FreeCalypso > hg > fc-tourmaline
view src/cs/drivers/drv_app/r2d/r2d_config.h @ 275:79cfefc1e2b4
audio mode load: gracefully handle mode files of wrong AEC version
Unfortunately our change of enabling L1_NEW_AEC (which is necessary
in order to bring our Calypso ARM fw into match with the underlying
DSP reality) brings along a change in the audio mode file binary
format and file size - all those new tunable AEC parameters do need
to be stored somewhere, after all. But we already have existing
mode files in the old format, and setting AEC config to garbage when
loading old audio modes (which is what would happen without the
present change) is not an appealing proposition.
The solution implemented in the present change is as follows: the
audio mode loading code checks the file size, and if it differs
from the active version of T_AUDIO_MODE, the T_AUDIO_AEC_CFG structure
is cleared - set to the default (disabled AEC) for the compiled type
of AEC. We got lucky in that this varying T_AUDIO_AEC_CFG structure
sits at the end of T_AUDIO_MODE!
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Fri, 30 Jul 2021 02:55:48 +0000 |
parents | c905daaff834 |
children |
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/*************************************************************************** Name r2d_config.h Function Hardware dependent configurations Date Modification ----------------------- 06/12/2001 Create ************************************************************************** History ****************************************************************************/ #ifndef __R2D_CONFIG__ #define __R2D_CONFIG__ #ifndef _WINDOWS #include "config/r2d.cfg" #include "config/board.cfg" #include "config/fc-target.h" #include "config/swconfig.cfg" #endif /******************************* MISC R2D CONSTANTS *******************************/ #define R2D_ON 1 #define R2D_OFF 0 #define R2D_DEBUG_LOW 0 #define R2D_DEBUG_HIGH 1 // Color mode for the LCD #define R2D_MONOCHROME 0 #define R2D_COLOR 1 // Mode of refresh for the LCD #define R2D_VERTICAL 0 #define R2D_HORIZONTAL 1 // List of kind of supported LCDs #define R2D_SIMPLE_LCD 1 #define R2D_PC_COLOR_LCD 2 #define R2D_MIRRORED_LCD 3 #define R2D_CUSTOMER_LCD 4 #define R2D_HORIZONTAL_LCD 5 #define R2D_BOARD_COLOR_LCD 6 #define R2D_BOARD_DSAMPLE 7 #define R2D_BOARD_BW_DSAMPLE 8 #define R2D_BOARD_ESAMPLE 9 #define R2D_FB_96x64_BW 10 #define R2D_PC_CSAMPLE 108 #define R2D_PC_DSAMPLE 109 /******************************* Riviera 2D configuration *******************************/ // ln2 of dimension of dithering matrix // (must change code if that value is changed) #define R2D_DITHERING_DIMENSION 2 #define R2D_DEBUG R2D_ON #define R2D_DEBUG_WARNING R2D_DEBUG_LOW // For still on development new features #define R2D_EXPERIMENT R2D_ON // C-Sample for PC #ifdef _WINDOWS #define R2D_REFRESH_PERIOD 50 // ms #define R2D_EMBEDDED_LCD R2D_PC_COLOR_LCD #endif /* FreeCalypso Tourmaline: R2D_EMBEDDED_LCD is set in r2d.cfg */ #define R2D_REFRESH_PERIOD 40 // ms // Launch R2D_REFRESH_LOOP to estimate the time // taken by one loop #define R2D_BENCHMARKING R2D_OFF #define R2D_REFRESH_LOOP 100 /******************************* Hardware dependence *******************************/ // Shift by 2 to get the size of a long int #define R2D_LONGSIZE_FACTOR 2 // ln2 of the size of a memory word in bits // (2^5 = 32 bits) #define R2D_MEMORY_WORD 5 /******************************* Values used internally *******************************/ #if (R2D_EMBEDDED_LCD == R2D_SIMPLE_LCD) #include "r2d/lcds/Simple/R2D_simple_lcd_i.h" #endif // Color LCD is just a simulation on PC and is using the // color framebuffers #if (R2D_EMBEDDED_LCD == R2D_PC_COLOR_LCD) #include "r2d/lcds/ColorPC/R2D_pc_color_lcd_i.h" #endif #if (R2D_EMBEDDED_LCD == R2D_PC_CSAMPLE) #include "r2d/lcds/PC_CSAMPLE/R2D_pc_csample_lcd_i.h" #endif #if (R2D_EMBEDDED_LCD == R2D_PC_DSAMPLE) #include "r2d/lcds/PC_DSAMPLE/R2D_pc_dsample_lcd_i.h" #endif // Color LCD is just a simulation on PC and is using the // color framebuffers #if (R2D_EMBEDDED_LCD == R2D_MIRRORED_LCD) #include "r2d/lcds/Mirrored/R2D_mirrored_lcd_i.h" #endif #if (R2D_EMBEDDED_LCD == R2D_CUSTOMER_LCD) #include "r2d/lcds/Customer/R2D_customer_lcd_i.h" #endif #if (R2D_EMBEDDED_LCD == R2D_HORIZONTAL_LCD) #include "r2d/lcds/Horizontal/R2D_horizontal_lcd_i.h" #endif #if (R2D_EMBEDDED_LCD == R2D_BOARD_COLOR_LCD) #include "r2d/lcds/ColorBoard/R2D_board_color_lcd_i.h" #endif #if (R2D_EMBEDDED_LCD == R2D_BOARD_DSAMPLE) #include "r2d/lcds/D_Sample/R2D_board_dsample_i.h" #endif #if (R2D_EMBEDDED_LCD == R2D_BOARD_BW_DSAMPLE) #include "r2d/lcds/BW_D_Sample/R2D_board_bw_dsample_i.h" #endif #if (R2D_EMBEDDED_LCD == R2D_FB_96x64_BW) #include "r2d/lcds/96x64/R2D_96x64bw_fb_defs.h" #endif #if (R2D_EMBEDDED_LCD == R2D_PC_COLOR_LCD) #ifdef R2D_ASM #undef R2D_ASM #endif #define R2D_ASM R2D_OFF #endif #if (R2D_ASM == R2D_ON) #if (R2D_DITHERING == R2D_ON) #undef R2D_DITHERING #define R2D_DITHERING R2D_OFF #endif #endif // Mask used to write or read a pixel value from a memory word // It is also used in monochrome mode to extract the intensity level // In color mode, a pixel will contain several intensity // level and another mask to extract components should be used // ifdef used because of limitation with TI preprocessor // which is giving 0 for R2D_PIXEL_MASK instead of 0xFFFFFFFF // when R2D_PIXEL_DEPTH is 32 #if (R2D_PIXEL_DEPTH == 32) #define R2D_PIXEL_MASK 0xFFFFFFFF #else #define R2D_PIXEL_MASK (~(-1<<R2D_PIXEL_DEPTH)) #endif // Pixel value mask for dithered levels #define R2D_DITHERED_MASK (~(-1<<R2D_DITHERING_DIMENSION)) #if (R2D_PIXELS_PER_MEMORY_WORD == 0) // Position of the pixel in a memory word is extracted with // that mask applied to the pixel horizontal or vertical // coordinate (depending on the REFRESH mode) // It allows to convert between unit pixels to unit memory words #define R2D_WORD_POSITION_MASK 0 // Extension of vertical or horizontal for memory alignments // constraints #if (R2D_REFRESH == R2D_VERTICAL) #define R2D_MWHEIGHT R2D_HEIGHT #else #define R2D_MWWIDTH R2D_WIDTH #endif // Extend lengths to a integer number of memory words // and return new length in memory word units #define R2D_ALIGNED_MWLENGTH(a) a #else // Above formula are right when the number of pixels // can be divided by 2 (so R2D_PIXELS_PER_MEMORY_WORD != 0 ) // Position of the pixel in a memory word is extracted with // that mask applied to the pixel horizontal or vertical // coordinate (depending on the REFRESH mode) // It allows to convert between unit pixels to unit memory words #define R2D_WORD_POSITION_MASK (~(-1<<R2D_PIXELS_PER_MEMORY_WORD)) // Extension of vertical or horizontal for memory alignments // constraints (the extension is done by excess. Sometime one // word may be added although it is not really needed) #if (R2D_REFRESH == R2D_VERTICAL) #define R2D_MWHEIGHT ((R2D_HEIGHT>>R2D_PIXELS_PER_MEMORY_WORD)+1) #else #define R2D_MWWIDTH ((R2D_WIDTH>>R2D_PIXELS_PER_MEMORY_WORD)+1) #endif // Extend lengths to a integer number of memory words // and return new length in memory word units // Never change it. It used for blit_rect #define R2D_ALIGNED_MWLENGTH(a) ((a>>R2D_PIXELS_PER_MEMORY_WORD) + 1) #endif // Start of description of metrics values // for each char // The first values are the global ones for the font #define R2D_METRIC_START 8 // Position of buffer width value relative // to start of char metrics in a font metric array #define R2D_BUFFER_WIDTH_POS (-5) #endif