view src/ui/bmi/AUITextEntry.c @ 261:841a848ba762

SPI SWE: clear any pending boot-time interrupts in spi_init() Charger plug/unplug hw logic in the Iota ABB has no built-in debouncing, thus electrical contact bounce on the charging power connection interface produces a lot of charger plug/unplug interrupts. When we boot in charging mode (charging power present at boot time and is presumably the cause of Switch-ON), some bounce may occur between the initial Iota Switch-ON action and Calypso firmware booting. By clearing any accumulated ITSTATREG interrupts on boot, we prevent these pre-boot interrupts from generating charger plug/unplug events to FCHG, which would upset smooth from-boot charging.
author Mychaela Falconia <falcon@freecalypso.org>
date Fri, 14 May 2021 02:49:05 +0000
parents 70ea7526b59e
children
line wrap: on
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/*******************************************************************************

	CONDAT (UK)

********************************************************************************

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.

********************************************************************************

 $Project name: Basic MMI
 $Project code: BMI (6349)
 $Module:       MMI
 $File:         AUITextEntry.c
 $Revision:     1.0

 $Author:       Condat(UK)
 $Date:         22/02/01

********************************************************************************

 Description:
  Multi-tap and other text entry methods for AUI Editor.


********************************************************************************

 $History: AUITextEntry.c

  31/01/02      Original Condat(UK) BMI version.
 $End

*******************************************************************************/

#define ENTITY_MFW

/* includes */
#include <string.h>
#include <stdio.h>
#include <stdlib.h>

#if defined (NEW_FRAME)

#include "typedefs.h"
#include "vsi.h"
#include "pei.h"
#include "custom.h"
#include "gsm.h"

#else

#include "STDDEFS.H"
#include "custom.h"
#include "gsm.h"
#include "vsi.h"

#endif

#include "mfw_mfw.h"
#include "mfw_win.h"
#include "mfw_kbd.h"
#include "mfw_tim.h"
#include "mfw_phb.h"
#include "mfw_sms.h"
#include "mfw_ss.h"
#include "mfw_icn.h"
#include "mfw_mnu.h"
#include "mfw_lng.h"
#include "mfw_sat.h"
#include "mfw_kbd.h"
#include "mfw_nm.h"
#include "mfw_cm.h"
#include "mfw_edt.h"

#include "dspl.h"

#include "ksd.h"
#include "psa.h"

#include "MmiDummy.h"
#include "MmiMmi.h"
#include "MmiDialogs.h"
#include "MmiMain.h"

#include "cus_aci.h"
#include "prim.h"
#ifndef PCM_2_FFS
#include "pcm.h"
#endif


#include "ATBCommon.h"
#include "ATBDisplay.h"
#include "ATBEditor.h"
#include "AUITextEntry.h"

/*******************************************************************************

 STATIC DATA

********************************************************************************/
/*SPR 2175, increased KEY_PAD_MAX and changed tables to allow entry of some
accented characters*/
#define KEY_PAD_MAX 6


/* API - 01/09/03 - SPR2371 - Move the new character to the end of the multitap sequence */
/* Alpha mode characters for multi-tap - lower case */

static UBYTE editAlpha [12][KEY_PAD_MAX] =
{
    {'.',   ',',        '+',        '-',        '=',        '0'},   /*Key 0*/

    {' '    ,'?',       '!',        ';',        ':',        '1'},   /*Key 1*/
    /*                                          a grave     a umlaut*/
    {'a',   'b',        'c',        '2',        '\x85',     '\x84'},    /*Key 2*/
    /*                                          e-grave     e-acute*/
    {'d',   'e',        'f',        '3',        '\x8a',     '\x83'},    /*Key 3*/
    /*                                          i-grave*/
    {'g',   'h',        'i',        '4',        '\x8d',     '@'},   /*Key 4*/
    /**/
    {'j',   'k',        'l',        '5',        '&',        '*'},   /*Key 5*/
    /*                                          o-grave     o-umlaut*/
    {'m',   'n',        'o',        '6',        '\x95',     '\x94'},    /*Key 6*/
    /*                                                      SS*/
    {'p',   'q',        'r',        's',        '7',        '\xe1'},    /*Key 7*/
    /*                                          u-grave     u-umlaut*/
    {'t',   'u',        'v',        '8',        '\x97',     '\x82'},    /*Key 8*/
    /**/
    {'w',   'x',        'y',        'z',        '9',        '#'},    /*Key 9*/

    {'*',   '*',        '*',        '*',        '*',        '*'},   /*Key star, not actually used for multitap*/

