view src/cs/services/audio/audio_mode_load.c @ 221:5bf097aeaad7

LLS: when turning off all LEDs on boot, skip LED-C Having LLS turn off LED-A and LED-B on boot is normally unnecessary (they should already be off in Iota), but it is harmless, hence this logic is kept for robustness. However, having LLS read-modify-write the BCICTL2 register (to turn off LED-C) creates a potential race condition with FCHG writes to this register, especially in the case when baseband switch-on is caused by VCHG and charging is expected to start right away. Furthermore, control of the charging LED itself (on those hw targets that have it) is the responsibility of the FCHG SWE, hence LLS should leave it alone.
author Mychaela Falconia <falcon@freecalypso.org>
date Mon, 26 Apr 2021 21:55:13 +0000
parents 4e78acac3d88
children 79cfefc1e2b4
line wrap: on
line source

/****************************************************************************/
/*                                                                          */
/*  File Name:  audio_mode_load.c                                           */
/*                                                                          */
/*  Purpose:  This file contains all the functions used for audio mode      */
/*            load services.                                                */
/*                                                                          */
/*  Version   0.1                                                           */
/*                                                                          */
/*  Date        Modification                                                */
/*  ------------------------------------------------------------------------*/
/*  14 Jan 2002  Create                                                     */
/*                                                                          */
/*  Author      Francois Mazard                                             */
/*                                                                          */
/* (C) Copyright 2001 by Texas Instruments Incorporated, All Rights Reserved*/
/****************************************************************************/

#include "rv/rv_defined_swe.h"

#ifdef RVM_AUDIO_MAIN_SWE
  #ifndef _WINDOWS
    #include "config/swconfig.cfg"
    #include "config/sys.cfg"
    #include "config/chipset.cfg"
  #endif

  #include "l1_confg.h"
  #include "rv/rv_general.h"
  #include "rvm/rvm_gen.h"
  #include "audio/audio_ffs_i.h"
  #include "audio/audio_api.h"
  #include "audio/audio_structs_i.h"
  #include "audio/audio_error_hdlr_i.h"
  #include "audio/audio_var_i.h"
  #include "audio/audio_messages_i.h"
  #include "audio/audio_macro_i.h"
  #include "rvf/rvf_target.h"
  #include "audio/audio_const_i.h"

  /* include the usefull L1 header */
  #ifdef _WINDOWS
    #define BOOL_FLAG
    //#define CHAR_FLAG
  #endif
  #include "l1_types.h"
  #include "l1audio_const.h"
  #include "l1audio_cust.h"
  #include "l1audio_defty.h"
  #include "l1audio_msgty.h"
  #include "l1audio_signa.h"
  #if TESTMODE
   #include "l1tm_defty.h"
  #endif
  #if (L1_GTT == 1)
    #include "l1gtt_const.h"
    #include "l1gtt_defty.h"
  #endif
  #include "l1_const.h"
  #include "l1_defty.h"
  #include "l1_msgty.h"
  #include "l1_signa.h"
  #ifdef _WINDOWS
    #define L1_ASYNC_C
  #endif
  #include "l1_varex.h"

  #include "ffs/ffs_api.h"

  #ifdef _WINDOWS
    #include "audio/tests/audio_test.h"
  #endif

#include <string.h>

  /* external functions */
  /* write */
  extern T_AUDIO_RET audio_mode_voice_path_write               (T_AUDIO_VOICE_PATH_SETTING *data,
                                                                UINT8 *message_to_confirm);
  extern T_AUDIO_RET audio_mode_microphone_mode_write          (INT8  *data);
  extern T_AUDIO_RET audio_mode_microphone_gain_write          (INT8  *data);
  extern T_AUDIO_RET audio_mode_microphone_extra_gain_write    (INT8  *data);
  extern T_AUDIO_RET audio_mode_microphone_output_bias_write   (INT8  *data);
  extern T_AUDIO_RET audio_mode_speaker_mode_write             (INT8  *data);
  extern T_AUDIO_RET audio_mode_speaker_gain_write             (INT8  *data);
  extern T_AUDIO_RET audio_mode_speaker_filter_write           (INT8  *data);
  extern T_AUDIO_RET audio_mode_speaker_buzzer_write           (INT8  *data);
  extern T_AUDIO_RET audio_mode_sidetone_gain_write            (INT8  *data);
  extern T_AUDIO_RET audio_mode_aec_write                      (T_AUDIO_AEC_CFG *data);
  extern T_AUDIO_RET audio_mode_speaker_volume_write           (T_AUDIO_SPEAKER_LEVEL *data);
  extern T_AUDIO_RET audio_mode_speaker_microphone_fir_write   (T_AUDIO_FIR_COEF *data_speaker,
                                                                T_AUDIO_FIR_COEF *data_microphone);


