FreeCalypso > hg > fc-tourmaline
view src/ui/bmi/AUISymbol.c @ 287:3dee79757ae4
UI fw: load handheld audio mode on boot
We have now reached the point where use of audio mode config files
should be considered mandatory. In ACI usage we can tell users that
they need to perform an AT@AUL of some appropriate audio mode, but
in UI-enabled fw we really need to have the firmware load audio modes
on its own, so that correct audio config gets established when the
handset or development board runs on its own, without a connected host
computer.
Once have FC Venus with both main and headset audio channels and
headset plug insertion detection, our fw will need to automatically
load the handheld mode or the headset mode depending on the plug
insertion state. For now we load only the handheld mode, which has
been tuned for FC-HDS4 on FC Luna.
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Sat, 13 Nov 2021 03:20:57 +0000 |
parents | 70ea7526b59e |
children |
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/******************************************************************************* CONDAT (UK) ******************************************************************************** This software product is the property of Condat (UK) Ltd and may not be disclosed to any third party without the express permission of the owner. ******************************************************************************** $Project name: Basic MMI $Project code: BMI $Module: MMI $File: AUISymbol.c $Revision: 1.0 $Author: Condat(UK) $Date: ******************************************************************************** Description: Symbol screen for AUI editor ******************************************************************************** $History: AUISymbol.c Mar 23, 2005 REF: CRR 28490 xnkulkar Description: Golite- 5-way navigation behaves wrongly while selecting special characters in the text editor screen.The background screen goes blank when the special characters screen comes up. Solution: Commented 'dspl_ClearAll()' to make the behaviour consistent with normal variant. $End // Issue Number : SPR#12817 on 26/03/04 by Deepa M.D. *******************************************************************************/ /* includes */ #include <string.h> #include <stdio.h> #include <stdlib.h> #if defined (NEW_FRAME) #include "typedefs.h" #include "vsi.h" #include "pei.h" #include "custom.h" #include "gsm.h" #else #include "STDDEFS.H" #include "custom.h" #include "gsm.h" #include "vsi.h" #endif #include "mfw_mfw.h" #include "mfw_win.h" #include "mfw_kbd.h" #include "mfw_tim.h" #include "mfw_phb.h" #include "mfw_sms.h" #include "mfw_ss.h" #include "mfw_icn.h" #include "mfw_mnu.h" #include "mfw_lng.h" #include "mfw_sat.h" #include "mfw_kbd.h" #include "mfw_nm.h" #include "mfw_cm.h" #include "dspl.h" #include "ksd.h" #include "psa.h" #include "MmiDummy.h" #include "MmiMmi.h" #include "MmiDialogs.h" #include "MmiLists.h" #include "MmiMenu.h" #include "MmiSoftKeys.h" #include "MmiIdle.h" #include "cus_aci.h" #include "prim.h" #ifndef PCM_2_FFS #include "pcm.h" #endif #include "mmiColours.h" #include "ATBCommon.h" #include "ATBDisplay.h" #include "ATBEditor.h" #include "AUIEditor.h" //data structure for punctuation symbols selection screen typedef struct { T_MMI_CONTROL mmi_control; T_MFW_HND parent; T_MFW_HND win; T_ED_DATA *editor; T_MFW_HND kbd; T_AUI_EDITOR_DATA editor_data; USHORT cursor_position; USHORT output_symbol; USHORT return_event; } T_AUI_SYMBOL_INFO; //events in main editor screen typedef enum { EDITOR_INIT, EDITOR_DEINIT, EDITOR_UPDATE } T_SYMBOL_EVENTS; /********************************************************************* ********************************************************************** DYNAMIC EDITOR WINDOW. DECLARATION ********************************************************************* **********************************************************************/ /* Local function protoypes */ static T_MFW_HND AUI_symbol_Create (T_MFW_HND parent); static int AUI_symbol_WinCb (T_MFW_EVENT event, T_MFW_WIN * win); static int AUI_symbol_KbdCb (T_MFW_EVENT event, T_MFW_KBD *keyboard); static void AUI_symbol_ExecCb (T_MFW_HND win, USHORT event, USHORT value, void * symbol); /******************************************************************************* $Function: AUI_symbol_Destroy $Description: Destroy thesymbol screen $Returns: None. $Arguments: window handle *******************************************************************************/ void AUI_symbol_Destroy (T_MFW_HND window) { T_MFW_WIN *win = ((T_MFW_HDR *)window)->data; T_AUI_SYMBOL_INFO *data = (T_AUI_SYMBOL_INFO *)win->user; TRACE_FUNCTION ("AUI_symbol_Destroy()"); /* Send character to editor window */ SEND_EVENT (data->parent, data->return_event, (SHORT)data->output_symbol, NULL); if (data) { /*SPR 2520, need to destroy ATB editor*/ ATB_edit_Destroy( data->editor); /* Delete WIN Handler */ win_delete (data->win); /* Free Memory */ FREE_MEMORY ((void *)data, sizeof (T_AUI_SYMBOL_INFO)); } else { TRACE_EVENT ("AUI_symbol_Destroy() called twice"); return ; } } /******************************************************************************* $Function: AUI_symbol_Start $Description: Starts the symbol screen $Returns: handle $Arguments: parent window, editor data *******************************************************************************/ T_MFW_HND AUI_symbol_Start (T_MFW_HND parent, USHORT return_event) { T_MFW_HND win; TRACE_FUNCTION ("AUI_symbol_Start()"); win = AUI_symbol_Create (parent); if (win NEQ NULL) { SEND_EVENT (win, EDITOR_INIT, return_event, 0); } return win; } /******************************************************************************* $Function: LatinEditorcreate $Description: Creation of a symbol screen $Returns: handle of new window $Arguments: parent window *******************************************************************************/ static T_MFW_HND AUI_symbol_Create (T_MFW_HND parent) { T_AUI_SYMBOL_INFO * data = (T_AUI_SYMBOL_INFO *)ALLOC_MEMORY (sizeof (T_AUI_SYMBOL_INFO)); T_MFW_WIN * win; TRACE_FUNCTION ("AUI_symbol_Create()"); /* Create window handler */ data->win = winCreate (parent, 0, E_WIN_VISIBLE, (T_MFW_CB)AUI_symbol_WinCb); if (data->win EQ NULL) { return NULL; } /* Connect the dialog data to the MFW-window */ data->mmi_control.dialog = (T_DIALOG_FUNC)AUI_symbol_ExecCb; data->mmi_control.data = data; data->parent = parent; win = ((T_MFW_HDR *)data->win)->data; win->user = (void *)data; return data->win; } /******************************************************************************* $Function: AUI_symbol_ExecCb $Description: handles events for symbol window $Returns: None. $Arguments: window, event, value, editor data *******************************************************************************/ static void AUI_symbol_ExecCb (T_MFW_HND win, USHORT event, USHORT value, void *parameter) { T_MFW_WIN * win_data = ((T_MFW_HDR *)win)->data; T_AUI_SYMBOL_INFO * data = (T_AUI_SYMBOL_INFO *)win_data->user; // T_MFW_HND parent_win = data->parent; // RAVI // USHORT Identifier = data->editor_data.Identifier; // RAVI // T_AUI_EDIT_CB Callback = data->editor_data.Callback; // RAVI /* List of symbols */ /*SPR 1955, replaced 0xA3 sign with our ASCII code for it*/ /*SPR2175, added previously un-enterable symbols into symbol table*/ static char symStr[] = ". , ? ! : ; - + # * ( ) \' \" _ @ & $ \x9C % / < > = \x8F \x86 \xA5 \xA4 \x2 \x7 \x4 \x9D \xe8 \xE2 \xEF \xEA \xE3 \x5 \xe4 \xe9 \xF0 \x92 \x91 \x01 \xAD \xA8 \x06"; TRACE_FUNCTION ("AUI_symbol_ExecCb()"); switch (event) { case EDITOR_INIT: /* Get the return event that has been passed */ data->return_event = value; /* Create the keyboard handler */ data->kbd = kbdCreate (data->win, KEY_ALL,(T_MFW_CB)AUI_symbol_KbdCb); /* Initialise editor variables */ AUI_edit_SetDefault(&data->editor_data); AUI_edit_SetDisplay(&data->editor_data, ZONE_MIDDLE_EDITOR, COLOUR_EDITOR_XX, EDITOR_FONT); AUI_edit_SetBuffer(&data->editor_data, ATB_DCS_ASCII, (UBYTE *)symStr, strlen(symStr)+1); AUI_edit_SetMode(&data->editor_data, ED_MODE_ALPHA, ED_CURSOR_BLOCK); data->editor = ATB_edit_Create(&data->editor_data.editor_attr,0); ATB_edit_Init(data->editor); ATB_edit_Char(data->editor, ctrlTop, TRUE); win_show(data->win); break; case EDITOR_DEINIT: AUI_symbol_Destroy (data->win); break; default: break; } } /******************************************************************************* $Function: AUI_symbol_WinCb $Description: Editor window event handler. $Returns: status int $Arguments: event, window *******************************************************************************/ static int AUI_symbol_WinCb (T_MFW_EVENT event, T_MFW_WIN * win) { T_AUI_SYMBOL_INFO * data = (T_AUI_SYMBOL_INFO *)win->user; TRACE_FUNCTION ("AUI_symbol__win_cb()"); if (!data) { return MFW_EVENT_CONSUMED; } switch (event) { case E_WIN_VISIBLE: /* window is visible */ if (win->flags & E_WIN_VISIBLE) { // Mar 23, 2005 REF: CRR 28490 xnkulkar // Description: Golite- 5-way navigation behaves wrongly while selecting special characters // in the text editor screen.The background screen goes blank when the special // characters screen comes up. // Solution: Commented 'dspl_ClearAll()' to make the behaviour consistent with normal variant. //#ifndef COLOURDISPLAY /* Clear Screen */ // dspl_ClearAll(); //#endif /* Print the information */ ATB_edit_Show(data->editor); // change by Sasken ( Deepa M D) on March 26th 2004 // Issue Number : MMI-SPR-12817 // Subject: Wrong softkey in the symbol table. // Bug : While selecting the symbols in the editor // for the sms write screen, the softkey dispalyed // was "Options" instead of "Select" // Solution: Commenting the compilation flags COLOURDISPLAY. //#ifndef COLOURDISPLAY /* Print the softkeys */ displaySoftKeys(TxtSoftSelect, TxtSoftBack); //#endif } break; default: return MFW_EVENT_REJECTED; } return MFW_EVENT_CONSUMED; } /******************************************************************************* $Function: AUI_symbol__kbd_cb $Description: Symbol screen keyboard event handler $Returns: None. $Arguments: event, keyborad data *******************************************************************************/ static int AUI_symbol_KbdCb (T_MFW_EVENT event, T_MFW_KBD *keyboard) { T_MFW_HND win = mfw_parent (mfw_header()); T_MFW_WIN * win_data = ((T_MFW_HDR *)win)->data; T_AUI_SYMBOL_INFO * data = (T_AUI_SYMBOL_INFO *)win_data->user; TRACE_FUNCTION ("AUI_symbol__kbd_cb()"); switch (keyboard->code) { /* Use left and right keys in colour display, not up and down */ #ifdef COLOURDISPLAY case KCD_MNURIGHT: ATB_edit_Char(data->editor,ctrlRight, FALSE); ATB_edit_Char(data->editor,ctrlRight, TRUE); ATB_edit_Show(data->editor); break; case KCD_MNULEFT: ATB_edit_Char(data->editor,ctrlLeft, FALSE); ATB_edit_Char(data->editor,ctrlLeft, TRUE); ATB_edit_Show(data->editor); break; case KCD_MNUUP: ATB_edit_Char(data->editor,ctrlUp, TRUE); ATB_edit_Show(data->editor); break; case KCD_MNUDOWN: ATB_edit_Char(data->editor,ctrlDown, TRUE); ATB_edit_Show(data->editor); break; #else case KCD_MNUUP: ATB_edit_Char(data->editor,ctrlRight, FALSE); ATB_edit_Char(data->editor,ctrlRight, TRUE); ATB_edit_Show(data->editor); break; case KCD_MNUDOWN: ATB_edit_Char(data->editor,ctrlLeft, FALSE); ATB_edit_Char(data->editor,ctrlLeft, TRUE); ATB_edit_Show(data->editor); break; #endif #ifdef COLOURDISPLAY case KCD_MNUSELECT: #endif case KCD_LEFT: data->output_symbol = ATB_string_GetChar(&data->editor_data.editor_attr.text, data->editor->cursor.pos); AUI_symbol_Destroy(data->win); return MFW_EVENT_CONSUMED; // break; // RAVI case KCD_HUP: case KCD_RIGHT: data->output_symbol = NULL; AUI_symbol_Destroy(data->win); return MFW_EVENT_CONSUMED; // break; // RAVI } /* If we've landed on a space or an end-of-string, move cursor left */ if ( ( ATB_edit_GetCursorChar(data->editor, 0)==UNICODE_SPACE || ATB_edit_GetCursorChar(data->editor, 0)==UNICODE_EOLN ) && data->editor->cursor.pos>0 ) { ATB_edit_Char(data->editor, ctrlLeft, TRUE); // Apr 27, 2004 REF: CRR MMI-SPR-12353 Rashmi C N(Sasken) // When we encounter a white space the coordinates were updated but not the screen, hence an ATB_edit_Show is needed at this point ATB_edit_Show(data->editor); } return MFW_EVENT_CONSUMED; }