FreeCalypso > hg > fc-tourmaline
view src/ui/bmi/mmiGame.h @ 75:8697f358f505
backlight rework: Condat light driver accepts levels
The present change is another intermediate step on the path toward
new FreeCalypso backlight handling. At this intermediate step the
Condat light driver accepts 0-255 backlight levels driven by MFW,
and puts them out on PWL on Luna development boards. At the same
time on C139 it is now possible to turn on the display backlight
with or without the keypad bl - the lsb of the 0-255 backlight level
controls the keypad bl.
MFW presently drives only 0 and 255 backlight levels, thus there is
no visible behavioral change yet - but the plan for subsequent stages
of this backlight rework is to add a dimmed backlight state
(no keypad bl on C139) during active calls.
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Sat, 24 Oct 2020 20:44:04 +0000 |
parents | 67bfe9f274f6 |
children | c0052fe355d3 |
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#ifndef _MMI_GAME_H_ #define _MMI_GAME_H_ /******************************************************************************* CONDAT (UK) ******************************************************************************** This software product is the property of Condat (UK) Ltd and may not be disclosed to any third party without the express permission of the owner. ******************************************************************************** $Project name: Basic MMI $Project code: BMI (6349) $Module: Calculator $File: Mmigame.h $Revision: 1.0 $Author: Condat(UK) $Date: 03/07/01 ******************************************************************************** Description: This provides the main game functionality ******************************************************************************** ******************************************************************************* Include files *******************************************************************************/ extern T_MFW_HND four_in_a_row_create(MfwHnd parent); //extern void melody_generator_destroy (void); extern void four_in_a_row (T_MFW_HND win, USHORT event, SHORT value, void * parameter); extern int four_in_a_row_kbd_cb (MfwEvt e, MfwKbd *k); extern int four_in_a_row_win_cb (MfwEvt e, MfwWin *w); extern T_MFW_HND four_in_a_row_start (T_MFW_HND win_parent,char *character); /******************************************************************************* Interface types *******************************************************************************/ typedef enum { SHOWGAMEINFO_INIT } GameInfo_events; /******************************************************************************* Public methods *******************************************************************************/ /* pretty standard initialise, execute and exit methods */ int four_in_a_row_aktivate(MfwMnu* m, MfwMnuItem* i); /******************************************************************************* End of File *******************************************************************************/ #endif