view src/ui/bmi/AUISymbol.c @ 275:79cfefc1e2b4

audio mode load: gracefully handle mode files of wrong AEC version Unfortunately our change of enabling L1_NEW_AEC (which is necessary in order to bring our Calypso ARM fw into match with the underlying DSP reality) brings along a change in the audio mode file binary format and file size - all those new tunable AEC parameters do need to be stored somewhere, after all. But we already have existing mode files in the old format, and setting AEC config to garbage when loading old audio modes (which is what would happen without the present change) is not an appealing proposition. The solution implemented in the present change is as follows: the audio mode loading code checks the file size, and if it differs from the active version of T_AUDIO_MODE, the T_AUDIO_AEC_CFG structure is cleared - set to the default (disabled AEC) for the compiled type of AEC. We got lucky in that this varying T_AUDIO_AEC_CFG structure sits at the end of T_AUDIO_MODE!
author Mychaela Falconia <falcon@freecalypso.org>
date Fri, 30 Jul 2021 02:55:48 +0000
parents 70ea7526b59e
children
line wrap: on
line source

/*******************************************************************************

                    CONDAT (UK)

********************************************************************************

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.

********************************************************************************

 $Project name: Basic MMI
 $Project code: BMI
 $Module:       MMI
 $File:         AUISymbol.c
 $Revision:     1.0

 $Author:       Condat(UK)
 $Date:

********************************************************************************

 Description: Symbol screen for AUI editor



********************************************************************************

 $History: AUISymbol.c

    Mar 23, 2005  REF: CRR 28490  xnkulkar
    Description:  Golite- 5-way navigation behaves wrongly while selecting special characters
               in the text editor screen.The background screen goes blank when the special
               characters screen comes up.
    Solution:   Commented 'dspl_ClearAll()' to make the behaviour consistent with normal variant.


 $End
  // Issue Number : SPR#12817 on 26/03/04 by Deepa M.D.

*******************************************************************************/

/* includes */
#include <string.h>
#include <stdio.h>
#include <stdlib.h>

#if defined (NEW_FRAME)

#include "typedefs.h"
#include "vsi.h"
#include "pei.h"
#include "custom.h"
#include "gsm.h"

#else

#include "STDDEFS.H"
#include "custom.h"
#include "gsm.h"
#include "vsi.h"

#endif

#include "mfw_mfw.h"
#include "mfw_win.h"
#include "mfw_kbd.h"
#include "mfw_tim.h"
#include "mfw_phb.h"
#include "mfw_sms.h"
#include "mfw_ss.h"
#include "mfw_icn.h"
#include "mfw_mnu.h"
#include "mfw_lng.h"
#include "mfw_sat.h"
#include "mfw_kbd.h"
#include "mfw_nm.h"
#include "mfw_cm.h"

#include "dspl.h"

#include "ksd.h"
#include "psa.h"

#include "MmiDummy.h"
#include "MmiMmi.h"

#include "MmiDialogs.h"
#include "MmiLists.h"
#include "MmiMenu.h"
#include "MmiSoftKeys.h"
#include "MmiIdle.h"

#include "cus_aci.h"
#include "prim.h"
#ifndef PCM_2_FFS
#include "pcm.h"
#endif


#include "mmiColours.h"

#include "ATBCommon.h"
#include "ATBDisplay.h"
#include "ATBEditor.h"
#include "AUIEditor.h"


//data structure for punctuation symbols selection screen
typedef struct
{
    T_MMI_CONTROL       mmi_control;
    T_MFW_HND           parent;
    T_MFW_HND           win;
    T_ED_DATA           *editor;
    T_MFW_HND           kbd;

    T_AUI_EDITOR_DATA   editor_data;
    USHORT              cursor_position;
    USHORT              output_symbol;
    USHORT              return_event;
}
T_AUI_SYMBOL_INFO;

//events in main editor screen
typedef enum
{
    EDITOR_INIT,
    EDITOR_DEINIT,
    EDITOR_UPDATE
} T_SYMBOL_EVENTS;

/*********************************************************************
**********************************************************************

DYNAMIC EDITOR WINDOW. DECLARATION

*********************************************************************
**********************************************************************/


/* Local function protoypes */

static T_MFW_HND AUI_symbol_Create (T_MFW_HND  parent);
static int AUI_symbol_WinCb (T_MFW_EVENT event, T_MFW_WIN * win);
static int AUI_symbol_KbdCb (T_MFW_EVENT event, T_MFW_KBD *keyboard);
static void AUI_symbol_ExecCb (T_MFW_HND win, USHORT event, USHORT value, void * symbol);


/*******************************************************************************

 $Function:     AUI_symbol_Destroy

 $Description:  Destroy thesymbol screen

 $Returns:      None.