  /* Define a macro to simplify the code */
  #define CHECK_STATUS(function, param)     if ( (function(&(param))) == AUDIO_ERROR ) \
                                            { \
                                              return(AUDIO_ERROR); \
                                            } \

  /********************************************************************************/
  /*                                                                              */
  /*    Function Name:   audio_mode_load_send_status                              */
  /*                                                                              */
  /*    Purpose:  This function sends the audio mdoe load status to the entity.   */
  /*                                                                              */
  /*    Input Parameters:                                                         */
  /*        status,                                                               */
  /*        return path                                                           */
  /*                                                                              */
  /*    Output Parameters:                                                        */
  /*        None.                                                                 */
  /*                                                                              */
  /*    Note:                                                                     */
  /*        None.                                                                 */
  /*                                                                              */
  /*    Revision History:                                                         */
  /*        None.                                                                 */
  /*                                                                              */
  /********************************************************************************/
  void audio_mode_load_send_status (T_AUDIO_RET status, T_RV_RETURN return_path)
  {
    void *p_send_message = NULL;
    T_RVF_MB_STATUS mb_status = RVF_RED;

    while (mb_status == RVF_RED)
    {
      /* allocate the message buffer */
      mb_status = rvf_get_buf (p_audio_gbl_var->mb_external,
                               sizeof (T_AUDIO_LOAD_DONE),
                               (T_RVF_BUFFER **) (&p_send_message));

      /* If insufficient resources, then report a memory error and abort.               */
      /* and wait until more ressource is given */
      if (mb_status == RVF_RED)
      {
        audio_mode_error_trace(AUDIO_ENTITY_NO_MEMORY);
        rvf_delay(RVF_MS_TO_TICKS(1000));
      }
    }
    /*fill the header of the message */
    ((T_AUDIO_LOAD_DONE *)(p_send_message))->os_hdr.msg_id =
      AUDIO_MODE_LOAD_DONE;

    /* fill the status parameters */
    ((T_AUDIO_LOAD_DONE *)(p_send_message))->status = status;

    if (return_path.callback_func == NULL)
    {
      /* send the message to the entity */
      rvf_send_msg (return_path.addr_id,
                    p_send_message);
    }
    else
    {
      /* call the callback function */
      (*return_path.callback_func)((void *)(p_send_message));
	  rvf_free_buf((T_RVF_BUFFER *)p_send_message);
    }
  }
  /********************************************************************************/
  /*                                                                              */
  /*    Function Name:   audio_mode_set                                           */
  /*                                                                              */
  /*    Purpose:  This function set the audio mode structure to the mobile.       */
  /*                                                                              */
  /*    Input Parameters:                                                         */
  /*        Audio mode structure.                                                 */
  /*                                                                              */
  /*    Output Parameters:                                                        */
  /*        Status.                                                               */
  /*                                                                              */
  /*    Note:                                                                     */
  /*        None.                                                                 */
  /*                                                                              */
  /*    Revision History:                                                         */
  /*        None.                                                                 */
  /*                                                                              */
  /********************************************************************************/
  T_AUDIO_RET audio_mode_set(T_AUDIO_MODE *p_audio_mode, UINT8 *message_to_confirm)
  {
    T_AUDIO_FIR_COEF *data_speaker = NULL, *data_microphone = NULL;

    *message_to_confirm = 0;


    /* Audio voice path */
    if (audio_mode_voice_path_write (&p_audio_mode->audio_path_setting, message_to_confirm) == AUDIO_ERROR)
    {
      return(AUDIO_ERROR);
    }

