFW_EVENT event, T_MFW_KBD *keyboard);
static int AUI_edit_TimerCb (T_MFW_EVENT event, T_MFW_TIM *timer);
static int AUI_edit_TitleTimerCb (T_MFW_EVENT event, T_MFW_TIM *timer);
static void AUI_edit_CalcPredText(T_AUI_EDITOR_INFO *data);
#endif