    {'#',   '#',        '#',        '#',        '#',        '#'}    /*Key hash, not actually used for multitap*/
};

/* Alpha mode characters for multi-tap - upper case */

static UBYTE editAlphaU [12][KEY_PAD_MAX] =
{
    {'.',   ',',        '+',        '-',        '=',        '0'}, /*Key 0*/

    {' ',   '?',        '!',        ';',        ':',        '1'}, /*Key 1*/
/*                                              A-umlaut    cedilla*/
    {'A',   'B',        'C',        '2',        '\x8e',     '\x81'}, /*Key 2*/
/*                                              E-acute*/
    {'D',   'E',        'F',        '3',        '\x90',     ' '}, /*Key 3*/

    {'G',   'H',        'I',        '4',        '@',        ' '}, /*Key 4*/

    {'J',   'K',        'L',        '5',        '&',        '*'}, /*Key 5*/
/*                                              O-umlaut */
    {'M',   'N',        'O',        '6',        '\x99',     ' '},  /*Key 6*/
     /*                                                     SS*/
    {'P',   'Q',        'R',        'S',        '7',        '\xe1'}, /*Key 7*/
/*                                              U-umlaut*/
    {'T',   'U',        'V',        '8',        '\x9A',     ' '}, /*Key 8*/

    {'W',   'X',        'Y',        'Z',        '9',        '#'}, /*Key 9*/

    {'*',   '*',        '*'         ,'*',       '*',        '*'}, /*Key star, not actually used for multitap*/

    {'#',   '#',        '#',        '#',        '#',        '#'}  /*Key hash, not actually used for multitap*/
};

/* API - 01/09/03 - SPR2371 - END*/

static void *MMIdata;       /* Temporary storage for MMI pointer */

/*******************************************************************************

 LOCAL FUNCTION PROTOTYPES

********************************************************************************/

static int AUI_entry_Timer (MfwEvt event, MfwTim *timer);
static USHORT AUI_entry_Keypress(T_AUI_ENTRY_DATA *entry_data, MfwEvt event, MfwKbd *key);

/*******************************************************************************

 $Function:     AUI_entry_Create

 $Description:  Initialises the text entry data.  Allocates memory.  Creates the timer.

 $Returns:      Pointer to the data.

 $Arguments:    win     - The window in which the editor is displayed
                editor  - The editor
                update  - The event to be sent to the window in order to update it

*******************************************************************************/

T_AUI_ENTRY_DATA *AUI_entry_Create(T_MFW_HND win, T_ED_DATA *editor, U32 update)
{
    T_AUI_ENTRY_DATA *entry_data = (T_AUI_ENTRY_DATA *)mfwAlloc(sizeof(T_AUI_ENTRY_DATA));

    entry_data->win         = win;
    entry_data->update      = update;
    entry_data->editor      = editor;
    /* SPR#1597 - SH - Always create this timer */
    entry_data->editTim     = tim_create(win, 1000, (MfwCb) AUI_entry_Timer);
    entry_data->Level       = KEY_PAD_MAX-1;
    entry_data->Key         = KCD_MAX;

    return entry_data;
}


/*******************************************************************************

 $Function:     AUI_entry_Destroy

 $Description:  Frees memory associated with text entry.

 $Returns:      none.

 $Arguments:    entry_data  - The text entry data

*******************************************************************************/

void AUI_entry_Destroy(T_AUI_ENTRY_DATA *entry_data)
{
    if (entry_data->editTim)
    {
        timDelete(entry_data->editTim);
    }

    mfwFree((void *)entry_data, sizeof(T_AUI_ENTRY_DATA));

    return;
}

/*******************************************************************************

 $Function:     AUI_entry_EditChar

 $Description:  Sends a character to the text editor.

 $Returns:      None.

 $Arguments:    data        - The editor data
                alphachar   - Character to be inserted, or NULL if key tables are to
                            be used
                multitap    - TRUE if multitap is in progress

*******************************************************************************/

USHORT AUI_entry_EditChar (T_AUI_ENTRY_DATA *entry_data, USHORT alphachar, BOOL multitap)
{
    T_ED_DATA       *editor     = entry_data->editor;

    TRACE_FUNCTION("AUITextEntry: AUI_entry_EditChar()");

    /* If character is not provided, get it from the key table */

    if (alphachar==NULL)
    {
        alphachar = AUI_entry_GetKeyChar(entry_data, ATB_edit_GetCasePref(editor));

        if (!(ATB_edit_Mode(entry_data->editor, ED_MODE_ALPHA) && entry_data->Key!=KCD_MAX))
            alphachar = UNICODE_SPACE;
    }

    ATB_edit_MultiTap(editor, alphachar, multitap);

    return alphachar;
}


/*******************************************************************************

 $Function:     AUI_entry_EditDigit

 $Description:  Sends a numeric digit/symbol to the editor

 $Returns:      None.