    /* CR33671 : wrong sequence of message for disabling AQI in TTY calls */
    /* Audio speaker microphone loop setting */
    CHECK_STATUS(audio_mode_aec_write, p_audio_mode->audio_microphone_speaker_loop_setting.aec)
    /* confirm the AEC message */
    *message_to_confirm += 1;


    /* Audio microphone mode */
    CHECK_STATUS(audio_mode_microphone_mode_write, p_audio_mode->audio_microphone_setting.mode)

    /* Audio micropohne setting */
    switch (p_audio_mode->audio_microphone_setting.mode)
    {
      case AUDIO_MICROPHONE_HANDHELD:
      {
        CHECK_STATUS(audio_mode_microphone_gain_write, p_audio_mode->audio_microphone_setting.setting.handheld.gain)
        data_microphone = &(p_audio_mode->audio_microphone_setting.setting.handheld.fir);
        CHECK_STATUS(audio_mode_microphone_output_bias_write, p_audio_mode->audio_microphone_setting.setting.handheld.output_bias)
        break;
      }
      case AUDIO_MICROPHONE_HANDFREE:
      {
        CHECK_STATUS(audio_mode_microphone_extra_gain_write, p_audio_mode->audio_microphone_setting.setting.handfree.extra_gain)
        data_microphone = &(p_audio_mode->audio_microphone_setting.setting.handfree.fir);
        CHECK_STATUS(audio_mode_microphone_gain_write, p_audio_mode->audio_microphone_setting.setting.handfree.gain)
        CHECK_STATUS(audio_mode_microphone_output_bias_write, p_audio_mode->audio_microphone_setting.setting.handfree.output_bias)
        break;
      }
      case AUDIO_MICROPHONE_HEADSET:
      {
        CHECK_STATUS(audio_mode_microphone_gain_write, p_audio_mode->audio_microphone_setting.setting.headset.gain)
        data_microphone = &(p_audio_mode->audio_microphone_setting.setting.headset.fir);
        CHECK_STATUS(audio_mode_microphone_output_bias_write, p_audio_mode->audio_microphone_setting.setting.headset.output_bias)
      }
    }

    /* Audio speaker mode */
    CHECK_STATUS(audio_mode_speaker_mode_write, p_audio_mode->audio_speaker_setting.mode)

    /* Audio speaker setting */
    switch(p_audio_mode->audio_speaker_setting.mode)
    {
      case AUDIO_SPEAKER_HANDHELD:
      {
        CHECK_STATUS(audio_mode_speaker_filter_write, p_audio_mode->audio_speaker_setting.setting.handheld.audio_filter)
        data_speaker = &(p_audio_mode->audio_speaker_setting.setting.handheld.fir);
        CHECK_STATUS(audio_mode_speaker_gain_write, p_audio_mode->audio_speaker_setting.setting.handheld.gain)
        break;
      }
      case AUDIO_SPEAKER_HANDFREE:
      {
        CHECK_STATUS(audio_mode_speaker_filter_write, p_audio_mode->audio_speaker_setting.setting.handfree.audio_filter)
        data_speaker = &(p_audio_mode->audio_speaker_setting.setting.handfree.fir);
        CHECK_STATUS(audio_mode_speaker_gain_write, p_audio_mode->audio_speaker_setting.setting.handfree.gain)
        break;
      }
      case AUDIO_SPEAKER_HEADSET:
      {
        CHECK_STATUS(audio_mode_speaker_filter_write, p_audio_mode->audio_speaker_setting.setting.headset.audio_filter)
        data_speaker = &(p_audio_mode->audio_speaker_setting.setting.headset.fir);
        CHECK_STATUS(audio_mode_speaker_gain_write, p_audio_mode->audio_speaker_setting.setting.headset.gain)
        break;
      }
      case AUDIO_SPEAKER_BUZZER:
      {
        CHECK_STATUS(audio_mode_speaker_buzzer_write, p_audio_mode->audio_speaker_setting.setting.buzzer.activate)
        break;
      }
      case AUDIO_SPEAKER_HANDHELD_HANDFREE:
      {
        CHECK_STATUS(audio_mode_speaker_filter_write, p_audio_mode->audio_speaker_setting.setting.handheld_handfree.audio_filter)
        data_speaker = &(p_audio_mode->audio_speaker_setting.setting.handheld_handfree.fir);
        CHECK_STATUS(audio_mode_speaker_gain_write, p_audio_mode->audio_speaker_setting.setting.handheld_handfree.gain)
        break;
      }
    }