 $Arguments:    window handle

*******************************************************************************/

void AUI_symbol_Destroy (T_MFW_HND window)
{
    T_MFW_WIN           *win    = ((T_MFW_HDR *)window)->data;
    T_AUI_SYMBOL_INFO   *data   = (T_AUI_SYMBOL_INFO *)win->user;

    TRACE_FUNCTION ("AUI_symbol_Destroy()");

    /* Send character to editor window */

    SEND_EVENT (data->parent, data->return_event, (SHORT)data->output_symbol, NULL);

    if (data)
    {   /*SPR 2520, need to destroy ATB editor*/
        ATB_edit_Destroy( data->editor);

        /* Delete WIN Handler */
        win_delete (data->win);

        /* Free Memory */
        FREE_MEMORY ((void *)data, sizeof (T_AUI_SYMBOL_INFO));
    }
    else
    {
        TRACE_EVENT ("AUI_symbol_Destroy() called twice");
        return ;
    }
}


/*******************************************************************************

 $Function:     AUI_symbol_Start

 $Description:  Starts the symbol screen

 $Returns:      handle

 $Arguments:    parent window, editor data

*******************************************************************************/
T_MFW_HND AUI_symbol_Start (T_MFW_HND parent, USHORT return_event)
{
    T_MFW_HND win;


    TRACE_FUNCTION ("AUI_symbol_Start()");

    win = AUI_symbol_Create (parent);

    if (win NEQ NULL)
    {
        SEND_EVENT (win, EDITOR_INIT, return_event, 0);
    }
    return win;
}


/*******************************************************************************

 $Function:     LatinEditorcreate

 $Description:  Creation of a symbol screen

 $Returns:      handle of new window

 $Arguments:    parent window

*******************************************************************************/

static T_MFW_HND AUI_symbol_Create (T_MFW_HND  parent)
{
    T_AUI_SYMBOL_INFO *  data = (T_AUI_SYMBOL_INFO *)ALLOC_MEMORY (sizeof (T_AUI_SYMBOL_INFO));
    T_MFW_WIN     *  win;

    TRACE_FUNCTION ("AUI_symbol_Create()");

    /* Create window handler */

    data->win = winCreate (parent, 0, E_WIN_VISIBLE, (T_MFW_CB)AUI_symbol_WinCb);

    if (data->win EQ NULL)
    {
        return NULL;
    }

     /* Connect the dialog data to the MFW-window */

    data->mmi_control.dialog  = (T_DIALOG_FUNC)AUI_symbol_ExecCb;
    data->mmi_control.data  = data;
    data->parent            = parent;
    win                     = ((T_MFW_HDR *)data->win)->data;
    win->user               = (void *)data;

    return data->win;
}


/*******************************************************************************

 $Function:     AUI_symbol_ExecCb

 $Description:  handles events for symbol window

 $Returns:      None.

 $Arguments:    window, event, value, editor data

*******************************************************************************/

static void AUI_symbol_ExecCb (T_MFW_HND win, USHORT event, USHORT value, void *parameter)
{
    T_MFW_WIN           * win_data      = ((T_MFW_HDR *)win)->data;
    T_AUI_SYMBOL_INFO   * data          = (T_AUI_SYMBOL_INFO *)win_data->user;

 //   T_MFW_HND         parent_win      = data->parent;   // RAVI
 //   USHORT                Identifier      = data->editor_data.Identifier;   // RAVI
 //   T_AUI_EDIT_CB     Callback        = data->editor_data.Callback;  // RAVI

    /* List of symbols */
    /*SPR 1955, replaced 0xA3 sign with our ASCII code for it*/
    /*SPR2175, added previously un-enterable symbols into symbol table*/
    static char symStr[] = ". , ? ! : ; - + # * ( ) \' \" _ @ & $ \x9C % / < > = \x8F \x86 \xA5 \xA4 \x2 \x7 \x4 \x9D \xe8 \xE2 \xEF \xEA \xE3 \x5 \xe4 \xe9 \xF0 \x92 \x91 \x01 \xAD \xA8 \x06";

    TRACE_FUNCTION ("AUI_symbol_ExecCb()");

    switch (event)
    {
        case EDITOR_INIT:
            /* Get the return event that has been passed */

            data->return_event = value;

            /* Create the keyboard handler */
            data->kbd   = kbdCreate (data->win, KEY_ALL,(T_MFW_CB)AUI_symbol_KbdCb);

            /* Initialise editor variables */

            AUI_edit_SetDefault(&data->editor_data);
            AUI_edit_SetDisplay(&data->editor_data, ZONE_MIDDLE_EDITOR, COLOUR_EDITOR_XX, EDITOR_FONT);
            AUI_edit_SetBuffer(&data->editor_data, ATB_DCS_ASCII, (UBYTE *)symStr, strlen(symStr)+1);
            AUI_edit_SetMode(&data->editor_data, ED_MODE_ALPHA, ED_CURSOR_BLOCK);
            data->editor  = ATB_edit_Create(&data->editor_data.editor_attr,0);
            ATB_edit_Init(data->editor);

            ATB_edit_Char(data->editor, ctrlTop, TRUE);
            win_show(data->win);
            break;

        case EDITOR_DEINIT:
            AUI_symbol_Destroy (data->win);
            break;

        default:
            break;
    }
}


/*******************************************************************************

 $Function:     AUI_symbol_WinCb

 $Description:  Editor window event handler.

