view src/cs/drivers/drv_app/r2d/r2d_lcd_geometry.c @ 275:79cfefc1e2b4

audio mode load: gracefully handle mode files of wrong AEC version Unfortunately our change of enabling L1_NEW_AEC (which is necessary in order to bring our Calypso ARM fw into match with the underlying DSP reality) brings along a change in the audio mode file binary format and file size - all those new tunable AEC parameters do need to be stored somewhere, after all. But we already have existing mode files in the old format, and setting AEC config to garbage when loading old audio modes (which is what would happen without the present change) is not an appealing proposition. The solution implemented in the present change is as follows: the audio mode loading code checks the file size, and if it differs from the active version of T_AUDIO_MODE, the T_AUDIO_AEC_CFG structure is cleared - set to the default (disabled AEC) for the compiled type of AEC. We got lucky in that this varying T_AUDIO_AEC_CFG structure sits at the end of T_AUDIO_MODE!
author Mychaela Falconia <falcon@freecalypso.org>
date Fri, 30 Jul 2021 02:55:48 +0000
parents 4e78acac3d88
children
line wrap: on
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/**
                                                                          
	@file:	r2d_lcd_geometry.c
	
	@author Christophe Favergeon                              
                                                                          
    @version	0.5	

    Purpose:	Low level drawing subroutines interacting directly with framebuffers
	            and with LCDs APIs
	
*/

/*
																			
 	Date       	Modification												
  ------------------------------------									
    06/02/2001	Create		
	10/18/2001  Version 0.5 for first integration with Riviera database
																											    
																			
 (C) Copyright 2001 by Texas Instruments Incorporated, All Rights Reserved
*/


#include "rv/general.h"
#include "rvf/rvf_api.h"
#include "rvm/rvm_use_id_list.h"
#include "r2d/r2d_config.h"
#include "r2d/r2d.h"
#include "r2d/r2d_i.h"
#include "r2d/r2d_independance_layer.h"
#if (R2D_DEBUG == R2D_ON)
#include <stdio.h>
#endif

#if (R2D_EMBEDDED_LCD == R2D_PC_COLOR_LCD)
#include "Windows.h"
#endif



#define IND_r2d_color_to_lcd r2d_color_to_lcd
#define  IND_r2d_get_drawing_mode r2d_get_drawing_mode
#define  IND_rvf_send_trace rvf_send_trace
#define  IND_r2d_lcd_to_color r2d_lcd_to_color

#define IND_r2d_lcd_foreground_pixel r2d_lcd_foreground_pixel

#define IND_r2d_color_framebuffer_foreground_pixel r2d_color_framebuffer_foreground_pixel

#if (R2D_ASM == R2D_ON)
extern void r2d_blit_la(UINT32 *a);
extern void r2d_blit_lb(UINT32 *a);

extern void r2d_patch_blit(T_R2D_GC_PTR dst_gc,T_R2D_DRAWING_MODE mode,
					R2D_BOOLEAN use_foreground_color,INT32 srcdst);

extern UINT32 r2d_lcd_start_copy;
extern UINT32 r2d_lcd_start_or;
extern UINT32 r2d_lcd_start_and;
extern UINT32 r2d_lcd_start_xor;
extern UINT32 r2d_lcd_start_notcopy;
extern UINT32 r2d_lcd_start_notor;
extern UINT32 r2d_lcd_start_notand;
extern UINT32 r2d_lcd_start_notxor;
extern UINT32 r2d_lcd_start_alpha;
extern UINT32 r2d_lcd_start_foreground_pixel;

extern UINT32 r2d_color_start_copy;
extern UINT32 r2d_color_start_or;
extern UINT32 r2d_color_start_and;
extern UINT32 r2d_color_start_xor;
extern UINT32 r2d_color_start_notcopy;
extern UINT32 r2d_color_start_notor;
extern UINT32 r2d_color_start_notand;
extern UINT32 r2d_color_start_notxor;
extern UINT32 r2d_color_start_alpha;
extern UINT32 r2d_color_start_foreground_pixel;

extern UINT32 r2d_start_get_color;


// Drawing mode
extern UINT32 r2d_sb_down1;
extern UINT32 r2d_sb_down2;
extern UINT32 r2d_sa_up1;
extern UINT32 r2d_sa_up2;

// Foreground detection
extern UINT32 r2d_sdb_down1;
extern UINT32 r2d_sdb_down2;
extern UINT32 r2d_sda_up1;
extern UINT32 r2d_sda_up2;