    /* Set the speaker and microphone FIR */
    if ( (audio_mode_speaker_microphone_fir_write(data_speaker, data_microphone))
          == AUDIO_ERROR )
    {
      return(AUDIO_ERROR);
    }
    /* confirm the FIR message */
    *message_to_confirm += 1;

    CHECK_STATUS(audio_mode_sidetone_gain_write, p_audio_mode->audio_microphone_speaker_loop_setting.sidetone_gain)


    return(AUDIO_OK);
  }

  /********************************************************************************/
  /*                                                                              */
  /*    Function Name:   audio_volume_set                                         */
  /*                                                                              */
  /*    Purpose:  This function sets the audio volume.                            */
  /*                                                                              */
  /*    Input Parameters:                                                         */
  /*        Audio volume structure.                                               */
  /*                                                                              */
  /*    Output Parameters:                                                        */
  /*        Status.                                                               */
  /*                                                                              */
  /*    Note:                                                                     */
  /*        None.                                                                 */
  /*                                                                              */
  /*    Revision History:                                                         */
  /*        None.                                                                 */
  /*                                                                              */
  /********************************************************************************/
  T_AUDIO_RET audio_volume_set(T_AUDIO_SPEAKER_LEVEL *p_audio_volume)
  {
    CHECK_STATUS(audio_mode_speaker_volume_write, *p_audio_volume)

    return(AUDIO_OK);
  }

  /********************************************************************************/
  /*                                                                              */
  /*    Function Name:   audio_mode_load_manager                                  */
  /*                                                                              */
  /*    Purpose:  This function manages the audio mode load services.             */
  /*                                                                              */
  /*    Input Parameters:                                                         */
  /*        Audio message.                                                        */
  /*                                                                              */
  /*    Output Parameters:                                                        */
  /*        None.                                                                 */
  /*                                                                              */
  /*    Note:                                                                     */
  /*        None.                                                                 */
  /*                                                                              */
  /*    Revision History:                                                         */
  /*        None.                                                                 */
  /*                                                                              */
  /********************************************************************************/
  void audio_mode_load_manager (T_RV_HDR *p_message)
  {
    T_AUDIO_SPEAKER_LEVEL audio_volume;
    T_RVF_MB_STATUS       mb_status;
    UINT8                 message_to_confirm;
    #ifdef _WINDOWS
      INT8  *p_read, *p_write;
      UINT8 i;
    #endif

    switch (p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state)
    {
      case AUDIO_MODE_LOAD_IDLE:
      {
        /* allocate the buffer for the current Audio mode */
        mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
                                 sizeof (T_AUDIO_MODE),
                                 (T_RVF_BUFFER **) (&(p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode)));
        /* If insufficient resources, then report a memory error and abort.               */
        if (mb_status == RVF_RED)
        {
          AUDIO_SEND_TRACE("AUDIO MODE LOAD: not enough memory to allocate the audio mode buffer", RV_TRACE_LEVEL_ERROR);
          audio_mode_load_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path);
         return;
        }

        #ifdef _WINDOWS
          #if ((AUDIO_REGR == SW_COMPILED) || (AUDIO_MISC == SW_COMPILED))
            p_read = (INT8 *)(&(p_audio_test->audio_mode_1));
            p_write = (INT8 *)(p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode);

            for (i=0; i<sizeof(T_AUDIO_MODE); i++)
            {
              *p_write++ = *p_read++;
            }
          #endif
        #else
          /* Load the audio mode structure from the FFS */

          if ( ffs_read (((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_ffs_fd,
                         (void *)(p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode),
                         sizeof(T_AUDIO_MODE)) < EFFS_OK )
          {
            AUDIO_SEND_TRACE("AUDIO MODE LOAD: impossible to load the current audio mode", RV_TRACE_LEVEL_ERROR);

