FreeCalypso > hg > fc-tourmaline
view src/ui/bmi/mmiBlkManager.h @ 198:bb5aba57ecfb
Condat backlight driver: actually allow switching levels
We earlier made a change to this driver allowing different backlight
levels to be set. However, the old backlight idle logic prevented
switching from one backlight level to another without going through
a fully-off state. Now that we have the beginnings of new backlight
timer logic in BMI+MFW, the old idle logic in the Condat driver layer
can be axed, and we fix that driver layer to allow free switching
between different backlight levels.
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Mon, 29 Mar 2021 01:52:48 +0000 |
parents | 62480f597962 |
children |
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#ifndef _MMI_BLKMANAGER_H_ #define _MMI_BLKMANAGER_H_ /******************************************************************************* CONDAT (UK) ******************************************************************************** This software product is the property of Condat (UK) Ltd and may not be disclosed to any third party without the express permission of the owner. ******************************************************************************** $Project name: Basic MMI $Project code: BMI (6349) $Module: PhoneBook $File: MmiBlkManager.h $Revision: 1.0 $Author: Condat(UK) $Date: 25/10/00 ******************************************************************************** Description: The block manager is responsible for creating and initialising the structures and tables to allow access to the strings, icons sounds and vibrations required by the MMI. Each of these items is effectively a contiguous block of memory, which is accessed via a block resource. Each of the block resources are provided by this package ******************************************************************************** $History: MmiBlkManager.h 25/10/00 Original Condat(UK) BMI version. $End *******************************************************************************/ #include "mmiBlkResources.h" /* Define the block resources we are dealing with, for now just identify the sounds icons and vibrations, and fill the rest with languages. We don't actually care what these are for now, they're just placeholders */ #define ALLOC_MEMORY mfwAlloc #define FREE_MEMORY mfwFree #define MMI_LANG_0 0 #define MMI_LANG_1 1 #define MMI_LANG_2 2 #define MMI_LANG_3 3 #define MMI_LANG_4 4 #define MMI_LANG_5 5 #define MMI_LANG_6 6 #define MMI_LANG_7 7 #define MMI_LANG_8 8 #define MMI_LANG_9 9 #define MMI_LANG_10 10 #define MMI_LANG_11 11 #define MMI_LANG_12 12 #define MMI_SOUNDS 13 #define MMI_ICONS 14 #define MMI_MOVES 15 /* Define initialise and shutdown methods */ tBlkHandle mmibm_Initialise( tBlkHandle BlkBase, int NumEntries ); void mmibm_ShutDown( tBlkHandle *BlkHandle ); /* Since this module will be managing each of the block handlers for each of the resources, we need to be able to supply the appropriate handle for any given type to the calling routine. */ tBlkHandle mmibm_SupplyResourceHandler( tBlkHandle ManagerHandle, tBlkId Id ); /* Added to remove warning Aug - 11 */ EXTERN U8 *mfwAlloc (U32 size); /* End - Remove warning */ /******************************************************************************* End of File *******************************************************************************/ #endif