view src/cs/drivers/drv_app/r2d/r2d_geometry.s @ 75:8697f358f505

backlight rework: Condat light driver accepts levels The present change is another intermediate step on the path toward new FreeCalypso backlight handling. At this intermediate step the Condat light driver accepts 0-255 backlight levels driven by MFW, and puts them out on PWL on Luna development boards. At the same time on C139 it is now possible to turn on the display backlight with or without the keypad bl - the lsb of the 0-255 backlight level controls the keypad bl. MFW presently drives only 0 and 255 backlight levels, thus there is no visible behavioral change yet - but the plan for subsequent stages of this backlight rework is to add a dimmed backlight state (no keypad bl on C139) during active calls.
author Mychaela Falconia <falcon@freecalypso.org>
date Sat, 24 Oct 2020 20:44:04 +0000
parents 4e78acac3d88
children
line wrap: on
line source



     .state32

 .if (R2D_ASM = 1)

 .include "r2d_asm_utils.inc"
 .include "r2d_asm_configs.inc"


    ; Main asm code (it is reflecting the C code of
    ; r2d_blit_lcd_to_lcd)

    .text

 

    .global _r2d_blit_lb,_r2d_blit_la
    .global _r2d_sb_down1,_r2d_sb_down2,_r2d_sa_up1,_r2d_sa_up2
    .global _r2d_scb_down1,_r2d_scb_down2,_r2d_sca_up1,_r2d_sca_up2
    .global _r2d_sdb_down1,_r2d_sdb_down2,_r2d_sda_up1,_r2d_sda_up2
    .global _r2d_skip_color_proc_a
    .global _r2d_end_ynb_color_dst_a
    .global _r2d_skip_color_proc_b
    .global _r2d_end_ynb_color_dst_b
    .global _r2d_skip_color_dst_a
    .global _r2d_skip_color_dst_b 
   

    .global _r2d_sconvcolb_down1,_r2d_econvcolb_down1
    .global _r2d_sconvcolb_down2,_r2d_econvcolb_down2
    .global _r2d_sconvcola_up1,_r2d_econvcola_up1
    .global _r2d_sconvcola_up2,_r2d_econvcola_up2

    .global _r2d_swb_down1,_r2d_swb_down2,_r2d_swa_up1,_r2d_swa_up2


    ; Patch list for write_shift_pixel_down
    .global _r2d_sft_dst_n_b_down1,_r2d_sft_dst_n_b_down2
    .global _r2d_sft_srcb__b_down1,_r2d_sft_srcb__b_down2
    .global _r2d_sft_dstc__b_down1,_r2d_sft_dstc__b_down2

    .global _r2d_sft_src_c_b_down1,_r2d_sft_src_c_b_down2
    .global _r2d_sft_b_c_b_down1,_r2d_sft_b_c_b_down2
    .global _r2d_sft_dstb_c_b_down1,_r2d_sft_dstb_c_b_down2
    .global _r2d_sft_d_c_b_down1,_r2d_sft_d_c_b_down2
    .global _r2d_sft_dstc_c_b_down1,_r2d_sft_dstc_c_b_down2

    ; Patch list for write_shift_pixel_up
    .global _r2d_sft_dst_n_a_up1,_r2d_sft_dst_n_a_up2
    .global _r2d_sft_srcb__a_up1,_r2d_sft_srcb__a_up2
    .global _r2d_sft_dstc__a_up1,_r2d_sft_dstc__a_up2

    .global _r2d_sft_src_c_a_up1,_r2d_sft_src_c_a_up2
    .global _r2d_sft_b_c_a_up1,_r2d_sft_b_c_a_up2

    ; Patch list fro shift_pixel_down
    .global _r2d_sft_dst_n_downa,_r2d_sft_dst_n_downb,_r2d_sft_dst_n_downc
    .global _r2d_sft_srcb_n_downa,_r2d_sft_srcb_n_downb,_r2d_sft_srcb_n_downc

    .global _r2d_sft_src_c_downa,_r2d_sft_src_c_downb,_r2d_sft_src_c_downc

    ; Patch list fro shift_pixel_up
    .global _r2d_sft_dst_n_upa,_r2d_sft_dst_n_upb,_r2d_sft_dst_n_upc
    .global _r2d_sft_srcb_n_upa,_r2d_sft_srcb_n_upb,_r2d_sft_srcb_n_upc

    .global _r2d_sft_src_c_upa,_r2d_sft_src_c_upb,_r2d_sft_src_c_upc
    .global _r2d_enda,_r2d_endb