            /* Close the files */
            ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_ffs_fd);
            ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_ffs_fd);

            /* free the audio mode buffer */
            rvf_free_buf((T_RVF_BUFFER *)(p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode));

            /* send the status message */
            audio_mode_load_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path);
            return;
          }
        #endif

        /* Set the audio mode structure */
        if ( (audio_mode_set((p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode),
              &message_to_confirm)) == AUDIO_ERROR)
        {
          AUDIO_SEND_TRACE("AUDIO MODE LOAD: error in the the audio mode set function", RV_TRACE_LEVEL_ERROR);
          /* free the audio mode buffer */
          rvf_free_buf((T_RVF_BUFFER *)(p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode));

          #ifndef _WINDOWS
            /* Close the files */
            ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_ffs_fd);
            ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_ffs_fd);
          #endif

          /* send the status message */
          audio_mode_load_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path);
          return;
        }

        /* Calculate the number of confirmation message to receive */
        p_audio_gbl_var->audio_mode_var.audio_mode_load_var.number_of_message = message_to_confirm;

        #ifndef _WINDOWS
          /* Close the file */
          ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_ffs_fd);
        #endif

        #ifndef _WINDOWS
          /* Load the audio speaker volume structure from the FFS */
          if ( (ffs_read (((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_ffs_fd,
                          (void *)(&audio_volume),
                          sizeof(T_AUDIO_SPEAKER_LEVEL))) < EFFS_OK )
          {
            AUDIO_SEND_TRACE("AUDIO MODE LOAD: impossible to load the current speaker volume", RV_TRACE_LEVEL_ERROR);

            /* Close the file */
            ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_ffs_fd);

            /* send the status message */
            audio_mode_load_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path);
            return;
          }
        #else
          #if ((AUDIO_REGR == SW_COMPILED) || (AUDIO_MISC == SW_COMPILED))
            audio_volume.audio_speaker_level = p_audio_test->speaker_volume_1.audio_speaker_level;
          #endif
        #endif

        /* Fill the audio volume structure */
        if ( (audio_volume_set(&audio_volume)) == AUDIO_ERROR)
        {
          AUDIO_SEND_TRACE("AUDIO MODE LOAD: error in the the audio speaker volume set function", RV_TRACE_LEVEL_ERROR);
          #ifndef _WINDOWS
            /* Close the file */
            ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_ffs_fd);
          #endif

          /* send the status message */
          audio_mode_load_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path);
          return;
        }
        #ifndef _WINDOWS
          /* Close the file */
          ffs_close(((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_ffs_fd);
        #endif

        /* Save the return path */
        p_audio_gbl_var->audio_mode_var.audio_mode_load_var.return_path.callback_func =
          ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path.callback_func;
        p_audio_gbl_var->audio_mode_var.audio_mode_load_var.return_path.addr_id =
          ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path.addr_id;

        /* Save the name of the volume path name */
        strcpy(p_audio_gbl_var->audio_mode_var.audio_volume_var.audio_volume_path_name,
              ((T_AUDIO_MODE_LOAD_REQ *)p_message)->audio_volume_path_name);

        /* change the state */
        p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state =
          AUDIO_MODE_LOAD_WAIT_MESSAGE_CONF;
        break;
      }
      case AUDIO_MODE_LOAD_WAIT_MESSAGE_CONF:
      {
        p_audio_gbl_var->audio_mode_var.audio_mode_load_var.number_of_message--;

        if (p_audio_gbl_var->audio_mode_var.audio_mode_load_var.number_of_message == 0)
        {
          /* free the audio mode buffer */
          rvf_free_buf((T_RVF_BUFFER *)(p_audio_gbl_var->audio_mode_var.audio_mode_load_var.p_audio_mode));

          /* send the status message */
          audio_mode_load_send_status (AUDIO_OK,
            p_audio_gbl_var->audio_mode_var.audio_mode_load_var.return_path);

          /* change the state */
          p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state =
            AUDIO_MODE_LOAD_IDLE;
        }
        break;
      }
    }
  }
#endif /* RVM_AUDIO_MAIN_SWE */