FreeCalypso > hg > fc-tourmaline
view src/ui/bmi/mmiMelody_data.c @ 287:3dee79757ae4
UI fw: load handheld audio mode on boot
We have now reached the point where use of audio mode config files
should be considered mandatory. In ACI usage we can tell users that
they need to perform an AT@AUL of some appropriate audio mode, but
in UI-enabled fw we really need to have the firmware load audio modes
on its own, so that correct audio config gets established when the
handset or development board runs on its own, without a connected host
computer.
Once have FC Venus with both main and headset audio channels and
headset plug insertion detection, our fw will need to automatically
load the handheld mode or the headset mode depending on the plug
insertion state. For now we load only the handheld mode, which has
been tuned for FC-HDS4 on FC Luna.
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Sat, 13 Nov 2021 03:20:57 +0000 |
parents | 1de0238e3223 |
children |
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/******************************************************************************* CONDAT (UK) ******************************************************************************** This software product is the property of Condat (UK) Ltd and may not be disclosed to any third party without the express permission of the owner. ******************************************************************************** $Project name: Basic MMI $Project code: BMI (6349) $Module: PhoneBook $File: MmiMelody_Data.c $Revision: 1.0 $Author: Condat(UK) $Date: 25/10/00 ******************************************************************************** Description: ******************************************************************************** $History: MmiMelody_data.c 25/10/00 Original Condat(UK) BMI version. $End *******************************************************************************/ #define ENTITY_MFW /* includes */ #include <string.h> #include <stdio.h> #include <stdlib.h> #if defined (NEW_FRAME) #include "typedefs.h" #include "vsi.h" #include "pei.h" #include "custom.h" #include "gsm.h" #else #include "STDDEFS.H" #include "custom.h" #include "gsm.h" #include "vsi.h" #endif #include "MmiBuzzer.h" typedef struct { USHORT command_1; USHORT command_2; USHORT length; } T_DESCR; #define DEF_MELODY(name) const T_DESCR name[] = { #define END_MELODY BZ_TERM,0 }; //#include "tb1.hm" #ifdef USE_PWT #else const UINT16 MELODY_BUZ_FREQ[] = { 0, // REST // A A# B C C# D D# E F F# G G# 27, 29, 31, 33, 35, 37, 39, 41, 44, 46, 49, 52, 55, 58, 62, 65, 69, 73, 78, 82, 87, 92, 98, 104, 110, 117, 123, 131, 139, 147, 156, 165, 175, 185, 196, 208, 