view src/ui/bmi/Icons/IcnForward.c @ 289:4d203ef0eb4b

implement vibrator on/off control driver The piece implemented here is just the HW on/off driver; on top of this driver there will be a VIBR service (to be implemented in RiViera land) that will implement vibration pulse trains.
author Mychaela Falconia <falcon@freecalypso.org>
date Sat, 26 Mar 2022 17:03:36 +0000
parents 67bfe9f274f6
children
line wrap: on
line source

#include "IcnDefs.h"
#ifdef WIDEICONS
const unsigned char I_forColour[] = {	
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x00,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,
0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,
0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0x00,0x00,0x00,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,
0x00 };
#else
//const unsigned char 19x22calldivert_bmp[] = {
const unsigned char I_forColour[] = {	
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0x00,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,
0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,
0x25,0x25,0x00,0x00,0x00,0x00,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x25,0x25,0x25,0x25,0x25,0x00,
0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0x00,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x00,0xE0,0x00,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x00 };
#endif
/*
0x03,0x1F,0x00,0x00,0x00,0x1F,0x00,0x00,0x03,0x1F,0x00,0x00,0x00,0x1F,0x1F,0x00,0x03,0x1F,0x03,0x1F,0x03,0x1F,0x1F,0x1F,0x00,0x1F,0x03,0x1F,0x03,0x1F,0x1F,0x00,
0x00,0x00,0x00,0x00,0x00,0x1F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,
0x00};
*/