view src/ui/bmi/AUITextEntry.c @ 287:3dee79757ae4

UI fw: load handheld audio mode on boot We have now reached the point where use of audio mode config files should be considered mandatory. In ACI usage we can tell users that they need to perform an AT@AUL of some appropriate audio mode, but in UI-enabled fw we really need to have the firmware load audio modes on its own, so that correct audio config gets established when the handset or development board runs on its own, without a connected host computer. Once have FC Venus with both main and headset audio channels and headset plug insertion detection, our fw will need to automatically load the handheld mode or the headset mode depending on the plug insertion state. For now we load only the handheld mode, which has been tuned for FC-HDS4 on FC Luna.
author Mychaela Falconia <falcon@freecalypso.org>
date Sat, 13 Nov 2021 03:20:57 +0000
parents 70ea7526b59e
children
line wrap: on
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/*******************************************************************************

	CONDAT (UK)

********************************************************************************

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.

********************************************************************************

 $Project name: Basic MMI
 $Project code: BMI (6349)
 $Module:       MMI
 $File:         AUITextEntry.c
 $Revision:     1.0

 $Author:       Condat(UK)
 $Date:         22/02/01

********************************************************************************

 Description:
  Multi-tap and other text entry methods for AUI Editor.


********************************************************************************

 $History: AUITextEntry.c

  31/01/02      Original Condat(UK) BMI version.
 $End

*******************************************************************************/

#define ENTITY_MFW

/* includes */
#include <string.h>
#include <stdio.h>
#include <stdlib.h>

#if defined (NEW_FRAME)

#include "typedefs.h"
#include "vsi.h"
#include "pei.h"
#include "custom.h"
#include "gsm.h"

#else

#include "STDDEFS.H"
#include "custom.h"
#include "gsm.h"
#include "vsi.h"

#endif

#include "mfw_mfw.h"
#include "mfw_win.h"
#include "mfw_kbd.h"
#include "mfw_tim.h"
#include "mfw_phb.h"
#include "mfw_sms.h"
#include "mfw_ss.h"
#include "mfw_icn.h"
#include "mfw_mnu.h"
#include "mfw_lng.h"
#include "mfw_sat.h"
#include "mfw_kbd.h"
#include "mfw_nm.h"
#include "mfw_cm.h"
#include "mfw_edt.h"

#include "dspl.h"

#include "ksd.h"
#include "psa.h"

#include "MmiDummy.h"
#include "MmiMmi.h"
#include "MmiDialogs.h"
#include "MmiMain.h"

#include "cus_aci.h"
#include "prim.h"
#ifndef PCM_2_FFS
#include "pcm.h"
#endif


#include "ATBCommon.h"
#include "ATBDisplay.h"
#include "ATBEditor.h"
#include "AUITextEntry.h"

/*******************************************************************************

 STATIC DATA

********************************************************************************/
/*SPR 2175, increased KEY_PAD_MAX and changed tables to allow entry of some
accented characters*/
#define KEY_PAD_MAX 6


/* API - 01/09/03 - SPR2371 - Move the new character to the end of the multitap sequence */
/* Alpha mode characters for multi-tap - lower case */

static UBYTE editAlpha [12][KEY_PAD_MAX] =
{
    {'.',   ',',        '+',        '-',        '=',        '0'},   /*Key 0*/

    {' '    ,'?',       '!',        ';',        ':',        '1'},   /*Key 1*/
    /*                                          a grave     a umlaut*/
    {'a',   'b',        'c',        '2',        '\x85',     '\x84'},    /*Key 2*/
    /*                                          e-grave     e-acute*/
    {'d',   'e',        'f',        '3',        '\x8a',     '\x83'},    /*Key 3*/
    /*                                          i-grave*/
    {'g',   'h',        'i',        '4',        '\x8d',     '@'},   /*Key 4*/
    /**/
    {'j',   'k',        'l',        '5',        '&',        '*'},   /*Key 5*/
    /*                                          o-grave     o-umlaut*/
    {'m',   'n',        'o',        '6',        '\x95',     '\x94'},    /*Key 6*/
    /*                                                      SS*/
    {'p',   'q',        'r',        's',        '7',        '\xe1'},    /*Key 7*/
    /*                                          u-grave     u-umlaut*/
    {'t',   'u',        'v',        '8',        '\x97',     '\x82'},    /*Key 8*/
    /**/
    {'w',   'x',        'y',        'z',        '9',        '#'},    /*Key 9*/

    {'*',   '*',        '*',        '*',        '*',        '*'},   /*Key star, not actually used for multitap*/

