view src/ui/bmi/AUISymbol.c @ 287:3dee79757ae4

UI fw: load handheld audio mode on boot We have now reached the point where use of audio mode config files should be considered mandatory. In ACI usage we can tell users that they need to perform an AT@AUL of some appropriate audio mode, but in UI-enabled fw we really need to have the firmware load audio modes on its own, so that correct audio config gets established when the handset or development board runs on its own, without a connected host computer. Once have FC Venus with both main and headset audio channels and headset plug insertion detection, our fw will need to automatically load the handheld mode or the headset mode depending on the plug insertion state. For now we load only the handheld mode, which has been tuned for FC-HDS4 on FC Luna.
author Mychaela Falconia <falcon@freecalypso.org>
date Sat, 13 Nov 2021 03:20:57 +0000
parents 70ea7526b59e
children
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/*******************************************************************************

                    CONDAT (UK)

********************************************************************************

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.

********************************************************************************

 $Project name: Basic MMI
 $Project code: BMI
 $Module:       MMI
 $File:         AUISymbol.c
 $Revision:     1.0

 $Author:       Condat(UK)
 $Date:

********************************************************************************

 Description: Symbol screen for AUI editor



********************************************************************************

 $History: AUISymbol.c

    Mar 23, 2005  REF: CRR 28490  xnkulkar
    Description:  Golite- 5-way navigation behaves wrongly while selecting special characters
               in the text editor screen.The background screen goes blank when the special
               characters screen comes up.
    Solution:   Commented 'dspl_ClearAll()' to make the behaviour consistent with normal variant.


 $End
  // Issue Number : SPR#12817 on 26/03/04 by Deepa M.D.

*******************************************************************************/

/* includes */
#include <string.h>
#include <stdio.h>
#include <stdlib.h>

#if defined (NEW_FRAME)

#include "typedefs.h"
#include "vsi.h"
#include "pei.h"
#include "custom.h"
#include "gsm.h"

#else

#include "STDDEFS.H"
#include "custom.h"
#include "gsm.h"
#include "vsi.h"

#endif

#include "mfw_mfw.h"
#include "mfw_win.h"
#include "mfw_kbd.h"
#include "mfw_tim.h"
#include "mfw_phb.h"
#include "mfw_sms.h"
#include "mfw_ss.h"
#include "mfw_icn.h"
#include "mfw_mnu.h"
#include "mfw_lng.h"
#include "mfw_sat.h"
#include "mfw_kbd.h"
#include "mfw_nm.h"
#include "mfw_cm.h"

#include "dspl.h"

#include "ksd.h"
#include "psa.h"

#include "MmiDummy.h"
#include "MmiMmi.h"

#include "MmiDialogs.h"
#include "MmiLists.h"
#include "MmiMenu.h"
#include "MmiSoftKeys.h"
#include "MmiIdle.h"

#include "cus_aci.h"
#include "prim.h"
#ifndef PCM_2_FFS
#include "pcm.h"
#endif


#include "mmiColours.h"

#include "ATBCommon.h"
#include "ATBDisplay.h"
#include "ATBEditor.h"
#include "AUIEditor.h"


//data structure for punctuation symbols selection screen
typedef struct
{
    T_MMI_CONTROL       mmi_control;
    T_MFW_HND           parent;
    T_MFW_HND           win;
    T_ED_DATA           *editor;
    T_MFW_HND           kbd;

    T_AUI_EDITOR_DATA   editor_data;
    USHORT              cursor_position;
    USHORT              output_symbol;
    USHORT              return_event;
}
T_AUI_SYMBOL_INFO;

//events in main editor screen
typedef enum
{
    EDITOR_INIT,
    EDITOR_DEINIT,
    EDITOR_UPDATE
} T_SYMBOL_EVENTS;

/*********************************************************************
**********************************************************************

DYNAMIC EDITOR WINDOW. DECLARATION

*********************************************************************
**********************************************************************/


/* Local function protoypes */

static T_MFW_HND AUI_symbol_Create (T_MFW_HND  parent);
static int AUI_symbol_WinCb (T_MFW_EVENT event, T_MFW_WIN * win);
static int AUI_symbol_KbdCb (T_MFW_EVENT event, T_MFW_KBD *keyboard);
static void AUI_symbol_ExecCb (T_MFW_HND win, USHORT event, USHORT value, void * symbol);


/*******************************************************************************

 $Function:     AUI_symbol_Destroy

 $Description:  Destroy thesymbol screen

 $Returns:      None.