	.global _r2d_skip_load_src_a_up1,_r2d_skip_load_src_a_up2;
	.global _r2d_skip_load_src_b_down1,_r2d_skip_load_src_b_down2;
	.global _r2d_skip_shift_down_downa,_r2d_skip_shift_down_downb,_r2d_skip_shift_down_downc;
    .global _r2d_skip_shift_up_upa,_r2d_skip_shift_up_upb,_r2d_skip_shift_up_upc;

    .global _r2d_no_null_src_counter_a,_r2d_no_null_src_counter_b
	.global _r2d_end_a_up2,_r2d_end_b_down2,_r2d_end_downa,_r2d_end_downb,_r2d_end_downc;
    .global _r2d_end_upa,_r2d_end_upb,_r2d_end_upc;

	.global _r2d_always_read_a_up1,_r2d_always_read_a_up2
	.global _r2d_always_read_b_down1,_r2d_always_read_b_down2
  
    .ref $r2d_blit_lcd_to_lcd

 .endif

write_shift_pixel_down .macro label
       ; Create free space for result
	   .if (R2D_PIXEL_DEPTH != 32)
_r2d_sft_dst_n_:label:       MOV dstvalue,dstvalue, LSR #R2D_PIXEL_DEPTH 
       .else
_r2d_sft_dst_n_:label:       MOV dstvalue,#0
	   .endif

       ; Mask to extract pixel from src_current
_r2d_sft_src_c_:label:       MOV calca,src_current,LSL #((1<<R2D_MEMORY_WORD) - R2D_PIXEL_DEPTH)
_r2d_always_read_:label:  MOV src_current,src_current
_r2d_sft_b_c_:label:       MOV calca,calca,LSR #((1<<R2D_MEMORY_WORD) - R2D_PIXEL_DEPTH)

       ; Mask to extract pixel from dst_current
_r2d_sft_dstb_c_:label:       MOV calcb,dst_current,LSL #((1<<R2D_MEMORY_WORD) - R2D_PIXEL_DEPTH)
_r2d_sft_d_c_:label:       MOV calcb,calcb,LSR #((1<<R2D_MEMORY_WORD) - R2D_PIXEL_DEPTH)
   
       ; Do foreground detection
_r2d_sd:label:
       MOV calca,calca
       MOV calca,calca
       MOV calca,calca
_r2d_ed:label:

       ; Get foreground/background colors if needed
_r2d_sc:label:
       MOV calca,calca
       MOV calca,calca
       MOV calca,calca
_r2d_ec:label:

_r2d_sconvcol:label:
       MOV calca,calca
       MOV calca,calca
       MOV calca,calca
_r2d_econvcol:label:

       ; Compute drawing mode
_r2d_s:label:
       MOV calca,calca
       MOV calcb,calca
       MOV calcb,calcb
_r2d_e:label:
_r2d_sft_dstc_c_:label:       ORR dstvalue,dstvalue,calcb, LSL #((1<<R2D_MEMORY_WORD) - R2D_PIXEL_DEPTH)

_r2d_sw:label:
       MOV dstvalue,dstvalue
_r2d_ew:label:

       ; Read new data if needed
	   .if (R2D_PIXEL_DEPTH != 32)
_r2d_sft_srcb__:label:       MOV src_current,src_current, LSR #R2D_PIXEL_DEPTH
_r2d_sft_dstc__:label:       MOV dst_current,dst_current, LSR #R2D_PIXEL_DEPTH
       .else
_r2d_sft_srcb__:label:       MOV src_current,src_current,LSR #0
_r2d_sft_dstc__:label:       MOV dst_current,dst_current,LSR #0
	   .endif

       SUBS dstcounter,dstcounter,#1
       MOVEQ dstcounter,#(1<<R2D_PIXELS_PER_MEMORY_WORD)
_r2d_skip_load_src_:label: MOV src_current,src_current
       SUBS srccounter,srccounter,#1
       BNE M1END?
       MOV srccounter,#(1<<R2D_PIXELS_PER_MEMORY_WORD)
       LDR src_current,[p_src_current,#4]!
M1END?
  .endm

write_shift_pixel_up .macro label
     .if (R2D_PIXEL_DEPTH != 32)
_r2d_sft_dst_n_:label:       MOV dstvalue,dstvalue, LSL #R2D_PIXEL_DEPTH 
     .else
_r2d_sft_dst_n_:label:       MOV dstvalue,#0
	 .endif

_r2d_sft_src_c_:label:      MOV calca,src_current,LSR #((1<<R2D_MEMORY_WORD) - R2D_PIXEL_DEPTH)
_r2d_always_read_:label:  MOV src_current,src_current
_r2d_sft_b_c_:label:      MOV calcb,dst_current,LSR #((1<<R2D_MEMORY_WORD) - R2D_PIXEL_DEPTH)