 $Returns:      status int

 $Arguments:    event, window

*******************************************************************************/
static int AUI_symbol_WinCb (T_MFW_EVENT event, T_MFW_WIN * win)
{
    T_AUI_SYMBOL_INFO * data = (T_AUI_SYMBOL_INFO *)win->user;

    TRACE_FUNCTION ("AUI_symbol__win_cb()");

    if (!data)
    {
        return MFW_EVENT_CONSUMED;
    }

    switch (event)
    {
        case E_WIN_VISIBLE: /* window is visible  */
            if (win->flags & E_WIN_VISIBLE)
            {
// Mar 23, 2005  REF: CRR 28490  xnkulkar
// Description:  Golite- 5-way navigation behaves wrongly while selecting special characters
//             in the text editor screen.The background screen goes blank when the special
//             characters screen comes up.
// Solution:   Commented 'dspl_ClearAll()' to make the behaviour consistent with normal variant.
//#ifndef COLOURDISPLAY
                /* Clear Screen */
//                dspl_ClearAll();
//#endif

                /* Print the information */
                ATB_edit_Show(data->editor);

            // change by Sasken ( Deepa M D) on March 26th 2004
            // Issue Number : MMI-SPR-12817
            // Subject: Wrong softkey in the symbol table.
            // Bug : While selecting the symbols in the editor
            // for the sms write screen, the softkey dispalyed
            // was "Options" instead of "Select"
            // Solution: Commenting the compilation flags COLOURDISPLAY.
//#ifndef COLOURDISPLAY
                /* Print the softkeys */
                displaySoftKeys(TxtSoftSelect, TxtSoftBack);
//#endif
            }
            break;
        default:
            return MFW_EVENT_REJECTED;
    }
    return MFW_EVENT_CONSUMED;
}


/*******************************************************************************

 $Function:     AUI_symbol__kbd_cb

 $Description:  Symbol screen keyboard event handler

 $Returns:      None.

 $Arguments:    event, keyborad data

*******************************************************************************/

static int AUI_symbol_KbdCb (T_MFW_EVENT event, T_MFW_KBD *keyboard)
{
    T_MFW_HND       win        = mfw_parent (mfw_header());
    T_MFW_WIN     * win_data   = ((T_MFW_HDR *)win)->data;
    T_AUI_SYMBOL_INFO * data       = (T_AUI_SYMBOL_INFO *)win_data->user;

    TRACE_FUNCTION ("AUI_symbol__kbd_cb()");

    switch (keyboard->code)
    {
    /* Use left and right keys in colour display, not up and down */

#ifdef COLOURDISPLAY
        case KCD_MNURIGHT:
            ATB_edit_Char(data->editor,ctrlRight, FALSE);
            ATB_edit_Char(data->editor,ctrlRight, TRUE);
            ATB_edit_Show(data->editor);
            break;

        case KCD_MNULEFT:
            ATB_edit_Char(data->editor,ctrlLeft, FALSE);
            ATB_edit_Char(data->editor,ctrlLeft, TRUE);
            ATB_edit_Show(data->editor);
            break;

        case KCD_MNUUP:
            ATB_edit_Char(data->editor,ctrlUp, TRUE);
            ATB_edit_Show(data->editor);
            break;

        case KCD_MNUDOWN:
            ATB_edit_Char(data->editor,ctrlDown, TRUE);
            ATB_edit_Show(data->editor);
            break;
#else
        case KCD_MNUUP:
            ATB_edit_Char(data->editor,ctrlRight, FALSE);
            ATB_edit_Char(data->editor,ctrlRight, TRUE);
            ATB_edit_Show(data->editor);
            break;

        case KCD_MNUDOWN:
            ATB_edit_Char(data->editor,ctrlLeft, FALSE);
            ATB_edit_Char(data->editor,ctrlLeft, TRUE);
            ATB_edit_Show(data->editor);
            break;
#endif

#ifdef COLOURDISPLAY
        case KCD_MNUSELECT:
#endif
        case KCD_LEFT:
            data->output_symbol = ATB_string_GetChar(&data->editor_data.editor_attr.text, data->editor->cursor.pos);
            AUI_symbol_Destroy(data->win);
            return MFW_EVENT_CONSUMED;
//            break;  // RAVI

        case KCD_HUP:
        case KCD_RIGHT:
            data->output_symbol = NULL;
            AUI_symbol_Destroy(data->win);
            return MFW_EVENT_CONSUMED;
//            break;  // RAVI
    }

    /* If we've landed on a space or an end-of-string, move cursor left */

    if ( ( ATB_edit_GetCursorChar(data->editor, 0)==UNICODE_SPACE
        || ATB_edit_GetCursorChar(data->editor, 0)==UNICODE_EOLN )
        && data->editor->cursor.pos>0 )
    {
            ATB_edit_Char(data->editor, ctrlLeft, TRUE);
//  Apr 27, 2004        REF: CRR MMI-SPR-12353  Rashmi C N(Sasken)
//      When we encounter a white space the coordinates were updated but not the screen, hence an ATB_edit_Show is needed at this point
         ATB_edit_Show(data->editor);
    }
    return MFW_EVENT_CONSUMED;
}