FreeCalypso > hg > fc-tourmaline
view src/ui/bmi/mmiUserData.c @ 275:79cfefc1e2b4
audio mode load: gracefully handle mode files of wrong AEC version
Unfortunately our change of enabling L1_NEW_AEC (which is necessary
in order to bring our Calypso ARM fw into match with the underlying
DSP reality) brings along a change in the audio mode file binary
format and file size - all those new tunable AEC parameters do need
to be stored somewhere, after all. But we already have existing
mode files in the old format, and setting AEC config to garbage when
loading old audio modes (which is what would happen without the
present change) is not an appealing proposition.
The solution implemented in the present change is as follows: the
audio mode loading code checks the file size, and if it differs
from the active version of T_AUDIO_MODE, the T_AUDIO_AEC_CFG structure
is cleared - set to the default (disabled AEC) for the compiled type
of AEC. We got lucky in that this varying T_AUDIO_AEC_CFG structure
sits at the end of T_AUDIO_MODE!
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Fri, 30 Jul 2021 02:55:48 +0000 |
parents | 8f6e2ae69a6b |
children |
line wrap: on
line source
/******************************************************************************* CONDAT (UK) ******************************************************************************** This software product is the property of Condat (UK) Ltd and may not be disclosed to any third party without the express permission of the owner. ******************************************************************************** $Project name: Basic MMI $Project code: BMI (6349) $Module: MMI $File: MmiUserData.c $Revision: 1.0 $Author: Condat(UK) $Date: 22/02/01 ******************************************************************************** Description: ******************************************************************************** $History: MmiUserData.c 25/10/00 Original Condat(UK) BMI version. $End *******************************************************************************/ #define ENTITY_MFW /* includes */ #include <string.h> #include <stdio.h> #include <stdlib.h> #if defined (NEW_FRAME) #include "typedefs.h" #include "vsi.h" #include "pei.h" #include "custom.h" #include "gsm.h" #else #include "STDDEFS.H" #include "custom.h" #include "gsm.h" #include "vsi.h" #endif #include "mfw_sys.h" #include "mfw_mfw.h" #include "mfw_win.h" #include "MmiMmi.h" #include "MmiUserData.h" typedef struct uDe { UserKey key; void *data; struct uDe *next; } UserDataElement, *UserDataLink; static UserDataLink userDataFind( UserDataLink first, UserKey key) { while( first != NULL && first->key != key ) { first = first->next; } return first; } static UserDataLink userDataPrevious( UserDataLink first, UserDataLink beforeThis) { if( first == beforeThis ) // <beforeThis> is the first element in the list. { return NULL; } while( first->next != beforeThis ) { first = first->next; } return first; } /* * Sets the user data for <window> with <key> to <data>, * and returns the previous contents of the user data. * If <data> itself is returned no user data with <key> * existed and a new user data element with <key> has been created * and set to <data>. * If NULL is returned, either <window> was invalid or a new user data * element could not be created. */ void *userDataHndSet( MfwHnd window, UserKey key, void *data) { if( window == NULL ) { return NULL; } return userDataWinSet( (MfwWin *)((MfwHdr *)window)->data, key, data); } void *userDataWinSet( MfwWin *window, UserKey key, void *data) { UserDataLink thisOne; if( window == NULL ) { return NULL; } thisOne = userDataFind( (UserDataLink)window->user, key); if( thisOne == NULL ) // element with <key> does not exist: create. { thisOne = (UserDataLink)ALLOC_MEMORY(sizeof(UserDataElement)); if( thisOne == NULL ) { return NULL; } thisOne->key = key; thisOne->data = data; thisOne->next = (UserDataLink)window->user; window->user = (void *)thisOne; return data; } else { void *oldData = thisOne->data; thisOne->data = data; return oldData; } } /* * Returns the user data for <window> with <key>. * If NULL is returned, either <window> was invalid or no user data * with <key> existed. */ void *userDataHndGet( MfwHnd window, UserKey key) { if( window == NULL ) { return NULL; } return userDataWinGet( (MfwWin *)((MfwHdr *)window)->data, key); } void *userDataWinGet( MfwWin *window, UserKey key) { UserDataLink thisOne; if( window == NULL ) { return NULL; } thisOne = userDataFind( (UserDataLink)window->user, key); if( thisOne == NULL ) { return NULL; } return thisOne->data; } /* * Deletes the user data for <window> with <key>, and returns the * contents of the user data. * If NULL is returned, either <window> was invalid or no user data * with <key> existed. */ void *userDataHndDelete( MfwHnd window, UserKey key) { if( window == NULL ) { return NULL; } return userDataWinDelete( (MfwWin *)((MfwHdr *)window)->data, key); } void *userDataWinDelete( MfwWin *window, UserKey key) { UserDataLink doomed; if( window == NULL ) { return NULL; } doomed = userDataFind( (UserDataLink)window->user, key); if( doomed == NULL ) // element with <key> does not exist. { return NULL; } else { void * oldData = doomed->data; UserDataLink previous; previous = userDataPrevious( (UserDataLink)window->user, doomed); if( previous == NULL ) // <doomed> is the first element in the list. { window->user = (void *)doomed->next; } else { previous->next = doomed->next; } FREE_MEMORY( (void *)doomed, sizeof(UserDataElement)); return oldData; } }