       ; Do foreground detection
_r2d_sd:label:
       MOV calca,calca
       MOV calca,calca
       MOV calca,calca
_r2d_ed:label:

       ; Get foreground/background colors if needed
_r2d_sc:label:
       MOV calca,calca
       MOV calca,calca
       MOV calca,calca
_r2d_ec:label:

_r2d_sconvcol:label:
       MOV calca,calca
       MOV calca,calca
       MOV calca,calca
_r2d_econvcol:label:

       ; Compute drawing mode
_r2d_s:label:
       MOV calca,calca
       MOV calcb,calca
       MOV calcb,calcb
_r2d_e:label:
       ORR dstvalue,dstvalue,calcb

_r2d_sw:label:
       MOV dstvalue,dstvalue
_r2d_ew:label:

       .if (R2D_PIXEL_DEPTH != 32)
_r2d_sft_srcb__:label:       MOV src_current,src_current, LSL #R2D_PIXEL_DEPTH
_r2d_sft_dstc__:label:       MOV dst_current,dst_current, LSL #R2D_PIXEL_DEPTH
       .else
_r2d_sft_srcb__:label:       MOV src_current,src_current,LSL #0
_r2d_sft_dstc__:label:       MOV dst_current,dst_current,LSL #0
	   .endif

       SUBS dstcounter,dstcounter,#1
       MOVEQ dstcounter,#(1<<R2D_PIXELS_PER_MEMORY_WORD)
_r2d_skip_load_src_:label: MOV src_current,src_current
       SUBS srccounter,srccounter,#1
       BNE M1END?
       MOV srccounter,#(1<<R2D_PIXELS_PER_MEMORY_WORD)
       LDR src_current,[p_src_current,#-4]!
M1END?
  .endm

shift_pixel_down .macro arg,reg,label
_r2d_skip_shift_down_:label:  MOV arg,arg

     .if (R2D_PIXEL_DEPTH != 32)
_r2d_sft_dst_n_:label:       MOV arg,arg, LSR #R2D_PIXEL_DEPTH 
     .else
_r2d_sft_dst_n_:label:       MOV arg,#0
	 .endif

_r2d_sft_src_c_:label:       ORR arg,arg,:reg:_current, LSL #((1<<R2D_MEMORY_WORD) - R2D_PIXEL_DEPTH)

     .if (R2D_PIXEL_DEPTH != 32)
_r2d_sft_srcb_n_:label:       MOV :reg:_current,:reg:_current, LSR #R2D_PIXEL_DEPTH
     .else
_r2d_sft_srcb_n_:label:       MOV :reg:_current,#0
	 .endif

       SUBS :reg:counter,:reg:counter,#1
       BNE M1END?
       MOV :reg:counter,#(1<<R2D_PIXELS_PER_MEMORY_WORD)
       LDR :reg:_current,[p_:reg:_current,#4]!
M1END?
  .endm

shift_pixel_up .macro arg,reg,label
_r2d_skip_shift_up_:label:  MOV arg,arg
     .if (R2D_PIXEL_DEPTH != 32)
_r2d_sft_dst_n_:label:       MOV arg,arg, LSL #R2D_PIXEL_DEPTH 
     .else
_r2d_sft_dst_n_:label:       MOV arg,#0
	 .endif

_r2d_sft_src_c_:label:       ORR arg,arg,:reg:_current, LSR #((1<<R2D_MEMORY_WORD) - R2D_PIXEL_DEPTH)

      .if (R2D_PIXEL_DEPTH != 32)
_r2d_sft_srcb_n_:label:       MOV :reg:_current,:reg:_current, LSL #R2D_PIXEL_DEPTH
      .else
_r2d_sft_srcb_n_:label:       MOV :reg:_current,#0
	  .endif


       SUBS :reg:counter,:reg:counter,#1
       BNE M1END?
       MOV :reg:counter,#(1<<R2D_PIXELS_PER_MEMORY_WORD)
       LDR :reg:_current,[p_:reg:_current,#-4]!
M1END?
  .endm

  .if (R2D_ASM = 1)

;--------------------------------------
;
; v_direction == -1
;

