view src/ui/bmi/mmiSoftKeys.h @ 287:3dee79757ae4

UI fw: load handheld audio mode on boot We have now reached the point where use of audio mode config files should be considered mandatory. In ACI usage we can tell users that they need to perform an AT@AUL of some appropriate audio mode, but in UI-enabled fw we really need to have the firmware load audio modes on its own, so that correct audio config gets established when the handset or development board runs on its own, without a connected host computer. Once have FC Venus with both main and headset audio channels and headset plug insertion detection, our fw will need to automatically load the handheld mode or the headset mode depending on the plug insertion state. For now we load only the handheld mode, which has been tuned for FC-HDS4 on FC Luna.
author Mychaela Falconia <falcon@freecalypso.org>
date Sat, 13 Nov 2021 03:20:57 +0000
parents 6486d17f0f25
children
line wrap: on
line source

/*******************************************************************************

                    CONDAT (UK)

********************************************************************************

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.

********************************************************************************

 $Project name: Basic MMI
 $Project code: BMI (6349)
 $Module:       Softkeys
 $File:         MmiSoftKeys.h
 $Revision:     1.0

 $Author:       Condat(UK)
 $Date:         25/10/00

********************************************************************************

 Description:


********************************************************************************
 $History: MmiSoftkeys.h

       xrashmic 5 Oct, 2005 MMI-SPR-29356, MMI-SPR-29357
       To display '?' to indicate to the user that help is available for a STK menu

    25/10/00            Original Condat(UK) BMI version.


 $End

*******************************************************************************/


#ifndef _DEF_MMI_SOFTKEYS_H_
#define _DEF_MMI_SOFTKEYS_H_

#define ALLOC_MEMORY mfwAlloc
#define FREE_MEMORY  mfwFree

#include "mmiResources.h"

typedef enum
{
    SOFTKEYS_FAILURE,
    SOFTKEYS_CREATED,
    SOFTKEYS_CHANGED
} SoftKeysResult;

typedef struct
{
    LangTxt leftKeyLabel;
    LangTxt rightKeyLabel;
    MfwCb   leftKeyCallBack;
    MfwCb   rightKeyCallBack;
} SoftKeysSetup;

#ifdef FF_MMI_FILEMANAGER
typedef enum
{
    MENU_KEY_UP_DOWN_CENTER = 0,
    MENU_KEY_UP_DOWN_PLAY ,
    MENU_KEY_UP_DOWN_STOP,
    MENU_KEY_ALL,
    MENU_KEY_WAIT
}T_MENU_KEY;
#endif

//Softkey format definitions
#define SK_TALLBGD      0x0001  /* blank 2 lines of text over width of display */

#define SK_ROUNDBOX     0x0010  /* draw rounded rectangle round text*/
#define SK_FILLBOX      0x0020  /* draw filled rectangle round text*/

#define SK_DEFAULTCOL   0x0100  /* use default colour (i.e. do not change current colours) */

SoftKeysResult softKeysAttributes( U8 font, UBYTE displayAttibutes);
/*
 * Change the <font> and <displayAttibutes> for _all_ softkeys.
 * All consecutive calls of softKeysUpdate() will reflect the change.
 * Returns SOFTKEYS_CHANGED when everything went fine,
 * or SOFTKEYS_FAILURE on failure.
 */


/*
 * Please note that all functions below come in a softKeysHnd... and softKeysWin...
 * version, which have identical functionality, but get the <window> passed
 * in MfwHnd or MfwWin pointer form respectively.
 * You can just use either one depending on what you got hold of at the moment.
 */


SoftKeysResult softKeysHndCreate( MfwHnd window, SoftKeysSetup *setup);

SoftKeysResult softKeysWinCreate( MfwWin *window, SoftKeysSetup *setup);
/*
 * Creates the softkeys for <window>, which will display the
 * <leftKeyLabel> and <rightKeyLabel> in the softkey area
 * on the screen, and invoke <leftKeyCallBack> or <rightKeyCallBack>
 * when the approrpiate key is pressed. Returns SOFTKEYS_CREATED when
 * everything went fine, or SOFTKEYS_FAILURE on failure.
 */


SoftKeysResult softKeysHndSet( MfwHnd window, SoftKeysSetup *changes);

SoftKeysResult softKeysWinSet( MfwWin *window, SoftKeysSetup *changes);
/*
 * Change the setup of the softkeys for <window>. Use TxtNull if you
 * don't want to change a ...Label, and NULL if you don't want to change
 * a ...CallBack. Returns SOFTKEYS_CHANGED when everything went fine,
 * or SOFTKEYS_FAILURE on failure.
 */


void softKeysHndUpdate(MfwHnd window);

void softKeysWinUpdate(MfwWin *window);
/*
 * You will need to call this whenever <window> is updated.
 */


void softkeysHndDelete(MfwHnd window);

void softkeysWinDelete(MfwWin *window);
/*
 * Deletes the softkeys for <window>.
 */


void softKeys_displayId(int leftSoftKey,int rightSoftKey, int format, unsigned int colIndex);
void softKeys_displayStr(char* leftSoftKey_str,char* rightSoftKey_str, int format, unsigned int colIndex);
void softKeys_displayStrXY(char* leftSoftKey_str,char* rightSoftKey_str, int format, unsigned int colIndex, MfwRect* rect );



void displaySoftKeys(int leftSoftKey, int rightSoftKey);

//Allow sk to be placed at locations other than the bottom of the screen
void displaySoftKeysXY(int leftSoftKey,int rightSoftKey,int lskX,int rskX, int lpos);

void displaySoftKeysBox(int leftSoftKey,int rightSoftKey, U32 fCol, U32 bCol, int format);

void displaySoftKeys_edition(int leftSoftKey,int index, int rightSoftKey);

// SH - 25/5/01
// This function provided for WAP, to allow the printing of custom softkeys
// from strings provided (otherwise same as displaySoftKeys).

void displayCustSoftKeys(char *LeftSoftKey, char *RightSoftKey);

void displayHelpSymbol(void);     //xrashmic 5 Oct, 2005 MMI-SPR-29356, MMI-SPR-29357

#endif