 $Arguments:    window handle

*******************************************************************************/

void AUI_symbol_Destroy (T_MFW_HND window)
{
    T_MFW_WIN           *win    = ((T_MFW_HDR *)window)->data;
    T_AUI_SYMBOL_INFO   *data   = (T_AUI_SYMBOL_INFO *)win->user;

    TRACE_FUNCTION ("AUI_symbol_Destroy()");

    /* Send character to editor window */

    SEND_EVENT (data->parent, data->return_event, (SHORT)data->output_symbol, NULL);

    if (data)
    {   /*SPR 2520, need to destroy ATB editor*/
        ATB_edit_Destroy( data->editor);

        /* Delete WIN Handler */
        win_delete (data->win);

        /* Free Memory */
        FREE_MEMORY ((void *)data, sizeof (T_AUI_SYMBOL_INFO));
    }
    else
    {
        TRACE_EVENT ("AUI_symbol_Destroy() called twice");
        return ;
    }
}


/*******************************************************************************

 $Function:     AUI_symbol_Start

 $Description:  Starts the symbol screen

 $Returns:      handle

 $Arguments:    parent window, editor data

*******************************************************************************/
T_MFW_HND AUI_symbol_Start (T_MFW_HND parent, USHORT return_event)
{
    T_MFW_HND win;


    TRACE_FUNCTION ("AUI_symbol_Start()");

    win = AUI_symbol_Create (parent);

    if (win NEQ NULL)
    {
        SEND_EVENT (win, EDITOR_INIT, return_event, 0);
    }
    return win;
}


/*******************************************************************************

 $Function:     LatinEditorcreate

 $Description:  Creation of a symbol screen

 $Returns:      handle of new window

 $Arguments:    parent window

*******************************************************************************/

static T_MFW_HND AUI_symbol_Create (T_MFW_HND  parent)
{
    T_AUI_SYMBOL_INFO *  data = (T_AUI_SYMBOL_INFO *)ALLOC_MEMORY (sizeof (T_AUI_SYMBOL_INFO));
    T_MFW_WIN     *  win;

    TRACE_FUNCTION ("AUI_symbol_Create()");

    /* Create window handler */

    data->win = winCreate (parent, 0, E_WIN_VISIBLE, (T_MFW_CB)AUI_symbol_WinCb);

    if (data->win EQ NULL)
    {
        return NULL;
    }

     /* Connect the dialog data to the MFW-window */

    data->mmi_control.dialog  = (T_DIALOG_FUNC)AUI_symbol_ExecCb;
    data->mmi_control.data  = data;
    data->parent            = parent;
    win                     = ((T_MFW_HDR *)data->win)->data;
    win->user               = (void *)data;

    return data->win;
}


/*******************************************************************************

 $Function:     AUI_symbol_ExecCb

 $Description:  handles events for symbol window

 $Returns:      None.

 $Arguments:    window, event, value, editor data

*******************************************************************************/

static void AUI_symbol_ExecCb (T_MFW_HND win, USHORT event, USHORT value, void *parameter)
{
    T_MFW_WIN           * win_data      = ((T_MFW_HDR *)win)->data;
    T_AUI_SYMBOL_INFO   * data          = (T_AUI_SYMBOL_INFO *)win_data->user;

 //   T_MFW_HND         parent_win      = data->parent;   // RAVI
 //   USHORT                Identifier      = data->editor_data.Identifier;   // RAVI
 //   T_AUI_EDIT_CB     Callback        = data->editor_data.Callback;  // RAVI

    /* List of symbols */
    /*SPR 1955, replaced 0xA3 sign with our ASCII code for it*/
    /*SPR2175, added previously un-enterable symbols into symbol table*/
    static char symStr[] = ". , ? ! : ; - + # * ( ) \' \" _ @ & $ \x9C % / < > = \x8F \x86 \xA5 \xA4 \x2 \x7 \x4 \x9D \xe8 \xE2 \xEF \xEA \xE3 \x5 \xe4 \xe9 \xF0 \x92 \x91 \x01 \xAD \xA8 \x06";

    TRACE_FUNCTION ("AUI_symbol_ExecCb()");

    switch (event)
    {
        case EDITOR_INIT:
            /* Get the return event that has been passed */

            data->return_event = value;

            /* Create the keyboard handler */
            data->kbd   = kbdCreate (data->win, KEY_ALL,(T_MFW_CB)AUI_symbol_KbdCb);

            /* Initialise editor variables */

            AUI_edit_SetDefault(&data->editor_data);
            AUI_edit_SetDisplay(&data->editor_data, ZONE_MIDDLE_EDITOR, COLOUR_EDITOR_XX, EDITOR_FONT);
            AUI_edit_SetBuffer(&data->editor_data, ATB_DCS_ASCII, (UBYTE *)symStr, strlen(symStr)+1);
            AUI_edit_SetMode(&data->editor_data, ED_MODE_ALPHA, ED_CURSOR_BLOCK);
            data->editor  = ATB_edit_Create(&data->editor_data.editor_attr,0);
            ATB_edit_Init(data->editor);

            ATB_edit_Char(data->editor, ctrlTop, TRUE);
            win_show(data->win);
            break;

        case EDITOR_DEINIT:
            AUI_symbol_Destroy (data->win);
            break;

        default:
            break;
    }
}


/*******************************************************************************

 $Function:     AUI_symbol_WinCb

 $Description:  Editor window event handler.