_r2d_blit_la
	STMFD SP!, {R4,R5,R6,R7,R8,R9,R10,R11,R12,LR}
    LDR dstvalue, [R0,#S_FRAME.dstvalue_ind]
    LDR dst_current, [R0,#S_FRAME.dst_current_ind]
    LDRH dstcounter, [R0,#S_FRAME.dstcounter_ind]
    LDR src_current, [R0,#S_FRAME.src_current_ind]
    LDRH ynb, [R0,#S_FRAME.ynb_ind]
    LDR p_src_current, [R0,#S_FRAME.p_src_current_ind]
    LDR p_dst_current, [R0,#S_FRAME.p_dst_current_ind]
    LDR x, [R0,#S_FRAME.x_ind]
    LDR y, [R0,#S_FRAME.y_ind]
    LDRH current_dst_dy, [R0,#S_FRAME.current_dst_dy_ind]
    LDRH current_src_dy, [R0,#S_FRAME.current_src_dy_ind]
    LDRH dst_dy, [R0,#S_FRAME.dst_dy_ind]


;-------------------------------------
;
; First while
;
; current_dst_dy != dst_dy
current_dst_a: CMP current_dst_dy,dst_dy
  BEQ end_current_dst_a

  shift_pixel_up dstvalue,dst,upa

_r2d_end_upa:  SUB current_dst_dy,current_dst_dy,#1
  SUB y,y,#1
  B current_dst_a

end_current_dst_a:

  ; Load srcounter(and overwrite dst_dy)
  LDRH srccounter, [R0,#S_FRAME.srccounter_ind]

  LDRH temp,[R0,#S_FRAME.src_dy_ind]
  SUB current_src_dy,current_src_dy,temp

;-------------------------------------
;
; Second while
;
; current_src_dy - src_dy != 0
current_src_a: CMP current_src_dy,#0
  BEQ end_current_src_a

  shift_pixel_up temp,src,upb

_r2d_end_upb:  SUB current_src_dy,current_src_dy,#1
  B current_src_a

end_current_src_a:

;-------------------------------------
;
; Third while
;
; (ynb!=0)
_r2d_ynb_loop_a: TEQ ynb,#0
       BEQ end_ynb_loop_a

      write_shift_pixel_up a_up1 ; was a_up1

_r2d_no_null_src_counter_a:
       SUB y,y,#1 

       ; When dst is color framebuffer, following instruction is replaced by
       ; BL no_end_dst_counter_a so, to ynb_loop_a
_r2d_skip_color_proc_a: MOV y,y

       CMP dstcounter,#(1<<R2D_PIXELS_PER_MEMORY_WORD)
       BNE no_end_dst_counter_a
       
       SUB ynb,ynb,#1
       STR dstvalue,[p_dst_current],#-4
       
       LDR dst_current,[p_dst_current]
       MOV dstvalue,#0
       MOV current_dst_dy,#((1<<R2D_PIXELS_PER_MEMORY_WORD)-1)

no_end_dst_counter_a:       B _r2d_ynb_loop_a
_r2d_end_ynb_color_dst_a:SUB ynb,ynb,#1
   B _r2d_ynb_loop_a

end_ynb_loop_a:
_r2d_skip_color_dst_a: MOV y,y

    ADD current_dst_dy,current_dst_dy,#1
    LDRH temp,[R0,#S_FRAME.end_dst_dy_ind]
    SUB current_dst_dy,current_dst_dy,temp

;-------------------------------------
;
; Fourth while
;
; current_dst_dy - end_dst_dy != 0
end_dst_loop_a: TEQ current_dst_dy,#0
    BEQ end_end_dst_loop_a
    
    write_shift_pixel_up a_up2

_r2d_end_a_up2:   SUB current_dst_dy,current_dst_dy,#1
    SUB y,y,#1
    B end_dst_loop_a
end_end_dst_loop_a:
    MOV temp,#0
    CMP dstcounter,#(1<<R2D_PIXELS_PER_MEMORY_WORD)
    MOVEQ temp,#1

;-------------------------------------
;
; Last while
;
; dstcounter != (1<<R2D_PIXELS_PER_MEMORY_WORD)
dst_counter_loop_a: CMP dstcounter,#(1<<R2D_PIXELS_PER_MEMORY_WORD)
  BEQ end_dst_counter_loop_a
  shift_pixel_up dstvalue,dst,upc
_r2d_end_upc:  SUB y,y,#1
  B dst_counter_loop_a
end_dst_counter_loop_a:
    CMP temp,#0
    STREQ dstvalue,[p_dst_current,#4]!