220, 233, 247, 262, 277, 294, 311, 330, 349, 370, 392, 415, 440, 466, 494, 523, 554, 587, 622, 659, 698, 740, 784, 831, // MIDDLE 880, 932, 988,1047,1109,1175,1245,1319,1397,1480,1568,1661, 1760,1865,1976,2093,2217,2349,2489,2637,2794,2960,3136,3322, 3520,3729,3951,4186,4435,4699,4978,5274,5588,5920,6272,6645, 7040,7459,7902,8372,8870,9397,9956,10548,11175,11840,12544,13290 }; #endif /* abc tune notation ================= The following letters are used to represent notes:- d' -c'- ---- b -a- --- ---- ---- g ------------------------------------f------------------- e --------------------------------d----------------------- c ----------------------------B--------------------------- A ------------------------G------------------------------- F --------------------E----------------------------------- D ---- ---- ---- -C- B, ---- -A,- G, */ #define TDMA_12 55 DEF_MELODY(rising_chromatic) f1, 0,TDMA_12, fs1, 0,TDMA_12, g1, 0,TDMA_12, gs1, 0,TDMA_12, a1, 0,TDMA_12, as1, 0,TDMA_12, b1, 0,TDMA_12, c2, 0,TDMA_12, cs2, 0,TDMA_12, d2, 0,TDMA_12, ds2, 0,TDMA_12, e2, 0,TDMA_12, f2, 0,TDMA_12, fs2, 0,TDMA_12, g2, 0,TDMA_12, gs2, 0,TDMA_12, a2, 0,TDMA_12, as2, 0,TDMA_12, b2, 0,TDMA_12, c3, 0,TDMA_12, cs3, 0,TDMA_12, d3, 0,TDMA_12, ds3, 0,TDMA_12, e3, 0,TDMA_12, f3, 0,TDMA_12, fs3, 0,TDMA_12, g3, 0,TDMA_12, gs3, 0,TDMA_12, a3, 0,TDMA_12, as3, 0,TDMA_12, b3, 0,TDMA_12, c4, 0,TDMA_12, cs4, 0,TDMA_12, d4, 0,TDMA_12, ds4, 0,TDMA_12, e4, 0,TDMA_12, f4, 0,TDMA_12, fs4, 0,TDMA_12, g4, 0,TDMA_12, gs4, 0,TDMA_12, a4, 0,TDMA_12, as4, 0,TDMA_12, b4, 0,TDMA_12, c5, 0,TDMA_12, cs5, 0,TDMA_12, d5, 0,TDMA_12, ds5, 0,TDMA_12, e5, 0,TDMA_12, END_MELODY DEF_MELODY(rising_cscale) f1, 0,TDMA_12, g1, 0,TDMA_12, a1, 0,TDMA_12, b1, 0,TDMA_12, c2, 0,TDMA_12, d2, 0,TDMA_12, e2, 0,TDMA_12, f2, 0,TDMA_12, g2, 0,TDMA_12, a2, 0,TDMA_12, b2, 0,TDMA_12, c3, 0,TDMA_12, d3, 0,TDMA_12, e3, 0,TDMA_12, f3, 0,TDMA_12, g3, 0,TDMA_12, a3, 0,TDMA_12, b3, 0,TDMA_12, c4, 0,TDMA_12, d4, 0,TDMA_12, e4, 0,TDMA_12, f4, 0,TDMA_12, g4, 0,TDMA_12, a4, 0,TDMA_12, b4, 0,TDMA_12, c5, 0,TDMA_12, d5, 0,TDMA_12, e5, 0,TDMA_12, END_MELODY // Coca cola DEF_MELODY(MELODY_ONE) fs3,0,TDMA_12, fs3,0,TDMA_12, fs3,0,TDMA_12, fs3,0,TDMA_12, g3,0,TDMA_12, fs3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, a3,0,TDMA_12, fs3,0,TDMA_12, d3,0,TDMA_12, 0xFFFF,0xFFFF,0, END_MELODY