 $Arguments:    data        - The editor data
                code        - The key code of the digit to be inserted

*******************************************************************************/

USHORT AUI_entry_EditDigit (T_AUI_ENTRY_DATA *entry_data, UBYTE code)
{
    T_ED_DATA       *editor     = entry_data->editor;
    USHORT          alphachar;

    TRACE_FUNCTION("AUITextEntry: AUI_entry_EditDigit()");

    alphachar = ATB_char_Unicode(editControls[code]);

    ATB_edit_MultiTap(editor, alphachar, FALSE);

    return alphachar;
}


/*******************************************************************************

 $Function:  AUI_entry_Timer

 $Description:   executes the timer event from the edit component

 $Returns:      none.

 $Arguments:

*******************************************************************************/

static int AUI_entry_Timer (MfwEvt event, MfwTim *timer)
{
    T_AUI_ENTRY_DATA *entry_data        = (T_AUI_ENTRY_DATA *)MMIdata;

    TRACE_FUNCTION("AUIEditor: AUI_entry_Timer()");

    /* SPR#2174 - SH - Only display character if we're still in multi-tap */

    if (entry_data->editor->multitap)
    {
        if (ATB_edit_Mode(entry_data->editor, ED_MODE_ALPHA))
        {
            AUI_entry_EditChar(entry_data, NULL, FALSE);

            entry_data->Level = KEY_PAD_MAX-1;
            entry_data->Key = KCD_MAX;
        }

        SEND_EVENT(entry_data->win, entry_data->update,0,0);
    }

    return 1;
}


/*******************************************************************************

 $Function:     AUI_entry_StopMultitap

 $Description:  Stops a multitap operation going on, cancelling the timer
                SPR#2174 - SH - Added

 $Returns:      none.

 $Arguments:    entry_data - The entry data

*******************************************************************************/

void AUI_entry_StopMultitap(T_AUI_ENTRY_DATA *entry_data)
{
    TRACE_FUNCTION("AUIEditor: AUI_entry_StopMultitap()");

    timStop(entry_data->editTim);

    entry_data->editor->multitap = FALSE;

    entry_data->Level = KEY_PAD_MAX-1;
    entry_data->Key = KCD_MAX;

    return;
}


/*******************************************************************************

 $Function:     AUI_entry_EventKey

 $Description:  Process a keypress event.

 $Returns:      The character that is entered, or NULL.

 $Arguments:

*******************************************************************************/

USHORT AUI_entry_EventKey (T_AUI_ENTRY_DATA *entry_data, MfwEvt event, MfwKbd *key)
{
    T_ED_DATA       *editor     = entry_data->editor;
    USHORT          alphachar;                                              // The character entered

    TRACE_FUNCTION("AUIEditor: AUI_entry_EventKey");

    alphachar = AUI_entry_Keypress(entry_data, event, key);

    ATB_edit_Refresh(editor);

    return alphachar;
}


/*******************************************************************************

 $Function:     AUI_entry_Keypress

 $Description:  Process a keypress event

 $Returns:      The character that is entered, or NULL.

 $Arguments:

*******************************************************************************/

static USHORT AUI_entry_Keypress(T_AUI_ENTRY_DATA *entry_data, MfwEvt event, MfwKbd *key)
{
    T_ED_DATA       *editor         = entry_data->editor;
    USHORT          alphachar;                                      /* Current multi-tap character */
    T_ED_CASE_PREF  casePref;

    TRACE_FUNCTION("AUIEditor: AUI_entry_KeypressFormat()");

    alphachar = NULL;

    if (key->code!=KCD_HUP && editor->cursor.pos<(editor->attr->size-1)) /* SPR#1995 - SH */
    {
        /* Multi-tap: The user presses a different key, meaning the previous character must be entered */

        if (entry_data->Key != KCD_MAX && entry_data->Key != key->code)
        {
            timStop(entry_data->editTim);

            AUI_entry_EditChar(entry_data, alphachar, FALSE);                   // Show character, not multi-tap
            entry_data->Level = KEY_PAD_MAX-1;
            entry_data->Key = KCD_MAX;
        }

        casePref = ATB_edit_GetCasePref(editor);    /* Work out the format character that will govern the format of this keypress */

        if (editor->cursor.pos < (editor->attr->size-1) && casePref!=ED_CASEPREF_NONE) /* SPR#1995 - SH */                  // Make sure we can still show a character
        {
            if (key->code <= KCD_HASH)                      /* SPR#1788 - SH - Now accept 0-9, * and # */
            {
                entry_data->Key = key->code;                                        // Store the key pressed