    CMP temp,#0
    STRNE dstvalue,[p_dst_current]
_r2d_enda:
	LDMFD SP!, {R4,R5,R6,R7,R8,R9,R10,R11,R12,LR}
	MOV PC,LR


;--------------------------------------
;
; v_direction != -1
;
_r2d_blit_lb
	STMFD SP!, {R4,R5,R6,R7,R8,R9,R10,R11,R12,LR}
    LDR dstvalue, [R0,#S_FRAME.dstvalue_ind]
    LDR dst_current, [R0,#S_FRAME.dst_current_ind]
    LDRH dstcounter, [R0,#S_FRAME.dstcounter_ind]
    LDR src_current, [R0,#S_FRAME.src_current_ind]
    LDRH ynb, [R0,#S_FRAME.ynb_ind]
    LDR p_src_current, [R0,#S_FRAME.p_src_current_ind]
    LDR p_dst_current, [R0,#S_FRAME.p_dst_current_ind]
    LDR x, [R0,#S_FRAME.x_ind]
    LDR y, [R0,#S_FRAME.y_ind]
    LDRH current_dst_dy, [R0,#S_FRAME.current_dst_dy_ind]
    LDRH current_src_dy, [R0,#S_FRAME.current_src_dy_ind]
    LDRH dst_dy, [R0,#S_FRAME.dst_dy_ind]


;-------------------------------------
;
; First while
;
; current_dst_dy != dst_dy
current_dst_b: CMP current_dst_dy,dst_dy
  BEQ end_current_dst_b

  shift_pixel_down dstvalue,dst,downa

_r2d_end_downa:  ADD current_dst_dy,current_dst_dy,#1
  ADD y,y,#1
  B current_dst_b

end_current_dst_b:

  ; Load srcounter(and overwrite dst_dy)
  LDRH srccounter, [R0,#S_FRAME.srccounter_ind]

  LDRH temp,[R0,#S_FRAME.src_dy_ind]
  SUB current_src_dy,current_src_dy,temp

;-------------------------------------
;
; Second while
;
; current_src_dy - src_dy != 0
current_src_b: CMP current_src_dy,#0
  BEQ end_current_src_b

  shift_pixel_down temp,src,downb

_r2d_end_downb:  ADD current_src_dy,current_src_dy,#1
  B current_src_b

end_current_src_b:

;-------------------------------------
;
; Third while
;
; (ynb!=0)
_r2d_ynb_loop_b: TEQ ynb,#0
       BEQ end_ynb_loop_b

      write_shift_pixel_down b_down1

_r2d_no_null_src_counter_b:
       ADD y,y,#1 

       ; When dst is color framebuffer, following instruction is replaced by
       ; BL no_end_dst_counter_a so, to ynb_loop_a
_r2d_skip_color_proc_b: MOV y,y

       CMP dstcounter,#(1<<R2D_PIXELS_PER_MEMORY_WORD)
       BNE no_end_dst_counter_b
       
       SUB ynb,ynb,#1
       STR dstvalue,[p_dst_current],#4
       
       LDR dst_current,[p_dst_current]
       MOV dstvalue,#0
       MOV current_dst_dy,#0

no_end_dst_counter_b:       B _r2d_ynb_loop_b
_r2d_end_ynb_color_dst_b:    SUB ynb,ynb,#1
   B _r2d_ynb_loop_b
end_ynb_loop_b:
_r2d_skip_color_dst_b: MOV y,y

    SUB current_dst_dy,current_dst_dy,#1
    LDRH temp,[R0,#S_FRAME.end_dst_dy_ind]
    SUB current_dst_dy,current_dst_dy,temp

;-------------------------------------
;
; Fourth while
;
; current_dst_dy - end_dst_dy != 0
end_dst_loop_b: TEQ current_dst_dy,#0
    BEQ end_end_dst_loop_b
    
    write_shift_pixel_down b_down2

_r2d_end_b_down2:    ADD current_dst_dy,current_dst_dy,#1
    ADD y,y,#1
    B end_dst_loop_b
end_end_dst_loop_b:
    MOV temp,#0
    CMP dstcounter,#(1<<R2D_PIXELS_PER_MEMORY_WORD)
    MOVEQ temp,#1

;-------------------------------------
;
; Last while
;
; dstcounter != (1<<R2D_PIXELS_PER_MEMORY_WORD)
dst_counter_loop_b: CMP dstcounter,#(1<<R2D_PIXELS_PER_MEMORY_WORD)
  BEQ end_dst_counter_loop_b
  shift_pixel_down dstvalue,dst,downc
_r2d_end_downc:  ADD y,y,#1
  B dst_counter_loop_b
end_dst_counter_loop_b:
    CMP temp,#0
    STREQ dstvalue,[p_dst_current,#-4]!

    CMP temp,#0
    STRNE dstvalue,[p_dst_current]
_r2d_endb:
	LDMFD SP!, {R4,R5,R6,R7,R8,R9,R10,R11,R12,LR}
	MOV PC,LR

 .endif

    .end