view src/ui/bmi/AUITextEntry.h @ 287:3dee79757ae4

UI fw: load handheld audio mode on boot We have now reached the point where use of audio mode config files should be considered mandatory. In ACI usage we can tell users that they need to perform an AT@AUL of some appropriate audio mode, but in UI-enabled fw we really need to have the firmware load audio modes on its own, so that correct audio config gets established when the handset or development board runs on its own, without a connected host computer. Once have FC Venus with both main and headset audio channels and headset plug insertion detection, our fw will need to automatically load the handheld mode or the headset mode depending on the plug insertion state. For now we load only the handheld mode, which has been tuned for FC-HDS4 on FC Luna.
author Mychaela Falconia <falcon@freecalypso.org>
date Sat, 13 Nov 2021 03:20:57 +0000
parents cbd9aaba48db
children
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#ifndef AUITEXTENTRY_H
#define AUITEXTENTRY_H

/* Key entry information*/

typedef struct
{
    T_MFW_HND           win;                /* The editor window */
    U32                 update;             /* Event to be sent to the window to update it */
    T_ED_DATA           *editor;            /* Pointer to editor data */
    UBYTE               Level;              /* Alpha level selected     */
    UBYTE               Key;                /* Alpha mode current key   */
    T_MFW_HND           editTim;            /* The timer for multi-tap */
}
T_AUI_ENTRY_DATA;


T_AUI_ENTRY_DATA    *AUI_entry_Create(T_MFW_HND win, T_ED_DATA *editor, U32 update);
void                AUI_entry_Destroy(T_AUI_ENTRY_DATA *entry_data);
USHORT              AUI_entry_EditChar (T_AUI_ENTRY_DATA *entry_data, USHORT alphachar, BOOL multitap);
USHORT              AUI_entry_EditDigit (T_AUI_ENTRY_DATA *entry_data, UBYTE code);
USHORT              AUI_entry_EventKey (T_AUI_ENTRY_DATA *entry_data, MfwEvt event, MfwKbd *key);
USHORT              AUI_entry_GetKeyChar(T_AUI_ENTRY_DATA *entry_data, T_ED_CASE_PREF casePref);
void                AUI_entry_StopMultitap(T_AUI_ENTRY_DATA *entry_data);
#endif