FreeCalypso > hg > fc-tourmaline
view src/ui/bmi/mmiBlkResources.c @ 287:3dee79757ae4
UI fw: load handheld audio mode on boot
We have now reached the point where use of audio mode config files
should be considered mandatory. In ACI usage we can tell users that
they need to perform an AT@AUL of some appropriate audio mode, but
in UI-enabled fw we really need to have the firmware load audio modes
on its own, so that correct audio config gets established when the
handset or development board runs on its own, without a connected host
computer.
Once have FC Venus with both main and headset audio channels and
headset plug insertion detection, our fw will need to automatically
load the handheld mode or the headset mode depending on the plug
insertion state. For now we load only the handheld mode, which has
been tuned for FC-HDS4 on FC Luna.
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Sat, 13 Nov 2021 03:20:57 +0000 |
parents | 67b91d34f75e |
children |
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/******************************************************************************* CONDAT (UK) ******************************************************************************** This software product is the property of Condat (UK) Ltd and may not be disclosed to any third party without the express permission of the owner. ******************************************************************************** $Project name: Basic MMI $Project code: BMI (6349) $Module: PhoneBook $File: MmiBlkResources.c $Revision: 1.0 $Author: Condat(UK) $Date: 25/10/00 ******************************************************************************** Description: This modules provides, in conjunction with the MmiBlkManager module, the resource management facilities for the MMI. ******************************************************************************** $History: MmiBlkResources.c 25/10/00 Original Condat(UK) BMI version. $End *******************************************************************************/ /******************************************************************************* Include Files *******************************************************************************/ #define ENTITY_MFW /* includes */ #include <string.h> #include <stdio.h> #include <stdlib.h> #if defined (NEW_FRAME) #include "typedefs.h" #include "vsi.h" #include "pei.h" #include "custom.h" #include "gsm.h" #else #include "STDDEFS.H" #include "custom.h" #include "gsm.h" #include "vsi.h" #endif // #include <malloc.h> #include "MmiBlkResources.h" /******************************************************************************* Local Structures *******************************************************************************/ /* Define the control structures used to implement the block resource manager */ #define RESOURCE_MANAGER_KEY 0x00BABE02L #define RESOURCE_SEARCH_LIMIT 4 typedef struct _tBlkEntry_ { tBlkId BlkId; tBlkHandle BlkHandle; } tBlkEntry, *pBlkEntry; typedef struct _tBlkControl_ { long int BlkKey; tBlkHandle BlkBase; int BlkLength; pBlkEntry BlkStartPtr; tBlkHandle BlkMinAddress; tBlkHandle BlkMaxAddress; } tBlkControl, *pBlkControl; /******************************************************************************* Private Routines *******************************************************************************/ /******************************************************************************* $Function: ValidBlockResource $Description: Verifies that the resource indicated by the handle is a valid resource. $Returns: 0 If invalid, non-zero if valid. $Arguments: BlkRsrc, handle of resource *******************************************************************************/ static int ValidBlockResource( tBlkHandle BlkRsrc ) { pBlkControl BlkControl = (pBlkControl) BlkRsrc; /* Check for non-NULL handle */ if ( BlkControl == NULL ) return 0; /* Check key has been set up correctly */ return ( BlkControl->BlkKey == RESOURCE_MANAGER_KEY ); } /******************************************************************************* Public Routines *******************************************************************************/ /******************************************************************************* $Function: mmibr_Initialise $Description: The initialisation routine must be called as part of the startup phase of the system, it will allocate working space for the block handler if required, and will initialise any structures required to maintain the corect operation of the functions. This routine must be called prior