    {'#',   '#',        '#',        '#',        '#',        '#'}    /*Key hash, not actually used for multitap*/
};

/* Alpha mode characters for multi-tap - upper case */

static UBYTE editAlphaU [12][KEY_PAD_MAX] =
{
    {'.',   ',',        '+',        '-',        '=',        '0'}, /*Key 0*/

    {' ',   '?',        '!',        ';',        ':',        '1'}, /*Key 1*/
/*                                              A-umlaut    cedilla*/
    {'A',   'B',        'C',        '2',        '\x8e',     '\x81'}, /*Key 2*/
/*                                              E-acute*/
    {'D',   'E',        'F',        '3',        '\x90',     ' '}, /*Key 3*/

    {'G',   'H',        'I',        '4',        '@',        ' '}, /*Key 4*/

    {'J',   'K',        'L',        '5',        '&',        '*'}, /*Key 5*/
/*                                              O-umlaut */
    {'M',   'N',        'O',        '6',        '\x99',     ' '},  /*Key 6*/
     /*                                                     SS*/
    {'P',   'Q',        'R',        'S',        '7',        '\xe1'}, /*Key 7*/
/*                                              U-umlaut*/
    {'T',   'U',        'V',        '8',        '\x9A',     ' '}, /*Key 8*/

    {'W',   'X',        'Y',        'Z',        '9',        '#'}, /*Key 9*/

    {'*',   '*',        '*'         ,'*',       '*',        '*'}, /*Key star, not actually used for multitap*/

    {'#',   '#',        '#',        '#',        '#',        '#'}  /*Key hash, not actually used for multitap*/
};

/* API - 01/09/03 - SPR2371 - END*/

static void *MMIdata;       /* Temporary storage for MMI pointer */

/*******************************************************************************

 LOCAL FUNCTION PROTOTYPES

********************************************************************************/

static int AUI_entry_Timer (MfwEvt event, MfwTim *timer);
static USHORT AUI_entry_Keypress(T_AUI_ENTRY_DATA *entry_data, MfwEvt event, MfwKbd *key);

/*******************************************************************************

 $Function:     AUI_entry_Create

 $Description:  Initialises the text entry data.  Allocates memory.  Creates the timer.

 $Returns:      Pointer to the data.

 $Arguments:    win     - The window in which the editor is displayed
                editor  - The editor
                update  - The event to be sent to the window in order to update it

*******************************************************************************/

T_AUI_ENTRY_DATA *AUI_entry_Create(T_MFW_HND win, T_ED_DATA *editor, U32 update)
{
    T_AUI_ENTRY_DATA *entry_data = (T_AUI_ENTRY_DATA *)mfwAlloc(sizeof(T_AUI_ENTRY_DATA));

    entry_data->win         = win;
    entry_data->update      = update;
    entry_data->editor      = editor;
    /* SPR#1597 - SH - Always create this timer */
    entry_data->editTim     = tim_create(win, 1000, (MfwCb) AUI_entry_Timer);
    entry_data->Level       = KEY_PAD_MAX-1;
    entry_data->Key         = KCD_MAX;

    return entry_data;
}


/*******************************************************************************

 $Function:     AUI_entry_Destroy

 $Description:  Frees memory associated with text entry.

 $Returns:      none.

 $Arguments:    entry_data  - The text entry data

*******************************************************************************/

void AUI_entry_Destroy(T_AUI_ENTRY_DATA *entry_data)
{
    if (entry_data->editTim)
    {
        timDelete(entry_data->editTim);
    }

    mfwFree((void *)entry_data, sizeof(T_AUI_ENTRY_DATA));

    return;
}

/*******************************************************************************

 $Function:     AUI_entry_EditChar

 $Description:  Sends a character to the text editor.

 $Returns:      None.

 $Arguments:    data        - The editor data
                alphachar   - Character to be inserted, or NULL if key tables are to
                            be used
                multitap    - TRUE if multitap is in progress

*******************************************************************************/

USHORT AUI_entry_EditChar (T_AUI_ENTRY_DATA *entry_data, USHORT alphachar, BOOL multitap)
{
    T_ED_DATA       *editor     = entry_data->editor;

    TRACE_FUNCTION("AUITextEntry: AUI_entry_EditChar()");

    /* If character is not provided, get it from the key table */

    if (alphachar==NULL)
    {
        alphachar = AUI_entry_GetKeyChar(entry_data, ATB_edit_GetCasePref(editor));

        if (!(ATB_edit_Mode(entry_data->editor, ED_MODE_ALPHA) && entry_data->Key!=KCD_MAX))
            alphachar = UNICODE_SPACE;
    }

    ATB_edit_MultiTap(editor, alphachar, multitap);

    return alphachar;
}


/*******************************************************************************

 $Function:     AUI_entry_EditDigit

 $Description:  Sends a numeric digit/symbol to the editor

 $Returns:      None.