                /* Numeric */

                if (casePref==ED_CASEPREF_NUM)                                              // A numeric digit is expected
                {
                    alphachar = AUI_entry_GetKeyChar(entry_data, casePref);
                    entry_data->Level = KEY_PAD_MAX-1;                              // Reset multi-tap settings
                    entry_data->Key = KCD_MAX;
                    AUI_entry_EditChar(entry_data, alphachar, FALSE);                   // Show character, not multi-tap#
                }

                /* Multi-tap alphanumeric */

                else                                        // Valid format codes
                {
                    alphachar = NULL;

                    entry_data->Level++;                                                // Increment through list of symbols
                    if (entry_data->Level > (KEY_PAD_MAX-1))                            // List wraps round
                        entry_data->Level = 0;

                    alphachar = AUI_entry_GetKeyChar(entry_data, casePref);

                    if (alphachar!=NULL)                // If we've found a character, and string isn't max size
                    {
                        AUI_entry_EditChar(entry_data, alphachar, TRUE);                    // Add character, multi-tap
                        /* Need to store this handle, so timer can get access to
                         * entry_data on callback */
                        MMIdata = (void *)entry_data;
                        timStart(entry_data->editTim);
                    }
                    else
                        entry_data->Key = KCD_MAX;/*a0393213 warnings removal-KEY_MAX changed to KCD_MAX*/
                }
            }
        }
    }
    return alphachar;
}


/*******************************************************************************

 $Function:     AUI_entry_GetKeyChar

 $Description:  Return the character to be entered, based on the keypress

 $Returns:      the unicode character to be entered into the text

 $Arguments:    case        - the preference for the case of the output


*******************************************************************************/

USHORT AUI_entry_GetKeyChar(T_AUI_ENTRY_DATA *entry_data, T_ED_CASE_PREF casePref)
{
    T_ED_DATA       *editor     = entry_data->editor;
    USHORT          alphachar;
    USHORT          safetycounter;                      /* Stops searching forever to find compatible character */
    BOOL            valid;                      /* flag to indicate whether character is accepted */
    USHORT          upper;
    USHORT          lower;
    UBYTE           caseSel = ATB_edit_GetCase(editor); /* The case selected by the user */

    TRACE_FUNCTION("AUI_entry_GetKeyChar");

    if (casePref==ED_CASEPREF_NUM || (casePref==ED_CASEPREF_ALPHANUM && caseSel==ED_CASE_NUM))
    {
        alphachar = editControls[entry_data->Key];
        if (entry_data->Key<=KCD_HASH)
            alphachar = alphachar << 8;                 // Gives us the ascii in the upper byte of the unicode
    }
    else
    {
        valid = FALSE;
        alphachar = NULL;
        safetycounter = 0;

        while (!valid && safetycounter<KEY_PAD_MAX)
        {
            upper = (USHORT)editAlphaU[entry_data->Key][entry_data->Level];
            lower = (USHORT)editAlpha[entry_data->Key][entry_data->Level];

            switch(casePref)
            {
                case ED_CASEPREF_ALPHANUM:
                    if (caseSel==ED_CASE_UPPER || caseSel==ED_CASE_CAPS)
                        alphachar = upper;
                    else
                        alphachar = lower;
                    valid = TRUE;
                    break;

                case ED_CASEPREF_ALPHANUM_UC:
                    alphachar = upper;
                    valid = TRUE;
                    break;

                case ED_CASEPREF_ALPHANUM_LC:
                    alphachar = lower;
                    valid = TRUE;
                    break;

                case ED_CASEPREF_ALPHA_UC:
                    alphachar = upper;
                    valid = !ATB_char_IsNumeric(alphachar);
                    break;

                case ED_CASEPREF_ALPHA_LC:
                    alphachar = lower;
                    valid = !ATB_char_IsNumeric(alphachar);
                    break;
            }

            if (!valid)
            {                                                           // find the next one that is,
                alphachar = NULL;
                safetycounter++;                                            // (but don't search forever)
                entry_data->Level++;
                if (entry_data->Level > (KEY_PAD_MAX-1))
                    entry_data->Level = 0;
            }
        }

        alphachar = ATB_char_Unicode(alphachar);    /* SPR#2342 - SH - Convert from unicode properly */
    }

    TRACE_EVENT_P1(">>> alphachar = %d", alphachar);

    return alphachar;
}