 $Returns:      status int

 $Arguments:    event, window

*******************************************************************************/
static int AUI_symbol_WinCb (T_MFW_EVENT event, T_MFW_WIN * win)
{
    T_AUI_SYMBOL_INFO * data = (T_AUI_SYMBOL_INFO *)win->user;

    TRACE_FUNCTION ("AUI_symbol__win_cb()");

    if (!data)
    {
        return MFW_EVENT_CONSUMED;
    }

    switch (event)
    {
        case E_WIN_VISIBLE: /* window is visible  */
            if (win->flags & E_WIN_VISIBLE)
            {
// Mar 23, 2005  REF: CRR 28490  xnkulkar
// Description:  Golite- 5-way navigation behaves wrongly while selecting special characters
//             in the text editor screen.The background screen goes blank when the special
//             characters screen comes up.
// Solution:   Commented 'dspl_ClearAll()' to make the behaviour consistent with normal variant.
//#ifndef COLOURDISPLAY
                /* Clear Screen */
//                dspl_ClearAll();
//#endif

                /* Print the information */
                ATB_edit_Show(data->editor);

            // change by Sasken ( Deepa M D) on March 26th 2004
            // Issue Number : MMI-SPR-12817
            // Subject: Wrong softkey in the symbol table.
            // Bug : While selecting the symbols in the editor
            // for the sms write screen, the softkey dispalyed
            // was "Options" instead of "Select"
            // Solution: Commenting the compilation flags COLOURDISPLAY.
//#ifndef COLOURDISPLAY
                /* Print the softkeys */
                displaySoftKeys(TxtSoftSelect, TxtSoftBack);
//#endif
            }
            break;
        default:
            return MFW_EVENT_REJECTED;
    }
    return MFW_EVENT_CONSUMED;
}


/*******************************************************************************

 $Function:     AUI_symbol__kbd_cb

 $Description:  Symbol screen keyboard event handler

 $Returns:      None.

 $Arguments:    event, keyborad data

*******************************************************************************/

static int AUI_symbol_KbdCb (T_MFW_EVENT event, T_MFW_KBD *keyboard)
{
    T_MFW_HND       win        = mfw_parent (mfw_header());
    T_MFW_WIN     * win_data   = ((T_MFW_HDR *)win)->data;
    T_AUI_SYMBOL_INFO * data       = (T_AUI_SYMBOL_INFO *)win_data->user;

    TRACE_FUNCTION ("AUI_symbol__kbd_cb()");

    switch (keyboard->code)
    {
    /* Use left and right keys in colour display, not up and down */

#ifdef COLOURDISPLAY
        case KCD_MNURIGHT:
            ATB_edit_Char(data->editor,ctrlRight, FALSE);
            ATB_edit_Char(data->editor,ctrlRight, TRUE);
            ATB_edit_Show(data->editor);
            break;

        case KCD_MNULEFT:
            ATB_edit_Char(data->editor,ctrlLeft, FALSE);
            ATB_edit_Char(data->editor,ctrlLeft, TRUE);
            ATB_edit_Show(data->editor);
            break;

        case KCD_MNUUP:
            ATB_edit_Char(data->editor,ctrlUp, TRUE);
            ATB_edit_Show(data->editor);
            break;

        case KCD_MNUDOWN:
            ATB_edit_Char(data->editor,ctrlDown, TRUE);
            ATB_edit_Show(data->editor);
            break;
#else
        case KCD_MNUUP:
            ATB_edit_Char(data->editor,ctrlRight, FALSE);
            ATB_edit_Char(data->editor,ctrlRight, TRUE);
            ATB_edit_Show(data->editor);
            break;

        case KCD_MNUDOWN:
            ATB_edit_Char(data->editor,ctrlLeft, FALSE);
            ATB_edit_Char(data->editor,ctrlLeft, TRUE);
            ATB_edit_Show(data->editor);
            break;
#endif

#ifdef COLOURDISPLAY
        case KCD_MNUSELECT:
#endif
        case KCD_LEFT:
            data->output_symbol = ATB_string_GetChar(&data->editor_data.editor_attr.text, data->editor->cursor.pos);
            AUI_symbol_Destroy(data->win);
            return MFW_EVENT_CONSUMED;
//            break;  // RAVI

        case KCD_HUP:
        case KCD_RIGHT:
            data->output_symbol = NULL;
            AUI_symbol_Destroy(data->win);
            return MFW_EVENT_CONSUMED;
//            break;  // RAVI
    }

    /* If we've landed on a space or an end-of-string, move cursor left */

    if ( ( ATB_edit_GetCursorChar(data->editor, 0)==UNICODE_SPACE
        || ATB_edit_GetCursorChar(data->editor, 0)==UNICODE_EOLN )
        && data->editor->cursor.pos>0 )
    {
            ATB_edit_Char(data->editor, ctrlLeft, TRUE);
//  Apr 27, 2004        REF: CRR MMI-SPR-12353  Rashmi C N(Sasken)
//      When we encounter a white space the coordinates were updated but not the screen, hence an ATB_edit_Show is needed at this point
         ATB_edit_Show(data->editor);
    }
    return MFW_EVENT_CONSUMED;
}