 $Arguments:    data        - The editor data
                code        - The key code of the digit to be inserted

*******************************************************************************/

USHORT AUI_entry_EditDigit (T_AUI_ENTRY_DATA *entry_data, UBYTE code)
{
    T_ED_DATA       *editor     = entry_data->editor;
    USHORT          alphachar;

    TRACE_FUNCTION("AUITextEntry: AUI_entry_EditDigit()");

    alphachar = ATB_char_Unicode(editControls[code]);

    ATB_edit_MultiTap(editor, alphachar, FALSE);

    return alphachar;
}


/*******************************************************************************

 $Function:  AUI_entry_Timer

 $Description:   executes the timer event from the edit component

 $Returns:      none.

 $Arguments:

*******************************************************************************/

static int AUI_entry_Timer (MfwEvt event, MfwTim *timer)
{
    T_AUI_ENTRY_DATA *entry_data        = (T_AUI_ENTRY_DATA *)MMIdata;

    TRACE_FUNCTION("AUIEditor: AUI_entry_Timer()");

    /* SPR#2174 - SH - Only display character if we're still in multi-tap */

    if (entry_data->editor->multitap)
    {
        if (ATB_edit_Mode(entry_data->editor, ED_MODE_ALPHA))
        {
            AUI_entry_EditChar(entry_data, NULL, FALSE);

            entry_data->Level = KEY_PAD_MAX-1;
            entry_data->Key = KCD_MAX;
        }

        SEND_EVENT(entry_data->win, entry_data->update,0,0);
    }

    return 1;
}


/*******************************************************************************

 $Function:     AUI_entry_StopMultitap

 $Description:  Stops a multitap operation going on, cancelling the timer
                SPR#2174 - SH - Added

 $Returns:      none.

 $Arguments:    entry_data - The entry data

*******************************************************************************/

void AUI_entry_StopMultitap(T_AUI_ENTRY_DATA *entry_data)
{
    TRACE_FUNCTION("AUIEditor: AUI_entry_StopMultitap()");

    timStop(entry_data->editTim);

    entry_data->editor->multitap = FALSE;

    entry_data->Level = KEY_PAD_MAX-1;
    entry_data->Key = KCD_MAX;

    return;
}


/*******************************************************************************

 $Function:     AUI_entry_EventKey

 $Description:  Process a keypress event.

 $Returns:      The character that is entered, or NULL.

 $Arguments:

*******************************************************************************/

USHORT AUI_entry_EventKey (T_AUI_ENTRY_DATA *entry_data, MfwEvt event, MfwKbd *key)
{
    T_ED_DATA       *editor     = entry_data->editor;
    USHORT          alphachar;                                              // The character entered

    TRACE_FUNCTION("AUIEditor: AUI_entry_EventKey");

    alphachar = AUI_entry_Keypress(entry_data, event, key);

    ATB_edit_Refresh(editor);

    return alphachar;
}


/*******************************************************************************

 $Function:     AUI_entry_Keypress

 $Description:  Process a keypress event

 $Returns:      The character that is entered, or NULL.

 $Arguments:

*******************************************************************************/

static USHORT AUI_entry_Keypress(T_AUI_ENTRY_DATA *entry_data, MfwEvt event, MfwKbd *key)
{
    T_ED_DATA       *editor         = entry_data->editor;
    USHORT          alphachar;                                      /* Current multi-tap character */
    T_ED_CASE_PREF  casePref;

    TRACE_FUNCTION("AUIEditor: AUI_entry_KeypressFormat()");

    alphachar = NULL;

    if (key->code!=KCD_HUP && editor->cursor.pos<(editor->attr->size-1)) /* SPR#1995 - SH */
    {
        /* Multi-tap: The user presses a different key, meaning the previous character must be entered */

        if (entry_data->Key != KCD_MAX && entry_data->Key != key->code)
        {
            timStop(entry_data->editTim);

            AUI_entry_EditChar(entry_data, alphachar, FALSE);                   // Show character, not multi-tap
            entry_data->Level = KEY_PAD_MAX-1;
            entry_data->Key = KCD_MAX;
        }

        casePref = ATB_edit_GetCasePref(editor);    /* Work out the format character that will govern the format of this keypress */

        if (editor->cursor.pos < (editor->attr->size-1) && casePref!=ED_CASEPREF_NONE) /* SPR#1995 - SH */                  // Make sure we can still show a character
        {
            if (key->code <= KCD_HASH)                      /* SPR#1788 - SH - Now accept 0-9, * and # */
            {
                entry_data->Key = key->code;                                        // Store the key pressed

