FreeCalypso > hg > fc-tourmaline
view src/ui/bmi/mmiColours.h @ 287:3dee79757ae4
UI fw: load handheld audio mode on boot
We have now reached the point where use of audio mode config files
should be considered mandatory. In ACI usage we can tell users that
they need to perform an AT@AUL of some appropriate audio mode, but
in UI-enabled fw we really need to have the firmware load audio modes
on its own, so that correct audio config gets established when the
handset or development board runs on its own, without a connected host
computer.
Once have FC Venus with both main and headset audio channels and
headset plug insertion detection, our fw will need to automatically
load the handheld mode or the headset mode depending on the plug
insertion state. For now we load only the handheld mode, which has
been tuned for FC-HDS4 on FC Luna.
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Sat, 13 Nov 2021 03:20:57 +0000 |
parents | a7398f7007bb |
children |
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#ifndef _MMI_Colours_H_ #define _MMI_Colours_H_ /******************************************************************************* CONDAT (UK) ******************************************************************************** This software product is the property of Condat (UK) Ltd and may not be disclosed to any third party without the express permission of the owner. ******************************************************************************** $Project name: Basic MMI $Project code: BMI (6349) $Module: $File: mmiColours.h $Revision: 1.0 $Author: Condat(UK) $Date: 25/01/02 ******************************************************************************** Description: This header file provides definitions for various screen colours to allow us to set different parts of the display to foreground and background colours. ******************************************************************************** $History: 25/01/02 Original Condat(UK) BMI version. 28/11/02 - Corrected definitions for some colours Removed unused definitions/commented out code. $End *******************************************************************************/ #define COL_R 0x00FF0000 #define COL_RG 0x00FFFF00 #define COL_G 0x0000FF00 #define COL_GB 0x0000FFFF #define COL_B 0x000000FF #define COL_BR 0x00FF00FF #define COL_W 0x00FEFEFE #define COL_BLK 0x00010101 #define COL_R2 0x00800000 #define COL_RG2 0x00808000 #define COL_G2 0x00008000 #define COL_GB2 0x00008080 #define COL_B2 0x00000080 #define COL_BR2 0x00800080 #define COL_W2 0x00808080 #define COL_TRANSPARENT 0xFF000000 #define COL_BG COL_GB #define COL_RB COL_BR #define COL_GR COL_RG #define COL_Black COL_BLK #define COL_Red COL_R #define COL_Green COL_G #define COL_Blue COL_B #define COL_Magenta COL_RB #define COL_Cyan COL_GB #define COL_Yellow COL_RG #define COL_White COL_W #define COL_Pink 0x00FF4040 //0x00FF80FF #define COL_Orange 0x00FF8000 #define COL_LightBlue 0x004040FF //0x008080FF #define COL_LightGreen 0x0040FF40 //0x0080FF80 #define COL_PaleYellow 0x00FFFF40 //0x00FFFF80 #define COL_MidGrey 0x00404040 #define COL_Transparent 0xFF000000 /***************************Go-lite Optimization changes Start***********************/ //Aug 25, 2004 REF: CRR 24297 Deepa M.D //Define colors for Go-lite #define COL_Lite_Black 0x00 #define COL_Lite_White 0x01 /***************************Go-lite Optimization changes end***********************/ enum { FIRST_COLOUR_DEF, //generic status/popup windows COLOUR_STATUS, //generic status window COLOUR_POPUP, //generic status window //Colour for all lists (unless otherwise specifically defined) COLOUR_LIST_MAIN, //main icons COLOUR_LIST_SUBMENU, //sub-menu //The following are currently unused but can be used for other sub-menus COLOUR_LIST_SUBMENU1, COLOUR_LIST_SUBMENU2, COLOUR_LIST_SUBMENU3, COLOUR_LIST_SUBMENU4, //Special define when list elements have their own associated colour. COLOUR_LIST_COLOUR, //colour for all editors COLOUR_EDITOR, //Colours for specific displays COLOUR_GAME, COLOUR_IDLE, COLOUR_INCALL, //Colours for opening/closing animation COLOUR_STATUS_WELCOME, COLOUR_STATUS_GOODBYE, LAST_COLOUR_DEF }; /* #define COLOUR_XX COLOUR_LIST_SUBMENU #define COLOUR_POPUP_XX COLOUR_POPUP */ #define COLOUR_LIST_XX COLOUR_LIST_SUBMENU #define COLOUR_ICON_XX COLOUR_IDLE #define COLOUR_EDITOR_XX COLOUR_EDITOR #define COLOUR_STATUS_INCOMINGCALL COLOUR_INCALL #define COLOUR_STATUS_CALLING COLOUR_INCALL #define COLOUR_STATUS_CCNOTIFY COLOUR_INCALL #define COLOUR_STATUS_WAIT COLOUR_STATUS #define COLOUR_STATUS_EZITEXT COLOUR_STATUS #define COLOUR_STATUS_NETWORKS COLOUR_STATUS #define COLOUR_STATUS_PINS COLOUR_STATUS #define COLOUR_AOC COLOUR_STATUS #define COLOUR_WAP_POPUP COLOUR_POPUP #define COLOUR_BOOK_POPUP COLOUR_POPUP #define COLOUR_LIST_SETTINGS COLOUR_LIST_SUBMENU #define COLOUR_LIST_SMS COLOUR_LIST_SUBMENU #define COLOUR_LIST_PHONEBOOK COLOUR_LIST_SUBMENU #define COLOUR_LIST_CALL COLOUR_LIST_SUBMENU #define COLOUR_LIST_DIVERT COLOUR_LIST_SUBMENU #define COLOUR_LIST_SECURITY COLOUR_LIST_SUBMENU #define COLOUR_LIST_APPLICATIONS COLOUR_LIST_SUBMENU #define COLOUR_LIST_SIM_TOOLKIT COLOUR_LIST_SUBMENU #define COLOUR_LIST_NETWORK COLOUR_LIST_SUBMENU #define COLOUR_WAP COLOUR_LIST_MAIN #define COLOUR_STATUS_OKRESET COLOUR_STATUS //Default colour for creating windows //#define DEFAULT_COL COL_RG, COL_B2 //These definitions match dspl.h #define ICON_TYPE_1BIT_PACKED 0x00 #define ICON_TYPE_256_COL 0x02 #define ICON_TYPE_32BIT_COL 0x03 #define ICON_TYPE_16BIT_COL 0x04 #define ICON_TYPE_1BIT_UNPACKED 0x01 #endif