// Color conversion
extern UINT32 r2d_scb_down1;
extern UINT32 r2d_scb_down2;
extern UINT32 r2d_sca_up1;
extern UINT32 r2d_sca_up2;

extern UINT32 r2d_start_branch_inst;
extern UINT32 r2d_stop_branch_inst;
extern UINT32 r2d_blit_foreground;
extern UINT32 r2d_blit_background;
extern UINT32 r2d_skip_color_proc_a;
extern UINT32 r2d_end_ynb_color_dst_a;
extern UINT32 r2d_skip_color_proc_b;
extern UINT32 r2d_end_ynb_color_dst_b;

// Patch list for write_shift_pixel_down
extern UINT32 r2d_sft_dst_n_b_down1,r2d_sft_dst_n_b_down2;
extern UINT32 r2d_sft_srcb__b_down1,r2d_sft_srcb__b_down2;
extern UINT32 r2d_sft_dstc__b_down1,r2d_sft_dstc__b_down2;

extern UINT32 r2d_sft_src_c_b_down1,r2d_sft_src_c_b_down2;
extern UINT32 r2d_sft_b_c_b_down1,r2d_sft_b_c_b_down2;
extern UINT32 r2d_sft_dstb_c_b_down1,r2d_sft_dstb_c_b_down2;
extern UINT32 r2d_sft_d_c_b_down1,r2d_sft_d_c_b_down2;
extern UINT32 r2d_sft_dstc_c_b_down1,r2d_sft_dstc_c_b_down2;

// Patch list for write_shift_pixel_up
extern UINT32 r2d_sft_dst_n_a_up1,r2d_sft_dst_n_a_up2;
extern UINT32 r2d_sft_srcb__a_up1,r2d_sft_srcb__a_up2;
extern UINT32 r2d_sft_dstc__a_up1,r2d_sft_dstc__a_up2;

extern UINT32 r2d_sft_src_c_a_up1,r2d_sft_src_c_a_up2;
extern UINT32 r2d_sft_b_c_a_up1,r2d_sft_b_c_a_up2;

// Patch list fro shift_pixel_down
extern UINT32 r2d_sft_dst_n_downa,r2d_sft_dst_n_downb,r2d_sft_dst_n_downc;
extern UINT32 r2d_sft_srcb_n_downa,r2d_sft_srcb_n_downb,r2d_sft_srcb_n_downc;

extern UINT32 r2d_sft_src_c_downa,r2d_sft_src_c_downb,r2d_sft_src_c_downc;

// Patch list fro shift_pixel_up
extern UINT32 r2d_sft_dst_n_upa,r2d_sft_dst_n_upb,r2d_sft_dst_n_upc;
extern UINT32 r2d_sft_srcb_n_upa,r2d_sft_srcb_n_upb,r2d_sft_srcb_n_upc;

extern UINT32 r2d_sft_src_c_upa,r2d_sft_src_c_upb,r2d_sft_src_c_upc;

extern UINT32 r2d_sconvcolb_down1,r2d_econvcolb_down1;
extern UINT32 r2d_sconvcolb_down2,r2d_econvcolb_down2;
extern UINT32 r2d_sconvcola_up1,r2d_econvcola_up1;
extern UINT32 r2d_sconvcola_up2,r2d_econvcola_up2;
extern UINT32 r2d_start_lcd_to_color,r2d_start_color_to_lcd;

extern UINT32 r2d_always_write_down,r2d_always_write_up,r2d_never_write;
extern UINT32 r2d_swb_down1,r2d_swb_down2,r2d_swa_up1,r2d_swa_up2;

extern UINT32 r2d_skip_color_dst_a,r2d_skip_color_dst_b;
extern UINT32 r2d_always_skip;
extern UINT32 r2d_enda,r2d_endb;
extern UINT32 r2d_lcd_start_nothing;

extern UINT32 r2d_skip_load_src_a_up1,r2d_skip_load_src_a_up2;
extern UINT32 r2d_skip_load_src_b_down1,r2d_skip_load_src_b_down2;
extern UINT32 r2d_skip_shift_down_downa,r2d_skip_shift_down_downb,r2d_skip_shift_down_downc;
extern UINT32 r2d_skip_shift_up_upa,r2d_skip_shift_up_upb,r2d_skip_shift_up_upc;
extern UINT32 r2d_no_null_src_counter_a,r2d_no_null_src_counter_b;
extern UINT32 r2d_end_a_up2,r2d_end_b_down2,r2d_end_downa,r2d_end_downb,r2d_end_downc;
extern UINT32 r2d_end_upa,r2d_end_upb,r2d_end_upc;

extern UINT32 r2d_always_read_b_down1,r2d_always_read_b_down2;
extern UINT32 r2d_always_read_a_up1,r2d_always_read_a_up2;
extern UINT32 r2d_always_read_down,r2d_always_read_up;

extern UINT32* r2d_g_asm_lcd_operators[];
extern UINT32* r2d_g_asm_color_operators[];

#endif

#include "LCDs/R2D_vertical_lcd_i.c"