view src/ui/bmi/Icons/IcnForward.c @ 138:a2a911a1ff36

mmiBlkLangDB.c: non-ASCII char fixes literal non-ASCII characters in strings replaced with C octal escapes
author Mychaela Falconia <falcon@freecalypso.org>
date Sat, 14 Nov 2020 03:51:50 +0000
parents 67bfe9f274f6
children
line wrap: on
line source

#include "IcnDefs.h"
#ifdef WIDEICONS
const unsigned char I_forColour[] = {	
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x00,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,
0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,
0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0x00,0x00,0x00,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,
0x00 };
#else
//const unsigned char 19x22calldivert_bmp[] = {
const unsigned char I_forColour[] = {	
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0x00,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,
0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,
0x25,0x25,0x00,0x00,0x00,0x00,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x25,0x25,0x25,0x25,0x25,0x00,
0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0x00,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x00,0xE0,0x00,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x00 };
#endif
/*
0x03,0x1F,0x00,0x00,0x00,0x1F,0x00,0x00,0x03,0x1F,0x00,0x00,0x00,0x1F,0x1F,0x00,0x03,0x1F,0x03,0x1F,0x03,0x1F,0x1F,0x1F,0x00,0x1F,0x03,0x1F,0x03,0x1F,0x1F,0x00,
0x00,0x00,0x00,0x00,0x00,0x1F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,
0x00};
*/