view src/ui/bmi/Icons/IcnBattery.c @ 261:841a848ba762

SPI SWE: clear any pending boot-time interrupts in spi_init() Charger plug/unplug hw logic in the Iota ABB has no built-in debouncing, thus electrical contact bounce on the charging power connection interface produces a lot of charger plug/unplug interrupts. When we boot in charging mode (charging power present at boot time and is presumably the cause of Switch-ON), some bounce may occur between the initial Iota Switch-ON action and Calypso firmware booting. By clearing any accumulated ITSTATREG interrupts on boot, we prevent these pre-boot interrupts from generating charger plug/unplug events to FCHG, which would upset smooth from-boot charging.
author Mychaela Falconia <falcon@freecalypso.org>
date Fri, 14 May 2021 02:49:05 +0000
parents 67bfe9f274f6
children
line wrap: on
line source

#include "IcnDefs.h"
#ifdef WIDEICONS
const unsigned char I_batColour[] = {	
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,
0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0x00,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0x00,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,
0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0x00,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0x00,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,
0x00,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0x00,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,
0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,
0x00 };

#else
//icn1
const unsigned char I_batColour100[] = {
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,
0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,
0xE0,0xE0,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,
0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x00 };
//icn2
const unsigned char I_batColour49[] = {
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x25,
0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,
0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,
0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x00 };
/* //const unsigned char 19x22battery3_bmp[] = {
const unsigned char I_batColour24[] = {
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,
0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,
0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,
0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x00 };*/
//const unsigned char 19x22battery4_bmp[] = {
const unsigned char I_batColour24[] = {
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,
0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,
0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,
0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x00 };
//const unsigned char 19x22battery5_bmp[] = {
const unsigned char I_batColour14[] = {
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,
0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,
0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,
0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x00 };
//const unsigned char 19x22battery6_bmp[] = {
const unsigned char I_batColour4[] = {	
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,
0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,
0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,
0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x00 };

int icnBattery_dataformat( int iconId, char* *bmp, int *sx, int *sy, int *format, char **palette)
{
	*sx = 19;
	*sy = 22;
	*format = ICON_TYPE_256Colour;
	switch (iconId)
	{
		case ICON_IDLE_Battery4:	*bmp = (char*)I_batColour4;			break;
		case ICON_IDLE_Battery14:	*bmp = (char*)I_batColour14;		break;
		case ICON_IDLE_Battery24:	*bmp = (char*)I_batColour24;		break;
		case ICON_IDLE_Battery49:	*bmp = (char*)I_batColour49;		break;
		case ICON_IDLE_Battery100:	*bmp = (char*)I_batColour100;		break;
		default: 					*bmp = (char*)I_batColour100;		break;
	}
	return (0);
}
#endif


/*
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x00,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,
0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,
0x00};
*/