to invocation of any other block resource function $Returns: Handle to a resource block, NULL if unsuccessful $Arguments: BlkBase, Base address of the block of data relating to the resource NumEntries, number of entries associated with the resource *******************************************************************************/ tBlkHandle mmibr_Initialise( tBlkHandle BlkBase, int NumEntries ) { pBlkControl Blk; int i; /* As part of the initialisation process, we need to allocate a block of memory in which to store the control information associated with this block resource manager */ if ( ( Blk = (pBlkControl) ALLOC_MEMORY( sizeof(tBlkControl) ) ) != NULL ) { /* Store the things we know straight off */ Blk->BlkKey = RESOURCE_MANAGER_KEY; Blk->BlkBase = BlkBase; Blk->BlkLength = NumEntries; Blk->BlkStartPtr = (pBlkEntry) BlkBase; /* In order to detect memory allocations, we scan the list of known entries, storing the maximum and minimum addresses in the list. This scan allows us to detect when allocated memory is being returned, since the address will be outside the contiguous memory block we are managing. */ Blk->BlkMinAddress = Blk->BlkMaxAddress = BlkBase; for ( i = 0; i < NumEntries; i++ ) { if ( Blk->BlkMaxAddress < Blk->BlkStartPtr[i].BlkHandle ) Blk->BlkMaxAddress = Blk->BlkStartPtr[i].BlkHandle; } } return Blk; } /******************************************************************************* $Function: mmibr_ShutDown $Description: The shutdown function can be called to free any allocations set up by the Initialise routine. In a running system this is unlikely to be called unless a catastrophic error has occurred and the system needs to be restarted. $Returns: none. $Arguments: Pointer to a block resource handle (ie ptr to ptr) *******************************************************************************/ void mmibr_ShutDown( tBlkHandle *BlkRsrc ) { /* Only allow the resource manager to be shutdown if the provided handle is consistent */ if ( ValidBlockResource( *BlkRsrc ) ) { free( *BlkRsrc ); *BlkRsrc = NULL; } } /******************************************************************************* $Function: mmibr_Fetch $Description: We will adopt a mechanism where each block of data being provided will need to be returned to the block resource manager when it is no longer being used, this will provide an orthogonal approach when dealing with data coming from either ROM or dynamically allocated memory. $Returns: pointer to resource, NULL if unsuccessful $Arguments: BlkRsrc, resource handle created by mmibr_Initialise Id, identifier of the resource to be returned *******************************************************************************/ tBlkHandle mmibr_Fetch( tBlkHandle BlkRsrc, tBlkId Id ) { int Start, End, Search; tBlkId CurrentId; tBlkHandle SearchPtr; /* convert the handle and verify it's valid */ pBlkControl BlkControl = (pBlkControl) BlkRsrc; if ( ! ValidBlockResource( BlkRsrc ) ) return NULL; /* When locating a specific entry, we need to search the list of ids for one matching the input value. Since the Ids will be organised as an ordered list, very important that bit, we can perform a simple binary search to locate the items. */ Start = 0; End = BlkControl->BlkLength - 1; SearchPtr = NULL; do { /* grab the entry midway between the current start and end */ Search = Start + ((End - Start) >> 1); CurrentId = BlkControl->BlkStartPtr[Search].BlkId; /* Binary chop the search space */ if ( CurrentId == Id ) { /* Found a match, grab handle and terminate search */ SearchPtr = BlkControl->BlkStartPtr[Search].BlkHandle; Start = End; } else if ( CurrentId > Id ) { /* Not got a match, but it's not in the top half so move the End pointer down */ End = Search; } else { /* Not got a match, but it's not in the bottom half so move the Start pointer up */ Start = Search; } /* when we get down to the last three or four entries, just search linearly to solve it, this is generally quicker for a small number of entries than continuing the binary chop */ if ( ( End - Start ) < RESOURCE_SEARCH_LIMIT ) { /* search quickly through the possibles */ for ( Search = Start; Search <= End; Search++ ) if ( Id == BlkControl->BlkStartPtr[Search].BlkId ) SearchPtr = BlkControl->BlkStartPtr[Search].BlkHandle; /* And terminate the binary chop */ Start = End; } } while ( Start != End ); return SearchPtr; } /******************************************************************************* End of File *******************************************************************************/