DEF_MELODY(The_Ale_is_dear) fs4,30,TDMA_12, e4,30,TDMA_12, fs4,30,TDMA_12, b3,30,TDMA_12, fs4,30,TDMA_12, e4,30,TDMA_12, fs4,30,TDMA_12, gs4,30,TDMA_12, e4,30,TDMA_12, fs4,30,TDMA_12, cs4,30,TDMA_12, a4,30,TDMA_12, cs4,30,TDMA_12, e4,30,TDMA_12, fs4,60,TDMA_12, e4,30,TDMA_12, fs4,30,TDMA_12, b3,60,TDMA_12, cs4,30,TDMA_12, e4,30,TDMA_12, fs4,30,TDMA_12, e4,30,TDMA_12, d4,30,TDMA_12, cs4,30,TDMA_12, b3,30,TDMA_12, cs3,30,TDMA_12, d3,30,TDMA_12, cs3,30,TDMA_12, fs4,60,TDMA_12, e4,30,TDMA_12, fs4,30,TDMA_12, b3,60,TDMA_12, fs4,30,TDMA_12, e4,30,TDMA_12, fs4,30,TDMA_12, g4,30,TDMA_12, e4,30,TDMA_12, fs4,30,TDMA_12, cs4,30,TDMA_12, a4,30,TDMA_12, cs4,30,TDMA_12, e4,30,TDMA_12, fs4,60,TDMA_12, e4,30,TDMA_12, fs4,30,TDMA_12, b3,60,TDMA_12, cs4,30,TDMA_12, e4,30,TDMA_12, fs4,30,TDMA_12, e4,30,TDMA_12, d4,30,TDMA_12, cs4,30,TDMA_12, b3,30,TDMA_12, cs3,30,TDMA_12, d3,30,TDMA_12, cs3,30,TDMA_12, b3,30,TDMA_12, b3,30,TDMA_12, b3,30,TDMA_12, cs4,30,TDMA_12, d4,60,TDMA_12, cs4,30,TDMA_12, b3,30,TDMA_12, a3,30,TDMA_12, a3,30,TDMA_12, a3,30,TDMA_12, b3,30,TDMA_12, cs4,30,TDMA_12, a3,30,TDMA_12, b3,30,TDMA_12, cs4,30,TDMA_12, b3,30,TDMA_12, b3,30,TDMA_12, b3,30,TDMA_12, cs4,30,TDMA_12, d4,60,TDMA_12, cs4,30,TDMA_12, b3,30,TDMA_12, fs4,60,TDMA_12, e4,30,TDMA_12, cs4,30,TDMA_12, b3,60,TDMA_12, b3,60,TDMA_12, b3,30,TDMA_12, b3,30,TDMA_12, b3,30,TDMA_12, cs4,30,TDMA_12, d4,60,TDMA_12, cs4,30,TDMA_12, b3,30,TDMA_12, a3,30,TDMA_12, a3,30,TDMA_12, a3,30,TDMA_12, b3,30,TDMA_12, cs4,30,TDMA_12, a3,30,TDMA_12, b3,30,TDMA_12, cs4,30,TDMA_12, b3,30,TDMA_12, b3,30,TDMA_12, b3,30,TDMA_12, cs4,30,TDMA_12, d4,60,TDMA_12, cs4,30,TDMA_12, b3,30,TDMA_12, fs4,60,TDMA_12, e4,30,TDMA_12, cs4,30,TDMA_12, b3,60,TDMA_12, b3,60,TDMA_12, END_MELODY DEF_MELODY(Danza_de_Astureses) c4,60,TDMA_12, d4,60,TDMA_12, e4,60,TDMA_12, d4,24,TDMA_12, e4,24,TDMA_12, f4,24,TDMA_12, e4,24,TDMA_12, d4,24,TDMA_12, c4,24,TDMA_12, b3,60,TDMA_12, g3,60,TDMA_12, c4,60,TDMA_12, d4,60,TDMA_12, e4,60,TDMA_12, d4,24,TDMA_12, e4,24,TDMA_12, fs4,24,TDMA_12, d4,24,TDMA_12, e4,24,TDMA_12, f4,24,TDMA_12, g4,120,TDMA_12, END_MELODY DEF_MELODY(MELODY_HELLO) e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, e3,0,TDMA_12, 0xFFFF, 0xFFFF, 0, END_MELODY DEF_MELODY(bugle) c4, 80,TDMA_12, BZ_REST, 5,TDMA_12, e4, 40,TDMA_12, BZ_REST, 5,TDMA_12, g3, 40,TDMA_12, BZ_REST, 5,TDMA_12, c4, 80,TDMA_12, BZ_REST, 45,TDMA_12, c4, 40,TDMA_12, BZ_REST, 5,TDMA_12, c4, 40,TDMA_12, BZ_REST, 5,TDMA_12, c4, 40,TDMA_12, BZ_REST, 5,TDMA_12, e4, 40,TDMA_12, BZ_REST, 5,TDMA_12, g3, 40,TDMA_12, BZ_REST, 5,TDMA_12, c4, 120,TDMA_12, BZ_REST, 45,TDMA_12, c4, 80,TDMA_12, BZ_REST, 5,TDMA_12, e4, 40,TDMA_12, BZ_REST, 5,TDMA_12, g3, 40,TDMA_12, BZ_REST, 5,TDMA_12, c4, 80,TDMA_12, BZ_REST, 45,TDMA_12, c4, 40,TDMA_12, BZ_REST, 5,TDMA_12, c4, 60,TDMA_12, BZ_REST, 5,TDMA_12, c4, 20,TDMA_12, BZ_REST, 5,TDMA_12, e4, 40,TDMA_12, BZ_REST, 5,TDMA_12, g3, 40,TDMA_12, BZ_REST, 5,TDMA_12, c4, 120,TDMA_12, BZ_REST, 40,TDMA_12, END_MELODY