                /* Numeric */

                if (casePref==ED_CASEPREF_NUM)                                              // A numeric digit is expected
                {
                    alphachar = AUI_entry_GetKeyChar(entry_data, casePref);
                    entry_data->Level = KEY_PAD_MAX-1;                              // Reset multi-tap settings
                    entry_data->Key = KCD_MAX;
                    AUI_entry_EditChar(entry_data, alphachar, FALSE);                   // Show character, not multi-tap#
                }

                /* Multi-tap alphanumeric */

                else                                        // Valid format codes
                {
                    alphachar = NULL;

                    entry_data->Level++;                                                // Increment through list of symbols
                    if (entry_data->Level > (KEY_PAD_MAX-1))                            // List wraps round
                        entry_data->Level = 0;

                    alphachar = AUI_entry_GetKeyChar(entry_data, casePref);

                    if (alphachar!=NULL)                // If we've found a character, and string isn't max size
                    {
                        AUI_entry_EditChar(entry_data, alphachar, TRUE);                    // Add character, multi-tap
                        /* Need to store this handle, so timer can get access to
                         * entry_data on callback */
                        MMIdata = (void *)entry_data;
                        timStart(entry_data->editTim);
                    }
                    else
                        entry_data->Key = KCD_MAX;/*a0393213 warnings removal-KEY_MAX changed to KCD_MAX*/
                }
            }
        }
    }
    return alphachar;
}


/*******************************************************************************

 $Function:     AUI_entry_GetKeyChar

 $Description:  Return the character to be entered, based on the keypress

 $Returns:      the unicode character to be entered into the text

 $Arguments:    case        - the preference for the case of the output


*******************************************************************************/

USHORT AUI_entry_GetKeyChar(T_AUI_ENTRY_DATA *entry_data, T_ED_CASE_PREF casePref)
{
    T_ED_DATA       *editor     = entry_data->editor;
    USHORT          alphachar;
    USHORT          safetycounter;                      /* Stops searching forever to find compatible character */
    BOOL            valid;                      /* flag to indicate whether character is accepted */
    USHORT          upper;
    USHORT          lower;
    UBYTE           caseSel = ATB_edit_GetCase(editor); /* The case selected by the user */

    TRACE_FUNCTION("AUI_entry_GetKeyChar");

    if (casePref==ED_CASEPREF_NUM || (casePref==ED_CASEPREF_ALPHANUM && caseSel==ED_CASE_NUM))
    {
        alphachar = editControls[entry_data->Key];
        if (entry_data->Key<=KCD_HASH)
            alphachar = alphachar << 8;                 // Gives us the ascii in the upper byte of the unicode
    }
    else
    {
        valid = FALSE;
        alphachar = NULL;
        safetycounter = 0;

        while (!valid && safetycounter<KEY_PAD_MAX)
        {
            upper = (USHORT)editAlphaU[entry_data->Key][entry_data->Level];
            lower = (USHORT)editAlpha[entry_data->Key][entry_data->Level];

            switch(casePref)
            {
                case ED_CASEPREF_ALPHANUM:
                    if (caseSel==ED_CASE_UPPER || caseSel==ED_CASE_CAPS)
                        alphachar = upper;
                    else
                        alphachar = lower;
                    valid = TRUE;
                    break;

                case ED_CASEPREF_ALPHANUM_UC:
                    alphachar = upper;
                    valid = TRUE;
                    break;

                case ED_CASEPREF_ALPHANUM_LC:
                    alphachar = lower;
                    valid = TRUE;
                    break;

                case ED_CASEPREF_ALPHA_UC:
                    alphachar = upper;
                    valid = !ATB_char_IsNumeric(alphachar);
                    break;

                case ED_CASEPREF_ALPHA_LC:
                    alphachar = lower;
                    valid = !ATB_char_IsNumeric(alphachar);
                    break;
            }

            if (!valid)
            {                                                           // find the next one that is,
                alphachar = NULL;
                safetycounter++;                                            // (but don't search forever)
                entry_data->Level++;
                if (entry_data->Level > (KEY_PAD_MAX-1))
                    entry_data->Level = 0;
            }
        }

        alphachar = ATB_char_Unicode(alphachar);    /* SPR#2342 - SH - Convert from unicode properly */
    }

    TRACE_EVENT_P1(">>> alphachar = %d", alphachar);

    return alphachar;
}